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Devourment v0.65d mod pack

Posted by kongpow 8 years ago

 

v0.65d Devourment Mod Pack Guide/Blog:

This is a Modpack containing Devourment v.65D and various devourment addons Eka's community members have made, as well as some necessary scripts and skse plugins folders for these mods and HDT. It also contains some optional extra's.

I highly recommend installing manual, I've only had problems using vortex, NMM, and MO.

This pack is intended for 32bit Skyrim Legendary. See SECOND POST FOR SSE! *Legendary Modpack is UNTESTED on SSE but probably works as is for the most part* Weightmorphs isn't going to work on SEE as the NiOverride in the pack doesn't work in SSE.


UPDATED PACK Version 8.11.18 Legendary Download:
https://www.dropbox.com/s/h4228jyhq2di3ln/Devourment%20.65D%20Mod%20Pack%208.11.18.rar?dl=0


PREVIOUS STABLE VERSION 7.17.16: https://www.dropbox.com/s/1km6t9vvmcdtl7e/Devourment%20.65D%20Mod%20Pack%207.17.16.rar?dl=0


Notes for people new to the mod: If you are missing swallow and non lethal swallow in a new game, then save and load that save.
If you want to disable the hug animation, then remove/disable BellyFromWeightSliderModTest.esp


UPDATED Devourment Mod Pack Installation Guide:

Use Nexus Mod Manager if you are new to modding. Check the internet for guides if you are confused on how to use NMM. Feel free to ask for troubleshooting help on the website.

If you have never modded skyrim before, make sure to get the unofficial skyrim patches for a less buggy game experience.

NEXUS MOD MANAGER MANUAL ARCHIVE INSTALL:

1. IMPORTANT: download, install, and enable all required mods first:
SKSE http://skse.silverlock.org/ (Do NOT use NMM to install this, drag and drop from the archive or use the installer, you do not need to enable/activate this)
SKYUI https://www.nexusmods.com/skyrim/mods/3863 (NMM recommended)
CBBE https://www.nexusmods.com/skyrim/mods/2666/ (NMM recommended)
FNIS https://www.nexusmods.com/skyrim/mods/11811 (NMM recommended)
LOOT https://loot.github.io/ (It has it's own installer as well and does not need to be enabled/activated)
BODYSLIDE https://www.nexusmods.com/skyrim/mods/49015/ (required for weightmorphs) (manual install recommended.)
RND (Optional only if you disable the RND patch, otherwise it will ctd on main menu load.) https://www.nexusmods.com/skyrim/mods/26228/ (NMM is recommended)
Leyenda's 2k Skin (not required but I HIGHLY recommend as it matches the belly texture well) https://www.nexusmods.com/skyrim/mods/73512 (NMM is recommended)

2. Install the downloaded archive with NMM via the green plus button in the top left of the mods tab. Overwrite if asked, and make sure everything is enabled in the plugin tab.

3. Run LOOT and have it sort your load order, do this before you launch the game everytime you add or remove a mod .esp/esm.

4. Run GENERATEFnis_for_users in data/tools, check the SKELETON ARM FIX patch. Do this everytime you add or remove anything animation related.

5. Run the game via SKSE_loader.exe and go make sure devourment is working.

6. Proceed down this page to WEIGHTMORPHS INSTALLATION section. Make sure to do this if you enjoy BBW and weightgain.

7. Check recommended mods for idea's on stuff that works well with devourment and feel free to ask for tips on other mod recommendations.

8. Remember to run LOOT everytime you add or remove mods. Play the game with Skse_loader.exe, Enjoy.



MANUAL INSTALLATION:

1. Make a backup of your skyrim data folder so you have something to fall back on incase you make a mistake.

2. IMPORTANT: download, install, and enable all required mods first: SEE ABOVE^

3. Extract the downloaded data folder from the downloaded rar archive and drag or copy it to your skyrim data folder located at steam\steamapps\common\skyrim\data

4. Run TESV launcher data files or use NMM's plugin tab to enable all devourment mods.

5. Run LOOT

6. Run FNIS

7. Run the game via SKSE_loader and make sure devourment is working.

8. Proceed down to the WEIGHTMORPHS INSTALLATION guide. Make sure to do this if you enjoy BBW and weightgain.

9. Check recommended mods for idea's on stuff that works well with devourment and feel free to ask for tips on other mod recommendations.

10. Remember to run LOOT everytime you add or remove mods. Play the game with Skse_loader.exe, Enjoy.


WEIGHTMORPHS INSTALLATION GUIDE:

If you are new to modding this part might seem like it's too many steps. But if you want the body and outfits to fit your personal preference or you enjoy weight gain/loss then it's worth it so bear with me. <!-- s^^; --><img src="{SMILIES_PATH}/sweatdrop.gif" alt="^^;" title="Sweat drop" /><!-- s^^; --> There are also video tutorials for bodyslide that can help if you are finding this to be confusing.

Bodyslide and CBBE should already be installed and enabled. Here's a manga body preset I use ased as a base to save some time. https://www.nexusmods.com/skyrim/mods/63056

1. You have to batch build the cbbe body/equipment morphs for weightmorphs to be able to morph the body ingame.

I'm going to use the amazing world of bikini armor mod an an example because it's a great mod for devourment: https://www.nexusmods.com/skyrim/mods/83383
Download and install MAIN FILE The Amazing World of Bikini Armor and MISCELLANOUS FILE T.A.W.o.B.A CBBE Bodyslide with NMM.
I recommend installing this stuff with a mod manager like NMM or mo, but you can do it manually if you want as it's much faster for installing bodyslide data.

2. After you have TAWoBA installed and enabled, go to Skyrim\data\calientetools\bodyslide\ run bodyslidex64.exe.

3. In the top middle of the bodyslide window, click the magnifying glass to the left of group filter.
Hit refresh groups, then select the magnifying glass again and choose groups, and check the box for the groups you want to currently have access to modifying.
So for this I check the boxes for all the groups with WWB in them as well as CBBE bodies to change the naked body.

5. Now go to the select outfit to modify box and pick out and outfit to use as an example, then hit preview. Now you can start shaping that body how you want.
(You can use that manga body preset as a base to make this not take as long, up to you.)
MAKE SURE TO SAVE YOUR PRESETS OFTEN! It will reset unsaved changes if you change the outfit you are using to preview.
I recommend making this body based on what you expect npc body to look like as you will scale player character body parts larger via weightmorphs ingame.

6. Once you have the body how you want it, and the preset saved. Go to the bottom right and check the build morphs box, then hit build batch.
Now go through the list that pops up and check/uncheck what gears/body you want to modify and what ones you don't. You can click drag + spacebar to select stuff quickly.
So for this I check everything with WWB in the name as well as CBBE bodies. Click build.

7. Go test it in game. ~>help "bikini" > player.additem ID# 1. (additemmenu is a great mod for this. https://www.nexusmods.com/skyrim/mods/64905)
(TAWoBA also has a nicely implemented lore friendly way to obtain the gear too if that's your thing.)

With these morphs generated, weightmorphs can now morph the body to simulate weight gain/loss in game.
I tend to turn up hips and preg belly a bit to get some good looking post meal flab.
Weight is added when you dispose of prey, as well as eating regular food, and it is lost while running, walking, jumping, etc.


You can repeat this process with basically any CBBE outfit mod that has been configured for bodyslide. Some will look better then others depending on bodysize.



If you run into problems, feel free to ask for troubleshooting help in the blog or just send me a PM. Please try and use google first though. Cheers.


Recommended:

DEVOURMENT WEIGHT MORPHS! This is how you get the type of post-vore body we see so often here on eka's.

UNOFFICIAL SKYRIM LEGENDARY EDITION PATCH: https://www.nexusmods.com/skyrim/mods/71214/ (THIS SHOULD BE REQUIRED! IF YOU DON'T HAVE IT, GET IT. It fixes so many problems and errors/ctd)

The Leyenda Body skin works great for devourment as noted above. https://www.nexusmods.com/skyrim/mods/73512

The ENB I prefer for it's simplicity and looks: SOMBER 3 http://www.nexusmods.com/skyrim/mods/54362/?

Have low indoor fps with enb? Fix it.http://www.nexusmods.com/skyrim/mods/32505/?

Good looking interiors https://www.nexusmods.com/skyrim/mods/27043

3.05 ENBOOST and Unoffical skyrim patch legendary has made my game almost entirely crash free.

http://www.nexusmods.com/skyrim/mods/38649/?

http://www.nexusmods.com/skyrim/mods/71214/?

Enhanced Character Edit: save that appearance you lost track of time making, and configure many things such as waist size which also affects belly attachment size. http://www.nexusmods.com/skyrim/mods/12951/?

Having crashes or stuttering while loading exterior cells? check this out. http://www.nexusmods.com/skyrim/mods/48387/?

Another essential mod of fixes. https://www.nexusmods.com/skyrim/mods/40706/

Let me know if you have any questions about anything.


Content, credit, and pack contained:

-Devourment v.65d (Vegan, RequiemofFlesh, DevourmentDev, Sideromelane) (v.7.17.16)

-Unified Devourment Patch (Sideromelane) (v.7.17.16)

-Gat's HD belly meshes and texture and Fuzz1029 HD belly meshes (Gat, Fuzz1029) (v.7.17.16)

-Realistic Needs and Diseases support (Redblue3222) (v.7.17.16)

-Gender Specific Devourment Sounds (Redblue3222, Kongpow) (v.7.17.16)

-Devourment Weight Morphs (Pilum) (v.7.17.16)

-Optinal Fair Skin Complexion Belly texture (Maltisa) (v.7.17.16)

-RND weight gain (Loverslab) (v.7.17.16)

-Devourment Sloshy footsteps (Superweegee, Kongpow) (v.7.17.16)

-Standalone Adiposian Deathshell armor for any race! Located inside Bleakfalls near entrance. (Booceefus) (v.7.17.16)

-Realtimescaled Weightloss and multiprey (Nonamez) (v8.5.18)

-Naturalistic "Silly Yuuuuge" HDT edited to fit devourment belly better. (v8.5.18)

-Argonian belly texture (Sideromelane) (v8.5.18) I will set this up as a standalone download at some point. Send me a PM if you are looking for this.)

- Ryan C's Stranger mod (v8.5.18)

-Forgetful Hatter's dialogue mod. (v8.5.18)

-Updated audio (Kongpow) (v8.5.18)

-Weightmorphs (Ousnius) (v8.5.18)

-Multiprey addon v.3 (Nonamz) (v8.5.18)

-NiOverride (Expired6978) (v8.5.18)

-XP32 Maximum Skeleton Extended (Groovetama) (v8.5.18) (Modified to fit devourment belly better but still has slightly indented belly button. Fix unknown.)

-One Tweak (Virusek) (optional) (SKSE plugin) (v8.5.18)

-Fuz Ro D-oh (Shademe) (SKSE plugin) (v8.5.18)

-Saftey Load (Kapaer) (SKSE plugin) (v8.5.18)

-Argonian belly fix (Mbucket) (8.11.18)

-Dragonic argonian belly texture (Gramsonthedragon) (8.11.18)

-Dragonic argonian skin (ChaserTech) (8.11.18)

New stuff to 8.5.18:
-New Audio: Remade stomach audio so it's not as cacophonous when sfx overlaps, new unisex belches, retrofitted and updated FoVore swallowsuccess as swallow 2.
-Ryan c's Stranger mod
-Forgetful hatters dialogue mod
-Argonian belly texture
-Hug animation
-full NiOverride now included
-full weightmorphs now included
-XPMSE skeleton files updated for devourment to fix belly button issue and belly height. EDIT: Still causing slight indented belly.
-customized SILLY YUGE HDT preset for devourment
-optional silent #2 footstep workaround for stuck footstep audio
-optional Immersive First Person View 3.4 INI preset customized for devourment
-optional OneTweak 2.1.0.2 QoL skse plugin for people having problems with double cursors

New stuff to 8.11.18:

-Argonain belly fix
-Draconic argonian belly and full body skin now included by default.
-Updated XPMSE skeleton to reduce belly indent issue.


If you have questions or query about anything, please feel free to send me a PM, but please read this guide and check google first.


Cheers!
Comment on Devourment v0.65d mod pack

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Comments
kongpow

Posted by kongpow 8 years ago Report

DEVOURMENT PACK FOR SSE!

"imaginemetal" wrote:
Hi everyone,

For anyone having trouble on SSE please try one of the following 4 files I've uploaded.

I've taken the Devourment .65D mod, added some extras (detailed below) and updated all the animation files to work on Special Edition. I've also removed Oldrim SKSE Plugins that might interfere with Special Edition.
I've tested on Special Edition and have came across no problems.

Each one requires the following to be installed (unless stated)...
SKSE64 - http://skse.silverlock.org/ (Tested of Ver. 2.0.7)
SKYUI - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Use version 5.2SE if using SKSE 2.0.7, just make sure your SKYUI Version matches the version of SKSE you are using)
CBBE - https://www.nexusmods.com/skyrimspecial ... ?tab=files (There is UNP version, see below for details)
Realistic Needs and Diseases SSE - https://www.nexusmods.com/skyrimspecial ... mods/3487/ (There is version below without this requirement)
CBP Physics - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Not essential but highly recommended, should work fine with HDT-SMP but never tested)
XP32 Maximum Skeleton - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Make sure Devourment goes BEFORE this in your load order / overwrites, if using NMM do now allow Devourment to overwrite XPMSSE)
Fuz Ro D'Oh - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Allows you to talk to prey in your belly)

Every version contains the following:
Devourment 0.65d Mod by Vegan, RequiemofFlesh, DevourmentDev, Sideromelane, Kongpow and Others (please see main thread post for all credits)
StrangerMod (Adds Dialogue) by Ryanshow
Devourment Dialogue Expansion Mod by Forgetfulhatter
Restored Hug Animation on Swallow taken from RedBlue322's EBBB+ Mod
Argonian Belly Fix and Updated Male Belch by Kongpow

Here's the versions and all the links you need...
http://bit.ly/devourment-sse-cbbe - Main Version, Includes EVERYTHING, Must use CBBE Body Type
http://bit.ly/devourment-sse-unp - UNP Version, Everything Included except Adiposian Armour, It does not work with UNP/UUNP
http://bit.ly/devourment-sse-cbbe-nornd - Same as Main Version but does not require Realistic Needs and Diseases - for CBBE Body
http://bit.ly/devourment-sse-unp-nornd - Same as UNP Version but does not require Realistic Needs and Diseases - for UNP/UUNP Body

Please let me know if you have any problems and I will ATTEMPT to get back to you but hopefully this helps some people get the most complete Devourment experience on SSE that's available.
A few tips to get it working:
ALWAYS use LOOT, it's not perfect but it definitely works for this
I use MO2, for me it's now 100% stable and far easier to see and manage your overwrites (I'm on version 2.1.3)

If anyone's interested it looks like a new developer is attemping to make a Vore Mod for Skyrim (not sure about Special Edition) .. it's still very early compared to Devourment lacking some key features such as sounds, but definitely head over and offer some support/encouragement as it's early days yet. You can see the details in the thread here... viewtopic.php?f=79&t=51038 ... the developer has everything open source and on Github so worth checking out :wink:

Cheers,
David :)

Aces

Posted by Aces 8 years ago Report

I used to have all my Skyrim mods working nicely with Devourment. Then one day the mod manager updated and fucked everything up. I had Devourment, that mod for vore dialog with strangers, a custom belly mesh (although I want the jiggly one), I had jiggle physics on my character's BBW body thanks to bodyslide, even with slutty vanilla armor/clothing... and then it all got fucked up and I haven't been able to play since.

kongpow, are you telling me all I have to do is download your one modpack and it has everything I need, save for a couple requirements?

kongpow

Posted by kongpow 8 years ago Report

"Aces" wrote:
I used to have all my Skyrim mods working nicely with Devourment. Then one day the mod manager updated and fucked everything up. I had Devourment, that mod for vore dialog with strangers, a custom belly mesh (although I want the jiggly one), I had jiggle physics on my character's BBW body thanks to bodyslide, even with slutty vanilla armor/clothing... and then it all got fucked up and I haven't been able to play since.

kongpow, are you telling me all I have to do is download your one modpack and it has everything I need, save for a couple requirements?


Heh, that's a large part of why I stopped using mod managers awhile back. Just make sure not to ignore making backups when you find good stability.

And yes, but that mod pack is v.65 devourment, hdt, skeletons, skse, scripts, some animations. Make sure to check the stuff I recommended because they are things I couldn't play without or that I have not found better.

ryanshowseason3

Posted by ryanshowseason3 8 years ago Report

If I have no need for the realistic needs and diseases fixes shall I just not activate that mod? Or are requirements baked into other components here?

kongpow

Posted by kongpow 8 years ago Report

Yep, if you don't use rnd, don't use the rnd patch. It will cause crashes if its enabled without rnd.

Heh your the first person I've come across that did not want devourment rnd support lol.

Also, great job on the dialog mod! I'll be looking forward to pred stuff.

mamoti

Posted by mamoti 8 years ago Report

Hi
Thanks alot for your mod
Can you create devourment's spell like this pic plz

https://aryion.com/g4/data/309747-43472 ... lpAnim.gif

kongpow

Posted by kongpow 8 years ago Report

Vegan, the creator of devourment and the guy with the most devourment knowledge, was not able to get swallowing animations working. He had the swallowing animations themselves done too, he just ran into a massive wall getting them working in skyrim. No one has been able to get any farther with it then he did.

Don't get your hopes up for devourment to have proper swallowing animations. It will likely never happen.

GrinningSinning

Posted by GrinningSinning 8 years ago Report

I would like to ask a question regarding the belly physics; the way I have my skyrim set up is very confusing, so I'll just cut to the chase. Which folder uses the belly physics, and does it need anything other than the folder it's in?

kongpow

Posted by kongpow 8 years ago Report

"Zackatack98" wrote:
I would like to ask a question regarding the belly physics; the way I have my skyrim set up is very confusing, so I'll just cut to the chase. Which folder uses the belly physics, and does it need anything other than the folder it's in?


HDT physics is all in the data/skse/plugins folder. hdtPhysicsExtensions.dll and hdtPhysicsExtensions.ini are the HDT core files and relates to the HDT version developed by hydrogensaysHDT/arrowknee team. hdtPhysicsExtensionsDefaultBBP.xml is the more configurable part that people edit and release as an hdt preset. These 3 files do all the HDT stuff, unless your using HDTSMP which is a bit different and uses bullet instead. Pre requisite: Skeleton, body type, and ninode scale are main causes of various presets not working correctly.

GrinningSinning

Posted by GrinningSinning 8 years ago Report

"kongpow" wrote:
"Zackatack98" wrote:
I would like to ask a question regarding the belly physics; the way I have my skyrim set up is very confusing, so I'll just cut to the chase. Which folder uses the belly physics, and does it need anything other than the folder it's in?


HDT physics is all in the data/skse/plugins folder. hdtPhysicsExtensions.dll and hdtPhysicsExtensions.ini are the HDT core files and relates to the HDT version developed by hydrogensaysHDT/arrowknee team. hdtPhysicsExtensionsDefaultBBP.xml is the more configurable part that people edit and release as an hdt preset. These 3 files do all the HDT stuff, unless your using HDTSMP which is a bit different and uses bullet instead. Pre requisite: Skeleton, body type, and ninode scale are main causes of various presets not working correctly.


Ah, thank you. I managed to get it working after giving up for around a month, though recently decided to try again.

Quick question, is that tropical skyrim, or something similar? I'm not able to tell from the few pics you put up, and I'd like to know when you have time.

Gpby

Posted by Gpby 8 years ago Report

Encountered a problem using the custom meshes, which were the only thing I really wanted from this mod pack, since I can't seem to find Gat OR Fuzz's meshes anywhere. I'm assuming the optional belly meshes folder is where it's at? I installed the 'Massive Models' one, but when someone is swallowed, it's just a normal flat belly. I'm using CBBE HDT, if that helps.

kongpow

Posted by kongpow 8 years ago Report

"Gpby" wrote:
Encountered a problem using the custom meshes, which were the only thing I really wanted from this mod pack, since I can't seem to find Gat OR Fuzz's meshes anywhere. I'm assuming the optional belly meshes folder is where it's at? I installed the 'Massive Models' one, but when someone is swallowed, it's just a normal flat belly. I'm using CBBE HDT, if that helps.


You also need the belly textures located in skyrim/data/textures/xomod/devour and you need unified devourment patch .esp enabled.

I also recommend using these updated belly textures Maltisa made, they match the skin tone a little better then Gat's.

http://aryion.com/forum/download/file.php?id=152990

Delt

Posted by Delt 8 years ago Report

Will RedBlue's EBBB powers ever be added to the mod list?

kongpow

Posted by kongpow 8 years ago Report

"bronzebones" wrote:
Will RedBlue's EBBB powers ever be added to the mod list?


No, even though I really like some aspects of the EBBB alternative, it simply removes to many important features I've come to love such as timescale digestion and npc preds.

Part of the reason I made this pack was for all of the people who were sending me pm trying to find copies of .65c when the old main thread got locked and shelved and all the main downloads were deleted. So this is largely posted here (updated to .65d so it won't be caught up in underage QQ) so that people can have an easier time getting their Skyrim devourment experience looking more like mine.

That should not prevent you from installing ebbb it and checking it out yourself though.

Delt

Posted by Delt 8 years ago Report

Another (possible) bug found, when you are fully digested by another npc and you shout to be completely digested, when the character swap happens you instantly die as the new character and it reloads the last save instead of continuing as the pred. I tried setting the specific pred npc to essential, but that doesn't work because i think it changes to become your character again the second the change happens, and then you die. So far i've found no way around this problem.

necto110

Posted by necto110 8 years ago Report

Hi, Kongpow, when I choose RND_WeightGain and WeightMorphs in the launcher, Skyrim will not start, how to fix?

kongpow

Posted by kongpow 8 years ago Report

"necto110" wrote:
Hi, Kongpow, when I choose RND_WeightGain and WeightMorphs in the launcher, Skyrim will not start, how to fix?



If it's crashing at main title screen, you have a load order problem. Run LOOT to sort for optimal load order. Run TESVedit to find out what mod is having load order error. It's most likely a mod that is missing its parent mod being higher in the load order.

necto110

Posted by necto110 8 years ago Report

Thank you.

BlaketoBlake

Posted by BlaketoBlake 8 years ago Report

I'm having issues with the belly. It sticks out way too far with the HDT belly fix, and I can't seem to find a way to move it back closer to the body to the effect of what I see in most of the example videos. A little help would be nice, thanks.

joe26

Posted by joe26 8 years ago Report

hello does anyone know if someone found a way to fix the argonian belly texture problem?

kongpow

Posted by kongpow 8 years ago Report

"BlaketoBlake" wrote:
I'm having issues with the belly. It sticks out way too far with the HDT belly fix, and I can't seem to find a way to move it back closer to the body to the effect of what I see in most of the example videos. A little help would be nice, thanks.


Hi, can you take a screen shot of it? I may need to adjust the skeleton a bit in the pack. What HDT are you using?

Fortunately, it's very easy to modify belly position via the skeleton_female.nif located in skyrim/data/meshes/actors/character/character assets female. It's actually ideal to customize this yourself so you can get it just how you want it.

In nifscope, scroll down to around the 760 ni block and find HDT belly, there's about 900 blocks total on that xpmse skeleton. It's near belly, npc belly, and all the devourment prey nodes.

Right click HDT belly, edit/transform. If you want to move it further back, reduce the Y axis by a few points.

"joe26" wrote:
hello does anyone know if someone found a way to fix the argonian belly texture problem?


I don't think it has been done yet, but Gat said it shouldn't be particularly hard in a post somewhere. Sorry that probably isn't very helpful.

BlaketoBlake

Posted by BlaketoBlake 8 years ago Report

I'm using the latest HDT standard, I mean, I haven't added ANYTHING onto it. It seems like it's stretching way too far from the base node, not sure if I can't get a tighter HDT to fix it? Sorry for bothering you, XD

BlaketoBlake

Posted by BlaketoBlake 8 years ago Report

http://imgur.com/Xd2rqnl Sorry about the weird distortion, I converted this from a BMP. You can see the belly HANGS really weird, though, like the physics are way too saggy.

kongpow

Posted by kongpow 8 years ago Report

So your using the main HDT from the nexus right? I didn't know that even had hdt belly lol. I think it actually looks pretty good hanging like that, but if it sags through your legs when your jump, then maybe not. ( A problem I'm still ironing out on the HDT preset I'm customizing for devourment.)

Try the CoB preset in the mod pack I edited to work better with devourment. It's located in the pack, data/skse/plugins/hdtPhysicsExtensionsDefaultBBP.xml

place it in your skyrim/data/skse/plugins and overwrite.

I somehow managed to get that belly relatively stretch free. Still not entirely sure how though.

I'm currently working on fine tuning a very nice preset I found with some of the most realistic bounce and jiggle I've seen in a game. I've gotten hdt belly working, but currently it's way to fragile and prone spasms if the player makes sudden hard jerky movements. I'm mostly blundering my way through it via trial and error.

You could also raise the height on the belly skeleton node itself via Nifscope, the skeleton is in skyrim/data/meshes/actors/character/character assets female/ skeleton_female.nif. Find the HDT BELLY node around block 760, rightclick/edit/transform, raise Z axis a few points. You can also lower the Y axis to move it back a little, or even roll/rotate the Y axis back so it doesn't look like its rolled forward as much.

Worst comes to worst, editing an hdt preset for your own needs isn't actually that difficult it turns out, the application "just for fun" ordenator, makes it simple enough and there are many tutorials on it.

BlaketoBlake

Posted by BlaketoBlake 8 years ago Report

Thanks for the help. I'll try that. I think the big problem with default HDT is that it likes to conflict with my naturalistic defaultBBP, which kind of angers me. I dunno how this BBP will react, especially since I use MO... XD
Yeah, worst comes to worst I'll NIFSKOPE it. Also, I'd be interested in testing that preset if you want testers. I'm always up for breaking my game... XD

kongpow

Posted by kongpow 8 years ago Report

"BlaketoBlake" wrote:
Thanks for the help. I'll try that. I think the big problem with default HDT is that it likes to conflict with my naturalistic defaultBBP, which kind of angers me. I dunno how this BBP will react, especially since I use MO... XD
Yeah, worst comes to worst I'll NIFSKOPE it. Also, I'd be interested in testing that preset if you want testers. I'm always up for breaking my game... XD


BBP and HDT are different things, HDT is not an animation and does not require FNIS, BBP is an animation and requires you to run FNIS after installing. What BBP does essentially, is create movement that HDT can use to help simulate physics (usually pretty exaggerated). For HDT to be able to play on BBP animations, you need to have the XPMSE rig map called, Skeleton_female.hkx inside your data/meshes/actors/character/character assets female folder.

http://www.nexusmods.com/skyrim/mods/68000/?

I'll post up a beta version here of that hdt preset I'm working on. As long as you don't make sharp direction changes (instant 180 turns etc) it should be fine. If a body part does spasm on you, and it may, simply saveing and loading will fix it, as the HDT itself isn't bugging. Also I'm only noticing this on the BBW adiposian body, It seems to be fine on cbbe because the body parts are so much smaller.

https://www.dropbox.com/s/i11phe2uqxataop/B%26J%20Devourment%20HDT%20test.rar?dl=0

I found some great new slosh sounds and I just finished editing them into the 5 new additional footstep slosh sounds for superweegee's updated devourment footstep 10 mod. I'll post the update a bit later in the main thread as well after Ive tested it and know it works.

BlaketoBlake

Posted by BlaketoBlake 8 years ago Report

Aight, sweet. I didn't know that there was a slosh mod for devourment. o_o Will look into. Also, I KNEW SOMETHING WAS WRONG. I need to run FNIS! doi. Thanks a ton.

Lucca_Manadragon

Posted by Lucca_Manadragon 8 years ago Report

I recently did a fresh install of skyrim and devourment, though when i go to play the game only plays the into with the bethesda logo then crashes to the desktop. I dont have any mods other than what you linked here. Do i maybe have file structuring wrong? and yes i did FNIS before loading the game

kongpow

Posted by kongpow 8 years ago Report

"Lucca_Manadragon" wrote:
I recently did a fresh install of skyrim and devourment, though when i go to play the game only plays the into with the bethesda logo then crashes to the desktop. I dont have any mods other than what you linked here. Do i maybe have file structuring wrong? and yes i did FNIS before loading the game


Hi, ctd right after the logo means load order conflict or a mod is missing a required parent mod being above them in the load order.

Run this handy little tool called TES5edit http://www.nexusmods.com/skyrim/mods/25859/? It will point out what the problem is and what mod is missing requirement's if that is the problem.

Also make sure to run LOOT to sort your load order.

