Games

Warcraft 3 vore Alpha release

This is the first alpha release of my vore mod project. Still incredibly buggy but the community deserves a release.

Version: 
0.28

Game Resource Dictionary

This page contains a collection of content purposed to be used by anyone who likes to create games. Some of them made by great authors which were so friendly to provide their stuff to the commmunity.

Watch the rule set specified by the author for every resource (written down below it). You may also have to credit the author(s) when using it/them.
All resources of this dictionary may also be edited, however the way of editing is restricted by additional rules. For further information about editing see General edit notes and rule descriptions.
NOTE: Commercial use of the resources is generally NOT ALLOWED. If you want to commercially use some of the provided resources you may contact the author first, independent of the rule set he provided!

This page is actually rising up, so there isn't too many stuff in here yet.
If you want to provide anything to this page, edit it or feel free to contact me.
To discuss about this page go here.


Table of contents:


Makers


Tools that are mainly used to create games. If you need help getting started with these tools, take a look in the Referenced Resources for links to community pages etc.


RPG-Maker XP/VX/VX ACE (Shareware, Windows)
Plattform: Windows. The Steam version installs through Wine on Linux.
The maybe most commonly used game making tool. Offers a great set of features and high ways of customization by custom-script support. The tool itself and games created with it work on Windows only. A recent version known as VX ACE allows game makers to utilize more tile-sets via the database, rather than load only a few tile-sets at once.
RPG Maker XP (click to enlarge)
Homepage

Game Maker (Freeware with paid Pro edition for multiplatform export. Windows/Mac via Parallels)
Platform: Current Version ("Studio") is Windows and Parallels for Mac only. Game Maker 7 available for Mac.
The maybe second most common game making tool. Also offers a great set of features, keeps things more generic and is therefore not as easy to use as RPG-Maker. Nearly any kind of game can be created using this tool, although it's design focuses on 2D game-making. A "GameMaker Marketplace" now contains many free assets and programming extensions, as well as paid extensions. (Expertise hightly recommended for using the $20 RPG Making extension). Pro version adds ability to export to Android, iOS, Tizen, Linux, HTML5, XboxOne, PS Vita, and PS4 as well as a new Marketplace specifically for selling Game Maker games.

Game Maker Studio
 
Unity (Freeware with paid pro options)
Extremely prevalent game making engine with a focus on 3D game-making (2D interface also included). This is the primary tool of Zynga, Kabam, Glu, Ea mobile, etc. Includes many visual design interface features for easily connecting coded behaviours with game objects. A Unity asset store contains resources and scripts for use within your games.

Unity
 

Other Makers (Mostly Freeware and platform independent)
A list of maybe not so common other makers.


Images


Images authors provide to be used in general. Some slightly edited to fit better in different scenes.
 

Kyrii Vore 2 (split version) original by Hana Keijou (Character by G-cat)
The original artwork can be found here.

Additional Edit Rules: Use Rectangular Part. (Rule Descriptions).
After Edit Rule: Add Text ("by Hana Keijou"). (Rule Descriptions).
Credit Rule for Hana Keijou: Required. (You have to credit the author somewhere in the game.)
Credit Rule for G-cat: Optional. (Credit the author somewhere if you want to.)
Download

Internal Throat Shot by RaggedRook

Additional Edit Rules: Use Rectangular Part. (Rule Descriptions).
Custom Edit Rule: "If the user has to use, say, seamless tiling, or smudge the edges to make it tile correctly, I'll allow that also."
Credit Rule: Required. (You have to credit the author somewhere in the game.)
Download

Untitled by Zinou

Additional Edit Rules: Use Rectangular Part. (Rule Descriptions).
Credit Rule: Optional. (Credit the author somewhere if you want to.)
Download

Eskoz's Artwork Collection by eskoz

Additional Edit Rules: Full Edit Rights.
Credit Rule: Required. (You have to credit the author somewhere in the game.)
Download

Stomach BG by Blazbaros

Additional Edit Rules: Unknown (ask the author).
Credit Rule: Required. (You have to credit the author somewhere in the game.)
Download

 


These authors allow you to use all images in their gallery as long as you agree with the rule set they provide.

NOTE: Keep in mind that some authors did some of their works in cooperation with other people. If so, you should gain the permission from all cooperated authors as well to use the particular resource.

Hana Keijou's Gallery
Additional Edit Rules: Use Rectangular Part. (Rule Descriptions).
After Edit Rule: Add Text ("by Hana Keijou"). (Rule Descriptions).
Credit Rule: Required. (You have to credit the author somewhere in the game.)