Lucca_Manadragon

Posted by Lucca_Manadragon 8 years ago Report

"kongpow" wrote:
"Lucca_Manadragon" wrote:
I recently did a fresh install of skyrim and devourment, though when i go to play the game only plays the into with the bethesda logo then crashes to the desktop. I dont have any mods other than what you linked here. Do i maybe have file structuring wrong? and yes i did FNIS before loading the game


Hi, ctd right after the logo means load order conflict or a mod is missing a required parent mod being above them in the load order.

Run this handy little tool called TES5edit http://www.nexusmods.com/skyrim/mods/25859/? It will point out what the problem is and what mod is missing requirement's if that is the problem.

Also make sure to run LOOT to sort your load order.


After i posted i actually did a test around to see what mod is conflicting, turned out to be the your RND one which, after checking my mod manger, i didnt get the RealisticNeedsandDiseases.esp file X3 namely cause i didnt want to fuss with all the extra things THAT need, i unchecked it in the load order and the game worked fine

Amzinoji

Posted by Amzinoji 8 years ago Report

If I may, I've noticed that installing the pack also gives me movement animations and such for my character; is it possible to take these out without breaking things?

kongpow

Posted by kongpow 7 years ago Report

"Amzinoji" wrote:
If I may, I've noticed that installing the pack also gives me movement animations and such for my character; is it possible to take these out without breaking things?



Yep they are in data/meshes/actors/character/animations. Removing them will revert to using the vanilla animations. I've remade the mod pack and made all the animations optional among some other fixes.

Make sure you run FNIS_for_users after installing or uninstalling ANY animation. It's very important to proper working animations.

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

I've been using the Devourment v0.65c for ages literally a game changing mod for me.
when i install v0.65d what'll the biggest changes be?


kongpow

Posted by kongpow 7 years ago Report

"ForgetfulHatter" wrote:
I've been using the Devourment v0.65c for ages literally a game changing mod for me.
when i install v0.65d what'll the biggest changes be?




The main difference is that underage is next to impossible on v.65d and v.65d is allowed to be posted anywhere on the site without breaking rules. v.65c however, is not, and can only be posted in the underage section or through pm. I've also read that .65d can conflict with other mods that affect children.

Otherwise its the exact same, so if you already have .65c working fine, updating to .65d is not necessary.

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

"kongpow" wrote:

The main difference is that underage is next to impossible on v.65d and v.65d is allowed to be posted anywhere on the site without breaking rules. v.65c however, is not, and can only be posted in the underage section or through pm. I've also read that .65d can conflict with other mods that affect children.
Otherwise its the exact same, so if you already have .65c working fine, updating to .65d is not necessary.


thanks for the reply :)

I can definitely see the benefits of v.65d being allowed around the site might get some more people on board with their ideas or own takes on the mod.

I like the belly mesh alot the way it sticks out and kinda droops downwards


the only bad thing I've noticed is a drop in framerate after swallowing someone....
my only thought is that the HDT belly might be lowering my framerate or something....
I remember feeling the same drop in fps when i gave HDT Animated Pussy from LoversLab a try.

kongpow

Posted by kongpow 7 years ago Report

Hmm, well your the first person I've ever read about getting noticeable fps loss from hdt. How big is this fps drop your talking about? The most I've ever seen hdt effect fps is like 1-3 fps. Try removing your hdt to see if it persists, if it does not try out some different hdt and see what happens.

See if you can narrow it down to actually being the hdt or not, and get back to me on it. Feel free to send me a pm on it, I'll get back to you asap.

GREGOLE

Posted by GREGOLE 7 years ago Report

I have it working for the most part now, but I'm noticing that eating people isn't lowering my hunger meter.
Is there a load order issue I'm missing, or is it based on my settings, or what?

kongpow

Posted by kongpow 7 years ago Report

"GREGOLE" wrote:
I have it working for the most part now, but I'm noticing that eating people isn't lowering my hunger meter.
Is there a load order issue I'm missing, or is it based on my settings, or what?


Hmm, looks like there is a script I forgot to add. I've reuploaded the pack to include the needed script for the rnd devourment support, I think. Let me know if it works, thanks Gregole!

https://www.dropbox.com/s/8ec5m4fmadq8cik/Devourment%20.65D%20Mod%20Pack%204.27.16.rar?dl=0

GREGOLE

Posted by GREGOLE 7 years ago Report

Tried it with the new file pack - first just by replacing the scripts folder, then by overwriting everything in the pack. It doesn't seem to have changed.

EDIT: also seems to have paralyzed my arms after I swallow someone.

kongpow

Posted by kongpow 7 years ago Report

"GREGOLE" wrote:
Tried it with the new file pack - first just by replacing the scripts folder, then by overwriting everything in the pack. It doesn't seem to have changed.

EDIT: also seems to have paralyzed my arms after I swallow someone.


Ill go make a vanilla copy of skyrim and see what happens.

Edit: Well, I set up a new vanilla copy of skyrim legendary, manual installed skyui, rnd, fnis, cbbe, skse, alternate start, and that latest mod pack.

I made backups of my Skyrim and Skyrimprefs .ini and then reset them to default. I then ran FNIS and LOOT then double checked my load order with TESVedit to determine if my load order was stable. It was not, so I manually adjusted it via skyrim launcher by moving unified devourment patch up right under devourment.esm and before all other .esp devourment addons.

Everything seems to be working, went from hungry to peckish to glutted while digesting. Weight gain seems to be working as well. It seems like something isolated to your setup as I am unable to recreate the problem, I can't really think of what it could be exactly either. Did you run FNIS for users? Paralyzed body parts or jerky broken animations could mean animations are not working properly which is probably a fnis thing.

GREGOLE

Posted by GREGOLE 7 years ago Report

The paralysis was probably because I'd forgotten to re-run FNIS after I overwrote the devourment files.

However, I'm still having the same problem where digestion isn't lowering my hunger meter, even after running LOOT.
Could you list the order you currently have your related mods in?

EDIT: Okay, it appears to be working now. Apparently the issue is that you have to ride out digestion all the way in order for it to register that you've eaten.

kongpow

Posted by kongpow 7 years ago Report

Oh, ya the hunger level won't change until after the prey expires. That's how it's always worked for me.

My load order was pretty small for that test but I've already deleted that load order. It was like, skyrim and dlc, RND, devourment.esm, devourment addons with unified patch before the rest, and alternate start at the end. Loot was fine, I just had to go and place unified before devourment footsteps.

Zekranva

Posted by Zekranva 7 years ago Report

So i got my belly to bounce to jiggle when i swallow prey but the problem is sometimes when i move rather than jiggle the belly flails around all over the place til prey is regurgitated or dead in my stomach. same thing happens while a digest my prey. any ideas?

EDIT: Nevermind, found the problem. forgot to add the cob htd fix. silly me :lol:

kongpow

Posted by kongpow 7 years ago Report

oh lol, so that HDT with the flail spasm belly is the bounce and jiggles hdt I've been working on, and that flail spasm belly is the reason it's not ready yet. I need to stop being lazy and finish fine tuning it. Even with the belly buggin out, B&J reduced has some amazing breast physics that I've left largely untouched, aside from slowing down the bounce a little which looks better with big tits imo.

The hdt problem itself is essentially the belly sometimes can get stuck behind the back when the player makes sudden sharp moves like instant 180 turns. I probably just need to do a better job balancing the linear and angular damping with the hdt and npc belly node constraints.

That CoB HdT has the less buggy belly physics as it stands, I'll getting around to fine tuning the B&J one at some point. I'd say keep using that CoB one until I get around to updateing the one in the pack more.

Dukinu

Posted by Dukinu 7 years ago Report

hey dude I have problems with the texture on the Argonian female
I've tried the old model and they work without texture problems
it is possible that I have overlooked one or more model but I just want to be sure

https://i.gyazo.com/4999cf221a808604e97 ... 641f9e.jpg

https://i.gyazo.com/c6437a51c6992c69e56 ... 51cbd7.jpg

kongpow

Posted by kongpow 7 years ago Report

"Dukinu" wrote:
hey dude I have problems with the texture on the Argonian female
I've tried the old model and they work without texture problems
it is possible that I have overlooked one or more model but I just want to be sure

https://i.gyazo.com/4999cf221a808604e97 ... 641f9e.jpg

https://i.gyazo.com/c6437a51c6992c69e56 ... 51cbd7.jpg


Gat never made an argonian texture for the better belly update through the unified devourment patch. The old one uses the body texture, the new one uses a separate belly texture. Talk to Gat, he knows how to do it.

kongpow

Posted by kongpow 7 years ago Report

Much better version of that hdt now, I've fixed that belly spasm and vibration bug I think, let me know if it happens anymore.

https://www.dropbox.com/s/8ucdy12zhp9orp8/Bounce%20and%20Jiggles%20HDT%20Devourment%20beta%205.14.rar?dl=0

NeverKnowWhyThis

Posted by NeverKnowWhyThis 7 years ago Report

So, first of all. Absolutely love the pack and improvements.

I've messed around alot with the previous iterations of it and this has to be my favorite. At this point I've also lost track of who's developing it and who isn't anymore.

While playing around with it, I did find some weird stuff going on. Most notably my character's belly simply being imploded after a while of playing, it also happens together with the belly kind of hovering inside her abdomen. Thinking it might by a bone that somehow disconnects or moves, but I have no idea how to do anything about it. As a temporary fix messing around with the bodyslider for the belly usually fixes it. Using the Manga CBBE body, that also means the Weightmorph doesn't work, right?

Sorry if some of these have obvious answers. I'm a proper potato when it comes to modding.

kongpow

Posted by kongpow 7 years ago Report

"NeverKnowWhyThis" wrote:
So, first of all. Absolutely love the pack and improvements.

I've messed around alot with the previous iterations of it and this has to be my favorite. At this point I've also lost track of who's developing it and who isn't anymore.

While playing around with it, I did find some weird stuff going on. Most notably my character's belly simply being imploded after a while of playing, it also happens together with the belly kind of hovering inside her abdomen. Thinking it might by a bone that somehow disconnects or moves, but I have no idea how to do anything about it. As a temporary fix messing around with the bodyslider for the belly usually fixes it. Using the Manga CBBE body, that also means the Weightmorph doesn't work, right?

Sorry if some of these have obvious answers. I'm a proper potato when it comes to modding.


Try the 5/14 update for the hdt in the link section for the .65d pack, it should fix all that weird belly spasm problems. It was from bad settings in the hdt preset xml file.

Weight morphs works with Manga I think to some extent at least.

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

I'm enjoying this mod greatly. :)
I've gotten the skill up to 100 so now the player is a soul eater. :P

couple of things i'd like to point out so far...they don't bother me much but part of me knows it might annoy other people

#1 chances are this one might be difficult and .....almost pointless to fix.
when you have that devourment perk soul food that lets you collect the souls of people you digest you can eat dead bodies and still collect a soul.
isn't the soul suppose to escape the body moments after dying?

#2
in pubs/bars/taverns or even just areas with lots of female npcs my framerate tends to go out the window...
but its a strange case...i get a bad framerate at an area but when i move away the framerate goes by to what its normally at..
my only thought for that is the jiggle physics/HDT physics take up alot of processing power and with the amount of female npcs around tend to slow things down a bit.
So chances are its my compt-.....laptop's processing power that is causing this problem :P
I get around 45 fps while playing skyrim its not as bad as people would think when they hear laptop.

#3 belly spasm
it does happen to me...doesn't bother me in the slightly i like to joke saying oh shes violently hungry again!
it tends to happen when i change direction because of how skyrim does that instantly change direction thing.
it also fixes itself at times, or i keep spamming different directions or i just equip some chest armor and get on playing.


just a few of my favourite things about this version of devourment.

Those noises the player or prey makes while walking with a full belly are something seriously special.
the way the belly and breasts jiggle while walking is awesome
I love how you can set the weight gain and start with a skinny character and over the course of the game the player starts getting fatter, legs, arms bust and belly all slowly getting more bigger. :P

Daichi

Posted by Daichi 7 years ago Report

Nevermind I manged to somehow get the mod though I do have one other question. Does the SKYUI kick in later on in the game or something? I just made my character for right now and paused the game when I noticed the UI wasn't popping up.

misterknight3000

Posted by misterknight3000 7 years ago Report

how did you do custom belly textures please help me with it
cheers

RachelBabe

Posted by RachelBabe 7 years ago Report

I'm thinking of doing a fresh Skyrim install, because my install is FUBAR at this point since I wasn't using a mod manager. Will this work "As is", or do I need to install other mods and stuff? Going from a completely vanilla Skyrim installation.

kongpow

Posted by kongpow 7 years ago Report

"ForgetfulHatter" wrote:
I'm enjoying this mod greatly. :)
I've gotten the skill up to 100 so now the player is a soul eater. :P

couple of things i'd like to point out so far...they don't bother me much but part of me knows it might annoy other people

#1 chances are this one might be difficult and .....almost pointless to fix.
when you have that devourment perk soul food that lets you collect the souls of people you digest you can eat dead bodies and still collect a soul.
isn't the soul suppose to escape the body moments after dying?

#2
in pubs/bars/taverns or even just areas with lots of female npcs my framerate tends to go out the window...
but its a strange case...i get a bad framerate at an area but when i move away the framerate goes by to what its normally at..
my only thought for that is the jiggle physics/HDT physics take up alot of processing power and with the amount of female npcs around tend to slow things down a bit.
So chances are its my compt-.....laptop's processing power that is causing this problem :P
I get around 45 fps while playing skyrim its not as bad as people would think when they hear laptop.

#3 belly spasm
it does happen to me...doesn't bother me in the slightly i like to joke saying oh shes violently hungry again!
it tends to happen when i change direction because of how skyrim does that instantly change direction thing.
it also fixes itself at times, or i keep spamming different directions or i just equip some chest armor and get on playing.


just a few of my favourite things about this version of devourment.

Those noises the player or prey makes while walking with a full belly are something seriously special.
the way the belly and breasts jiggle while walking is awesome
I love how you can set the weight gain and start with a skinny character and over the course of the game the player starts getting fatter, legs, arms bust and belly all slowly getting more bigger. :P


Hey Hatter, glad your liking the footstep sloshes, hdt, and weight gain.

I can't really do much about the souls as that's code related, someone with more knowledge might be able to fix it.

I'm pretty sure lighting and particle effects are cpu, while shading and enb is gpu, I might be wrong though. Ultimately if all your females are using high res 4k textures and body meshes with the insane high poly count the detailed female ones typically have, and then you spawn 50 females, with an enb taxing your gpu for the enhanced shaders and post processing of 50 high poly/res models, your going to see a noticeable drop in fps lol. I drop to from 40 to 20-30 fps inside Whiterun cause I have several mods that add a tons of npc.

I think I fixed that belly spasm with a standalone HDT update last week (Turned out to be borked angular inputs for the belly constraints.), are you sure your using the latest version?

"Daichi" wrote:
Nevermind I manged to somehow get the mod though I do have one other question. Does the SKYUI kick in later on in the game or something? I just made my character for right now and paused the game when I noticed the UI wasn't popping up.


If Skyui is not showing up in the mod settings, it's not working properly.

"misterknight3000" wrote:
how did you do custom belly textures please help me with it
cheers


Textures? The belly mesh attachment texture is located in data/textures/Xomod/devour. I did not create that belly texture. Gat made one years back for the original, and Maltista shared a version recently with a slightly lighter shade for FSC, and is a perfect match with some enb.

"Rachel Babe" wrote:
I'm thinking of doing a fresh Skyrim install, because my install is FUBAR at this point since I wasn't using a mod manager. Will this work "As is", or do I need to install other mods and stuff? Going from a completely vanilla Skyrim installation.


It will not work as is. You need the requirements, SKYui, SKSE, Realistic Needs and Diseases, FNIS_for_users ran before you play it the first time after installation. Use Loot and TESVedit to identify and solve load order problems.

misterknight3000

Posted by misterknight3000 7 years ago Report

i meant that purple texture could you send me with pm and what is the race in that picture

kongpow

Posted by kongpow 7 years ago Report

"misterknight3000" wrote:
i meant that purple texture could you send me with pm and what is the race in that picture


Night Elf. The purple texture is just the 4k high res cbbe smooth with the skin tone set to purple. The real unique thing to this elf race mod is the long ears.

http://www.loverslab.com/topic/4578-elves-of-azure-aka-longer-eared-elves-dawnguard-compatible/

The hard part is finding white glow in the dark eyes. It is possible with the right enb though.

misterknight3000

Posted by misterknight3000 7 years ago Report

but how to get the belly texture?

kongpow

Posted by kongpow 7 years ago Report

The standalone belly texture for the belly attachment is it's own unique texture located in Data/Textures/Xomod/devour, and it's included in mod pack. It requires UnifiedDevourmentPatch to function. If you want to make it purple, you just need to change the skin tone for your character via showracemenu.

misterknight3000

Posted by misterknight3000 7 years ago Report

ok thanks

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

thanks for the reply i got that updated belly mesh download you spoke about
my head is kinda hurting right now so forgive me if this is completely wrong but..

The belly texture you said was 4k
im wonder if i open that .dds belly texture and scale it down a bit and save it.....would it still fit normally just with a lower quality texture?
don't get me wrong i'm all for 4k but if i had to choice between looking good or running well.....i'd picking running well.

kongpow

Posted by kongpow 7 years ago Report

"ForgetfulHatter" wrote:
thanks for the reply i got that updated belly mesh download you spoke about
my head is kinda hurting right now so forgive me if this is completely wrong but..

The belly texture you said was 4k
im wonder if i open that .dds belly texture and scale it down a bit and save it.....would it still fit normally just with a lower quality texture?
don't get me wrong i'm all for 4k but if i had to choice between looking good or running well.....i'd picking running well.


The belly is not 4k I think, I'm pretty sure its 2k. That 4k cbbe smooth body texture is 4k. I'm not good with texturing, but I would think that if you were to change the shape of the belly texture it would not fit properly.

You are having FPS issues right? There are mods out there that optimize other aspects of the game so that you could possibly spend more resources on female eye candy.

Ultimately rendering the textures, even 4k body textures, should not be that taxing unless there's 30+ models being rendered. If you are using an enb, you may need to configure the preset to meet your hardware specs better or find a less resource intensive enb. Or, you could just upgrade your hardware like I did lol.

RossTheEmeraldFox

Posted by RossTheEmeraldFox 7 years ago Report

Hey I also put this on the knowlage post but.. the argonian belly is all F**Ked up, is it just not implimented yet?

kongpow

Posted by kongpow 7 years ago Report

It never was, Gat never made an argonian belly texture. Someone with some knowledge of texture editing will have to do it.

Paty

Posted by Paty 7 years ago Report

You save me a lot of time :-D it's really convenient and easy to install something when all the links are in the same place.

But i got a problem when someone is swallowed with the pred get stuck in a weird battle stance unable to get out of it and can't do anyhting other than use the or other dovakin's powers.

It's happening to me, my followers and any other npc. It doesn't happen when i swallow a corpse though but it's a harsh limitation. Do you know where it may come from ?

Paty

Posted by Paty 7 years ago Report

lol dude don't go editing my post to reply it looks like i'm talking to myself XD.

Anyway the battle stance is the one when you don't have any weapon/spell equip it does persist when i save and reboot but it doesn't affect the other savefile.

my plugins order is

Skyrim
Update
Dawnguard
DragonBorn
HeartFires
RaceCompability
Skyrim project optimization full version
devorment
apachiihair
Devourment-DialogModExemple
Devourment-EventHandlerModExample
SkyUI
XPMSE
EnhancedCharacterEdit
CharacterMakingExtender
Highres TexturePack01
Highres TexturePack03
Highres TexturePack02
remodeled Armor - underwear
remodeled Armor - Vanilla remplacer
remodeled Armor - Vanilla remplacer Dawnguard
remodeled Armor - Vanilla remplacer DragonBorn
RealisticNeedAndDisease
RND_Dragonguard-Patch
RND_DragonBorn-Patch
RND_HeartFire-Patch
RND_Weight
UnifiedDevorementPatch
KongPow 0.65c RND patch 28072015
WeightMorphs
DevormentFootSteps
12FemalesBrows
Woman'sWorld
dD Realistic Ragdoll Force - Realistic
dD Realistic Ragdoll Force - High
dD Realistic Ragdoll Force - Reduced
dD Realistic Ragdoll Force - Medium

kongpow

Posted by kongpow 7 years ago Report

"Paty" wrote:
You save me a lot of time :-D it's really convenient and easy to install something when all the links are in the same place.

But i got a problem when someone is swallowed with the pred get stuck in a weird battle stance unable to get out of it and can't do anyhting other than use the or other dovakin's powers.

It's happening to me, my followers and any other npc. It doesn't happen when i swallow a corpse though but it's a harsh limitation. Do you know where it may come from ?



Hmm, first time I've heard of that bug. What do you mean by weird battle stance? Take a screenshot? Are you sure you installed it and requirments correctly? Does it persist on a new game?

Sorry, meant to quote but it did edit instead. ^^;

I'm not able to recreate this bug, so I'm not really sure how to fix it. It does not happen on a new game? That may be save corruption then.

Paty

Posted by Paty 7 years ago Report

"kongpow" wrote:

I'm not able to recreate this bug, so I'm not really sure how to fix it. It does not happen on a new game? That may be save corruption then.


Well after playing a bit with a new game i understood that it happened only when using spell.
When i have only weapons equipped it doesn't bug.

I'll try to reinstall it all and see what happen, it may be because i'm using Devourment v0.65c with your Patch for Devourment v.65d.
Anyway thanks.

kongpow

Posted by kongpow 7 years ago Report

"Paty" wrote:
"kongpow" wrote:

I'm not able to recreate this bug, so I'm not really sure how to fix it. It does not happen on a new game? That may be save corruption then.


Well after playing a bit with a new game i understood that it happened only when using spell.
When i have only weapons equipped it doesn't bug.

I'll try to reinstall it all and see what happen, it may be because i'm using Devourment v0.65c with your Patch for Devourment v.65d.
Anyway thanks.


Hmm, the .65c patch works fine with .65d as .65d only changes some things about children classifications. I've never heard of regular spells bugging the devourment powers before and I've helped a ton of people troubleshoot this mod over the last few years. Simple having any spell equipped causes this?

GreyKnight

Posted by GreyKnight 7 years ago Report

is the add on's part of this download if so which one has the add on's

Theman112

Posted by Theman112 7 years ago Report

Is anyone having trouble getting the skeleton to work with all the recommended stuff too? A vanilla install works fine but I really want my game to look like those screen shots.

GreyKnight

Posted by GreyKnight 7 years ago Report

Theman112 i got the same touble u got but i know how to fix it but don t want to because i like how my char skin looks now i will tell u tho

GreyKnight

Posted by GreyKnight 7 years ago Report

Theman112 go back to oage one and download the Recommended body and skin packs

GreyKnight

Posted by GreyKnight 7 years ago Report

anyone have the download link for multiprey add on?its the last one im missing :(

kongpow

Posted by kongpow 7 years ago Report

"Theman112" wrote:
Is anyone having trouble getting the skeleton to work with all the recommended stuff too? A vanilla install works fine but I really want my game to look like those screen shots.


Hmm.. XPMSE is the most stable and flexible skeleton there is. Groovetama even added like 70 something nodes to it specifically for devourment. I've never encountered XPMSE causing problems on my game. Are you sure you are using XPMSE and not XP32MS?

"GreyKnight" wrote:
Theman112 i got the same touble u got but i know how to fix it but don t want to because i like how my char skin looks now i will tell u tho


What skin is this exactly that you like? Can you share a screen shot with us?

"GreyKnight" wrote:
anyone have the download link for multiprey add on?its the last one im missing :(


Multiprey is really buggy with .65 You will have an unseemly flickering twitch spasm with the belly when you attempt to consume another while still digesting the last. I don't have the download on hand cause it never got fixed and it completely ruins my immersion.

My advice is to wait for the Fallout 4 vore mod, it will have working multiprey for sure.

Also, Grey Knights are badasses. ^^;

Pyro

Posted by Pyro 7 years ago Report

Hm. I really like most of this modpack, but it does bother me that the belly physics cause the belly to sag lower than it looks like it should be able to. I wonder if there's a way to tweak that?

kongpow

Posted by kongpow 7 years ago Report

"Pyro" wrote:
Hm. I really like most of this modpack, but it does bother me that the belly physics cause the belly to sag lower than it looks like it should be able to. I wonder if there's a way to tweak that?


Justforfun is the program for editing hdt.xml via sliders. You can find it in the downloads for the main hdt on the nexus.

Pyro

Posted by Pyro 7 years ago Report

Ah, thank you! I've given it a look, but I'll admit I have no idea how to tweak it... If I'm even looking at the right file.

kongpow

Posted by kongpow 7 years ago Report

"Pyro" wrote:
Ah, thank you! I've given it a look, but I'll admit I have no idea how to tweak it... If I'm even looking at the right file.


There are some tutorials on it on loverslab I think, I was using a mod called work studio's to create a black cell to load into and cell reset to test different configurations. You don't have to restart the game to test an .xml edit, just have to reload the cell. Ultimately it's a bunch of trial and error, and little way around it.

The main things you should look at for raising the belly is maybe in reducing the weight a little or increasing the inertia tensor a little. you could also try via tab increasing the -z value a couple points to bring the bellies maximum z value (how low the belly can bounce) a bit closer to the minimum z value (how high the belly can bounce). The belly is more or less suspended between these points, along with the x and y, and this is just for linear. I'd leave angular alone for belly.

Additionally, you could also try raising the hdt/npc belly ninode in the skeleton via nifscope, edit/transform. It's around the 740 ninode block. What that would do is raise that fixed static point that the hdt belly mesh is fixed to and hangs from in a sense.

Just beware, because while it may look better higher with a big belly, it may also so quite bad raised when that belly mesh is smaller.

Pyro

Posted by Pyro 7 years ago Report

Thank you greatly for the help!

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

skyrimpow
I have a suggest if its possible for devourment.
I haven't much of a clue of how skyrims scripting papyrus works but i was hoping for something like this.

you swallow an argonian and poop out a human skeleton...

what if when you swallow a race a unique value is created and when the scat pile is created based on that value it will create a skeleton that would match the race?

i remember going as far as deleting the boney skeleton in the scatpile with nifskope at the time i had nature's bounty installed and eating a wolf and crapping out a human skeleton was very funny.

kongpow

Posted by kongpow 7 years ago Report

"ForgetfulHatter" wrote:
skyrimpow
I have a suggest if its possible for devourment.
I haven't much of a clue of how skyrims scripting papyrus works but i was hoping for something like this.

you swallow an argonian and poop out a human skeleton...

what if when you swallow a race a unique value is created and when the scat pile is created based on that value it will create a skeleton that would match the race?

i remember going as far as deleting the boney skeleton in the scatpile with nifskope at the time i had nature's bounty installed and eating a wolf and crapping out a human skeleton was very funny.


What about just changing the mod setting from defecation to bones? Ultimatly, I am not developing this mod, weird immersion breaking stuff can and will happen when using this mod.

Animal prey is not really supported, so I'm pretty sure the bones option will still result in human bones. I like bones, but bones only and no scat never really seemed realistic to me. That's a large part of the reason why I never bothered making new audio for the bones disposal option.

As far as custom scat piles. So far only retextures have been done. Randomized bone placing or multiple types of scat piles would be neat, but it will likely never become a thing in skyrim devourment at this point.

There is a far greater chance of something like that becoming a thing eventually in the fallout 4 vore mod as it gets developed more.

essedess

Posted by essedess 7 years ago Report

"kongpow" wrote:
Vegan, the creator of devourment and the guy with the most devourment knowledge, was not able to get swallowing animations working. He had the swallowing animations themselves done too, he just ran into a massive wall getting them working in skyrim. No one has been able to get any farther with it then he did.

Don't get your hopes up for devourment to have proper swallowing animations. It will likely never happen.


It is a shame they never made it in,but I still wish we would have gotten to see them at least :)

kongpow

Posted by kongpow 7 years ago Report

Ya it would have been nice.

RossTheEmeraldFox

Posted by RossTheEmeraldFox 7 years ago Report

Hey umm.. I was wondering If you knew where the Animal Devourment add-on is?

Delt

Posted by Delt 7 years ago Report

Has anyone figured out how to make the weightmorphs actually work? devourment weight is never actually factored in and even if the weight is at 0 in the mod menu, it changes nothing on the character no matter if i sleep, wait, reload, or resurrect. The funny thing is now i reinstalled my game and all my mods without devourment first, and tested weightmorphs. everything worked, noting that the usual plugin called "nioverride plugin 2" that is present in weightmorph's info section when devourment is installed, wasn't there. Instead it was (i think) "nioverride plugin 6". with the fresh install, weightmorphs was working with the "6" and a check by it. everything was fine and working as it should. Then i installed devourment mod pack 4.27 along with the hdt beta and strangermod. Load up skyrim, check the mods, weightmods "high and low" sliders were gone, replaced with one tab called SWEIGHTMORPHS_MORPHS. on top of that, the entire mod didn't function anymore and when I went to check the info tab, nioverride plugin 6 was gone, replaced with nioverride plugin 2, and it was unchecked. in conclusion, weightmorphs actually works fine, but the devourment mod somehow breaks it.

kaiju56monster

Posted by kaiju56monster 7 years ago Report

I need help figuring out how to do this. Can you please help me do it one step at a time?

kongpow

Posted by kongpow 7 years ago Report

"kaiju56monster" wrote:
I need help figuring out how to do this. Can you please help me do it one step at a time?


It's pretty simple, you just need the requirments, and then you merge the data folder in the .rar download with the one in your skyrim directory.

stuffofthings8

Posted by stuffofthings8 7 years ago Report

Any way to disable the HD meshes? I'm fine with normal res as long as argonians don't break.

Talon13

Posted by Talon13 7 years ago Report

Quick question! Does the weighted belly Devourment offers work with the BBW bodies?

kongpow

Posted by kongpow 7 years ago Report

"Talon13" wrote:
Quick question! Does the weighted belly Devourment offers work with the BBW bodies?


No it actually does not. But, there is a workaround. What I did was take the BBW tera armor conversion mesh and textures, and replaced some of the original tera armor conversions with the bbw mesh and textures. Then I simply gave myself the original tera armor and it was the BBW mesh and textures instead. I haven't been able to get it to work with all of them...

https://www.youtube.com/watch?v=EzJiUwowIzA

https://www.youtube.com/watch?v=d2dKn8NwY3g

Proof of concept.

Cheers!

kongpow

Posted by kongpow 7 years ago Report

Been using naturalistic HDT, but for some reason it tanks my fps from 60 to about 10-15 around some npc. I've tried several fixes to no avail, before I give up on it, I'm going to backup my data folder and make a fresh install to see if this persists.

kongpow

Posted by kongpow 7 years ago Report

"kongpow" wrote:
Been using naturalistic HDT, but for some reason it tanks my fps from 60 to about 10-15 around some npc. I've tried several fixes to no avail, before I give up on it, I'm going to backup my data folder and make a fresh install to see if this persists.


Edit: well it persists on a minimalist vanilla setup.

Gah, can't figure out what, "ERROR: Illegal hkx file : NPC R Pussy01 - Fixed/Keyframed body without binding!
WARNING: Cannot bind bone : NPC R Pussy01 - bone doesn't exist" means cause loverslab driver is down right now.

Edit2: I figured out a workaround by simply removing the taco bones for that XML. No more massive fps drop around civilized areas! This naturalistic hdt is by far the best looking for the flying animations, the assets hang and sway very realistically.

Edit3: And I managed to somehow break skyrim again! Really bad this time!

LunarCataphract

Posted by LunarCataphract 7 years ago Report

I'm not 100% sure how active this thread is...buuuut a big question.

I keep getting a "error vomit queue malfunction" error appearing on screen preventing my character from vomiting up the items of her digested victims. Any ideas oh mighty modders?

And yes I made an account just for aid with this one error go me~

Update: Seems to have stopped doing it after I reloaded an earlier save. Still in the past it's stopped happening but returned again so I'd still like at least some form of direction to a solution/cause if possible <3

kongpow

Posted by kongpow 7 years ago Report

"LunarCataphract" wrote:
I'm not 100% sure how active this thread is...buuuut a big question.

I keep getting a "error vomit queue malfunction" error appearing on screen preventing my character from vomiting up the items of her digested victims. Any ideas oh mighty modders?

And yes I made an account just for aid with this one error go me~

Update: Seems to have stopped doing it after I reloaded an earlier save. Still in the past it's stopped happening but returned again so I'd still like at least some form of direction to a solution/cause if possible <3


What is your fps? I've noticed this stuff happening if the cpu is bottlenecking. Basically under 30 fps is when this stuff happens for me. It may be script clog. Can you disable enb and see if it happens with 40+fps?

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Here's the thing. I don't use an ENB but I can say I'm over 30FPS; I'll double check.
Wait would Project ENB count?

Also is this mod meant to make you taller as you digest? As Lydia's gotten pretty well...giant. If yes is there a limit? Don't want to out grow the game after all <.<
Update: My FPS is, on average, 50+ It drops down to 30 or less during loading screens for some reason.

kongpow

Posted by kongpow 7 years ago Report

"LunarCataphract" wrote:
Here's the thing. I don't use an ENB but I can say I'm over 30FPS; I'll double check.
Wait would Project ENB count?

Also is this mod meant to make you taller as you digest? As Lydia's gotten pretty well...giant. If yes is there a limit? Don't want to out grow the game after all <.<
Update: My FPS is, on average, 50+ It drops down to 30 or less during loading screens for some reason.


Hmm npc arn't supposed to get bigger. Something somewhere is not working the way its supposed too, could you have something installed that is conflicting?

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Not that I know of. Off the top of my head all that comes to mind is the "Player size adjuster" mod I've got but that's only meant to effect well..the player? I don't really mind though as well..giant followers are funny :P Just a tripo of three giant woman eating their way through Solstheim.

Also the whole "play as the NPC that digested the Dragonborn" thing would that A.Allow you to play all the quests? And B.As I'm using the female Miraak mod would she be able to benefit from the wonders of Devourment?

Lastly...those pictures that show the mod off; what armour do you use in them? Mind listing it picture by picture please? I'm curious.

kongpow

Posted by kongpow 7 years ago Report

"LunarCataphract" wrote:
Not that I know of. Off the top of my head all that comes to mind is the "Player size adjuster" mod I've got but that's only meant to effect well..the player? I don't really mind though as well..giant followers are funny :P Just a tripo of three giant woman eating their way through Solstheim.

Also the whole "play as the NPC that digested the Dragonborn" thing would that A.Allow you to play all the quests? And B.As I'm using the female Miraak mod would she be able to benefit from the wonders of Devourment?

Lastly...those pictures that show the mod off; what armour do you use in them? Mind listing it picture by picture please? I'm curious.


Play as npc when digested is kind of buggy, it may or may not work. Deathshell is the black armor and xenocite is the other, they are tera armors with different bodyslide conversions.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Okay thank you!

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Got a link to that Deathshell armour btw? I can't seem to find it myself

kongpow

Posted by kongpow 7 years ago Report

"LunarCataphract" wrote:
Got a link to that Deathshell armour btw? I can't seem to find it myself


http://www.loverslab.com/files/file/2378-the-adiposian-race-female-tera-armor-conversion-hdt-group-a2-1/ I had to take the meshes and textures in the adiposian armor pack and overwrite the original cbbe tera armor mesh and textures with them. Some work, some don't. I've asked booceefus recently if he could make the deathshell armor into a standalone armor set that any race can wear and be bbw. I'll share that here when I get a copy of it.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

So I just had a neat little idea.

Do you have any plans to implement a hunger mechanic? If so when you're on Solstheim, at least when I am, I hear the sounds of rumbling like a volcano. Maybe you could reuse those sounds as a "hey I'm hungry food now" sound for stomachs?

Branya

Posted by Branya 7 years ago Report

I'm having this weird issue right now, I have the belly that it gives whenever I swallow someone, but it sort of...hangs. Like, it doesn't sit like it does in your videos. Is there any way to fix that, by chance?

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Hey another question.

I see there's a file called "optional stuff" with a file called "animation" inside it.

With this optional stuff..do I have to drag its contents into the main Skyrim data folder for any of it to take effect? Only asking as it has stuff that interests me greatly.

kongpow

Posted by kongpow 7 years ago Report

"LunarCataphract" wrote:
So I just had a neat little idea.

Do you have any plans to implement a hunger mechanic? If so when you're on Solstheim, at least when I am, I hear the sounds of rumbling like a volcano. Maybe you could reuse those sounds as a "hey I'm hungry food now" sound for stomachs?


Hmm, that's basically what realistic needs and diseases with devourment support does? I don't think it needs to be redone heh.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Oh really? Never heard mine rumble before.

kongpow

Posted by kongpow 7 years ago Report

"Branya" wrote:
I'm having this weird issue right now, I have the belly that it gives whenever I swallow someone, but it sort of...hangs. Like, it doesn't sit like it does in your videos. Is there any way to fix that, by chance?


I'm gona update the modpack today with the HDT used in the dancing video, and slightly adjusted skeleton, and most importantly, a standalone version of that bbw deathshell armor any race can use that Booceefus made on a request.

kongpow

Posted by kongpow 7 years ago Report

"LunarCataphract" wrote:
Hey another question.

I see there's a file called "optional stuff" with a file called "animation" inside it.

With this optional stuff..do I have to drag its contents into the main Skyrim data folder for any of it to take effect? Only asking as it has stuff that interests me greatly.


The optional belly meshes are different sized belly mesh attachments, the animations are some animations I have used that I added as optional for the people requesting that I release my mod setup which is just to big to share easily.

Branya

Posted by Branya 7 years ago Report

Oh that'll be nice. Do you know if there's a way to have a bodyslide preset of it as well? It'd be nice to be able to transform one of the other gears you'd download into something shaped the same way.

kongpow

Posted by kongpow 7 years ago Report

"Branya" wrote:
Oh that'll be nice. Do you know if there's a way to have a bodyslide preset of it as well? It'd be nice to be able to transform one of the other gears you'd download into something shaped the same way.


I think the bodyslide presets are in the main race download, but maybe not. I'd say send a message to Booceefus on Loverslab, hes the author of adiposian and replies to messages fairly quickly, He can point you in the right direction with bodyslide far more then I can.

Branya

Posted by Branya 7 years ago Report

I tried using those, but they never showed up. Also, will that update show up on this thread here near the bottom? Or on the sticky up at the top?

kongpow

Posted by kongpow 7 years ago Report

"Branya" wrote:
I tried using those, but they never showed up. Also, will that update show up on this thread here near the bottom? Or on the sticky up at the top?


Updated Modpack 7.17.16 https://www.dropbox.com/s/1km6t9vvmcdtl7e/Devourment%20.65D%20Mod%20Pack%207.17.16.rar?dl=0

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

Sweet an update. :D
i was wondering how this thing was getting on.

whats new or tweaked in the update?
i can see stuff about the deathspell armor maybe on a new character i'll give it a try.
i enjoy using just mage armor for protection. ^^

kongpow

Posted by kongpow 7 years ago Report

I've included a new HDT I've been using as well.

Branya

Posted by Branya 7 years ago Report

With this new update, I've got the hanging belly again. Is there any way to fix that? I'd somehow gotten it to sit up the right way before, can't seem to figure out how I did it now.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

A question if you'll indulge me!

I know that when I use belly port it slows my character down...but why's that not the case when I eat somebody? Is there a way to enable that?

kongpow

Posted by kongpow 7 years ago Report

"LunarCataphract" wrote:
A question if you'll indulge me!

I know that when I use belly port it slows my character down...but why's that not the case when I eat somebody? Is there a way to enable that?


Belly port is really buggy and can crash the game. I don't use it cause it does that lol. I think your supposed to be slow regardless unless you have the perk to move faster.

Dragonvorelover135

Posted by Dragonvorelover135 7 years ago Report

Think you can send me a download for the matching Manga body for the belly you're using. It seems to always be a bright white color and never matches the bodies.

kongpow

Posted by kongpow 7 years ago Report

"Dragonvorelover135" wrote:
Think you can send me a download for the matching Manga body for the belly you're using. It seems to always be a bright white color and never matches the bodies.


Fair Skin Complexion. http://www.nexusmods.com/skyrim/mods/51602/?

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Mmm..hey me again.

When I was looking through the optional stuff in the mod files, you know where bigger belly size meshes are, I found a folder called animations? Do those..do anything? Cause if they are vore animations I am eager to try them out.

Sorry asked this question already ignore me!

Fakescales

Posted by Fakescales 7 years ago Report

"kongpow" wrote:
Reserved.

Hi ive heard about a thing called stranger mod so you can talk to your prey where can i download it and plz give link

kongpow

Posted by kongpow 7 years ago Report

"LunarCataphract" wrote:
Mmm..hey me again.

When I was looking through the optional stuff in the mod files, you know where bigger belly size meshes are, I found a folder called animations? Do those..do anything? Cause if they are vore animations I am eager to try them out.

Sorry asked this question already ignore me!


No they are some idles and a run animation, there is no vore animations, Vegan ran into a brick coding wall with them years ago and never released them.

kongpow

Posted by kongpow 7 years ago Report

"Fakescales" wrote:
"kongpow" wrote:
Reserved.

Hi ive heard about a thing called stranger mod so you can talk to your prey where can i download it and plz give link


I don't know, I have not used the stranger mod. If its that new addon paperairplaneclip is working on, I'll be adding that to this mod pack at some point here.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Soo...I've been reading about a devourment add on by someone called "Isha" on a few of the older devourment threads but for the life of me I can not find anything more concrete than "Isha made a devourment weight add on" so...does anybody have any advice/knowledge?

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

"Fakescales" wrote:
"kongpow" wrote:
Reserved.

Hi ive heard about a thing called stranger mod so you can talk to your prey where can i download it and plz give link


I know of that mod and i used it for a long long time.

so i'll keep it short and sweet so i don't ruin it.
after installing you can ask females to eat you and theres alot of random outcomes...some harmless some bad....some very bad and some odd.

its pretty much a dialogue mod that uses unused sadly devourment scripting from mia the devourment wizard in winterhold college.


http://www.jaku.aryion.com/forum/viewto ... 79&t=41602

LunarCataphract

Posted by LunarCataphract 7 years ago Report

So I found a shout called "swallow whole" and have managed to add it to my character but I can not seem to unlock it? Not even through console commands? Any advice Kongpow?

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

"LunarCataphract" wrote:
So I found a shout called "swallow whole" and have managed to add it to my character but I can not seem to unlock it? Not even through console commands? Any advice Kongpow?


i wouldn't go messing with things you aren't suppose to unlock....no wait...i would...erm....make a backup save and puppeteer that skyrim to your hearts content! :D
console stuff like
help "000dev" or help swallow
dev as in devourment and you can find a bunch of variables to screw with...my favourite is usually "000mindigestiontime" or something i set it to 100


...ahem.....carried away.....
chances are that swallow shout was Vegans first attempt at a swallow ability but then found powers much more usable.

If you're missing the swallow spells on a new character
save them and reload the save
that'll adds them
it always has :)

SK

Posted by SK 7 years ago Report

Quit Skyrim long ago due to mods not working. So starting totally fresh, uninstalled everything. Only thing installed now is Skyrim and all the DLC. Now do I install the required and recommended add ons first then the Devourment folder or the other way around. Also I see that there is the Ultimate Skyrim Unofficial patch, do I get that or the individual Unofficial patches?

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Hmmm...alright thanks Hatter. I don't really touch the settings much; just use the console to add spells and stuff :P

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Also not to be a pest but the purple Terra armour. What's it called? You know the one in the third of Kongpow's images on the front page? I have tried to find it myself but not luck.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Also not to be a pest but the purple Terra armour. What's it called?

leirynot

Posted by leirynot 7 years ago Report

You don't happen to have a copy of the original .65D and unified patches do you? I tried using your modpack, but I get an error from using the NINode version, so I've been looking for the original one but unable to find it.

GamingChocobro

Posted by GamingChocobro 7 years ago Report

Noone seems to be eating me? why

LunarCataphract

Posted by LunarCataphract 7 years ago Report

@Chocobro.

Have you turned NPC predators to "all" or its equivalent? Also only hostile NPCs will attempt to eat you.

Branya

Posted by Branya 7 years ago Report

Would it be possible to have this compatible with Enderal at all?

LunarCataphract

Posted by LunarCataphract 7 years ago Report

As someone who's tried that it is compatible...

HOWEVER while you can eat people and what not your stomach will not change size sadly.

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

"LunarCataphract" wrote:
As someone who's tried that it is compatible...

HOWEVER while you can eat people and what not your stomach will not change size sadly.



if the stomach isn't changing size that almost certainly means the skeleton isn't correct or has been replaced.
without a correct skeleton the belly won't change shape at all.

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

Seems I've been out of touch for a while ...confused....and could only notice now theres 7.17.16 of devourment.

whats new or tweaked in this one?....because....experiencing technical...confusion issues
when i digest someone the stomach no longer shrinks......and if i wait for an hour with "T"
my health stat goes to NAN with an empty health bar on screen at all times..... as well as being unkillable a more then lethal 10,000 foot drop survivable

EDIT: Disregard.......it was something to do with that new character.....strange glitch was happening....a second new character fixed the issue.

Branya

Posted by Branya 7 years ago Report

For Enderal, I don't even have the belly appearing when someone's eaten.

Jadex

Posted by Jadex 7 years ago Report

Hey i'm not sure if this is the best place to ask but my devourment skill keeps getting reset to 15 whenever it levels up and using consul commands work until i leave the menu and go back to the real game then it just resets back to 15 anyone know what it might be?

edit: I fixed it kinda basicly i messed with stuff till it worked but only on a new game so that sucked i wasn't to far but doing the first few main quests is kinda tedious

Jadex

Posted by Jadex 7 years ago Report

"GamingChocobro" wrote:
Noone seems to be eating me? why
you have it set to have npc's devour you right? and if so then if not already try setting the npc chance to swallow you higher or if neither of those there's a slight chance your game broke try eating someone with the no digestion one

Jadex

Posted by Jadex 7 years ago Report

hey another thing does digest essential mean only you can digest a essential or all preds can

startopics212

Posted by startopics212 7 years ago Report

Apologies if this has already been asked, but i keep getting an incompatible skeleton error, and i have no idea how to fix it. help would be much appreciated

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

"Jadex" wrote:
hey another thing does digest essential mean only you can digest a essential or all preds can


it means all preds and the player can digest quest giving and/or essential npc's which can break quests but hey if you really want to kill that bitch in riften that thinks she's so great then its worth it. even if it does mean no thieves guild quest or maybe even the stormcloak/imperial quests. :P


"startopics212" wrote:
Apologies if this has already been asked, but i keep getting an incompatible skeleton error, and i have no idea how to fix it. help would be much appreciated

I would reinstall the devourment mod and allow it to override the current "femaleskeleton.nif or something" thats being used.

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

oh hey kongpow I have a bit of question regarding the HDT thing since this devourment uses it and i know nothing much about HDT other then it makes stuff......jiggle.

I remember going on about a bad framerate before and i think i found something that might aid this situation.
I checked this file "hdtPhysicsExtensions.log" and this one line of code came up...........about 23886 times....... O.O

WARNING: Cannot bind bone : HDT Belly - bone doesn't exist
ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding!

any suggestions?
I mean it is saying a hdt bone is missing and another one about hkx file missing.
im wondering if there is anyway of telling it to ignore that or jerry rig it so it doesn't report it.

yofoblade

Posted by yofoblade 7 years ago Report

Hey just got this setup a few days ago and eventually got around to getting some spells out of the console and found that Bioassimilation, Biophagia, and Necrophagia are not working for me. Is this a bug or did I miss a script somewhere?

Jadex

Posted by Jadex 7 years ago Report

"ForgetfulHatter" wrote:
"Jadex" wrote:
hey another thing does digest essential mean only you can digest a essential or all preds can


it means all preds and the player can digest quest giving and/or essential npc's which can break quests but hey if you really want to kill that bitch in riften that thinks she's so great then its worth it. even if it does mean no thieves guild quest or maybe even the stormcloak/imperial quests. :P


"startopics212" wrote:
Apologies if this has already been asked, but i keep getting an incompatible skeleton error, and i have no idea how to fix it. help would be much appreciated

I would reinstall the devourment mod and allow it to override the current "femaleskeleton.nif or something" thats being used.


Hmm you sure? I tried to get a pred to digest a essential npc and it wasn't really working they just kept getting thrown back up unless I did it, Perhaps more testing idk.

edit: It's true testing needed to be dones uh what happens is yes they can be digested but they regain all their health when swallowed so basicly makes it impossible to have them digest without lowering there health in the console.

amestu

Posted by amestu 7 years ago Report

so...uh how exactly do i get the animations to work?

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

"amestu" wrote:
so...uh how exactly do i get the animations to work?


define animations?

there isn't any swallow animations.
the creator said he hit a brick wall trying to implement animations.
I think the best anyones got around here was that redblue guy...
that user used the vampire feeding animation with the person being swallowed humorously shrinking quickly.

the only other animations on these devourment mods is the belly moving when someone struggling while alive while being digested...

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Hey me again.

This may seem like a tall order but you know the multiprey addon? Is there any way to have the belly from this appear when you eat with the multiprey addon?

amestu

Posted by amestu 7 years ago Report

"ForgetfulHatter" wrote:
"amestu" wrote:
so...uh how exactly do i get the animations to work?


define animations?

there isn't any swallow animations.
the creator said he hit a brick wall trying to implement animations.
I think the best anyones got around here was that redblue guy...
that user used the vampire feeding animation with the person being swallowed humorously shrinking quickly.

the only other animations on these devourment mods is the belly moving when someone struggling while alive while being digested...


the ones located in the "optional" file.

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

"amestu" wrote:
the ones located in the "optional" file.


oh yeah those
alternative struggling and different sized belly meshes.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Is that what those are for? Do we just drag them into the main Skyrim folder?

LunarCataphract

Posted by LunarCataphract 7 years ago Report

So I was messing around in the console and discovered a cell, as in a location one, called "her stomach" and tried to teleport myself to it..but nothing happened. Care to share an insight on what that cell is Kongpow? As I am very curious.

Earlier in the thread I also read something about alternative slosh sounds and footsteps? Does anyone have a link to that?

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Sorry me again. I've found a series of voice clips and other sound files that I want to use for this. I have, to the best of my ability, put them into devourment by simply dragging them into the devourment FX folder and changing their names to the files they've replaced. My question is would that work? Or would it cause CTDs?

Update: Having tried just replacing the pre existing sounds the new ones do not seem to play. Any ideas Kong?

Gluger11

Posted by Gluger11 7 years ago Report

"LunarCataphract" wrote:
Sorry me again. I've found a series of voice clips and other sound files that I want to use for this. I have, to the best of my ability, put them into devourment by simply dragging them into the devourment FX folder and changing their names to the files they've replaced. My question is would that work? Or would it cause CTDs?

Update: Having tried just replacing the pre existing sounds the new ones do not seem to play. Any ideas Kong?


If you're using Audacity- convert the file into .wav if you haven't. It should work then. Replacing them with the names works fine, I've tried it myself. It'd be nice to hear some new sounds as well, if you don't mind sharing yours.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

I've tried that. Changed to wav files and changed the name. Doesn't work.

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

"LunarCataphract" wrote:
So I was messing around in the console and discovered a cell, as in a location one, called "her stomach" and tried to teleport myself to it..but nothing happened. Care to share an insight on what that cell is Kongpow? As I am very curious.

Earlier in the thread I also read something about alternative slosh sounds and footsteps? Does anyone have a link to that?



the original creator .......im guessing this next part intended it to be a cell the player would be teleported inside of when devoured.
alls i know is theres a naked khajit and high elf in there and nowhere to walk on....also very red.

in the end i assume he left it where the swallowed person turns invisible and is out of the players sight or vice versa
and when "G" is pressed they are teleported next to the player so dialogue can happen.

Who knows many teleporting back and forth between the cell her stomach and her actual location was annoying

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Hmm..interesting. It'd be nice if it was an actual area you could visit.

JackBright

Posted by JackBright 7 years ago Report

For some reason, there isn't any belly after I eat someone, can someone help with that?

KingPinPandaMan

Posted by KingPinPandaMan 7 years ago Report

could someone tell me where the armour is? i can't seem to be able to find it

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Bleak Falls barrow. Chest the by the entrance.

KingPinPandaMan

Posted by KingPinPandaMan 7 years ago Report

ok, i must be an idiot xD, there is no chest in the that room besides the vanilla chest, could i get a screen shot of the location if possible?

LunarCataphract

Posted by LunarCataphract 7 years ago Report

It's to the right of the starting door. I don't have a screenshot at the moment.

Other than that/ I found something in the console called the "devourment stone" is it a standing stone like the others? If so where is it?

JackBright

Posted by JackBright 7 years ago Report

Nevermind, works now!

MrUnnamed

Posted by MrUnnamed 7 years ago Report

hello, i'm having an issue, te thing is that the hunger meter, from RND, never gets low when eating someone; i've tried reinnstalling the mod, running fnis and loot and didn't work, is there any way to fix this??? (sorry if my english is bad XD)

JackBright

Posted by JackBright 7 years ago Report

Does the 'weight gain' thing actually work in this? Also, it seems that anything that increases breast size doesn't work... Could be wrong though.

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

alright lets do this.

@JackBright
do you have a correct skeleton.nif installed? does an error message appear when you load a game?

@KingPinPandaMan
LunarCataphract is right.
once you acutally enter that big ass door into bleakfalls barrow just before you learn about the golden claw from those two bandits look around the enterance to that area.

@LunarCataphract
the devourment stone...i believe at one point the creator of devourment "Vegan" intended it to be a way the player earns the power instead of just gaining the ability to swallow people whole.
it even has some funny text in place that might be if a male player tries to gain the player...something like "begone unclean one!"

@JackBright
devourment increases your character's weight
it doesn't affect body nif nodes...i think they call them?

RossTheEmeraldFox

Posted by RossTheEmeraldFox 7 years ago Report

Hey um.. Kongpow, what did you use to edit the sound files together like in the vomit sound? Or if you did not can you tell me who did?

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Mad Hatter. Do you know where the stone is located? And could you provide some advice on changing the sounds?

NeverKnowWhyThis

Posted by NeverKnowWhyThis 7 years ago Report

Whenever the stomach goes into digestion stage, it seems to disconnect from the skeleton. Additionally, after a digestion, the stomach will be pulled all the way to the back, this however fixes itself whenever I load into a new area.

I'm using the Manga body with the XPSE skeleton, but I've even tried it with just the XPSE skeleton and it still happens. I remember never having any of these issues before HDT was worked into it. And as far as I know and am capable, I can't seem to fix it (tried default bodies, CBBE, not messing with any character sliders...). But I can't seem to find anyone info on this bug either.

kongpow

Posted by kongpow 7 years ago Report

Oh wow, I left for about a month to go work away from home. I get back and there are 54 comments on this. Sorry guys!!!

Also, Hatter, thanks so much for running troubleshoot on this blog while I was away!

"RossTheEmeraldFox" wrote:
Hey um.. Kongpow, what did you use to edit the sound files together like in the vomit sound? Or if you did not can you tell me who did?


I used audacity. I have audacity saves of all these sounds that I have posted before and will repost at some point, (it's over 2gigs, so I can't leave it up.) But in those saves you can get each individual sound used in these compilations. I got these various sounds from sfx sites as well as recording them from sfx sites and some of the better vore flash out there.

"LunarCataphract" wrote:
Mad Hatter. Do you know where the stone is located? And could you provide some advice on changing the sounds?


Do not worry about devourment stone, it's a very old thing that is just remnant loose files. A long time ago in like v.04 to v.20ish Devourment was activated by a standing stone near the warrior mage and rogue stones. This is way before it was incorporated into skyui and mod settings.

As for sound, they have to be .wav and are located in data/sound/fx/devourment. There are devourment sounds and footstep sloshes.

"NeverKnowWhyThis" wrote:
Whenever the stomach goes into digestion stage, it seems to disconnect from the skeleton. Additionally, after a digestion, the stomach will be pulled all the way to the back, this however fixes itself whenever I load into a new area.

I'm using the Manga body with the XPSE skeleton, but I've even tried it with just the XPSE skeleton and it still happens. I remember never having any of these issues before HDT was worked into it. And as far as I know and am capable, I can't seem to fix it (tried default bodies, CBBE, not messing with any character sliders...). But I can't seem to find anyone info on this bug either.


This is strange, can you send me some screenshots? I can probably edit the skeleton a bit to reposition it if its the bug I'm thinking of.

Also, I will be updating this mod pack again at somepoint with updated skeletons. I will probably make a thread for all this too so others have an easier time navigating this as well!


Sorry for all the confusion of late, and Cheers!

NeverKnowWhyThis

Posted by NeverKnowWhyThis 7 years ago Report

"kongpow" wrote:

This is strange, can you send me some screenshots? I can probably edit the skeleton a bit to reposition it if its the bug I'm thinking of.


I think I've sent you some images and character assets from my data folder over PM, but I can't seem to find any trace of it, unsure with how Eka works, so yeah. If you didn't get anything, let me know.

kongpow

Posted by kongpow 7 years ago Report

"NeverKnowWhyThis" wrote:
"kongpow" wrote:

This is strange, can you send me some screenshots? I can probably edit the skeleton a bit to reposition it if its the bug I'm thinking of.


I think I've sent you some images and character assets from my data folder over PM, but I can't seem to find any trace of it, unsure with how Eka works, so yeah. If you didn't get anything, let me know.