RedWerewulf's Gallery
Additional Edit Rules: Full Edit Rights.
Credit Rule: Required. (You have to credit the author somewhere in the game.)

Dantha's Gallery
Additional Edit Rules: Full Edit Rights.
Credit Rule: Required. (You have to credit the author somewhere in the game.)

Thor66's Gallery
Additional Edit Rules: Edit Text Elements. (Rule Descriptions).
After Edit Rule: Add Text ("by Thor66"). (Rule Descriptions).
Credit Rule: Required. (You have to credit the author somewhere in the game.)

E-akahele's Gallery
Additional Edit Rules: Edit Text Elements + Graphical Parts, Use Rectangular Part, Apply Filters. (Rule Descriptions).
After Edit Rule: Add Text ("by E-akahele"). (Rule Descriptions).
Credit Rule: Required. (You have to credit the author somewhere in the game.)

ChaosEmerald2's Gallery
Additional Edit Rules: Full Edit Rights.
After Edit Rule: Add Text ("by ChaosEmerald2"). (Rule Descriptions).
Custom Rule: Only images of the category "Felarya-Sprited" in his gallery can be used.
Custom Rule: "I would like to be notified that my work is being used in a game or other form of media, and have a link provided to me so that I can see how it is being used. If I disapprove of the use, the person must remove the work and find an alternative."
Credit Rule: Required. (You have to credit the author somewhere in the game.)

Deathworks' Material Gallery at Photobucket
Additional Edit Rules: Full Edit Rights.
Credit Rule: Required. (You have to credit the author somewhere in the game.)
Note: This is only the material gallery and its subgalleries. The rest of my gallery at Photobucket are not included.

Gozaru's Resource Page
Mainly contains several avatar (alias faceset) graphics with different emotional expressions.
Additional Edit Rules: Full Edit Rights.
Credit Rule: Required. (You have to credit the author somewhere in the game.)
Additional Credit Rule: You have to link to the Authors page (http://fayforest.sakura.ne.jp/) on usage.
 


Tilesets (RPG Maker XP)


To install a Tileset into your RPG Maker XP project use the menu "Tools-->Materialbase" choose "Graphics/Tilesets" from the left side and Import the image, then use the menu "Tools-->Database" switch to the "Tilesets" tab. You may now replace or add the Tileset image as a new Tileset entry.
 

Extended Inner Body Tileset Ultimate 22.03.10 by albinator427, Toutmoses, Bali-balo, dokudoku
Visit the related forum topic for more information and further resources provided by albinator427.
Click to enlarge
Additional Edit Rules: Unknown (ask the authors). (Rule Descriptions).
Credit Rule for albinator472, Toutmoses, Bali-balo, dokudoku: Required. (You have to credit the author somewhere in the game.)
Download
 
Simple Throat Tileset by gtsfan9 & Karbo
I made that Tileset by cutting, stretching, skewing things out of one of Karbo's drawings. It's pretty simple and contains only 2x3 parts.
Click to enlarge
Additional Edit Rules: Use Rectangular Part, Apply Filters. (Rule Descriptions).
Credit Rule for Karbo: Required. (You have to credit the author somewhere in the game.)
Credit Rule for gtsfan9: Optional. (Credit the author somewhere if you want to.)
Download
 
Internal Tileset v1.0 by Unknown
An RPG Maker XP tileset for internal shots.  Not the greatest work, but it's much better than the default Inner Body tileset.  First version, watch this space for changes.

Additional Edit Rules: Full Edit Rights (Rule Descriptions).
Credit Rule for Unknown: Required. (You have to credit the author somewhere in the game.)
Download



Sounds


Footsteps, door open/close, laughts but also stomach noises, burps, gulps etc.
 

Game Sound Package (69 Sounds) by several authors
Some sounds I collected from http://freesound.org/. I cut some of them to remove background noises and to split them up.

Additional Edit Rules: Full Edit Rights.
Credit Rule: Required. (You have to credit the author somewhere in the game.)
Download (Mirror)



Examples


Example games to demonstrate the usage of the resources.
 

RPG Maker XP Sample Project by gtsfan9
Contains some of this resources to demonstrate the use of them.
(The game is fully playable, however keep in mind it's a demo project not a real game.)
Additional Edit Rules: Full Edit Rights.
Credit Rule: Optional. (Credit the author somewhere if you want to.)
Download (Mirror)



Other Resources


Any other resources which don't fit in the categories above.
 