Via PM? I don't recall it or find it in my inbox. You can just post a screenshot here, I think that's easier for this.

ModNote

Posted by ModNote 7 years ago Report

I have a problem with the First person perspective, I can see with the Joy of perspective, the model glitches and some skin of my character cover my view. It is because am I using a Khajiit?

kongpow

Posted by kongpow 7 years ago Report

"ModNote" wrote:
I have a problem with the First person perspective, I can see with the Joy of perspective, the model glitches and some skin of my character cover my view. It is because am I using a Khajiit?


Joy of perspective used to be really buggy so I used immersive first person view instead, but the creator changed a bunch of stuff around in the 2.0+ and removed skyui mod settings that made customization and changed it to ini based. So I think I've used immersive first person 1.9 for the longest time without problem. You won't have that problem with double sided skin textures covering the camera as you can easily change the positioning of the camera ingame.

GramzonTheDragon

Posted by GramzonTheDragon 7 years ago Report

Are you able to provide a link to just devourment .65 itself without the other mods? It would seem all the half dozen or so official links don't work anymore, but I'm trying to get a clean install of all my old mods.

kongpow

Posted by kongpow 7 years ago Report

"GramzonTheDragon" wrote:
Are you able to provide a link to just devourment .65 itself without the other mods? It would seem all the half dozen or so official links don't work anymore, but I'm trying to get a clean install of all my old mods.


https://www.dropbox.com/s/aavktzjjziq7net/v.65d.kp.rar?dl=0

That should be just v.65d without most of the community addons or other mods I think.

mrfacee

Posted by mrfacee 7 years ago Report

Hey, I've followed all of the directions properly and have checked in other places, but I still can't find a solution to the problem that I'm having with this mod. So I'll ask here, whenever I select any power, for example "Swallow". I select it, it shows that it's selected, but when I go to use it. All I have are fists, and if I hit people, then they get hurt. So i was wondering if any form of this problem has ever occurred or am I the only one? Something also worth noting, is that when I select something, inside of the arrow to the left of what I selected. There is nothing there. Usually when you select a power or weapon, then you right click for right hand, and left click for left hand, and there would be either an "L" or a "R" to represent that.

GramzonTheDragon

Posted by GramzonTheDragon 7 years ago Report

"mrfacee" wrote:
Hey, I've followed all of the directions properly and have checked in other places, but I still can't find a solution to the problem that I'm having with this mod. So I'll ask here, whenever I select any power, for example "Swallow". I select it, it shows that it's selected, but when I go to use it. All I have are fists, and if I hit people, then they get hurt. So i was wondering if any form of this problem has ever occurred or am I the only one? Something also worth noting, is that when I select something, inside of the arrow to the left of what I selected. There is nothing there. Usually when you select a power or weapon, then you right click for right hand, and left click for left hand, and there would be either an "L" or a "R" to represent that.

I may be wrong due to using an outdated version forever, but swallow is like a racial power (think khajiit night vision). so you equip it then press the shout button, default z when using a keyboard.

mrfacee

Posted by mrfacee 7 years ago Report

"GramzonTheDragon" wrote:
"mrfacee" wrote:
Hey, I've followed all of the directions properly and have checked in other places, but I still can't find a solution to the problem that I'm having with this mod. So I'll ask here, whenever I select any power, for example "Swallow". I select it, it shows that it's selected, but when I go to use it. All I have are fists, and if I hit people, then they get hurt. So i was wondering if any form of this problem has ever occurred or am I the only one? Something also worth noting, is that when I select something, inside of the arrow to the left of what I selected. There is nothing there. Usually when you select a power or weapon, then you right click for right hand, and left click for left hand, and there would be either an "L" or a "R" to represent that.

I may be wrong due to using an outdated version forever, but swallow is like a racial power (think khajiit night vision). so you equip it then press the shout button, default z when using a keyboard.


Thanks! I have just gotten back into playing Skyrim after a few years, so I forgot about racial powers. (Still haven't defeated a dragon yet) :C

kongpow

Posted by kongpow 7 years ago Report

"mrfacee" wrote:
Hey, I've followed all of the directions properly and have checked in other places, but I still can't find a solution to the problem that I'm having with this mod. So I'll ask here, whenever I select any power, for example "Swallow". I select it, it shows that it's selected, but when I go to use it. All I have are fists, and if I hit people, then they get hurt. So i was wondering if any form of this problem has ever occurred or am I the only one? Something also worth noting, is that when I select something, inside of the arrow to the left of what I selected. There is nothing there. Usually when you select a power or weapon, then you right click for right hand, and left click for left hand, and there would be either an "L" or a "R" to represent that.


Swallow and swallow non lethal are basically shouts. You should be able to equip stuff in both hands, in addition to whatever shout you have equipped. You however cannot have say fus roh dah and swallow equipped at the same time.

manoftron

Posted by manoftron 7 years ago Report

Is there a way to change what armor slot the stomachs use? The bikini mods by Nisetanaka on nexus use slot 60 for shoulder armor parts, and I can't figure out how to change that, so when my char eats someone the armor part gets unequipped :C

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

do you think the beast race khajiit and argonians will ever get their belly texture done like the human races?

since the khajiit race get a vanilla looking belly and the argonians get a belly texture that is zoomed out a bit too much..

I'd do it myself only when i tried it the humans ended up with the argonians skin. :P
thought i was doing something right by copying and pasting the humans skin then replacing it with the argonians stuff.

Jadex

Posted by Jadex 7 years ago Report

aw ya a certain skyrim spoocial edition came out do you think this mod can carry over?
edit: oh wait but skyui i'snt in so i'm guessing that's a no

kongpow

Posted by kongpow 7 years ago Report

"mrfacee" wrote:
Hey, I've followed all of the directions properly and have checked in other places, but I still can't find a solution to the problem that I'm having with this mod. So I'll ask here, whenever I select any power, for example "Swallow". I select it, it shows that it's selected, but when I go to use it. All I have are fists, and if I hit people, then they get hurt. So i was wondering if any form of this problem has ever occurred or am I the only one? Something also worth noting, is that when I select something, inside of the arrow to the left of what I selected. There is nothing there. Usually when you select a power or weapon, then you right click for right hand, and left click for left hand, and there would be either an "L" or a "R" to represent that.


Swallow is basically a close range dragon shout, the default key for this is Z, not a left or right hand equip. You can equip gear in both hands and also have swallow equipped as your shout. You cannot have swallow and another shout equipped at the same time.

"ForgetfulHatter" wrote:
do you think the beast race khajiit and argonians will ever get their belly texture done like the human races?

since the khajiit race get a vanilla looking belly and the argonians get a belly texture that is zoomed out a bit too much..

I'd do it myself only when i tried it the humans ended up with the argonians skin. :P
thought i was doing something right by copying and pasting the humans skin then replacing it with the argonians stuff.


I don't know how, but Gat does, you might try asking him. He explained how to do it in a post once, and said he wouldn't be doing it himself.

NeverKnowWhyThis

Posted by NeverKnowWhyThis 7 years ago Report

"kongpow" wrote:
"NeverKnowWhyThis" wrote:
"kongpow" wrote:

I think I've sent you some images and character assets from my data folder over PM, but I can't seem to find any trace of it, unsure with how Eka works, so yeah. If you didn't get anything, let me know.

Via PM? I don't recall it or find it in my inbox. You can just post a screenshot here, I think that's easier for this.


Right, I can't believe I hadn't tried that yet.

http://imgur.com/a/Yf05Z -Full Gallery, with additional ones-

http://imgur.com/qzmCi4b
http://imgur.com/TI0FcC2
http://imgur.com/wn68yXW
-The normal lethal and non-lethal modes. As displayed in the jump, it stays in plays nicely.

http://imgur.com/YkN4dKU
http://imgur.com/JTXA1UQ
http://imgur.com/1LqWO7p
-Whenever it goes into the shrinking stage, it just diconnects, as the running shows.-

kongpow

Posted by kongpow 7 years ago Report

"NeverKnowWhyThis" wrote:

Right, I can't believe I hadn't tried that yet.

http://imgur.com/a/Yf05Z -Full Gallery, with additional ones-

http://imgur.com/qzmCi4b
http://imgur.com/TI0FcC2
http://imgur.com/wn68yXW
-The normal lethal and non-lethal modes. As displayed in the jump, it stays in plays nicely.

http://imgur.com/YkN4dKU
http://imgur.com/JTXA1UQ
http://imgur.com/1LqWO7p
-Whenever it goes into the shrinking stage, it just diconnects, as the running shows.-


Ok good so this pretty easy to fix, basically that particular belly mesh is attached to a different belly bone then the others in the XPMSE Skeleton. I edited the skel a little using NIFscope and lowered that bellies z axis a few points so that it wouldn't clip as much with the massive bbw adiposian tits. I guess that doesn't help ppl who arn't using adiposian, but fortunately its very easy to change around thanks to nifscope.

1. Download NIFscope. http://niftools.sourceforge.net/wiki/NifSkope

2. Go to steam/steamapps/common/skyrim/data/meshes/actors/character/character assets female, and open skeletonfemale.nif with nifscope.

3. Using the lower half of the NIFscope window that covers block details, scroll down to find block 763 NINode Belly, right click it, then click transform/edit, and raise it's z axis +3-5 points. Save the nif.

4. Go test it ingame, you cannot change it ingame though, you must restart the game if you do that.

If it doesn't work try changing hdt belly or npc belly, it's one of those 3 I don't remember exactly what one and I can't test it right now cause my skyrim setup is 36gb and is on a backup hdd for now.

Also, you need to use an enb if you want to get the belly texture to match the character texture better. That's the key to getting all the fancy shaders and eye candy post processing to make it blend nicely. That particular belly texture matches poorly on vanilla graphics.

There's tons on the nexus but they all require Boris's d3d9.dll from his enb site. It can take awhile to find one that is right for you and your hardware both, but it's very worth it.

Good luck, Cheers!

NeverKnowWhyThis

Posted by NeverKnowWhyThis 7 years ago Report

Hah, the positioning does seem far better now, but it still disconnects sometimes (It looks like it moves it's connection point all the way to the back, same as the bellybutton. I'll try and get another image if I manage to recreate it. I keep forgetting to.). But at least it doesn't look as floaty as it did before.

And yeah, this potato can barely handle the game, let alone ENBs xD

GramzonTheDragon

Posted by GramzonTheDragon 7 years ago Report

Hmmm... while doing some testing and generally fucking with forces I probably shouldn't be, I discovered that the special footstep sounds don't work at all on the beast races (the only ones i actually play with devourment due to preferences against human preds). And that's not to mention the monstrosity of the argonian belly textures.

zenox81

Posted by zenox81 7 years ago Report

a bit off topic but... do you happen to have a download link for the multi prey addon?

Slayer3345

Posted by Slayer3345 7 years ago Report

I downloaded the file along with all the necessary mods, but I'm having a weird glitch were if I or an npc swallows someone, the belly expands rapidly to an enormous size, but one the prey dies, the belly returns to a reasonable vore belly size. Also, has the G function for talking to your prey/pred when in a belly been turned off. Can't seem to do that, or interact with any of the npc for vore scenes.

kongpow

Posted by kongpow 7 years ago Report

"GramzonTheDragon" wrote:
Hmmm... while doing some testing and generally fucking with forces I probably shouldn't be, I discovered that the special footstep sounds don't work at all on the beast races (the only ones i actually play with devourment due to preferences against human preds). And that's not to mention the monstrosity of the argonian belly textures.


Hmm that's unfortunate, I don't know how to change it, Superweegee is the author of the footstep mod.

kongpow

Posted by kongpow 7 years ago Report

"GramzonTheDragon" wrote:
Hmmm... while doing some testing and generally fucking with forces I probably shouldn't be, I discovered that the special footstep sounds don't work at all on the beast races (the only ones i actually play with devourment due to preferences against human preds). And that's not to mention the monstrosity of the argonian belly textures.


Hmm that's unfortunate, I don't know how to change it, Superweegee is the author of the footstep mod.

"zenox81" wrote:
a bit off topic but... do you happen to have a download link for the multi prey addon?


Multiprey is very broken on v.65. Belly flickers between aproximate sizes of each prey. I don't have it stored.

"Slayer3345" wrote:
I downloaded the file along with all the necessary mods, but I'm having a weird glitch were if I or an npc swallows someone, the belly expands rapidly to an enormous size, but one the prey dies, the belly returns to a reasonable vore belly size. Also, has the G function for talking to your prey/pred when in a belly been turned off. Can't seem to do that, or interact with any of the npc for vore scenes.


Expands? Bellies only expand in v.70+. Nothing should be expanding in v.65, the belly mesh appears, and then shrinks during digestion. Or is it equipping a much larger belly? Post a screenshot? Also G key should be working while prey is alive both consensual and non consensual.

Sounds like something is borked. I have not encountered this bug before. You may have to try it on a vanilla install to remove variables.

Jadex

Posted by Jadex 7 years ago Report

"Slayer3345" wrote:
I downloaded the file along with all the necessary mods, but I'm having a weird glitch were if I or an npc swallows someone, the belly expands rapidly to an enormous size, but one the prey dies, the belly returns to a reasonable vore belly size. Also, has the G function for talking to your prey/pred when in a belly been turned off. Can't seem to do that, or interact with any of the npc for vore scenes.
oh god i had that happen to me too and i'm so sorry but i totally forgot what i took off for it to work XD but ya its hilarious just you know annoying i think it might have been jazirune if you have that installed but just mess with mods if you can fix it im sure you will find it eventually

Jadex

Posted by Jadex 7 years ago Report

"kongpow" wrote:

ya man it gets so huge you could fit like 15 people in there

zenox81

Posted by zenox81 7 years ago Report

Having the same issue as people above, and sometimes when i'm just trying to digest the corpse the belly goes back to its normal size, then starts going all over the place. One time it was floating in the air a few feet away from me with a peice of skin that stretches from it to my character. While pretty funny it does get pretty annoying after a while

kongpow

Posted by kongpow 7 years ago Report

I am unable to recreate this bug. What you guys are describing sounds like skeleton error, though usually if devourment can't find the right ninodes it just doesn't render the belly.

If you have other mods installed, (which we basically all do.) I can't vouch that devourment will work flawlessly. It works fine on my mod data setup as well as a minimum install vanilla data folder.

My best advice is to remove other mods until you find out what is causing what's most likely a mod confliction.

Did you run FNIS_for_users, after installing devourment? This is needed to fix the full belly animations after they have been added. Most custom animations need FNIS to work.

Draupnir7

Posted by Draupnir7 7 years ago Report

I had a (mostly) great time with the mod while Special Edition was downloading - and for a while after - but I'm having two issues with the mod so far. One is just load order. Is there a specific order you recommend the mods be installed in for best results? I uninstalled Standard Edition to make room for Special Edition, but I recently cleaned my library out a bit so I can try again.
The other is a bit... strange. I was having sympathetic reactions to the digestion sounds, and I... eh, let's just say half a bottle of Kaopectate was involved and leave it at that. I hope it's not asking too much, but is there a way you or someone else working on the mod could add some way to reduce the volume of the digestion sounds? I'd like to use the mod again - looking forward to the SSE version - but if it means a trip to the bathroom every twenty to forty minutes, I have to pass on it.

fsdbiu2346y8

Posted by fsdbiu2346y8 7 years ago Report

I'm having a problem getting predators to hostile eat me. I turned the thing up to 60% and raided about 10 like dungeons and I was never eaten nor did my followers get eaten/ate someone. Any help?

kongpow

Posted by kongpow 7 years ago Report

"Draupnir7" wrote:
I had a (mostly) great time with the mod while Special Edition was downloading - and for a while after - but I'm having two issues with the mod so far. One is just load order. Is there a specific order you recommend the mods be installed in for best results? I uninstalled Standard Edition to make room for Special Edition, but I recently cleaned my library out a bit so I can try again.
The other is a bit... strange. I was having sympathetic reactions to the digestion sounds, and I... eh, let's just say half a bottle of Kaopectate was involved and leave it at that. I hope it's not asking too much, but is there a way you or someone else working on the mod could add some way to reduce the volume of the digestion sounds? I'd like to use the mod again - looking forward to the SSE version - but if it means a trip to the bathroom every twenty to forty minutes, I have to pass on it.


To my knowledge, no one is actively working on devourment, It may be sometime before anyone tries to port it to SSE as several things need to happen first, like a working SKSE and SKYUI.

For load order, I use LOOT to sort and optimize my mod load order.

To reduce volume or edit sfx:

1. Download audacity for free.

2. Go to Steamapps/common/Skyrim/data/sound/fx/belly, With audacity, open the 10 footstep sloshes and lower the volume for each, overwrite and save as .wav.
Do the same thing for the stomach A/B/C in Skyrim/data/sound/fx/devourment.

Or you can just delete those sound folders entirely, or you can put your own sounds in to fit your preference.

"UnknownSource" wrote:
I'm having a problem getting predators to hostile eat me. I turned the thing up to 60% and raided about 10 like dungeons and I was never eaten nor did my followers get eaten/ate someone. Any help?


Can you eat a npc? I have heard of this bug, but I don't remember how to fix it. Mod confliction or possibly script clog, if you have other heavy script mods running this can happen where devourment is unable to fire it's scripts because the engine is busy with others. It's a major bottleneck problem with the 32bit skyrim engine.

You have to remove variables to find out what the problem is, consider making a backup of your data folder and storing it somewhere else, and starting your data folder new to see if the problem persists and work your way back from there.

fsdbiu2346y8

Posted by fsdbiu2346y8 7 years ago Report

@kongpow Okay so I started a new save set my health to a million and walked into a dungeon with a whole bunch of hostile NPCs on 60% swallow chance. After about a minute I was swallowed but there was literally like 5 girls attacking me so something is wrong. I'm able to swallow NPCs and able to ask NPCs to swallow me but it's just the hostile ones that's not working. The biggest mods I have are like LIAT, FNIS, Interesting NPCs, XP32 and UFO.
I will also try removing all not necessary mods to devourment and see if it works then.

kongpow

Posted by kongpow 7 years ago Report

Try disableing interesting npcs, I remember that mod being script heavy. I had to disable it because I had too many script heavy mods, and devourment swallow was at times firing upwards of 45 seconds late or not at all.

Make a backup of your current data folder before you go removing stuff just in case.

fsdbiu2346y8

Posted by fsdbiu2346y8 7 years ago Report

@kongpow I removed ALL mods that were NOT required for devourment to work and STILL it did not work. Any other suggestions?
I also have a backup to my original data folder.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Forgive me for asking what may be a foolish question but....does this mod have belly movements? Like well..in this video: https://www.youtube.com/watch?v=vecFs3ZMqz0 I have honestly forgot!

GramzonTheDragon

Posted by GramzonTheDragon 7 years ago Report

"LunarCataphract" wrote:
Forgive me for asking what may be a foolish question but....does this mod have belly movements? Like well..in this video: https://www.youtube.com/watch?v=vecFs3ZMqz0 I have honestly forgot!

Yes, the belly movements apply to any belly full of digesting prey. Nonlethal holding just results in a smooth mesh. Digested prey uses the same smooth mesh but obviously shrinks over time.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

"GramzonTheDragon" wrote:
"LunarCataphract" wrote:
Forgive me for asking what may be a foolish question but....does this mod have belly movements? Like well..in this video: https://www.youtube.com/watch?v=vecFs3ZMqz0 I have honestly forgot!

Yes, the belly movements apply to any belly full of digesting prey. Nonlethal holding just results in a smooth mesh. Digested prey uses the same smooth mesh but obviously shrinks over time.


And they are as.....active as that video shows? Okay thanks~

Aces

Posted by Aces 7 years ago Report

Having an issue where stomachs contort weirdly when turning, or clipping through the back of my legs while running. Is there any way to fix this?

Draupnir7

Posted by Draupnir7 7 years ago Report

I'm back with issues, this time about how the mods I've picked work/don't work together.

Including a list of in-use relevant mods for troubleshooting purposes.

Dimonized UNP: http://www.nexusmods.com/skyrim/mods/6709/?
Feminine Khajiit Textures CBBE/UNP: http://www.nexusmods.com/skyrim/mods/62193/? (I might turn this one off, the texture on the breasts does not connect.)
Immersive Armors: http://www.nexusmods.com/skyrim/mods/19733/?
UNP meshes for Lore Friendly/Immersive Armors: http://www.nexusmods.com/skyrim/mods/20501/?
UNP Armor Replacer Package: http://www.nexusmods.com/skyrim/mods/34102/?
And BodySlide and RaceMenu.

I did the two things the thread header told me to, regarding FNIS and LOOT. Shouldn't be a problem there.
The big texture issue started after I used BodySlide to set WeightMorph. Fired up the game after setting everything and my skin - while unarmored - looked like a horrifying M.C. Escher-by-way-of-Rorschach piece.
The other issue has to do with being armored and WeightMorph not having any effect on how my armors look. There's not much more to it than that.

Am I skipping a step I've forgotten or don't know about? The mods seem like they should be working together, or do they merely stay out of the way of each other? And are there better mods to use for armors?

I'm going to switch to CBBE-based mods, see if that has an effect.

Edit: I'm going to assume the Realistic Ragdolls and Force mod required by a BodySlide-enabled armor mod will interfere greatly with DvM, considering NMM asked me if I wanted to overwrite DvM's character skeletons.

XenoDrake

Posted by XenoDrake 7 years ago Report

EDIT: Confused mods sorry.

GramzonTheDragon

Posted by GramzonTheDragon 7 years ago Report

Been trying a new custom race, the fennec. They wrk with devourment it would seem but the belly mesh texture seems waaaay too dark. See in the spoiler.

http://i.imgur.com/x9ZSIA5.jpg

http://www.nexusmods.com/skyrim/mods/62176/? base mod
http://www.nexusmods.com/skyrim/mods/79390/? CBBE textures to fix awful seams, though the problem existed with the belly textures even before the CBBE textures were added.

Anyone have any help to get it to a more flattering color?

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

"kongpow" wrote:
He explained how to do it in a post once, and said he wouldn't be doing it himself.



any chance you know where to find that?
I've given it a few tries on the creation kit and always seem to end up with human/elfs getting the beast races skins...

i searched for his profile came across it in a fallout 4 thread
found it here: https://aryion.com/g4/user/Gat
but it seems bare. :/

kamikouchiha

Posted by kamikouchiha 7 years ago Report

Does anyone know the command to add the devour spells cause they aren't listed in my spells list

GramzonTheDragon

Posted by GramzonTheDragon 7 years ago Report

The legit way to get the spells is to buy them from the female merchant added by devourment in the arcaneum in the college of Winterhold (the one with the old orc). To cheat, look up the spell ids of what you want i console. "help digestion" and the like will get you the spell ids. Look for ones that have spell listed before them and use player.addspell

kongpow

Posted by kongpow 7 years ago Report

"Draupnir7" wrote:
I'm back with issues, this time about how the mods I've picked work/don't work together.

Including a list of in-use relevant mods for troubleshooting purposes.

Dimonized UNP: http://www.nexusmods.com/skyrim/mods/6709/?
Feminine Khajiit Textures CBBE/UNP: http://www.nexusmods.com/skyrim/mods/62193/? (I might turn this one off, the texture on the breasts does not connect.)
Immersive Armors: http://www.nexusmods.com/skyrim/mods/19733/?
UNP meshes for Lore Friendly/Immersive Armors: http://www.nexusmods.com/skyrim/mods/20501/?
UNP Armor Replacer Package: http://www.nexusmods.com/skyrim/mods/34102/?
And BodySlide and RaceMenu.

I did the two things the thread header told me to, regarding FNIS and LOOT. Shouldn't be a problem there.
The big texture issue started after I used BodySlide to set WeightMorph. Fired up the game after setting everything and my skin - while unarmored - looked like a horrifying M.C. Escher-by-way-of-Rorschach piece.
The other issue has to do with being armored and WeightMorph not having any effect on how my armors look. There's not much more to it than that.

Am I skipping a step I've forgotten or don't know about? The mods seem like they should be working together, or do they merely stay out of the way of each other? And are there better mods to use for armors?

I'm going to switch to CBBE-based mods, see if that has an effect.

Edit: I'm going to assume the Realistic Ragdolls and Force mod required by a BodySlide-enabled armor mod will interfere greatly with DvM, considering NMM asked me if I wanted to overwrite DvM's character skeletons.


You don't need to set anything with weightmorphs outside of small adjustments in mod configuration, you just need to have a bodyslide compatible body. Weight morphs takes a good amount of ingame time as glutted to see any noticeable effect.

If your bodytextures are exploding reinstall body textures.

Immersive armors good if you want immersive armor, there's a redicoulous amount of skimpy armors out there though. I've used a number from Manga conversions, such as tera armor packs.

Devourment and UNP won't work unless you know exactly what your doing. I don't use UNP at all because of this, Devourment was made with CBBE.

You need the XPMSE skeleton for devourment to work. If your using a skeleton that does not have all the devourment belly bones, no belly will render.
I'm pretty sure realistic ragdolls and force doesn't modify skeleton_female though. I have it installed as a prerequisite for another mod and it seems fine.

"ForgetfulHatter" wrote:
"kongpow" wrote:
He explained how to do it in a post once, and said he wouldn't be doing it himself.



any chance you know where to find that?
I've given it a few tries on the creation kit and always seem to end up with human/elfs getting the beast races skins...

i searched for his profile came across it in a fallout 4 thread
found it here: https://aryion.com/g4/user/Gat
but it seems bare. :/


Sadly I don't it's buried in the forums somewhere.

That is his profile though, Gat and Fuzz1029 made the high quality belly meshes for devourment, and Gat also made the ones for the fo4 vore mod.

"kamikouchiha" wrote:
Does anyone know the command to add the devour spells cause they aren't listed in my spells list


If you start a new game, and your missing the swallow and non lethal swallow, save and reload.

cheers

Raiden13

Posted by Raiden13 7 years ago Report

KONG, does this mod affects hunger on RND? or not?

Yes, the devourment rnd patch makes it so that your hunger lowers while digesting after prey expires, its based on time spent digesting and will make you bloated which lowers movement speed pretty fast. The rapid digestion effect can get past without bloated if done fast enough depending on hunger level.

It also does not take into account time spent waiting or sleeping unfortunately.

Hunger gain is configureable via rnd mod settings, but the rnd patch does not have skyui integration.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

So I must ask. Is there a way to make the belly hang lower? As I often have busty characters it always clips into the breasts which just...annoys me a wee bit.

kongpow

Posted by kongpow 7 years ago Report

"LunarCataphract" wrote:
So I must ask. Is there a way to make the belly hang lower? As I often have busty characters it always clips into the breasts which just...annoys me a wee bit.


Sorry wasn't paying attention and accidently added my response to someone elses post instead of starting a new reply. ^^;

And I just deleted my entire post as well.. gg!\

Retyping now lol...

Yes it is pretty easy to configure belly positioning via NIFscope.

1 Go to Skyrim/data/meshes/actors/character/character assets female/ open skeleton_female.nif with nifscope.

2 scroll down the block list to about the 700th block, and look for some 70 something devourment ninode bones. At the top of the devourment bones is the belly, hdtbelly, and npcbelly ninodes.

3 Right click the hdtbelly ninode and edit>transform via the right click menu.

4 Lower the Z positioning a few points

5 Save the nif and boot up skse_launcher to test it ingame.

6 If you see no change, try doing the same changes to the belly ninode as well.

I've actually lowered it quite a bit already to fit the BBW model better, to the point that people using the less busty models have contacted me to inquire how to raise the belly positioning. ^^;

Ultimately because the belly is not setup for collision, your going to run into a little clipping no matter what you try.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Hm..okay thanks.

player1

Posted by player1 7 years ago Report

hey there, ive ran into a bit of a problem concerning the digestion animations. After my companion finishes digesting a random fella i can hear the burp and other sounds but the belly never shrink. Also, when i myself get digested pressing z (w in my case) doesn't seem to do anything. any idea about where the problem could come from?

kongpow

Posted by kongpow 7 years ago Report

"player1" wrote:
hey there, ive ran into a bit of a problem concerning the digestion animations. After my companion finishes digesting a random fella i can hear the burp and other sounds but the belly never shrink. Also, when i myself get digested pressing z (w in my case) doesn't seem to do anything. any idea about where the problem could come from?


Are you running the game via SKSE_launcher.exe? What your describing sounds like the heavier scripts with the math in them arn't running. Or the timescale is not working.

Does this persist when you try it on a new game?

player1

Posted by player1 7 years ago Report

"kongpow" wrote:
"player1" wrote:
hey there, ive ran into a bit of a problem concerning the digestion animations. After my companion finishes digesting a random fella i can hear the burp and other sounds but the belly never shrink. Also, when i myself get digested pressing z (w in my case) doesn't seem to do anything. any idea about where the problem could come from?