CallEvent Script (RPG Maker XP) by gtsfan9
Simple script to call an event from another event.
For example: If you have five events which should all do the same thing you can, instead of copying them, use one as "base-event" (or add a new event to be used as base-event) and make, using this script, all other events call that base-event. This reduces redundancy.
Additional Edit Rules: Full Edit Rights.
Credit Rule: Optional. (Credit the author somewhere if you want to.)
Download

Tileset Tools (RPG Maker XP) by gtsfan9
Tools to create and modify tilesets.
Actually containing: Tileset Generator 1.0, Tileset Builder 1.0.2, Tileset Enlarger 1.0.
Note: You may need the .NET Framework 2.0 Redistributable Package to execute them.
Credit Rule: Optional. (Credit the author somewhere if you want to.)
Download
 
 

Referenced Resources


Some links to external resource sites.
 

RPG Maker Related Resources and Help
http://www.untamed.wild-refuge.net/rpgxp.php
http://www.backwater-productions.net/RMXP_CSG/index.php
http://www.rpg-studio.de/
http://www.teamanti.com/rmxp/
http://crankeye.com/resources/
http://www.rpg-palace.com/rpgxp.php
http://rmvx.gameclover.com/other/rpg-maker-xp-resources/
http://www.angelfire.com/rpg2/rpgcommunity/Resources.html
http://www.rpgrevolution.com/forums/index.php?autocom=gallery
http://charas-project.net/resources.php
http://guntama.sakura.ne.jp/unko/index.html
 
Game Maker Related Resources and Help
http://gmc.yoyogames.com/index.php?showforum=28
http://gamemaker.wikicomplete.info/

General Game Making Related Resources and Help
http://www.rmxpunlimited.net/forums/index.php?showtopic=3743
http://gen8hedgehog.deviantart.com/art/Anime-Face-Maker-v1-0-75897890
http://lovelymoro.web.fc2.com/moromagalabo.html
http://tfgamessite.com

General Image / Sprite Resources
http://spriters-resource.com/

Sound and Music



General edit notes and rule descriptions



General notes for image editing:
  • If an image contains multiple images (comics for example) then all rules defined for that image appear for any single part (sub-image) of the base-image. The user may generally be allowed to cut and use only the sub-images from that base-image (this doesn't mean that rectangular cut rights appear to the sub-images).
  • All edit rules appear for statical editings only. However a game can also apply filters, move images above others, cut off parts of images etc. which is generally allowed but has to be animated and not statically applied (all the time) except the corresponding edit rule is given.

Edit Rule: Sizing and Rotating (Default)
Means sizing and rotating of the whole image.
Note: This is a default rule. All resources provided allow this rule by default.

Edit Rule: Joining (Default)
Means joining of different images together. They must be joined at their borders which must be obviously different. They may not flow/proceed from one to another. (Means you can't for example cut off a head from a character and join it with another characters neck.)
Note: This is a default rule. All resources provided allow this rule by default.

Additional Edit Rule: Edit Text Elements
Means adding, removing and modifing of text elements (but not their graphical parts like backgrounds etc).
This rule allows you for example to refill texts in speech balloons.

Additional Edit Rule: Edit Text Elements + Graphical Parts
Means adding, removing and modifing of text elements and their attached graphical parts (like speech balloons, lines pointing from a text to the image etc.).


Additional Edit Rule: Use Rectangular Part
Means cut out a rectangular region from the image and use this part instead of the whole image.
This rule allows you for example to use only a face of a character.

Additional Edit Rule: Apply Filters
Means applying filters like sharping, blurring, recoloring etc. the image should be still recognizable.

Additional Edit Rule: Full Edit Rights
Means any way of editing the resource without any restrictions.

After Edit Rule: Add Text ("the text which has to be added")
Forces you to add a specified text like "by <authorname>" in one of the image corners after the image was edited and the original sign of the author has been removed. It must be in Arial, 8pt, well readable color and fully visible.
Note: This rule does not require any "Edit Text Element" permissions.


krishna3ca's VGame chapter 1 - 4

A series of RPG game made by krishna3ca

Forum link pending

Carotvore 2 Beta 1

Finally got the frickin' Cartovore 2 Beta ready. The Beta set (which are cards that I made) contains about 180 playable cards. I'm hoping the release set will be 300 cards or more, and that's where you guys come in. As many of you have probably already heard, Cartovore 2 has a built-in card editor that is fairly elaborate. I'm hoping y'all will use it to help me make the game better.