Are you running the game via SKSE_launcher.exe? What your describing sounds like the heavier scripts with the math in them arn't running. Or the timescale is not working.

Does this persist when you try it on a new game?


well i tried starting over again and it did work this time. Ticked off devourment, loaded my save and re-saved then ticked back on and now it works like a charm, thanks!

Stalker94

Posted by Stalker94 7 years ago Report

this is my first time downloading a mod on a pc gmae can i get some help

Delete34nsf8s

Posted by Delete34nsf8s 7 years ago Report

Could you not post you entire mod folder in one file? Would make things far easier, having a fair bit of trouble getting everything gathered together :V

LunarCataphract

Posted by LunarCataphract 7 years ago Report

....Is it just me or is the first post different? And yaaaaay I am glad you seem to be getting back into this King Kong

kongpow

Posted by kongpow 7 years ago Report

"Britishmousey" wrote:
Could you not post you entire mod folder in one file? Would make things far easier, having a fair bit of trouble getting everything gathered together :V


Sorry, but I'm going to have to pass on this. My game works fine with the devourment addons bundled together. Even after transferring a stable copy of a 30gb data folder to and from my backup ssd. I could potentially merge most of the devourment addons into my bashed patch as well, but I prefer to give the devourment addon related .esp their own spots. I can try to help you troubleshoot something if you run into problems.

If someone wants to go through and break the devourment addons into standalone downloads... they are more then welcome to do it. But, I don't have the time or the drive to do it.

This download blog was created as an endgame when the download links for the threads started dieing. As well as older addons being buried under 500+pages of hidden locked thread. Anyone is allowed and is encouraged to pick this up and organize it better into a new thread or something. I just made it to prevent devourment from becoming anymore unobtainable then it already was.

"LunarCataphract" wrote:
....Is it just me or is the first post different? And yaaaaay I am glad you seem to be getting back into this King Kong


Ah, I updated the first post with some notes recently, a few redundant things were removed, and better documentation on a few of the addons will be added overtime. There's also another update for the modpack planned at somepoint to include the realtime weightloss and hd stomach rumbles audio repack for RND hunger. I would like to get ryan's devourment predator dialogue addon into this pack as well when thats eventually finished.

I'm juggling several games and shows right now, but I still play skyrim, continuing to work through some custom quest content mods. Waiting on some eventual necessities like SKYUI for SSE as well as a steam sale.

I try to log onto my account here at least every other day to help people troubleshoot stuff via pm's (I've helped several dozen people with troubleshooting devourment and skyrim over the years.) and this blog, as well as the devourment knowledge resource albeit less frequently.

There simply is not very many games that have the level of rpg sandbox and modding depth, in particular, the sheer amount of adult and fetish content available for skyrim at this point is astounding. I don't think there is another game in the world with a mod combination of a 1st and 3rd person 3d open world rpg leveling system, detailed character editing (vertex editing via ECE), physics for literally every human part that physics can be applied to, sex, and vore! All on visuals that can be cranked up to stress even 8-12gb vram cards, and with a near endless parade of other custom content, quests, new lands, and dungeons which generates even more replay.

I'll most likely continue playing skyrim off and on for years to come lol. ^^;

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Hehehehehe well I am looking forward to vore quests~ A quest to gain the ability to vore in the first place would be a nice start ;)

kongpow

Posted by kongpow 7 years ago Report

"LunarCataphract" wrote:
Hehehehehe well I am looking forward to vore quests~ A quest to gain the ability to vore in the first place would be a nice start ;)


Theres a devourment addon I have not included in the modpack which is called blood of the pred. It more or less ties unlocking devourment with the werewolf unlock questline and adds some new dialogue for it. It has it's own thread in the vore game section I believe. It is most likely the only devourment integrated questline we will see. I left it out because it makes it difficult for people new to modding to make sure devourment is working correctly, because you have to complete a questline to test it, or give yourself the power via console.https://aryion.com/forum/viewtopic.php?f=79&t=42376

I think BotP also may break digestion timescaling a bit. I think it may be intended for EBBBv.7 devourment and may not work with v.65. I have not tested it.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

"kongpow" wrote:
"LunarCataphract" wrote:
Hehehehehe well I am looking forward to vore quests~ A quest to gain the ability to vore in the first place would be a nice start ;)


Theres a devourment addon I have not included in the modpack which is called blood of the pred. It more or less ties unlocking devourment with the werewolf unlock questline and adds some new dialogue for it. It has it's own thread in the vore game section I believe. It is most likely the only devourment integrated questline we will see. I left it out because it makes it difficult for people new to modding to make sure devourment is working correctly, because you have to complete a questline to test it, or give yourself the power via console.https://aryion.com/forum/viewtopic.php?f=79&t=42376

I think BotP also may break digestion timescaling a bit. I think it may be intended for EBBBv.7 devourment and may not work with v.65. I have not tested it.


You know I could never get that to work. Does it require starting a brand new game? As when I tried it out the quest to become a Warewolf/join the Inner Circle of the Companions just carried out like normal.

Vennaya

Posted by Vennaya 7 years ago Report

Hey so i have run in to a problem with the mod after i installed it the other day, i forgot to take screenshots the last time i was playing but basically when i installed the mod over the old devourment 0.65 i have been using from well before it was taken down from this site, i even made some modifications of my own in regards to the dialogue. however with this mod my belly was "ingrown" for a lack of better words, its almost like a meteor crashed in to my characters stomach, otherwise everything else seems to work mostly fine including the belly other than it seems to spaz out a bit after eating someone and then settling down, i assume this is because of the bad default belly size being the whole crater in her stomach and all that.

also i was wondering if it was possible to just use gats belly with my old devourment build, before it was using the pregnancy scaling so eating people just made me look pregnant but it would be great if i could run my old build with all my own customisations and addons, and yet still use gats belly? because that was basically the only reason i wanted to use this version is because of gats belly, nothing else really interested me or i already had it tbh. is that possible?

kongpow

Posted by kongpow 7 years ago Report

"MisterUsername" wrote:
Hey so i have run in to a problem with the mod after i installed it the other day, i forgot to take screenshots the last time i was playing but basically when i installed the mod over the old devourment 0.65 i have been using from well before it was taken down from this site, i even made some modifications of my own in regards to the dialogue. however with this mod my belly was "ingrown" for a lack of better words, its almost like a meteor crashed in to my characters stomach, otherwise everything else seems to work mostly fine including the belly other than it seems to spaz out a bit after eating someone and then settling down, i assume this is because of the bad default belly size being the whole crater in her stomach and all that.

also i was wondering if it was possible to just use gats belly with my old devourment build, before it was using the pregnancy scaling so eating people just made me look pregnant but it would be great if i could run my old build with all my own customisations and addons, and yet still use gats belly? because that was basically the only reason i wanted to use this version is because of gats belly, nothing else really interested me or i already had it tbh. is that possible?


Sorry, it's hard to understand what your talking about without screenshots or a way to recreate this problem.

If your previous version was using devourment v.7 EBBB which requires PSB to morph the actual player body, you were most likely using v.7 EBBB devourment. That's part of a series of community created devourment content updates that unfortunately took the mod in a bit of a different direction then I would have preferred. (cutting content in a mod which is staved for content is lame.)

Downgrading from .7 to .65 can have some problem if there are residual files from that .7 update that are not overwritten by .65

If your experiencing belly shape problems, you may have some sort of skeleton related problem.

I don't support v.7, sorry.

Vennaya

Posted by Vennaya 7 years ago Report

well no i said i was using an old 0.65 version, a version that was taken down because of said content being cut, and then i overwritten my version with yours, then i got these problems with the belly, one thing i should mention is i was gettting Ninode errors for a short while which im assuming is related to the skeleton.

i'll try and take some screenshots when i get back from work today.

EDIT: ah i may have just realised what the problem is, i happen to be using a version of redblues mod that allows you to transfer prey to your breasts/ass etc and it removes the digestion over time and crouch to defecate, could that be interfering?

kongpow

Posted by kongpow 7 years ago Report

"MisterUsername" wrote:
well no i said i was using an old 0.65 version, a version that was taken down because of said content being cut, and then i overwritten my version with yours, then i got these problems with the belly, one thing i should mention is i was gettting Ninode errors for a short while which im assuming is related to the skeleton.

i'll try and take some screenshots when i get back from work today.

EDIT: ah i may have just realised what the problem is, i happen to be using a version of redblues mod that allows you to transfer prey to your breasts/ass etc and it removes the digestion over time and crouch to defecate, could that be interfering?


Yes like I was saying above, redblues EBBB update is more or less the main difference between v.7 and v.65. It requires PSB, and loose files from .7 typically do not play nice with .65.

You essentially have two different versions of devourment installed over eachother, which can work, but your going to run into a number of problems like what your describing with the belly shape.

v.7 has several bugfixes intended for EBBB, so if your using v.65 with EBBB your pretty much guaranteed to run into problems regarding the skeleton and ninodes. This is because EBBB uses a scaling system of ninodes and requires a larger number of devourment ninodes in the skeleton to function properly. .65c just basically clips on a belly mesh attached to a belly bone that has HDT function. The only bones needed for that are ones needed for the static animations on the belly attachment.

If your trying to use Gat's hd belly mesh with .7 EBBB, your going to run into a bunch of problems. I've only seen it done somewhat successfully once, and even then it still had numerous non fatal bugs.

Best example of content getting cut I, is the automatic timescaled digestion being cut out of v.7 because EBBB breaks the devourment timescaling script. I'm also not much of a fan for manually triggered hyper digestion. ^^;

EBBB also breaks npc preds, and disposal/scat. So you are missing out on that stuff as well.

Vennaya

Posted by Vennaya 7 years ago Report

Ah yes now that you mention it, Redblues addon actually uses the pregnancy scaling that is built in to various bodys, so using gats belly would not be possible unless running without redblues addon. I'm dumb.

What i was trying to say in my previous post's is that i was using one of the very last versions ever posted by Vegan before he dissapeared, and i simply used the addon mod from redblue to ad on to it so i kind of have a hybrid between .65 and .7 as you say.

Thanks for your replys, i will certainly use this version of the mod if i ever loose my original build from Vegan.

kongpow

Posted by kongpow 7 years ago Report

"MisterUsername" wrote:
Ah yes now that you mention it, Redblues addon actually uses the pregnancy scaling that is built in to various bodys, so using gats belly would not be possible unless running without redblues addon. I'm dumb.

What i was trying to say in my previous post's is that i was using one of the very last versions ever posted by Vegan before he dissapeared, and i simply used the addon mod from redblue to ad on to it so i kind of have a hybrid between .65 and .7 as you say.

Thanks for your replys, i will certainly use this version of the mod if i ever loose my original build from Vegan.


"MisterUsername" wrote:
Ah yes now that you mention it, Redblues addon actually uses the pregnancy scaling that is built in to various bodys, so using gats belly would not be possible unless running without redblues addon. I'm dumb.

What i was trying to say in my previous post's is that i was using one of the very last versions ever posted by Vegan before he dissapeared, and i simply used the addon mod from redblue to ad on to it so i kind of have a hybrid between .65 and .7 as you say.

Thanks for your replys, i will certainly use this version of the mod if i ever loose my original build from Vegan.


Damn, I had a good reply for you, but this website got ddos'd again and I lost the reply under too many connection sql errors when i went to post it...

V.65c was the last version of devourment Vegan worked on.

v.7 was created by Devourment Dev, to mainly provide additional support for redblues EBBB. EBBB is included in .7 and replaces the old mechanic of attaching a belly mesh.

It is possible to get EBBB working on v.65 though you will run into numerous non fatal errors most likely. Multiple functions will break, you won't have timescaled digestion or pregnancy scaling, you won't have npc preds, your going to be forced to use a manually operated system that you have to control each and every time with an ingame menu, your going to run into skeleton errors for sure, I could keep going on lol. ^^;

The other problem with pregnancy scaling for vore use, is that it looks quite bad on most other bodies besides PSB (even looks pretty bad on psb imo), the scaled belly nodes on the female bodies like manga or CBBE simply aren't meant to get that big, the proof is in the low poly count belly you will almost always end up with, coupled with stretched out belly textures integrated from the body. (On the flipside, this can actually work better for beast races ultimately as forgetfulhatter noted.)

I've only seen it done somewhat successfully once,(non fatal errors). At the end it just seemed like a whole lot of extra testing and troubleshooting, for something that is essentially only going to reinvent a wheel which worked fine. I can't justify removing content that I have grown to like just to reinvent a mechanic which isn't even broken. (Hyper digestion also takes the fun out of it for me, I like digestion to be a long natural thing, where the pred cannot manually control what happens to the prey.)

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Question for you Kong. Blood of the pred apparently requires version 7.0 of Skyrim devourment yet version seven's download link is dead. Any idea of where to find a working one? As the only one I can find is bust. ...Nevermind think I just haven't downloaded the current version....derp.

LunarCataphract

Posted by LunarCataphract 7 years ago Report

Nevermind can't get BOTP to work...any advice? I'm not even sure if it was installed right tbh.

kongpow

Posted by kongpow 7 years ago Report

"LunarCataphract" wrote:
Nevermind can't get BOTP to work...any advice? I'm not even sure if it was installed right tbh.


sorry, v.7 is something I largely don't support. I didn't know v.7 was a requirement for BotP though. Originally what turned me off about BotP was the forcing of the werewolf quest chain onto the player to unlock devourment. (I really don't need the extra dozen steps just to turn on devourment and test things...) If v.7 is also a requirement for it, then it's likely never going to have a spot in the mod pack unfortunately. ^^;

LunarCataphract

Posted by LunarCataphract 7 years ago Report

"kongpow" wrote:
"LunarCataphract" wrote:
Nevermind can't get BOTP to work...any advice? I'm not even sure if it was installed right tbh.


sorry, v.7 is something I largely don't support. I didn't know v.7 was a requirement for BotP though. Originally what turned me off about BotP was the forcing of the werewolf quest chain onto the player to unlock devourment. (I really don't need the extra dozen steps just to turn on devourment and test things...) If v.7 is also a requirement for it, then it's likely never going to have a spot in the mod pack unfortunately. ^^;


Shame....do you know where one can find version seven then?

https://aryion.com/forum/blog/download/download_id-1104.html


What race is the lady in the spoiler?

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

"LunarCataphract" wrote:
What race is the lady in the spoiler?



99% chance its a night elf from wow the eye glow skin color and war paint looks exactly like one.


this......................I think it is this race...........with an extra hair mod and maybe some mod that makes your eyes glow.
http://www.loverslab.com/topic/4578-elv ... ompatible/

ForgetfulHatter

Posted by ForgetfulHatter 7 years ago Report

@LunarCataphract im almost certain its a nightelf race from wow.

this looks like the race.....
the one in the picture looks like it has a fancy hair mod on plus some glowing eye mod on...to stay true to their glowing eyes.
http://www.loverslab.com/topic/4578-elv ... ompatible/

kongpow

Posted by kongpow 7 years ago Report

"LunarCataphract" wrote:


https://aryion.com/forum/blog/download/download_id-1104.html ]


What race is the lady in the spoiler?


"ForgetfulHatter" wrote:
@LunarCataphract im almost certain its a nightelf race from wow.

this looks like the race.....
the one in the picture looks like it has a fancy hair mod on plus some glowing eye mod on...to stay true to their glowing eyes.
http://www.loverslab.com/topic/4578-elv ... ompatible/



Yep, that race is the Judel night elf race which is part of the Elves of azure mod. The main unique things about that mod are the ears and the warpaint. It works with devourment as well as it is a CBBE based custom race.

Because the default eyes that come with Elves of Azure are kind of lame, I instead use Lok's eyes with glow http://www.nexusmods.com/skyrim/mods/66630/?, I also turned the bloom up a bit on the Somber 3 ENB preset. (turning up the bloom is how you get so much glow to where you can no longer see the iris, resulting in the best looking night elf eye style I have seen in skyrim.)

**The default settings for Somber 3 enb pretty much have enough bloom as it is to create this effect at most distances in most lighting conditions.**

The body is Manga, and the clothing is from a few different sets in the manga conversions. http://www.loverslab.com/topic/10270-ledo4ek-conversionmanga-body-busty-cbbe-and-unp/

I have like 800 something hairs at this point and I don't remember what particular pack that hair is from ^^; , but I know it isn't an HDT hair.

EDIT: I forgot to mention that the Devourment footsteps addon unfortunately does not seem to work on the elves of azure races.

Znonymous

Posted by Znonymous 7 years ago Report

Your still updating this? Thanks a lot for all the work your doing.

kongpow

Posted by kongpow 7 years ago Report

"Znonymous" wrote:
Your still updating this? Thanks a lot for all the work your doing.


The mod pack, yes. Devourment itself, no.

XenaLord

Posted by XenaLord 7 years ago Report

hey im not sure if someone else asked you this but if i want to use my own custom sounds (dont worry i still like the sounds you made im just testing things) how do i do it? i tried replacing the sounds at the folder but then i crash supposably when the sound is about to start in game

kongpow

Posted by kongpow 7 years ago Report

"XenaLord" wrote:
hey im not sure if someone else asked you this but if i want to use my own custom sounds (dont worry i still like the sounds you made im just testing things) how do i do it? i tried replacing the sounds at the folder but then i crash supposably when the sound is about to start in game


You should just be able to change out the stuff in data/sound/fx/devourment\ with other 16bit .wav format audio. However I think that the engine can't deal with playing larger .wav files.

I remember it crashing the game if the .wav being played was longer then about 1min 42 seconds, or larger then a file size I can't remember.

animegeek

Posted by animegeek 7 years ago Report

When will non-lethal accidental digestion be added? It was a feature I was definitely looking forward to and noone has made a script or addon for it. Would love to see it, specially with followers.

kongpow

Posted by kongpow 7 years ago Report

"animegeek" wrote:
When will non-lethal accidental digestion be added? It was a feature I was definitely looking forward to and noone has made a script or addon for it. Would love to see it, specially with followers.


Probably never, seeing as development for the mod is more or less dead.

Your ultimately just shooting yourself in the foot if your expecting others to implement the features you yourself want. Imo, your better off not expecting any more devourment addons, then on the offset chance there is a new one, you will be pleasantly surprised...

If you really wanted to make this feature a reality and quickly, you should consider commissioning someone like Redblue3222 to create it as a addon.

Kirito83

Posted by Kirito83 7 years ago Report

What mod is necessary for multiple prey?

kongpow

Posted by kongpow 7 years ago Report

"Kirito83" wrote:
What mod is necessary for multiple prey?



Nonamez was the one who got the multiprey working relatively bugfree, I have not added it to the mod pack yet.

https://aryion.com/forum/blog/nonamz/devourment_.65d_multiprey_fix_b-30685.html

He also got timescale weightloss working,

Edit: I updated the modpack, it now includes the realtime weightloss, and multiprey as optional.

NOTE! You MUST set digestion time to 250 seconds for Nonamez Realtimescale Digestion to work, otherwise belly shape will implode.

Kirito83

Posted by Kirito83 7 years ago Report

"kongpow" wrote:
"Kirito83" wrote:
What mod is necessary for multiple prey?



Nonamez was the one who got the multiprey working relatively bugfree, I have not added it to the mod pack yet.

https://aryion.com/forum/blog/nonamz/devourment_.65d_multiprey_fix_b-30685.html

He also got timescale weightloss working,

Edit: I updated the modpack, it now includes the realtime weightloss, and multiprey as optional.

NOTE! You MUST set digestion time to 250 seconds for Nonamez Realtimescale Digestion to work, otherwise belly shape will implode.


I'm having trouble downloading the mod to Mod Organizer with it being a dropbox download. Any advice?

kongpow

Posted by kongpow 7 years ago Report

"Kirito83" wrote:

I'm having trouble downloading the mod to Mod Organizer with it being a dropbox download. Any advice?


Don't use a mod manager to install devourment. Install it manually. Please read all of the instructions before asking questions. Thanks.

XenoDrake

Posted by XenoDrake 7 years ago Report

Is EBBB support possible, even? I use a few SexLab mods, and the SexLab Inflation Framework I use usually uses a patch for NiOverride queueing and node management, and it needs EBBB to patch... It only patches EBBB. Or does your mod now use NiOverride?

kongpow

Posted by kongpow 7 years ago Report

"XenoDrake" wrote:
Is EBBB support possible, even? I use a few SexLab mods, and the SexLab Inflation Framework I use usually uses a patch for NiOverride queueing and node management, and it needs EBBB to patch... It only patches EBBB. Or does your mod now use NiOverride?



Devourment is not my creation, I just maintain a mod pack/guide/blog/download page for it, because all the other links for devourment are dead and abandoned.

NetImmerse Override is included in the mod pack. (I should probably just note it as a requirement.) ^^;

EBBB is not supported in v.65. It is possible, but it is a very buggy mess. V.7 has a number of bugfixes specifically for EBBB. I do not maintain a copy of v.7 or EBBB, sorry.

XenoDrake

Posted by XenoDrake 7 years ago Report

"kongpow" wrote:
"XenoDrake" wrote:
Is EBBB support possible, even? I use a few SexLab mods, and the SexLab Inflation Framework I use usually uses a patch for NiOverride queueing and node management, and it needs EBBB to patch... It only patches EBBB. Or does your mod now use NiOverride?



Devourment is not my creation, I just maintain a mod pack/guide/blog/download page for it, because all the other links for devourment are dead and abandoned.

NetImmerse Override is included in the mod pack. (I should probably just note it as a requirement.) ^^;

EBBB is not supported in v.65. It is possible, but it is a very buggy mess. V.7 has a number of bugfixes specifically for EBBB. I do not maintain a copy of v.7 or EBBB, sorry.


Is 0.70 still being developed? For the last number of months it's sat at 0.70.2 and the link has been dead the entire time. I did hear that the original creator ran into some problems (that I will not mention here) that prevented them from further developing the mod.

kongpow

Posted by kongpow 7 years ago Report

"XenoDrake" wrote:
"kongpow" wrote:
"XenoDrake" wrote:
Is EBBB support possible, even? I use a few SexLab mods, and the SexLab Inflation Framework I use usually uses a patch for NiOverride queueing and node management, and it needs EBBB to patch... It only patches EBBB. Or does your mod now use NiOverride?



Devourment is not my creation, I just maintain a mod pack/guide/blog/download page for it, because all the other links for devourment are dead and abandoned.

NetImmerse Override is included in the mod pack. (I should probably just note it as a requirement.) ^^;

EBBB is not supported in v.65. It is possible, but it is a very buggy mess. V.7 has a number of bugfixes specifically for EBBB. I do not maintain a copy of v.7 or EBBB, sorry.


Is 0.70 still being developed? For the last number of months it's sat at 0.70.2 and the link has been dead the entire time. I did hear that the original creator ran into some problems (that I will not mention here) that prevented them from further developing the mod.


It is not. It was officially abandoned indefinitely some time ago by DevourmentDev who did most of the work on v.7+. I wouldn't count on it being picked back up by DevourmentDev at this point. Some other stuff happened which also does not need to be mentioned here.

Devourment has been picked up and abandoned by sevral people now. v.65c was the last version to be worked on by Vegan/Requiemofflesh v.7 is mostly the work of DevourmentDev.

Do not expect Devourment to be developed any further. We largely have some of the worst of this community to thank for pissing off the few people who actually had the knowledge and drive to continue the mod. (No male preds and underage QQ.)

Rip Sideromelane.

XenoDrake

Posted by XenoDrake 7 years ago Report

"kongpow" wrote:
"XenoDrake" wrote:

Is 0.70 still being developed? For the last number of months it's sat at 0.70.2 and the link has been dead the entire time. I did hear that the original creator ran into some problems (that I will not mention here) that prevented them from further developing the mod.


It is not. It was officially abandoned indefinitely some time ago by DevourmentDev who did most of the work on v.7+. I wouldn't count on it being picked back up by DevourmentDev at this point. Some other stuff happened which also does not need to be mentioned here.

Devourment has been picked up and abandoned by sevral people now. v.65c was the last version to be worked on by Vegan/Requiemofflesh v.7 is mostly the work of DevourmentDev.

Do not expect Devourment to be developed any further. We largely have some of the worst of this community to thank for pissing off the few people who actually had the knowledge and drive to continue the mod. (No male preds and underage QQ.)

Rip Sideromelane.

So sad to hear. Yeah, I can't imagine how many people get impatient with a mod like this... especially without the moderation of LL that I imagine this forum doesn't have as much of. LL has an atmosphere that doesn't really appreciate people begging for updates to mods. I do appreciate you keeping with this modpack, tbh. And thanks for answering my questions. Hopefully the developer for SexLab Inflation Framework can find a way to integrate his API with this mod. I guess I'll just continue to wait in the background for hope for someone to pick 0.70 up... well, if someone can find a copy of it...

Kazamov

Posted by Kazamov 7 years ago Report

For some reason multiprey doesn't seem to work. The preds only seems to eat one prey and doesn't eat the rest of their enemies till they have either let their prey go or digested them. All of the settings in the MCM config menu are set to default and I got the necessary files from the optional folder for it to work.

kongpow

Posted by kongpow 7 years ago Report

"Kazamov" wrote:
For some reason multiprey doesn't seem to work. The preds only seems to eat one prey and doesn't eat the rest of their enemies till they have either let their prey go or digested them. All of the settings in the MCM config menu are set to default and I got the necessary files from the optional folder for it to work.


Multiprey is optional and is disabled by default, (still a little buggy.) Here is a link to Nonamez blog for Devourment v.65 multiprey. You can get the original downloads for it there.

https://aryion.com/forum/blog/nonamz/

If its still not working after reinstalling the original, you may have some unique variable to your setup that is likely causing some sort of confliction with it.

Kazamov

Posted by Kazamov 7 years ago Report

"kongpow" wrote:
"Kazamov" wrote:
For some reason multiprey doesn't seem to work. The preds only seems to eat one prey and doesn't eat the rest of their enemies till they have either let their prey go or digested them. All of the settings in the MCM config menu are set to default and I got the necessary files from the optional folder for it to work.


Multiprey is optional and is disabled by default, (still a little buggy.) Here is a link to Nonamez blog for Devourment v.65 multiprey. You can get the original downloads for it there.

https://aryion.com/forum/blog/nonamz/

If its still not working after reinstalling the original, you may have some unique variable to your setup that is likely causing some sort of confliction with it.


I did install it with NMM, I'll install it manually see if that fixes the problem and I removed some of the extra plugins RND, weightmorphs and the armor esp.

Manual install didn't fix it. Forgot to mention, I downloaded and installed the original from Nonamez's blog, unfortunately that didn't work either

Blahhhh

Posted by Blahhhh 7 years ago Report

So I've been attempting to tackle this problem a while. Is there a way to re-calculate or adjust the skin mesh after adjusting in NifSkope? I can edit the NiNodes in NifSkope to rotate/change the belly how I want, but this doesn't seem to actually affect the underlying NiTriShape mesh (and therefore doesn't affect in-game). I'm assuming there's some sort of way of applying this, or some other way of adjusting it, I just can't find an easy way to do so. I have access to a load of tools, including both old and new versions of NifSkope, the Blender plugins for importing/exporting NIFs (although Blender itself is fairly confusing for me now, since it's the first time I've used it), MeshRigger, BodySlide/Outfit Studio and so on.

My actual reason for doing this is simply that the belly clips into my legs while standing and even moreso while moving about. I'm fine with a little clipping when the character is moving, but it even clips significantly into one leg when just standing still, so I want to adjust it by rotating it slightly up and pushing out the lower section close to the body slightly so it doesn't hit the leg. I know about adjusting the Belly point on the skeleton so that it rests higher (and I can in fact do that and it applies in-game properly), but that doesn't entirely solve my issue and still looks bad or then I have the issue where it clips into breasts if I push it up too far. Like I said, I have an easy time adjusting the belly appearance in NifSkope by manipulating the nodes (e.g. the NPCBelly and Envelope S and N nodes), and it appears how I want it to in NifSkope, I just can't find a way to then apply those changes to the actual mesh.

Basically TL;DR how do you edit the belly meshes properly?

kongpow

Posted by kongpow 7 years ago Report

"Kazamov" wrote:
"kongpow" wrote:
"Kazamov" wrote:
For some reason multiprey doesn't seem to work. The preds only seems to eat one prey and doesn't eat the rest of their enemies till they have either let their prey go or digested them. All of the settings in the MCM config menu are set to default and I got the necessary files from the optional folder for it to work.


Multiprey is optional and is disabled by default, (still a little buggy.) Here is a link to Nonamez blog for Devourment v.65 multiprey. You can get the original downloads for it there.

https://aryion.com/forum/blog/nonamz/

If its still not working after reinstalling the original, you may have some unique variable to your setup that is likely causing some sort of confliction with it.


I did install it with NMM, I'll install it manually see if that fixes the problem and I removed some of the extra plugins RND, weightmorphs and the armor esp.

Manual install didn't fix it. Forgot to mention, I downloaded and installed the original from Nonamez's blog, unfortunately that didn't work either


Sorry, I've been away from home fora bit under a week. If the manual isntall of nonamez direct addon is still not working. There is likely some unique varable to your setup causing some sort of confliction with that devourment script. It works as is for me and I am unable to recreate this bug. We will troubleshoot this further via pm.

"Blahhhh" wrote:
So I've been attempting to tackle this problem a while. Is there a way to re-calculate or adjust the skin mesh after adjusting in NifSkope? I can edit the NiNodes in NifSkope to rotate/change the belly how I want, but this doesn't seem to actually affect the underlying NiTriShape mesh (and therefore doesn't affect in-game). I'm assuming there's some sort of way of applying this, or some other way of adjusting it, I just can't find an easy way to do so. I have access to a load of tools, including both old and new versions of NifSkope, the Blender plugins for importing/exporting NIFs (although Blender itself is fairly confusing for me now, since it's the first time I've used it), MeshRigger, BodySlide/Outfit Studio and so on.

My actual reason for doing this is simply that the belly clips into my legs while standing and even moreso while moving about. I'm fine with a little clipping when the character is moving, but it even clips significantly into one leg when just standing still, so I want to adjust it by rotating it slightly up and pushing out the lower section close to the body slightly so it doesn't hit the leg. I know about adjusting the Belly point on the skeleton so that it rests higher (and I can in fact do that and it applies in-game properly), but that doesn't entirely solve my issue and still looks bad or then I have the issue where it clips into breasts if I push it up too far. Like I said, I have an easy time adjusting the belly appearance in NifSkope by manipulating the nodes (e.g. the NPCBelly and Envelope S and N nodes), and it appears how I want it to in NifSkope, I just can't find a way to then apply those changes to the actual mesh.

Basically TL;DR how do you edit the belly meshes properly?


Post a screenshot or GIF so I can get an idea of just how severe the clipping is, because it may be some sort of unique skeleton issue on your end if its hanging unrealistically. The belly hang on my setup is what it is in the screenshots,

Ok so you should be able to roll the belly up a bit via nifscope if its clipping through legs, ( decrease the Y rotation for ninode belly and HDT belly). Doing this in combination with raising/lowering the position as well as moving it back a bit so it rest more in the chest cavity area of the player character may help alleviate some of the clipping issues.

If you have an idle animation where the legs clip heavily with the belly, you may be better off looking for a new idle animation. You may also consider making the belly smaller by making the waist smaller via ECE to reduce belly clipping while running. (I'm currently using a smaller sized massive mesh by doing this, fits well with adiposian bbw body.)

As far as editing the actual belly mesh shape goes, I'm fairly sure that Gat and Fuzz1029 both used Blender. From what I just read, best thing to do is use the 3d modeling tool your most familiar with to shape the mesh, and then re-export it from blender after.

I'm pretty sure nifscope is mainly limited to making adjustments to mesh values, like placement, textures and uv map pairing, etc. I don't think you can actually make edits to a mesh shape with it effectively.

I would would say send a pm to Gat or Fuzz1029 about this for further info, or hit up some tutorials and continue to get even more fluent with blender.

Kazamov

Posted by Kazamov 7 years ago Report

"kongpow" wrote:
Sorry, I've been away from home fora bit under a week. If the manual install of nonamez direct addon is still not working. There is likely some unique varable to your setup causing some sort of confliction with that devourment script. It works as is for me and I am unable to recreate this bug. We will troubleshoot this further via pm.


Yeah no worries.

VoraciousRen

Posted by VoraciousRen 7 years ago Report

Hey there, So I'm trying out the Devourment mod and I gotta say, not only do I love it for the Obvious reason but the benefits you get from it is quite amazing too! It definitely helps encourage the devouring. Though I wanted to ask, do you know any compatible skeletons for this mod? I've tried all the ones listed and others but whenever I boot up the game it gives me a notice saying "Incompatible Skeleton, Devourment will not work properly." It still works and all but it's some awkward movement and I'm guessing it's negating any additional physics mods I may have added. Any idea as to why that might be? I want to try to get the full enjoyment out of this! =D

kongpow

Posted by kongpow 7 years ago Report

"VoraciousRen" wrote:
Hey there, So I'm trying out the Devourment mod and I gotta say, not only do I love it for the Obvious reason but the benefits you get from it is quite amazing too! It definitely helps encourage the devouring. Though I wanted to ask, do you know any compatible skeletons for this mod? I've tried all the ones listed and others but whenever I boot up the game it gives me a notice saying "Incompatible Skeleton, Devourment will not work properly." It still works and all but it's some awkward movement and I'm guessing it's negating any additional physics mods I may have added. Any idea as to why that might be? I want to try to get the full enjoyment out of this! =D


Sorry, I hit edit thinking it was quote without realizing my mistake again. ^^;

You're most likely somehow running a skeleton that is incompatible with devourment.

XPMSE is the best skeleton for devourment.http://www.nexusmods.com/skyrim/mods/68000/?

Do you potentially have a mod installed via a mod manager which requires and installs a different skeleton, potentially overwriting xpmse each time? I know some managers can do this as they don't permanently install mods into the data folder.

Jadex

Posted by Jadex 7 years ago Report

heya neat update and i like the belly mesh it makes the skin finally look better but my problem is that the digesting belly doesn't like to go away like ever once you eat someone or someone eats you and you get digested it stays on that first belly and once you like move on as that person as dovahkiin, I play with that anyway i think it's fun to keep going on as different people but anyway it still doesn't go away its uh well a bit unplayable ya know becuase it dosent let you eat anymore either and it might be just be my mods since i just had some problems with them and while fixing it i sal you updated this so i threw it on too and if it helps i didn't turn on that new multi pray it seems a bit buggy ps is there a way to play with a longer digestion time in this new update or is it stuck to 250 for now?

Edit: Ok so I tried a new game just to really test it and it did end up digesting me so that's good kinda because it doesn't like to go away after when you are done like it when you do the thing and become new a person it decided to give you back a full belly and then devourment is broken again. so basically to sum up my problem the carry on to the person who ate you is broken for me and it would be really cool if you could help
oh and about that upper part i guess old playthroughs are broken unless you take off devourment and reinstate it somehow

kongpow

Posted by kongpow 7 years ago Report

"Jadex" wrote:
heya neat update and i like the belly mesh it makes the skin finally look better but my problem is that the digesting belly doesn't like to go away like ever once you eat someone or someone eats you and you get digested it stays on that first belly and once you like move on as that person as dovahkiin, I play with that anyway i think it's fun to keep going on as different people but anyway it still doesn't go away its uh well a bit unplayable ya know becuase it dosent let you eat anymore either and it might be just be my mods since i just had some problems with them and while fixing it i sal you updated this so i threw it on too and if it helps i didn't turn on that new multi pray it seems a bit buggy ps is there a way to play with a longer digestion time in this new update or is it stuck to 250 for now?

Edit: Ok so I tried a new game just to really test it and it did end up digesting me so that's good kinda because it doesn't like to go away after when you are done like it when you do the thing and become new a person it decided to give you back a full belly and then devourment is broken again. so basically to sum up my problem the carry on to the person who ate you is broken for me and it would be really cool if you could help
oh and about that upper part i guess old playthroughs are broken unless you take off devourment and reinstate it somehow


Try setting the disposal option to absorbed entirely/items regurgitated and see if you still get stuck with the empty belly bug. This is a reported potential fix. I am still unable to recreate this bug at this point.

Your the second person reporting this stuck belly bug since 2.25 update. I remember this happening to me frequently when I had other heavy script mods running on older hardware which I've since upgraded. It would take over 30 seconds sometimes for devourment swallow scripts to fire, and I'd most likely get stuck with an unremoveable belly. I had to remove a number of heavy script using mods like interesting npcs to reduce script clog in the engine. (SSE 64bit has the potential the reduce this problem heavily in the future.)

I've been attempting to troubleshoot this now for a bit with another devourment user here on eka's. If more people are experiencing this bug we will pursue finding a solution further I think.

I still have previous version of the mod pack uploaded to dropbox. I will updated the op with older version links. There is no way around the 250 second requirement for Nonamez realtime weightloss. I think someone would have to go in and set up new calculations for alternative timings, like say 500 and 1000.

Previous mod pack version does not include Nonamez edits to devourmentregistry script.

Edit: 7.17.16 link: https://www.dropbox.com/s/1km6t9vvmcdtl7e/Devourment%20.65D%20Mod%20Pack%207.17.16.rar?dl=0

You should just need the devourmentregistryscript from data/scripts to disable realtime weightloss.

Jadex

Posted by Jadex 7 years ago Report

"kongpow" wrote:
"Jadex" wrote:
heya neat update and i like the belly mesh it makes the skin finally look better but my problem is that the digesting belly doesn't like to go away like ever once you eat someone or someone eats you and you get digested it stays on that first belly and once you like move on as that person as dovahkiin, I play with that anyway i think it's fun to keep going on as different people but anyway it still doesn't go away its uh well a bit unplayable ya know becuase it dosent let you eat anymore either and it might be just be my mods since i just had some problems with them and while fixing it i sal you updated this so i threw it on too and if it helps i didn't turn on that new multi pray it seems a bit buggy ps is there a way to play with a longer digestion time in this new update or is it stuck to 250 for now?

Edit: Ok so I tried a new game just to really test it and it did end up digesting me so that's good kinda because it doesn't like to go away after when you are done like it when you do the thing and become new a person it decided to give you back a full belly and then devourment is broken again. so basically to sum up my problem the carry on to the person who ate you is broken for me and it would be really cool if you could help
oh and about that upper part i guess old playthroughs are broken unless you take off devourment and reinstate it somehow


Try setting the disposal option to absorbed entirely/items regurgitated and see if you still get stuck with the empty belly bug. This is a reported potential fix. I am still unable to recreate this bug at this point.

Your the second person reporting this stuck belly bug since 2.25 update. I remember this happening to me frequently when I had other heavy script mods running on older hardware which I've since upgraded. It would take over 30 seconds sometimes for devourment swallow scripts to fire, and I'd most likely get stuck with an unremoveable belly. I had to remove a number of heavy script using mods like interesting npcs to reduce script clog in the engine. (SSE 64bit has the potential the reduce this problem heavily in the future.)

I've been attempting to troubleshoot this now for a bit with another devourment user here on eka's. If more people are experiencing this bug we will pursue finding a solution further I think.

I still have previous version of the mod pack uploaded to dropbox. I will updated the op with older version links. There is no way around the 250 second requirement for Nonamez realtime weightloss. I think someone would have to go in and set up new calculations for alternative timings, like say 500 and 1000.

Previous mod pack version does not include Nonamez edits to devourmentregistry script.

Edit: 7.17.16 link: https://www.dropbox.com/s/1km6t9vvmcdtl7e/Devourment%20.65D%20Mod%20Pack%207.17.16.rar?dl=0

You should just need the devourmentregistryscript from data/scripts to disable realtime weightloss.


Thanks man oh and i did change it to absorption when i made the new char and she still got the belly back after digesting and all so i guess the dovahkiin transfer is just kinda broke for me right now because i haven't added anymore mods for awhile and i wouldn't think one of them would just start acting up but maybe it's possible oh and sorry if reading this is hard my grammar is pretty horrid compared to yours

kongpow

Posted by kongpow 7 years ago Report

"Jadex" wrote:
"kongpow" wrote:
"Jadex" wrote:
heya neat update and i like the belly mesh it makes the skin finally look better but my problem is that the digesting belly doesn't like to go away like ever once you eat someone or someone eats you and you get digested it stays on that first belly and once you like move on as that person as dovahkiin, I play with that anyway i think it's fun to keep going on as different people but anyway it still doesn't go away its uh well a bit unplayable ya know becuase it dosent let you eat anymore either and it might be just be my mods since i just had some problems with them and while fixing it i sal you updated this so i threw it on too and if it helps i didn't turn on that new multi pray it seems a bit buggy ps is there a way to play with a longer digestion time in this new update or is it stuck to 250 for now?

Edit: Ok so I tried a new game just to really test it and it did end up digesting me so that's good kinda because it doesn't like to go away after when you are done like it when you do the thing and become new a person it decided to give you back a full belly and then devourment is broken again. so basically to sum up my problem the carry on to the person who ate you is broken for me and it would be really cool if you could help
oh and about that upper part i guess old playthroughs are broken unless you take off devourment and reinstate it somehow


Try setting the disposal option to absorbed entirely/items regurgitated and see if you still get stuck with the empty belly bug. This is a reported potential fix. I am still unable to recreate this bug at this point.

Your the second person reporting this stuck belly bug since 2.25 update. I remember this happening to me frequently when I had other heavy script mods running on older hardware which I've since upgraded. It would take over 30 seconds sometimes for devourment swallow scripts to fire, and I'd most likely get stuck with an unremoveable belly. I had to remove a number of heavy script using mods like interesting npcs to reduce script clog in the engine. (SSE 64bit has the potential the reduce this problem heavily in the future.)

I've been attempting to troubleshoot this now for a bit with another devourment user here on eka's. If more people are experiencing this bug we will pursue finding a solution further I think.

I still have previous version of the mod pack uploaded to dropbox. I will updated the op with older version links. There is no way around the 250 second requirement for Nonamez realtime weightloss. I think someone would have to go in and set up new calculations for alternative timings, like say 500 and 1000.

Previous mod pack version does not include Nonamez edits to devourmentregistry script.

Edit: 7.17.16 link: https://www.dropbox.com/s/1km6t9vvmcdtl7e/Devourment%20.65D%20Mod%20Pack%207.17.16.rar?dl=0

You should just need the devourmentregistryscript from data/scripts to disable realtime weightloss.


Thanks man oh and i did change it to absorption when i made the new char and she still got the belly back after digesting and all so i guess the dovahkiin transfer is just kinda broke for me right now because i haven't added anymore mods for awhile and i wouldn't think one of them would just start acting up but maybe it's possible oh and sorry if reading this is hard my grammar is pretty horrid compared to yours


Ok thanks for checking, it may very well be something else entirely that's causing this to happen on your setup. It's very possible for mods to just start acting up after working fine for some time. I've seen it happen to people dozens of times, its usually hard to explain as well.

The Creation Engine can be a hilariously fickle beast at times. You may want to consider making a new data folder (Make a backup of it and then remove it and let steam verify the game to create a new data folder.) This will let you see if the problems persist on a new install and will allow you isolate this variable problem to your data folder or not.

If it doesn't persist then it was something on your previous data folder that was causing this to happen.

If it does still persist then your looking at something outside of that data folder that is causing this problem/confliction/bug. Which could very well the engine having some unique problem with your hardware at that point. That's about the point where I run out of answers lol. ^^;

Jadex

Posted by Jadex 7 years ago Report

odd looks like the thread caped at 27 pages unless you use some trickery to get to the next page

kongpow

Posted by kongpow 7 years ago Report

"Jadex" wrote:
odd looks like the thread caped at 27 pages unless you use some trickery to get to the next page


Hmm, it says page 28 for me.

BellyOfTheWubblies

Posted by BellyOfTheWubblies 7 years ago Report

"kongpow" wrote:
"Jadex" wrote:
"kongpow" wrote:
Try setting the disposal option to absorbed entirely/items regurgitated and see if you still get stuck with the empty belly bug. This is a reported potential fix. I am still unable to recreate this bug at this point.

Your the second person reporting this stuck belly bug since 2.25 update. I remember this happening to me frequently when I had other heavy script mods running on older hardware which I've since upgraded. It would take over 30 seconds sometimes for devourment swallow scripts to fire, and I'd most likely get stuck with an unremoveable belly. I had to remove a number of heavy script using mods like interesting npcs to reduce script clog in the engine. (SSE 64bit has the potential the reduce this problem heavily in the future.)

I've been attempting to troubleshoot this now for a bit with another devourment user here on eka's. If more people are experiencing this bug we will pursue finding a solution further I think.

I still have previous version of the mod pack uploaded to dropbox. I will updated the op with older version links. There is no way around the 250 second requirement for Nonamez realtime weightloss. I think someone would have to go in and set up new calculations for alternative timings, like say 500 and 1000.

Previous mod pack version does not include Nonamez edits to devourmentregistry script.

Edit: 7.17.16 link: https://www.dropbox.com/s/1km6t9vvmcdtl7e/Devourment%20.65D%20Mod%20Pack%207.17.16.rar?dl=0

You should just need the devourmentregistryscript from data/scripts to disable realtime weightloss.


Thanks man oh and i did change it to absorption when i made the new char and she still got the belly back after digesting and all so i guess the dovahkiin transfer is just kinda broke for me right now because i haven't added anymore mods for awhile and i wouldn't think one of them would just start acting up but maybe it's possible oh and sorry if reading this is hard my grammar is pretty horrid compared to yours


Ok thanks for checking, it may very well be something else entirely that's causing this to happen on your setup. It's very possible for mods to just start acting up after working fine for some time. I've seen it happen to people dozens of times, its usually hard to explain as well.

The Creation Engine can be a hilariously fickle beast at times. You may want to consider making a new data folder (Make a backup of it and then remove it and let steam verify the game to create a new data folder.) This will let you see if the problems persist on a new install and will allow you isolate this variable problem to your data folder or not.

If it doesn't persist then it was something on your previous data folder that was causing this to happen.

If it does still persist then your looking at something outside of that data folder that is causing this problem/confliction/bug. Which could very well the engine having some unique problem with your hardware at that point. That's about the point where I run out of answers lol. ^^;


Regarding the belly glitching out on the dovah being digested, you can fix it by using the console to showinventory on the play and remove fullness from the inventory with removeitem. Small break of immersion, sure, but better than losing a feature of the mod til it's fixed.

1: Go into third person view
2: Open the console
3: Click your character
4: type "showinventory"
5: find item called "fullness"
6: type "removeitem (code) 1"

Should be perfectly fixed. I did it and played for a few hours, being digested at least 5 times with several mods also installed. Just have to remove the fullness every time.

shaw843

Posted by shaw843 7 years ago Report

ive got an issue where my belly wont shrink or stop struggling and even after removing multiprey i cant go back to defecation for disposal when it still works for npcs. It is by no means a deal breaker but id like some help.

Love the mod though.

kongpow

Posted by kongpow 7 years ago Report

"shaw843" wrote:
ive got an issue where my belly wont shrink or stop struggling and even after removing multiprey i cant go back to defecation for disposal when it still works for npcs. It is by no means a deal breaker but id like some help.

Love the mod though.


Does it persist on a new game?

MrUnnamed

Posted by MrUnnamed 7 years ago Report

Hello, i have a question, is there any way to stop the weightloss caused by the modpack? I've aleready deleted the weightmorphs and the RND_weight script, but it didn't work my character keeps losing weight

kongpow

Posted by kongpow 7 years ago Report

"MrUnnamed" wrote:
Hello, i have a question, is there any way to stop the weightloss caused by the modpack? I've aleready deleted the weightmorphs and the RND_weight script, but it didn't work my character keeps losing weight


Revert the devourmentregistryscript.pex to the one contained inside the 7.17 modpack version. Located inside Data/scripts\.

ggtaivol

Posted by ggtaivol 7 years ago Report

is it possible if someone can make a patch to make it work with the ineed mod instead of the rnd ?
also whats the status to the bug that caused on the current latest install that the mesh is still stuck ? because the bug affects me also

MrUnnamed

Posted by MrUnnamed 7 years ago Report

"kongpow" wrote:
"MrUnnamed" wrote:
Hello, i have a question, is there any way to stop the weightloss caused by the modpack? I've aleready deleted the weightmorphs and the RND_weight script, but it didn't work my character keeps losing weight


Revert the devourmentregistryscript.pex to the one contained inside the 7.17 modpack version. Located inside Data/scripts\.


thanks, it worked! but that caused other bugs; now the belly doesn't grow when you swallow more than one person and it looks pretty small compared to the original. besides when you vomit someone the belly disapears even if you still havo someone in there

Rando

Posted by Rando 7 years ago Report

Hey, just curious, this mod doesn't work for Skyrim Special Edition, does it?

kongpow

Posted by kongpow 7 years ago Report

"ggtaivol" wrote:
is it possible if someone can make a patch to make it work with the ineed mod instead of the rnd ?
also whats the status to the bug that caused on the current latest install that the mesh is still stuck ? because the bug affects me also


There is no status on a fix at this time. Sorry. Revert to v7.17.16. Make sure there are no devourment scripts running when changing DEVOURMENTREGISTRYSCRIPT.pex as it can cause save corruption.

"MrUnnamed" wrote:
"kongpow" wrote:
"MrUnnamed" wrote:
Hello, i have a question, is there any way to stop the weightloss caused by the modpack? I've aleready deleted the weightmorphs and the RND_weight script, but it didn't work my character keeps losing weight


Revert the devourmentregistryscript.pex to the one contained inside the 7.17 modpack version. Located inside Data/scripts\.


thanks, it worked! but that caused other bugs; now the belly doesn't grow when you swallow more than one person and it looks pretty small compared to the original. besides when you vomit someone the belly disapears even if you still havo someone in there


Does this persist on a new game?

"Rando" wrote:
Hey, just curious, this mod doesn't work for Skyrim Special Edition, does it?


It partially works. SKSE64 is not released yet so devourment scripts requireing SKSE will not work.

MrUnnamed

Posted by MrUnnamed 7 years ago Report

"MrUnnamed" wrote:
"kongpow" wrote:
"MrUnnamed" wrote:
Hello, i have a question, is there any way to stop the weightloss caused by the modpack? I've aleready deleted the weightmorphs and the RND_weight script, but it didn't work my character keeps losing weight


Revert the devourmentregistryscript.pex to the one contained inside the 7.17 modpack version. Located inside Data/scripts\.


thanks, it worked! but that caused other bugs; now the belly doesn't grow when you swallow more than one person and it looks pretty small compared to the original. besides when you vomit someone the belly disapears even if you still havo someone in there


"kongpow" wrote:
Does this persist on a new game?


i tested it and... yes it persist

MrUnnamed

Posted by MrUnnamed 6 years ago Report

...

Rando

Posted by Rando 6 years ago Report

Quick Question: what script would I have to modify to add more sounds to the digestion? More burps, maybe some farts, things like that?

kongpow

Posted by kongpow 6 years ago Report

"MrUnnamed" wrote:
"MrUnnamed" wrote:
"kongpow" wrote:

Revert the devourmentregistryscript.pex to the one contained inside the 7.17 modpack version. Located inside Data/scripts\.


thanks, it worked! but that caused other bugs; now the belly doesn't grow when you swallow more than one person and it looks pretty small compared to the original. besides when you vomit someone the belly disapears even if you still havo someone in there


"kongpow" wrote:
Does this persist on a new game?


i tested it and... yes it persist


It sounds like you messed up the install somewhere somehow. If it persists on a new game, it largely means your data directory is borked and is causing this problem, not save corruption. I don't have an easy fix for this because there's hundreds of potential problems that are largely unique variables to your setup, mod conflictions, hardware limitations, and devourment itself being a buggy pile etc. Testing this on a fresh data folder would be the next step I would take. It's kind of a bitch, sorry.

"Rando" wrote:
Quick Question: what script would I have to modify to add more sounds to the digestion? More burps, maybe some farts, things like that?


I forget what script needs to be modified to add more unique sfx .wav's to the mod to play, someone mentioned something about it like a year ago. You can easily modify the existing sfx located in data/sound/fx/devourment with a free application like Audacity.

Galmar1313

Posted by Galmar1313 6 years ago Report

How would i go about changing the size of the belly in nifscope whenever i try to either nothing happens or the belly appears in the Characters Face

kongpow

Posted by kongpow 6 years ago Report

"Galmar1313" wrote:
How would i go about changing the size of the belly in nifscope whenever i try to either nothing happens or the belly appears in the Characters Face


You can only change the position via nifscope, not the actual size.

If you want to reshape a belly mesh, your going to need to use a 3d modeling application like blender.

There is 4 different sizes of belly included in the mod pack under optional files. The default is the third largest.

Galmar1313

Posted by Galmar1313 6 years ago Report

But i can change the size in nifscope and it does show up ingame it just appears in my charactersface is there noway to just move it back down?

kongpow

Posted by kongpow 6 years ago Report

"Galmar1313" wrote:
But i can change the size in nifscope and it does show up ingame it just appears in my charactersface is there noway to just move it back down?


Oh, maybe you can change the size scale in nifscope, but not the shape. Unfortunately, I only understand basics in nifscope such as positioning.

I know you can make the belly smaller by making the waist slider smaller via ECE. That leads me to believe it's tied to the waist bones somehow. That the belly mesh appearing in the face makes me think those bones are losing the details needed to pair them to the correct bones. That's a pretty wild guess though...

I don't really have any more info on it besides that, sorry.

Best bet would be to hit up some nifscope tutorials.

Godz4gs

Posted by Godz4gs 6 years ago Report

Have a question regarding the Gender Specific Sounds...

Was there ever a fix for getting the sounds to play for the correct gender? I can't seem to get 'em to work properly..

Also have removed belcha/b, which seems to negate the entire process somehow. I figure it's a script issue, but I've never scripted, let alone trying to figure it out.

Thank you.. in advance if responded too.

kongpow

Posted by kongpow 6 years ago Report

"Godz4gs" wrote:
Have a question regarding the Gender Specific Sounds...

Was there ever a fix for getting the sounds to play for the correct gender? I can't seem to get 'em to work properly..

Also have removed belcha/b, which seems to negate the entire process somehow. I figure it's a script issue, but I've never scripted, let alone trying to figure it out.

Thank you.. in advance if responded too.


Nope, someone got close once, then they disappeared. I've given up on it at this point and have reverted to using audio that doesn't use prey sfx.

LunarCataphract

Posted by LunarCataphract 6 years ago Report

So I have to ask. Is there a way to stop the belly bouncing around so much?

imaginemetal

Posted by imaginemetal 6 years ago Report

MY DEVOURMENT SET-UP

Hey guys,

I'm not a modder and haven't edited the mod's I use in any way, I'm just posting quickly to give you an easy way to test out what mod's I use.

So I'm using Devourment .65d (thanks Kongpow) with Isha's (EBBB+) which is an modification of the original EBBB from Redblue322. Hopefully haven't missed any of the thanks, obviously thanks to the original mod creators too.

The advantages (I think) in my set-up...

You get Hugging Animation back from old Devourment Versions (I've never seen it myself, just going by forums) when swallowing
When Successfully Digest Prey you get loot menu to only take what you want
Because it uses Pregnancy Scaling Body you get multi-prey by default, and body gets bigger the more prey you eat


The disadvantages...

Dialogue Mods don't work great with it, can cause it to think there's more prey than was (IF HAPPENS YOU CAN USE EBBB DEBUG SPELL TO RESET BODY)
You cannot continue playing / switch character after digestion, pressing "Z" just does nothing
I'm sure there are others, can't think of any


If you want to give it a go here are quick instructions...
Download Mod from here http://bit.ly/2q5Nm58

YOU DO NOT NEED REALISTIC NEEDS AND DISEASES FOR THIS MOD
Install the whole ZIP file through NMM, no need to unzip at all. Say "No to All" to overwriting anything.
In Bodyslide make sure you are using an HDT Compatible Body (the old EBBB required Pregnancy Scaling Body from LoversLab, not anymore) ... I've tested only with CBBE HDT but UUNP may also work .. when editing body make sure to set "BIG BELLY" to 50% at lowest weight and 60% at highest. Do not change any of the other belly settings.
In-Game make sure you set Devourment to "ABSORB ENTIRELY"
In Console you'll want to add Spells, type "help Debug" and add the two EBBB Debug Spells

Give it a Go :-)
Thanks for all your hard work KongPow and hopefully when SKSE64 released someone can pick up Devourment Development again.

I keep switching back between this version and KongPow's .65d, neither is perfect.
Cheers :-)



SORRY ABOUT LINK... NOT SURE WHAT HAPPENED, with bit.ly now...
and here's Google Drive one again ... https://drive.google.com/open?id=0B5ckH ... E5ZV29ib3c

ggtaivol

Posted by ggtaivol 6 years ago Report

@imaginemetal
first do you use the latest version (2.25.17), the one that got removed
second unfortunally link format broken please repost full link
@kongpow
i suspect no news about the script belly bug.
@ on anybody
does someone still has the latest version that is NOT from the modpack, i amtalking about the version 7 where ebbt was/is integrated

kongpow

Posted by kongpow 6 years ago Report

"LunarCataphract" wrote:
So I have to ask. Is there a way to stop the belly bouncing around so much?


Use a different HDT, or edit that HDT with Just for fun. http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/

"imaginemetal" wrote:


The advantages (I think) in my set-up...

You get Hugging Animation back from old Devourment Versions (I've never seen it myself, just going by forums) when swallowing
When Successfully Digest Prey you get loot menu to only take what you want
Because it uses Pregnancy Scaling Body you get multi-prey by default, and body gets bigger the more prey you eat


Lol, I was wondering what happened to that vampire bite animation. Would be cool to get that working again.