There's two ways to contribute to the game. You can either make a basic contributor set, or you can make a faction set. Both are around 24-28 cards. A contributor set is a basic assortment of cards that will bolster the card base as a whole. A faction set is for the ambitious, where you actually add a new faction to the game. You can make a set for one of the canon factions that doesn't have one (the Firebelly clan, the Gorgune Tribe etc.) but I have also decided to allow those who wish to to make up their own factions. (Rather than try to do all the factions at once, I decided early on it would be easier to tackle them a few at a time. The beginning set currently focuses on the Girlyburp Clan, the Gurglemeister Clan, the Blood Fane and the Whitefeather Tribe.)

Here's what should be in a Contributor Set:
3 Girls (At least one should be Girlyburp Clan or Gurglemeister Clan)
3 Magical Creatures (Magical creatures include angels, demons, elementals etc. At least one should be a Blood Fane demoness)
3 Monsters (At least one should be a Whitefeather Tribe monster)
4 Heart Actions/Cards
4 Monster Actions/Cards
4 Mana Actions/Cards
1 Gene
1 Building
1 Gem
Optional Extras:
1 Weapon with 4 levels
1 Player card (Any existing faction)

Here's what should be in a Faction Set:
18 Characters from the faction
7 Other cards that go with faction theme
3 Player cards from faction

I don't have a lot of rules when it comes to cards, but there's a few guidelines:

First: You may have noticed that I'm using art and images kleptoed from a variety of sources. This is because there is no other way it can possibly be done. As such, you're free to do the same thing. That being said, I follow certain rules about who I ruthlessly steal from:
1. If I actually know the artist, I will ask first. Unfortunately, the vast majority of my vore stuff has no names on it, so I don't know who the hell did what.
2. If an artist notices, gets miffed, and wants me to stop using their images, I will. (This goes for anybody, but includes you guys. If I lifted something of yours unknowingly and you didn't want me to use it, tell me and I'll put a different image on the card.)

Beyond that, I'm running with the "tis better to ask forgiveness than permission" policy, because making 180 images on my own means there would be no game. (Incidentally, that's the policy the law takes too--you can't get sued for copyright infringement unless they've asked you to stop using their stuff first.) Thus, that is the official policy for contributors: You are allowed and encouraged to use kleptoed art from any source you can find, provided they don't say "DON'T COPY OR REPRODUCE THIS DAMMIT" right off the bat. If you know the artist, ask them first. If somebody gets pissed at you, I'll deal with it. (They'd likely yell at me first anyway, since I'm the one who made the game.)

Second: Try to keep the quality at least reasonably high. Ideally, each card should add something new to the game or should enrich an existing strategy or playstyle (I say "Enrich," not necessarily "Power-up.") The card editor has a built-in graphics generator that can take any image file you've got, so there's no excuse for your cards not to look at least as good as mine. When you're writing the captions for cards and such, put some thought into them and make them interesting. Follow the normal rules: Spell words right and punctuate correctly. And put at least some thought into making sure the card is priced according to it's power level.

Third: Follow the basic canon for the game universe. You don't need to verify every detail (Ishara is pretty diverse, after all) but make sure you at least know how things work there. Beyond that, there's no stylistic requirements--feel free to make your cards reflect your own particular preferences. This isn't just a way to make sure the game is extra-awesome; it's also a way to diversify the card set so it appeals to more people's tastes than just mine.

I can't offer a lot of rewards for contributing (I'm not getting paid here) but here's what you will get if you contribute:

Reward:
Assorted cards: Bragging rights. Any card you make, you can put "Made by (YOUR EFFING NAME)" at the bottom of the card description.
1 Contributor/Faction Set: Bragging rights, plus you get your name in a special credits section of the Cartovore help file and webpage.
2 or more Contributor/Faction Sets: All of the above, plus you get the Badge of Ultimate Awesome placed next to your name, along with your avatar, if any.

I will declare the game finished and release the final version when two things happen:

1. The game is stable and more or less bug-free.
2. There are 300 or more cards in the basic set.

I'm going to be busy squashing bugs, so #2 is up to you guys.

Anyways, I'm sure there's a lot more information that you guys would find helpful, but I can only put so much right here. There's info in the game's help files, some online help in the editor, and universe info all over my website. Even so, there's probably something big that I left out somewhere. Any questions can be posted here, the VRPG discussion group, or e-mailed to me at theduamutef AT gmail DOT com. (Ha ha! The allies will never crack THAT code!)

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