Right on, I have a few questions.

Can you possibly show us some screenshots of the belly at various sizes? Having to use PSB always irked me about EBBB.

Would this work with the adiposian death shell armor?

"imaginemetal" wrote:

The disadvantages...

Dialogue Mods don't work great with it, can cause it to think there's more prey than was (IF HAPPENS YOU CAN USE EBBB DEBUG SPELL TO RESET BODY)
You cannot continue playing / switch character after digestion, pressing "Z" just does nothing
I'm sure there are others, can't think of any


What about timescale digestion?

Is digestion still manually initiated every time? Is the digestion still hyper speed like EBBB as well?

NPC preds?

Does it work with devourment footsteps?

"imaginemetal" wrote:

If you want to give it a go here are quick instructions...
Download Mod from here https://drive.google.com/open?id=0B5ckH ... E5ZV29ib3c


Download link is not working.

"ggtaivol" wrote:
@imaginemetal
first do you use the latest version (2.25.17), the one that got removed
second unfortunally link format broken please repost full link
@kongpow
i suspect no news about the script belly bug.
@ on anybody
does someone still has the latest version that is NOT from the modpack, i amtalking about the version 7 where ebbt was/is integrated


I haven't heard from Nonamz in weeks, so no news on a fix for the multiprey stuck belly bug. Sorry.

I do not maintain a copy of v.7. Sorry. Try imaginemetal's setup when he reposts the link. good luck.

kongpow

Posted by kongpow 6 years ago Report

"Atma" wrote:
Thought I'd post something here to ask the community in general... Has anyone created a texture for the fennec race? It defaults to the kahjiit currently, which does not work at all with the fennec's fur color. Figured I'd ask before looking into working on one!


I don't think it's ever been done. Devourment doesn't get along with most custom races, which is why there's basically no custom race devourment addons out there.

I'm surprised it works with the fennec custom race tbh.

Godz4gs

Posted by Godz4gs 6 years ago Report

"kongpow" wrote:
"Godz4gs" wrote:
Have a question regarding the Gender Specific Sounds...

Was there ever a fix for getting the sounds to play for the correct gender? I can't seem to get 'em to work properly..

Also have removed belcha/b, which seems to negate the entire process somehow. I figure it's a script issue, but I've never scripted, let alone trying to figure it out.

Thank you.. in advance if responded too.


Nope, someone got close once, then they disappeared. I've given up on it at this point and have reverted to using audio that doesn't use prey sfx.


Darn.. well I'll probably figure it out..at some point..in the mean time.

..is there a way to get the digestion to work properly? It doesn't seem to digest any bodies for me.. or I'm probably missing a key component for it.

kongpow

Posted by kongpow 6 years ago Report

"Godz4gs" wrote:
"kongpow" wrote:
"Godz4gs" wrote:
Have a question regarding the Gender Specific Sounds...

Was there ever a fix for getting the sounds to play for the correct gender? I can't seem to get 'em to work properly..

Also have removed belcha/b, which seems to negate the entire process somehow. I figure it's a script issue, but I've never scripted, let alone trying to figure it out.

Thank you.. in advance if responded too.


Nope, someone got close once, then they disappeared. I've given up on it at this point and have reverted to using audio that doesn't use prey sfx.


Darn.. well I'll probably figure it out..at some point..in the mean time.

..is there a way to get the digestion to work properly? It doesn't seem to digest any bodies for me.. or I'm probably missing a key component for it.


Digestion works fine for me. If your running into problems with it, you may have a mod confliction, or you may be running into some sort of script clog with the engine due to hardware limitations. This can happen if you have multiple heavy script mods, skyrims 32 bit ce engine can only handle so many at a time. This is a large part of the reason skyrimSSE became a thing.

It could also be something else entirely, your best bet may to be to make a backup and start over to apply the process of elimination to remove some variables. If it persists through that, then I have no idea, sorry.

Godz4gs

Posted by Godz4gs 6 years ago Report

Digestion works fine for me. If your running into problems with it, you may have a mod confliction, or you may be running into some sort of script clog with the engine due to hardware limitations. This can happen if you have multiple heavy script mods, skyrims 32 bit ce engine can only handle so many at a time. This is a large part of the reason skyrimSSE became a thing.

It could also be something else entirely, your best bet may to be to make a backup and start over to apply the process of elimination to remove some variables. If it persists through that, then I have no idea, sorry.


Believe I found the issue. I was using Redblue's version of Devourment, which had the EBBB settings.

Currently using v0.65c, though lost the hug animation, which is kind of a bummer. Can probably fish it out of the files and implement it somehow into .65c's animations.

imaginemetal

Posted by imaginemetal 6 years ago Report

Hey guys....
Sorry if this is a duplicate post .. maybe I need a new computer ... without Windows .. but probably need that for Skyrim lol :-P

Sorry dunno what happened to the link before .. I edited previous post with bit.ly and Google Drive link again .. but here they are in case anyone missed it...

https://drive.google.com/open?id=0B5ckH ... E5ZV29ib3c
http://bit.ly/2q5Nm58

@ggtaivol
I used mostly the old Kongpow Mod Pack .. from 2016 .. then removed RND mods and added EBBB+


@kongpow
If you check a post on Loverslab about PSB body being superceded, it says the functionality was included in the HDT format. I used to build PSB every time, but thought one day I'd just try HDT and it works exactly the same, so don't need to rebuild the bodies anytime .. I've only tried it with CBBE HDT bodies, but theres a chance it'll work for UUNP as well... Here's the post I'm talking about .. http://www.loverslab.com/topic/24254-ou ... odyslide2/

I do like the old hugging/vampire bite animation, I think it adds to the immersion, not sure why it was removed from newer devourment versions .. I've only extremely rarely seen it bug out, and doesn't apply to corpses.. I never tried this with the CoB Adiposian body, so not sure if it would work, but unfortunately I doubt it, unless the LoversLab Adiposian Bodyslide Mod (not the armour) supports HDT, I'll maybe check and get back to you...

I'll do my best to get some screenshots soon

The digestion seems almost instant after prey is killed, I feel it's okay for immersion but doesn't matter what you set the timer too, it'll take 3 - 4 seconds ... you don't have to cast a spell for it, I think that's part of EBBB+ ... this system seems much better for using it as combat, less if you want the dialogue experience .. I haven't included Stranger Mod or anything ... Not sure about Devourment Footsteps either, think it's fine, but the .esp is included ... Not sure if NPC Preds work, but Followers do so I don't see why not... I usually play on "Followers Only"

THANKS FOR ALL YOUR HARD WORK BTW

SORRY about download link again. Let me know if everyone gets it working now .. I'll be sure to check forum over next few days

kongpow

Posted by kongpow 6 years ago Report

"Godz4gs" wrote:



Currently using v0.65c, though lost the hug animation, which is kind of a bummer. Can probably fish it out of the files and implement it somehow into .65c's animations.


Ya, it would be cool to see that animation implemented again.

"imaginemetal" wrote:
Hey guys....
Sorry if this is a duplicate post .. maybe I need a new computer ... without Windows .. but probably need that for Skyrim lol :-P

Sorry dunno what happened to the link before .. I edited previous post with bit.ly and Google Drive link again .. but here they are in case anyone missed it...

https://drive.google.com/open?id=0B5ckH ... E5ZV29ib3c
http://bit.ly/2q5Nm58

@ggtaivol
I used mostly the old Kongpow Mod Pack .. from 2016 .. then removed RND mods and added EBBB+


@kongpow
If you check a post on Loverslab about PSB body being superceded, it says the functionality was included in the HDT format. I used to build PSB every time, but thought one day I'd just try HDT and it works exactly the same, so don't need to rebuild the bodies anytime .. I've only tried it with CBBE HDT bodies, but theres a chance it'll work for UUNP as well... Here's the post I'm talking about .. http://www.loverslab.com/topic/24254-ou ... odyslide2/

I do like the old hugging/vampire bite animation, I think it adds to the immersion, not sure why it was removed from newer devourment versions .. I've only extremely rarely seen it bug out, and doesn't apply to corpses.. I never tried this with the CoB Adiposian body, so not sure if it would work, but unfortunately I doubt it, unless the LoversLab Adiposian Bodyslide Mod (not the armour) supports HDT, I'll maybe check and get back to you...

I'll do my best to get some screenshots soon

The digestion seems almost instant after prey is killed, I feel it's okay for immersion but doesn't matter what you set the timer too, it'll take 3 - 4 seconds ... you don't have to cast a spell for it, I think that's part of EBBB+ ... this system seems much better for using it as combat, less if you want the dialogue experience .. I haven't included Stranger Mod or anything ... Not sure about Devourment Footsteps either, think it's fine, but the .esp is included ... Not sure if NPC Preds work, but Followers do so I don't see why not... I usually play on "Followers Only"

THANKS FOR ALL YOUR HARD WORK BTW

SORRY about download link again. Let me know if everyone gets it working now .. I'll be sure to check forum over next few days


Hey thanks for sharing with us. You can get a new copy of win 7 for fairly cheap these days. I picked one up last black friday for 20$usd.

I dunno why the vamp bite animation was ever removed, it was surely better then nothing. It would be really cool to see it become a thing again.

The base body used for adiposian is hdt capable I think. It was actually based off ColdsteelJ's bbw body http://www.loverslab.com/topic/22531-new-bbw-body/ , which did two different things very well for awhile. For one thing, the belly mesh on the skinny body served as a great belly mesh replacement until Gat released his bellies. IMO, it was a much better shaped belly then Vegan's belly mesh, and it could literally be worn inside another body mesh because it was skinny. #2 is that bbw body had working belly flab physics that looked real long before any other body mod with belly physics did as far as what I rememeber. It never got any armor conversions which made it difficult to use unfortunately.

The hyper digestion has always been the #1 thing that has kept me from taking a liking to EBBB. I've tried it a couple times in the past, but each time I was not able to justify losing the longer timescale digestion more then any other feature.

If followers work, most likely all npc work I would think. I'll save a copy of this incase someone is looking for ebbb in the future.

I actually just did a full rebuild of my data folder and .ini's yesterday, to get rid of a pesky ctd that's been bothering me for awhile. I'm about 7 hours into a new game now without any ctd and the majority of my essential (like 30+) mods installed manually. I've made a stable backup for it at this point as well. ^^;

imaginemetal

Posted by imaginemetal 6 years ago Report

@kongpow

Sorry I was joking about the no Windows thing. I do already have Windows 7 since M$ "accidentally" messed up DirectX 9 on 8 and 10 so you can't use more than 4GB of VRAM, so I'm definitely on Windows 7 for now .. maybe some day Linux will be able to run Oldrim perfectly through WINE...

I was really only sharing my own set-up, I like it more for combat, but your mod-pack (65c/d) is definitely much better for immersion and with Ryanshow's Stranger Mod and Forgetful Hatter's Dialogue Expansion (here .. http://tinyurl.com/zfh9fu3) .. I think I still prefer your one overall, but in my mind the best would be your one with the vampire/hugging animation and the choice of looting of victims (I always play with Absorbed Entirely), rather than just everything being added to your inventory. I did look at the scripts in question, to see if it was obvious between EBBB+ and standard Devourment but it was all way over my head. Tried several tools but I'm really not a programmer. Creation Kit is even worse! No idea how to use that at all. May try to learn at some point but if anyone with more experience is out there and could copy those features over we might have the best Devourment we can ask for, in my mind.

I'm doing a non-Devourment play-through right now since adding and removing it before screwed up one of my saves permanently and I'm at the 255 mod limit, lol, but I'll definitely try the Adiposian Body and see if it works with EBBB within a week or so. Maybe on the laptop or something.

Is that what it's called, hyper-digestion, lol .. makes sense .. yeah I think redblue322 (who made the original EBBB) is possibly working on the new Fallout vore mod, but I never liked the Fallout universe as much as Skyrim .. I'm just hoping some developers can be attracted once SKSE64 is released *fingers-crossed*

The download links for that EBBB+ and *MAYBE* old EBBB are still functioning, I've made some changes to that download over EBBB, that's your modpack, minus the armour, minus the 3 RND mods, with EBBB+ overwriting what it needs to and I think something from the optional folder in your 2017 modpack that was recalled ... maybe sound FX just
OK I just checked and old EBBB download link is down .. I have a copy still if u want to PM me


As for Oldrim Stability, there's no much I can say to help that hasn't been said already. I'm on fairly high-end rig, but here's what's invaluable and caused me no end of trouble before for months....
Check any Mods for problems in this list ... The ominously titled, "Dangerous Mods Masterlist" on Reddit - https://www.reddit.com/r/skyrimmods/wik ... masterlist

Definitely use ENBoost .. you can use this without any ENB Graphical Modification .. this gets past Skyrim (and all 32-bit application's) ~3.2GB limit by creating new "enbhost.exe" processes in Windows for all the graphics, each of those can be an EXTRA ~3.2GB and it can create as many as it needs .. so your Skyrim *SHOULD* never run out of memory again, regardless of the amount of texture packs, etc.. See instructions here.. http://www.nexusmods.com/skyrim/mods/73618/?

Another great mod to help with crashes is "Crash Fixes v.12" here ... http://www.nexusmods.com/skyrim/mods/72725/? .. I use it's Memory Allocator rather than the expanded SKSE one because I think it's more stable
Set "UseOSAllocators=1" and "AlignHeapAllocate=1" in crashfixes.ini (search your Skyrim install folder for that after adding mod)

Another mod that has saved me many times is "Continue Game No Crash" here .. http://www.nexusmods.com/skyrim/mods/78557/? .. Not sure how it works but as you're loading it seems to put you back to Level 1 for a few seconds .. so maybe it gradually loads the save file, checking for errors, not sure but it definitely works

Finally go for "SKSE ini pre-download for lazy users" here .. http://www.nexusmods.com/skyrim/mods/51038/? .. and "Bug fixes - Bug Fixes v1" here .. http://www.nexusmods.com/skyrim/mods/76747/?

I'm no expert but that all really helped me ... If you go with that above DO NOT USE "Safety Load" or "Stable uGrids to Load", they interfere with the SKSE Memory Manager / Crash Fixes Alloc C Memory Manager
Also for ages I couldn't understand why was getting crashes, I found out DO NOT USE "Skyrim Birds and Flocks" or "Immersive Beds" .. both cause crashes and are in that dangerous mods list
I HAVE used Open Cities Skyrim and am currently using Wet and Cold and don't find they cause too many crashes .. the reason I'm not using Open Cities is it creates graphical lag when outside a city and looking towards it.
Finally don't use "Footprints" since it puts A LOT of strain on the Scripting Engine, much more than Wet and Cold does.

I really have gone on too long but hope that helps anyone .. it took me forever to get Oldrim FAIRLY stable .. I probably only have one crash every 10 - 12 hours of gameplay (I'm using 255 ESM based mods and over 350 if you include texture packs, etc..) that being said .. whatever my current set-up is, every time I go to load a game it probably has a 50% chance of Windows throwing up a BEX memory error .. but once I'm in crashes are extremely rare, it's only a slight annoyance so can't complain too much. I know Special Edition fixes most of these smaller crashes and memory problems, so hopefully SKSE64 is released for it soon.

Cheers

Godz4gs

Posted by Godz4gs 6 years ago Report

Might ask this.. but do you happen to have the multiprey addon for the current version of Devourment?

Currently doing the removing the fullness route, but kinda miss having the belly with each removal.

stuffofthings8

Posted by stuffofthings8 6 years ago Report

Ah shit, I thought I hit quote but I hit edit accidentally hit edit.. Sorry lol..

Shit.. now I just lost the half of page of replies I had typed up... *facepalm*

ggtaivol

Posted by ggtaivol 6 years ago Report

@stuffofthings8
do you mean no transfer to buttandbreast and no scaling of that ?

@ anyone
i am currently trying to repack/fix/mod
the version of the devo mod for skyrim where ebbb was already in cluded.
the only copy i found through digging through the net was an outtadted version 7 i beleive (so not the latest)

i managed to get it working but some bugs persists mostly something that can only be changed if the scripts have to be edited for it
bugs: no new dragenborn after char is dige; all scaling disapears when saving and reloading (but is still there which leads to minus transfers ugly)
non leathal messes with the nu,ber of luiving and dead prey so that there is liviing ghost prey (i disabeld the non lethal because of it)
workaround for slooshsound per item

pros: this version seams for me to work better as with the older ones where you have to install ebbb ontob of devo lesh crashes and less lags
vampire bit anim restored
ebbb digest retro working
new louder and crunshier edit sounds (it are the old sounds with extra sound in it and adujstes)

if someone has an idea or files,mostly for ebbb where prey steys after save i would be happy to share my version of devoebbb

ggtaivol

Posted by ggtaivol 6 years ago Report

oh and also feel power to see howmany prey you have is now retroworking again

ForgetfulHatter

Posted by ForgetfulHatter 6 years ago Report

its been awhile since i last visited here.
how is this getting on?

I can see argonians belly texture has been added.

stuffofthings8

Posted by stuffofthings8 6 years ago Report

"ggtaivol" wrote:
@stuffofthings8
do you mean no transfer to buttandbreast and no scaling of that ?


No, just the HDT physics.

kongpow

Posted by kongpow 6 years ago Report

"stuffofthings8" wrote:
"ggtaivol" wrote:
@stuffofthings8
do you mean no transfer to buttandbreast and no scaling of that ?


No, just the HDT physics.


I do not think there is any hdt preset that does only belly. You could probably disable breasts and butt for most presets easily enough though using the HDT editing tool, Just for Fun.

http://www.loverslab.com/topic/25491-hdthavokmodifier-just-for-fun-jff-v4/

http://www.loverslab.com/topic/30170-step-by-step-guide-how-to-customize-bounce-kits/

"ForgetfulHatter" wrote:
its been awhile since i last visited here.
how is this getting on?

I can see argonians belly texture has been added.


I did a complete rebuild of my skyrim data folder the other day to get rid of a rather persistent ctd. The ctd is gone now so it was worth it. ^^;

Modpack version 2.25.17 was causing too many problems for people, so I had to take it down. I'm still using it without problem or ctd though...

I have multiprey turned off since its buggy, but Nonamez realtime weightloss is working fine for me. To be honest, I care more about the weightloss then multiprey anyways.

If anyone wants a copy of 2.25.17, just send me a pm and I'll provide a link. But, I'm treating it as an IWBUMS now. I cannot guarantee the saftey of your saves.

VVVx

Posted by VVVx 6 years ago Report

I'm quite late to the party on this one. I can't seem to get the RND support to work :/ Any tips?

kongpow

Posted by kongpow 6 years ago Report

"Madmaxman" wrote:
I'm quite late to the party on this one. I can't seem to get the RND support to work :/ Any tips?


Make sure rnd is above the devourment rnd patch in the load order and both are enabled. If they are, and rnd devourment support is still not working, then you most likely have some sort of unique variable in your setup which is causing this problem or conflict to happen.

kismikkhasim

Posted by kismikkhasim 6 years ago Report

I use NXM but i cant seem to get it to add the devourment mod pack, I have loot and the mod is in the "game" folder, any ideas?

Arinote

Posted by Arinote 6 years ago Report

Does anyone know if devourment works with the succubus mod http://www.nexusmods.com/skyrim/mods/22903/? And how to get them to play nice if so. Because right now im playing a succubus and the belly hangs like 2 feet off center.

kongpow

Posted by kongpow 6 years ago Report

"kismikkhasim" wrote:
I use NXM but i cant seem to get it to add the devourment mod pack, I have loot and the mod is in the "game" folder, any ideas?


Please read the guide before posting. Manual install. It is not setup for FOMOD install which NMM uses.

Do not install LOOT via NMM. Install it manually as well to a root directory on your local drive or some other place you can find it easily. LOOT does not run from the data directory like most mods do. It's a third party application that runs outside of skyrim. Loot is used to properly order your mod load order. This prevents most ctd on main menu due to faulty load order.

"Arinote" wrote:
Does anyone know if devourment works with the succubus mod http://www.nexusmods.com/skyrim/mods/22903/? And how to get them to play nice if so. Because right now im playing a succubus and the belly hangs like 2 feet off center.


Basically, if the custom race requires some outdated skeleton that isn't XPMSE, it's probably not going to work. (XPMSE is the most updated and flexible skeleton there is by far.) Devourment doesn't play nice with most custom races due to this. It doesn't work with the bbw adiposian race either and that even uses XPMSE, this is why I use the adiposian deathshell armor as a fat suit on nords.

Belly works fine on elves of azure races, but devourment footsteps does not.

For anyone looking to try to get a humanoid anthro working good with devourment. Consider using nord as a base and equipping some ears and a tail. http://www.nexusmods.com/skyrim/mods/58165/?

ParabolicSamuel

Posted by ParabolicSamuel 6 years ago Report

I appear to have a problem with the argonian belly texture. When ever my argonian character eats someone, I get a weird texture for the belly. Essentially, my character's chest and belly are the the texture of belly. And the belly textures for the other races work fine by the way. I am using v0.65d Mod Pack, Version 7.17.16. If anyone has encountered this problem and has fixed this problem or has an idea to fix it, please speak up.

Thanks,
Samuel

kongpow

Posted by kongpow 6 years ago Report

"ParabolicSamuel" wrote:
I appear to have a problem with the argonian belly texture. When ever my argonian character eats someone, I get a weird texture for the belly. Essentially, my character's chest and belly are the the texture of belly. And the belly textures for the other races work fine by the way. I am using v0.65d Mod Pack, Version 7.17.16. If anyone has encountered this problem and has fixed this problem or has an idea to fix it, please speak up.

Thanks,
Samuel


7.17.16 does not contain the argonian belly textures Sideromelane implemented. I added it to 2.25.17, but I removed that from public download because too many people were experiencing problems with Nonamz DRS.pex edits. (still works fine for me and a few other people though.)

Here is a .rar containing the argonian belly fix, just extract it and merge data folders and it should work as is.
https://www.dropbox.com/s/4gu7ojdq5httrhi/argonian%20fix.rar?dl=0

I'll add this to the front page as well for now until I update the mod pack.

ParabolicSamuel

Posted by ParabolicSamuel 6 years ago Report

"kongpow" wrote:
"ParabolicSamuel" wrote:
I appear to have a problem with the argonian belly texture. When ever my argonian character eats someone, I get a weird texture for the belly. Essentially, my character's chest and belly are the the texture of belly. And the belly textures for the other races work fine by the way. I am using v0.65d Mod Pack, Version 7.17.16. If anyone has encountered this problem and has fixed this problem or has an idea to fix it, please speak up.

Thanks,
Samuel


7.17.16 does not contain the argonian belly textures Sideromelane implemented. I added it to 2.25.17, but I removed that from public download because too many people were experiencing problems with Nonamz DRS.pex edits. (still works fine for me and a few other people though.)

Here is a .rar containing the argonian belly fix, just extract it and merge data folders and it should work as is.
https://www.dropbox.com/s/4gu7ojdq5httrhi/argonian%20fix.rar?dl=0

I'll add this to the front page as well for now until I update the mod pack.


Aw, ok. Thanks for clearing that up with me and providing the link.

Kazamov

Posted by Kazamov 6 years ago Report

LOOT is saying the unified patch plugin needs to be active for the footsteps plugin to work, it is active. But the game seems to think it isn't and crashes as soon as the main menu comes up. I am using 7.17.16 version, haven't tried 2.25.17 version yet.

Bellies also don't appear when someone has been eaten.

LunarCataphract

Posted by LunarCataphract 6 years ago Report

"kongpow" wrote:
Vegan, the creator of devourment and the guy with the most devourment knowledge, was not able to get swallowing animations working. He had the swallowing animations themselves done too, he just ran into a massive wall getting them working in skyrim. No one has been able to get any farther with it then he did.

Don't get your hopes up for devourment to have proper swallowing animations. It will likely never happen.


Do you happen to have those swallowing animations anywhere? Only asking as it might help the Fallout Devourment crew out.

kongpow

Posted by kongpow 6 years ago Report

"Kazamov" wrote:
LOOT is saying the unified patch plugin needs to be active for the footsteps plugin to work, it is active. But the game seems to think it isn't and crashes as soon as the main menu comes up. I am using 7.17.16 version, haven't tried 2.25.17 version yet.

Bellies also don't appear when someone has been eaten.


Crash at main menu means load order problem. Both TESVedit and LOOT will tell you what mod is missing it's activated parent mod. http://www.nexusmods.com/skyrim/mods/25859/?

If its crashing at the menu, it literally means that a mod is missing a required mod to be active above it in the load order which prevents the game from being able to start. I can only reason that UDP is in fact not active in your load order. See what TESVedit says about it.

"LunarCataphract" wrote:
"kongpow" wrote:
Vegan, the creator of devourment and the guy with the most devourment knowledge, was not able to get swallowing animations working. He had the swallowing animations themselves done too, he just ran into a massive wall getting them working in skyrim. No one has been able to get any farther with it then he did.

Don't get your hopes up for devourment to have proper swallowing animations. It will likely never happen.


Do you happen to have those swallowing animations anywhere? Only asking as it might help the Fallout Devourment crew out.


Wish I did, but to my knowledge they were never uploaded. I only saw a preview .gif of them at one point, and even that's now buried somewhere deep under 500+ pages of locked and hidden old thread.

LunarCataphract

Posted by LunarCataphract 6 years ago Report

Damn. I was really hoping you had them...what thread was it? Or is it like not accessible anymore?

kongpow

Posted by kongpow 6 years ago Report

"LunarCataphract" wrote:
Damn. I was really hoping you had them...what thread was it? Or is it like not accessible anymore?


Sorry, wasn't paying attention and hit edit instead of quote.

It's the old devourment thread that got locked and hidden somewhere in the underage section because some stinkers just had to make a big stink about it being possible to eat npc children with mods that allow children to be slain. V.65d basically makes that impossible. At this point, I'm not allowed to upload v.65c, the version that doesn't restrict underage, publicly on this website.

The bigotry of some of the members of this community is really quite pathetic. :|

Kazamov

Posted by Kazamov 6 years ago Report

"kongpow" wrote:
Crash at main menu means load order problem. Both TESVedit and LOOT will tell you what mod is missing it's activated parent mod. http://www.nexusmods.com/skyrim/mods/25859/?

If its crashing at the menu, it literally means that a mod is missing a required mod to be active above it in the load order which prevents the game from being able to start. I can only reason that UDP is in fact not active in your load order. See what TESVedit says about it.


I know what it means when it crashes at the main menu. The problem is UDP is active, but LOOT and the game thinks it isn't, however when I turn footsteps off the game doesn't crash and loads like normal. It seems to only happen with the plugins from 7.17.16, the plugins from 2.25.17 work, but when I just copy the plugins from 2.25.17 I get light purple bellies. If I copy all of the files from 2.25.17 I get stuck with the empty bellies bug we tried to troubleshoot a few months ago.

I extracted 7.17.16 again and copied UPD, the game doesn't crash anymore.

kongpow

Posted by kongpow 6 years ago Report

"Kazamov" wrote:


I know what it means when it crashes at the main menu. The problem is UDP is active, but LOOT and the game thinks it isn't, however when I turn footsteps off the game doesn't crash and loads like normal. It seems to only happen with the plugins from 7.17.16, the plugins from 2.25.17 work, but when I just copy the plugins from 2.25.17 I get light purple bellies. If I copy all of the files from 2.25.17 I get stuck with the empty bellies bug we tried to troubleshoot a few months ago.

I extracted 7.17.16 again and copied UPD, the game doesn't crash anymore.


Purple belly most likely means UDP isn't running correctly. File corruption is always a possibility when downloading or extracting I think, though it's rare.

I don't have any info on the stuck belly bug other then me and a few other people I have asked are still unable to recreate this bug after trying several times including a full rebuild of a skyrim data folder from the ground up. I haven't talked to nonamz in months, so I don't expect a fix to come from him either.

LunarCataphract

Posted by LunarCataphract 6 years ago Report

"kongpow" wrote:
"LunarCataphract" wrote:
Damn. I was really hoping you had them...what thread was it? Or is it like not accessible anymore?


Sorry, wasn't paying attention and hit edit instead of quote.

It's the old devourment thread that got locked and hidden somewhere in the underage section because some stinkers just had to make a big stink about it being possible to eat npc children with mods that allow children to be slain. V.65d basically makes that impossible. At this point, I'm not allowed to upload v.65c, the version that doesn't restrict underage, publicly on this website.

The bigotry of some of the members of this community is really quite pathetic. :|


Accurses. And yes that is irritating. I mean I can understand people getting pissed off if it was an intentional feature..but well it's a bug?

Kazamov

Posted by Kazamov 6 years ago Report

"kongpow" wrote:
"Kazamov" wrote:


I know what it means when it crashes at the main menu. The problem is UDP is active, but LOOT and the game thinks it isn't, however when I turn footsteps off the game doesn't crash and loads like normal. It seems to only happen with the plugins from 7.17.16, the plugins from 2.25.17 work, but when I just copy the plugins from 2.25.17 I get light purple bellies. If I copy all of the files from 2.25.17 I get stuck with the empty bellies bug we tried to troubleshoot a few months ago.

I extracted 7.17.16 again and copied UPD, the game doesn't crash anymore.


Purple belly most likely means UDP isn't running correctly. File corruption is always a possibility when downloading or extracting I think, though it's rare.

I don't have any info on the stuck belly bug other then me and a few other people I have asked are still unable to recreate this bug after trying several times including a full rebuild of a skyrim data folder from the ground up. I haven't talked to nonamz in months, so I don't expect a fix to come from him either.


Damn, I guess it doesn't really matter. 2.25.17 isn't that much different from 7.17.16 not including multiprey, hopefully someone will find a fix for it some day.

imaginemetal

Posted by imaginemetal 6 years ago Report

Hey Guys!!

I've been messing about with Devourment and have come up with a new setup if anyone wants to try it out, I'll outline all the details below.

But first, I think I've safely discovered a way to restore the hugging animation (removed after Devourment version 0.5) back to any existing Devourment setup, if you install ONLY the .esp file "BellyFromWeightSliderModTest" from Redblue322's EBBB but not the related scripts it will restore the hugging/vampire kiss animation when swallowing, but seems to have no adverse affects on the overall stability. I've tested it for some hours.

Here's that file on it's own, you can download and install with NMM/Mod Organiser, shouldn't ask you to overwrite anything. The only downside is it uses up a mod slot (maximum number of simultaneous mods is 255).


RESTORE HUG/SWALLOW ANIMATION ONLY (1 ESP):
http://bit.ly/2sF3VbP
(Google Drive shows the contents of the Zip File but you just want "DOWNLOAD", top right after selecting the link)


So for the new setup, I've tried to make an NMM/Mod Organiser Compatible single ZIP file with everything that seems to play well together included. None of the files are created by me so I'll try and reference who created/uploaded the files.

Included:

Base is kongpow's 7.17.16 Devourment .65d Modpack
Hugging/Swallow Animation Restored with esp from Redblue322/Isha's EBBB/EBBB+
Larger Belly Meshes from kongpow's 7.17.16 Modpack (I think the best balance for Adiposian Any Race Armour)
Realistic Needs and Diseases All-In-One for USLEEP by Ro84
Devourment Stranger Dialogue Mod by Ryanshow
Devourment Dialogue Expansion by ForgetfulHatter
Argonian Texture Fix by Sideromelane

When installing recommend you select "No to All" to overwriting.

Requirements:
USLEEP - Universal Skyrim Legendary Edition Patch
CBBE - Works with UUNP but Adiposian Any Race Armour doesn't work properly
HIGHLY RECOMMEND - XP32 Maximum Skeleton Extended and Do Not Overwrite This if Already Installed

Make sure to run FNIS (Generate FNIS for Users) and LOOT after installation.

Recommend using Demoniac Texture for Females with FairSkin Option (Default) to best match Belly Textures

Any Problems or Questions Please Ask but I'm No Modding Expert, Not by a Long Shot


2017-06 AIO PACK DOWNLOAD (13 ESP's):
http://bit.ly/2s6Kyr5
(Google Drive shows the contents of the Zip File but you just want "DOWNLOAD", top right after selecting the link)

kongpow

Posted by kongpow 6 years ago Report

sweet, I'll check it out when I get time. That hugging animation is welcome back. I should probably include ryan's addon as well at this point, I've been waiting years for him to update it with the pred stuff he talked about.

Forgetfulhatter's addon includes pred stuff right?

imaginemetal

Posted by imaginemetal 6 years ago Report

"kongpow" wrote:
sweet, I'll check it out when I get time. That hugging animation is welcome back. I should probably include ryan's addon as well at this point, I've been waiting years for him to update it with the pred stuff he talked about.

Forgetfulhatter's addon includes pred stuff right?


@kongpow Forgetfulhatter's includes more pred stuff yeah, he's got a lot of videos on Youtube and links to his mod on Aryion in them all.
Let me know if you've any stability trouble with the hugging anim on your set up but think mine's not giving any bother.
If you can include any or all of the above in your Modpack be great :-) not trying to create a competing one or anything :-)

kongpow

Posted by kongpow 6 years ago Report

"imaginemetal" wrote:
"kongpow" wrote:
sweet, I'll check it out when I get time. That hugging animation is welcome back. I should probably include ryan's addon as well at this point, I've been waiting years for him to update it with the pred stuff he talked about.

Forgetfulhatter's addon includes pred stuff right?


@kongpow Forgetfulhatter's includes more pred stuff yeah, he's got a lot of videos on Youtube and links to his mod on Aryion in them all.
Let me know if you've any stability trouble with the hugging anim on your set up but think mine's not giving any bother.
If you can include any or all of the above in your Modpack be great :-) not trying to create a competing one or anything :-)


I'll update the pack with these addons when i get some time next week. Haven't had time to test it out yet.

LunarCataphract

Posted by LunarCataphract 6 years ago Report

So Kongpow. I may have found something useful for you. I just found a mod that replaces the dragon "bite and shake" animation with a "Swallow whole" one. How difficult do you think it would be to convert that animation for human usage and make it so it plays when we use swallow?

kongpow

Posted by kongpow 6 years ago Report

"LunarCataphract" wrote:
So Kongpow. I may have found something useful for you. I just found a mod that replaces the dragon "bite and shake" animation with a "Swallow whole" one. How difficult do you think it would be to convert that animation for human usage and make it so it plays when we use swallow?


I've seen it a few times before on loverslab, but I'm not very interested in being prey, so I never bothered with it. It would probably be next to impossible since dragon and human use completely different bone structures. It would likely have to be rebuilt from the ground up, but I don't know a whole lot about sync animations so I could be wrong.

From what I remember though the part that was causing problems for vegan to get devourment swallow animations in the past wasn't syncing them, it was getting the prey to disappear as it was being swallowed without breaking the entire thing. That was the wall several people ran into if I recall.

If anything your best bet would to hit up the creator of that dragon swallow mod and ask him for some insight on it.

Galmar1313

Posted by Galmar1313 6 years ago Report

Considering the fact that dragons and humans use entirely different skeletons. Its impossible or way to difficult that it would actually be easier to make a new animation for humans

LunarCataphract

Posted by LunarCataphract 6 years ago Report

"kongpow" wrote:
"LunarCataphract" wrote:
So Kongpow. I may have found something useful for you. I just found a mod that replaces the dragon "bite and shake" animation with a "Swallow whole" one. How difficult do you think it would be to convert that animation for human usage and make it so it plays when we use swallow?


I've seen it a few times before on loverslab, but I'm not very interested in being prey, so I never bothered with it. It would probably be next to impossible since dragon and human use completely different bone structures. It would likely have to be rebuilt from the ground up, but I don't know a whole lot about sync animations so I could be wrong.

From what I remember though the part that was causing problems for vegan to get devourment swallow animations in the past wasn't syncing them, it was getting the prey to disappear as it was being swallowed without breaking the entire thing. That was the wall several people ran into if I recall.

If anything your best bet would to hit up the creator of that dragon swallow mod and ask him for some insight on it.


Well I did ask but he had no means to make bodies vanish which is a shame although, and correct me if I am wrong, but from what you said it sounds like Vegan did have working animations? And that only making the body's vanish without breaking everything was the issue? I may be getting my hopes up but that's how it sounds?

Oh and on the subject of animation....would there be any chance of a stomach rubbing one? I don't know if Vegan ever attempted one but if he did well...I'd like to know? ^^; Sorry if I sound overly demanding :P

IEatYouWhole

Posted by IEatYouWhole 6 years ago Report

so, not used this mod for a while, cause previous versions kept screwing up my game, now i can get it to work ^^, changing my question, how do i get all starting spells? cause i am missing a few, like the self help digestion one :P to speed up digestion, i know i have to do a console command, i just cant remember what :P

LunarCataphract

Posted by LunarCataphract 6 years ago Report

"IEatYouWhole" wrote:
so, not used this mod for a while, cause previous versions kept screwing up my game, now i can get it to work ^^, changing my question, how do i get all starting spells? cause i am missing a few, like the self help digestion one :P to speed up digestion, i know i have to do a console command, i just cant remember what :P


Help "spell name" 0 should bring up the spells in the command console.

Player.addspell "spell's code" would add the spell.

If you need to know their names go the college of magic. There's a girl selling vore spells in the library.

RandomUsername

Posted by RandomUsername 6 years ago Report

This pack is awesome and the sole reason i started playing skyrim again but i have a question: Is it possible to make the belly apear on custom races? Im currently using the Tiefling Race and whenever i devour an Npc there is no belly.

acualsims

Posted by acualsims 6 years ago Report

I don't know if I'm doing anything wrong, but the argonian belly textures don't seem to be working. I use nmm for just about everything except bodyslide presets so if theres anything special that needs to be done I don't know about it.

Jadex

Posted by Jadex 6 years ago Report

Well that's really neat you got the belly texture for the argonians like for real it's kinda sucked because i love playing argonian also also unpopular opinion but i don't really like the hugging animation so if you do put it in your mod could you put a version without it something aside from the mod though you don't have to if you don't want to ya know

VoraciousCutie

Posted by VoraciousCutie 6 years ago Report

I'm certainly not demanding that you add this or anything, and I have no idea how difficult this would be to add, but just an idea I had: after digesting and "releasing" your prey, when looting the remains you would find everything they had on them with the edition of their skull! I know it's decently easy to add items to npcs inventories, I just have no idea how difficult it is to do when you don't know the npcs hex code... another interesting feature would be to have the skulls name be that of the prey... for example "Jarl Bulgrif's Skull" or "Lydia's Skull"

Again I have no idea how difficult this would be to do, it was just an idea that popped into my head. It would give the player I nice little trophy to display and a certain item to collect. You're welcome to use the idea, but if it can't be done, that's fine too!
Love the mod, and thanks for reading :)

stuffofthings8

Posted by stuffofthings8 6 years ago Report

"acualsims" wrote:
I don't know if I'm doing anything wrong, but the argonian belly textures don't seem to be working. I use nmm for just about everything except bodyslide presets so if theres anything special that needs to be done I don't know about it.


Having the same problem, except I'm using MO for everything, including LOOT and FNIS. I should mention I'm not using the RND sections of the mod, though I presume that is not the cause of the problem.

Djinman

Posted by Djinman 6 years ago Report

Hey, i was wondering how you recolored the belly texture for the 3rd screenshot, and if you have the texture on hand still, its just where i'm playing Sylvanas atm (Mod on nexus) having off-blue skin, and a pink belly kind ruins the effect. any help?

Yoinkedmyyeet

Posted by Yoinkedmyyeet 6 years ago Report

It works in pair with strangermod?

ctc7

Posted by ctc7 6 years ago Report

I was wondering if anyone cane help me on this issue:

I'm trying to use the Enhanced Character Edit mod and after removing the RaceMenu mod, I'd keep getting this when I started Skyrim:

WARNING: Incompatible Skeleton Detected
Devourment will not function properly!

I'd reinstall ECE and kept checking on some of the boxes, downloaded the mods it recommends... But I still keep getting the same message.
Does anyone know on how to fix this problem?

imaginemetal

Posted by imaginemetal 6 years ago Report

"ctc7" wrote:
I was wondering if anyone cane help me on this issue:

I'm trying to use the Enhanced Character Edit mod and after removing the RaceMenu mod, I'd keep getting this when I started Skyrim:

WARNING: Incompatible Skeleton Detected
Devourment will not function properly!

I'd reinstall ECE and kept checking on some of the boxes, downloaded the mods it recommends... But I still keep getting the same message.
Does anyone know on how to fix this problem?


Best to use XP32 Maximum Skeleton Extended and let it overwrite everything.
http://www.nexusmods.com/skyrim/mods/68000/?


If anyone's interested ForgetfulHatter has updated his Dialogue Mod (to be used in conjunction with Ryanshow's Stranger Mod) .. find details on his page here...
blog/ForgetfulHatter/my_devourment_dialogue_mod_%E4%B8%A8%E4%B8%A8_28042017_b-26945.html

ctc7

Posted by ctc7 6 years ago Report

@Imaginemetal

I already downloaded that mod and the regular version too.
But I still keep getting the same message, no matter what I do.

Can you or anyone give me a Step-By-Step process on how to properly install ECE and the mods that need to go with it?
To me...
It's like putting a bike together, but the directions tell you need center tools to put said bike together and they are written in a uncommon language...

Also that I forgot to mention; I'm using Skyrim Mod Organizer, so I hope that helps.

Lifeitel

Posted by Lifeitel 6 years ago Report

I ask someone to swallow me and then im in their stomach forever unless I shout, sometimes when I toggle tgm twice a dialouge box shows up but usually not

imaginemetal

Posted by imaginemetal 6 years ago Report

@ctc7

Hi, never used MO I'm afraid so not entirely sure what to do. From what I understand MO allows you to change your overwrites by moving things up and down the list, rather than NMM asking whether to overwrite something or not and then you're stuck with it.

So make sure XMPSE is at the BOTTOM of your order in MO, that means it will overwrite all the previous entries and become the main one. (Seems counter intuitive to me, I would think Priority 1 is the highest, but no, turns out it's the lowest)

As far as ECE is concerned, check that any pre-requisites for it are ABOVE it in the MO window, you can check prerequisites from the Nexus window for Enhanced Character Edit and try downloading or read the description.

Finally make sure you use LOOT to organise your load order, it needs to be run from inside MO itself or it won't see any MO mods, same goes for SKSE_Loader.

Let me know if any of that helps or if you're still stuck...

Cheers :-)

stuffofthings8

Posted by stuffofthings8 6 years ago Report

"stuffofthings8" wrote:
"acualsims" wrote:
I don't know if I'm doing anything wrong, but the argonian belly textures don't seem to be working. I use nmm for just about everything except bodyslide presets so if theres anything special that needs to be done I don't know about it.


Having the same problem, except I'm using MO for everything, including LOOT and FNIS. I should mention I'm not using the RND sections of the mod, though I presume that is not the cause of the problem.


Anyone able to help me out with this? I'm using 7.17 with the patch, and even fresh re-installed, but I'm still getting the glitched out texture for argonians. It's made the mod very distracting to use with my char.

ShadeSnow

Posted by ShadeSnow 6 years ago Report

I seem to have one large problem. When i unsheath a weapon and walk, I Tpose

VoraciousCutie

Posted by VoraciousCutie 6 years ago Report

"ShadeSnow" wrote:
I seem to have one large problem. When i unsheath a weapon and walk, I Tpose

You'll need to use FNIS you should be able to find it via Google or possibly nexus mods (I'm not entirely sure where I got it... I don't remember XD)

If you have loot, you may already have FNIS. Just click on tools up near the top, then FNIS. All it does is read your mods and implement the animations from them.. AKA it fixes Tposing!
Good luck fixing it!!

kongpow

Posted by kongpow 6 years ago Report

Hey everyone!

First off big ups to all of you who are helping eachother troubleshoot devourment problems in this blog. You are great, thank you.

The download link for this pack and blog will be maintained, and I will possibly be making a thread for it as well if other links continue to go dark.

Also, fuck bethesda greed. TES6 is going to be a shit show. DO NOT, I repeat, DO NOT, waste your time with their games on console. Watch this short video for more info on the creation club shit storm that is approaching. https://www.youtube.com/watch?v=Xc2OLgP-AFM

Awareness of this horse shit needs to be raised!

Cheers all!

wood249

Posted by wood249 6 years ago Report

Sorry to bother but do I just put everything into the data file then it should work fine?

Kazamov

Posted by Kazamov 6 years ago Report

"wood249" wrote:
Sorry to bother but do I just put everything into the data file then it should work fine?


Should be fine, yes. Make sure you activate the plugins and run FNIS tool for users, then you should be sweet to go.

wood249

Posted by wood249 6 years ago Report

"Kazamov" wrote:
"wood249" wrote:
Sorry to bother but do I just put everything into the data file then it should work fine?


Should be fine, yes. Make sure you activate the plugins and run FNIS tool for users, then you should be sweet to go.


Ah okay thank you, now one more thing where do I find
Dawnguard.esm
Dragonborn.esm it say I need thoughts but I don't know which one is the right one, got any links?

LunarCataphract

Posted by LunarCataphract 6 years ago Report

I am unsure if this question has been asked before but can you use command console and the actor values to change your vore capacity? I prefer eating well more than one at a time but I am not a fan of the multi-prey addon as I could never get the bellies to look "okay"

Kazamov

Posted by Kazamov 6 years ago Report

"wood249" wrote:
Ah okay thank you, now one more thing where do I find
Dawnguard.esm
Dragonborn.esm it say I need thoughts but I don't know which one is the right one, got any links?


They're official DLC's made by Bethesda which can be bought from the store page on Steam, when they're installed the plugins can be found in the data folder.

imaginemetal

Posted by imaginemetal 6 years ago Report

"kongpow" wrote:
Hey everyone!

First off big ups to all of you who are helping eachother troubleshoot devourment problems in this blog. You are great, thank you.

The download link for this pack and blog will be maintained, and I will possibly be making a thread for it as well if other links continue to go dark.

Also, fuck bethesda greed. TES6 is going to be a shit show. DO NOT, I repeat, DO NOT, waste your time with their games on console. Watch this short video for more info on the creation club shit storm that is approaching. https://www.youtube.com/watch?v=Xc2OLgP-AFM

Awareness of this horse shit needs to be raised!

Cheers all!


Thanks kongpow,

If it's as bad as that video says then I'm sure modders will always find ways around the Creation Club. Thanks for spreading the awareness though.

On the plus side, SKSE64 is now in Alpha, not anywhere near stable yet for end users but I hear that SkyUI is almost stable (apart from map searching) so it seems like good news for Special Edition.
They released the first alpha 2.0.0 last week and today it's up to 2.0.1 so good news for Special Edition Mods.

I imagine HDT Physics are still a while away though, so I'll be sticking to Oldrim for now.

:-D

janyan087

Posted by janyan087 6 years ago Report

Does anyone have a solution to a problem that occurs with devourment that when you have your weapon drawn out, you once in a minute redraw your weapons as if you never had it out for combat? (i know the problem is from devourment since i ran the game without it and i don't seem to redraw my weapons when in combat)

Delt

Posted by Delt 6 years ago Report

I'm having a strange problem, and I'm not sure if I've brought it up before but whatever. I want to set all my followers to essential so none of them can die except by digestion, and their health will go down up to the point where the swallow on them was a success. at this point their health resets, they can take damage, but when they vanish and the belly mesh attaches to the npc, their health shoots back up again so it's nearly impossible for them to die the intended way. the same happens for the protection status, and it works as I want it to if they're both unessential and unprotected but that defeats the point. any ideas how to stop the health from reseting?

moonlightshy

Posted by moonlightshy 6 years ago Report

Im truly happy that we got a new update and it's a mod pack again too, but i think im staying with 0.65d, nothing wrong with the new version, but i ran into issues that i think are just my own fault. after vore and digesting, my character would still have a large belly and i couldn't figure out how to get rid of it. Was kinda lazy, it was really late but if i find the time or if anyone knows something about why this is, id really appreciate it. (right now, in the 0.65d i have, when i vore, my belly just grows as a animation rather then a sudden large belly, and when i hit digestion, it goes back down and the option to defecate enemies is removed, it just opens their inventories for me to loot what i want and let the rest disappear into oblivion. Notable mods are sexlab, arousal, hormones, SOS, Sexlab Inflation framework, and fillherup. )

Atma

Posted by Atma 6 years ago Report

"janyan087" wrote:
Does anyone have a solution to a problem that occurs with devourment that when you have your weapon drawn out, you once in a minute redraw your weapons as if you never had it out for combat? (i know the problem is from devourment since i ran the game without it and i don't seem to redraw my weapons when in combat)


This is part of the programming. If you are interested, I've made a slight adjustment to remove one of the events that triggers the weapon draw. There's still another one, but I haven't been going through the code to locate it since I became quite busy with other things.

Feel free to PM me if you're interested.

imaginemetal

Posted by imaginemetal 6 years ago Report

Hey everyone!

@janyan087 I've always had that same problem in Devourment, not sure if it's fixable I'm afraid.

So I've gone ahead and tested Devourment in Skyrim Special Edition, since changing my PC monitor to 144hz I've had alot of trouble getting Oldrim ENB to play nice with my graphics card, also the load times and stability on my set up are much worse. Now that Special Edition has SkyUI (if using SKSE 2.0.2 Alpha) and the beginning signs of SKSE-Enabled BBP (https://www.nexusmods.com/skyrimspecial ... ods/13207/?) I'm thinking it's soon time to take the plunge.

Here's the Devourment Set-Up I used for testing, if anyone's interested. You need Special Edition XPMSSE Skeleton installed and obviously latest SKSE64 version.
http://bit.ly/2A1UbJu (Modified Devourment 0.65d plus Hugging Animation from EBBB+) - You can install through NMM and make sure to say NO to overwriting anything.
I also had Special Edition CBBE installed and built CBBE Physics Body via Bodyslide64

Here's what I changed in Devourment:
Removed any Skeleton Files since you must use XPMSSE Skeleton ONLY
Removed all SKSE plugins except for Fuz Ro D'oh and NIOverride
Removed Realistic Needs and Diseases related ESM's

Here's what worked and what didn't:

WORKED
Swallow, Regurgitate, Non-Lethal Swallow
NPC Preds
Stomach (Without Live Prey Animation)
Stomach Shrinking Over Time
Ability to Talk to Live Prey (They don't seem to be able to respond though)
CoB Adiposian Armor (works fine but without physics since Special Edition is still without HDT)
Perks and Obtaining Skills from Prey

NOT WORKING
Stomach Animation
Prey Ability to Respond to Dialogue (Might be connected to Fuz Ro D'oh not working or not working yet in SKSE Alpha)

Overall given the early state of SKSE64 it would seem fairly hopeful that Devourment might be viable for Special Edition in the future. I'll be keeping Oldrim installed solely for Devourment for now. Moving main play over to Special Edition. There is a Fallout 4 Vore Mod here... viewtopic.php?f=79&t=49800 which (I may be wrong) doesn't seem to rely on F4SE (Fallout's version of SKSE). Unfortunately I could never get into the Fallout universe anywhere near as much as Skyrim but since the engines are similar we can only hope that someone takes up Skyrim Vore development again. I'm not sure of the feasibility of continuing Devourment development (tongue twister lol) without the source code so any new Skyrim Vore mod would likely have to be built from the ground up. <sigh> :-)

bloodle8

Posted by bloodle8 6 years ago Report

Bit of a small issue - when my character requests to be swallowed and then asks to be digested, the NPC will always regurgitate them just before my character digests. I've tried reinstalling and updating LOOT and FNIS to no avail. Any suggestions?

Gregthegen

Posted by Gregthegen 6 years ago Report

This mod is awesome! Is there a way to add in more different types of digestion screams to the mod? Its extremely satisfying for my femme to hear the shrieks of terror as its prey is digested, but I was wondering if anyone could add more for more "variety" or maybe up the volume on the digesting prey? its hard to hear unless I turn skyrims music off :gulp: . LOVE the big burrrrp she gives as it starts tho. :D

Khasylu1

Posted by Khasylu1 6 years ago Report

I'm really not sure what I'm doing wrong. The mod works fine, except the belly doesn't show up at all. I have all the required mods except for RND and I have removed the patch for that. I have tried many times to get it to work. I have CBBE, HDT body, XPSME, everything. I even uninstalled everything including the game and reinstalled with only the things needed for this mod and it still won't show the belly. Please help!

Khasylu1

Posted by Khasylu1 6 years ago Report

"Khasylu1" wrote:
I'm really not sure what I'm doing wrong. The mod works fine, except the belly doesn't show up at all. I have all the required mods except for RND and I have removed the patch for that. I have tried many times to get it to work. I have CBBE, HDT body, XPSME, everything. I even uninstalled everything including the game and reinstalled with only the things needed for this mod and it still won't show the belly. Please help!

I figured out the problem. This add on mod - blog/ForgetfulHatter/index_r-83511_start-0.html needs to be above the main devourment.esp file in the load order. Otherwise the belly will not show at all.

RageofRagaki

Posted by RageofRagaki 6 years ago Report

Was Multiprey integrated into the new version or was it dropped during an update? How can I get it working?

blassimg1

Posted by blassimg1 6 years ago Report

"Khasylu1" wrote:
"Khasylu1" wrote:
I'm really not sure what I'm doing wrong. The mod works fine, except the belly doesn't show up at all. I have all the required mods except for RND and I have removed the patch for that. I have tried many times to get it to work. I have CBBE, HDT body, XPSME, everything. I even uninstalled everything including the game and reinstalled with only the things needed for this mod and it still won't show the belly. Please help!

I figured out the problem. This add on mod - blog/ForgetfulHatter/index_r-83511_start-0.html needs to be above the main devourment.esp file in the load order. Otherwise the belly will not show at all.
I'm having similar problems but i got a message saying skeleton wasn't compatible but when i deactivated that mod it didn't give me that message anymore but i still don't get the bellies. help?

Noinfo999

Posted by Noinfo999 6 years ago Report

Great mod! by any chance is there a way to edit the max permanent stats when a humanoid is consumed to infinite or stupidly high?

Kazamov

Posted by Kazamov 6 years ago Report

"imaginemetal" wrote:
Hey everyone!

@janyan087 I've always had that same problem in Devourment, not sure if it's fixable I'm afraid.

So I've gone ahead and tested Devourment in Skyrim Special Edition, since changing my PC monitor to 144hz I've had alot of trouble getting Oldrim ENB to play nice with my graphics card, also the load times and stability on my set up are much worse. Now that Special Edition has SkyUI (if using SKSE 2.0.2 Alpha) and the beginning signs of SKSE-Enabled BBP (https://www.nexusmods.com/skyrimspecial ... ods/13207/?) I'm thinking it's soon time to take the plunge.

Here's the Devourment Set-Up I used for testing, if anyone's interested. You need Special Edition XPMSSE Skeleton installed and obviously latest SKSE64 version.
http://bit.ly/2A1UbJu (Modified Devourment 0.65d plus Hugging Animation from EBBB+) - You can install through NMM and make sure to say NO to overwriting anything.
I also had Special Edition CBBE installed and built CBBE Physics Body via Bodyslide64

Here's what I changed in Devourment:
Removed any Skeleton Files since you must use XPMSSE Skeleton ONLY
Removed all SKSE plugins except for Fuz Ro D'oh and NIOverride
Removed Realistic Needs and Diseases related ESM's

Here's what worked and what didn't:

WORKED
Swallow, Regurgitate, Non-Lethal Swallow
NPC Preds
Stomach (Without Live Prey Animation)
Stomach Shrinking Over Time
Ability to Talk to Live Prey (They don't seem to be able to respond though)
CoB Adiposian Armor (works fine but without physics since Special Edition is still without HDT)
Perks and Obtaining Skills from Prey

NOT WORKING
Stomach Animation
Prey Ability to Respond to Dialogue (Might be connected to Fuz Ro D'oh not working or not working yet in SKSE Alpha)

Overall given the early state of SKSE64 it would seem fairly hopeful that Devourment might be viable for Special Edition in the future. I'll be keeping Oldrim installed solely for Devourment for now. Moving main play over to Special Edition. There is a Fallout 4 Vore Mod here... viewtopic.php?f=79&t=49800 which (I may be wrong) doesn't seem to rely on F4SE (Fallout's version of SKSE). Unfortunately I could never get into the Fallout universe anywhere near as much as Skyrim but since the engines are similar we can only hope that someone takes up Skyrim Vore development again. I'm not sure of the feasibility of continuing Devourment development (tongue twister lol) without the source code so any new Skyrim Vore mod would likely have to be built from the ground up. <sigh> :-)


Have you made much progress since then with the port to SE?

TristenHarlyn

Posted by TristenHarlyn 6 years ago Report

"imaginemetal" wrote:
Hey everyone!

@janyan087 I've always had that same problem in Devourment, not sure if it's fixable I'm afraid.

So I've gone ahead and tested Devourment in Skyrim Special Edition, since changing my PC monitor to 144hz I've had alot of trouble getting Oldrim ENB to play nice with my graphics card, also the load times and stability on my set up are much worse. Now that Special Edition has SkyUI (if using SKSE 2.0.2 Alpha) and the beginning signs of SKSE-Enabled BBP (https://www.nexusmods.com/skyrimspecial ... ods/13207/?) I'm thinking it's soon time to take the plunge.

Here's the Devourment Set-Up I used for testing, if anyone's interested. You need Special Edition XPMSSE Skeleton installed and obviously latest SKSE64 version.
http://bit.ly/2A1UbJu (Modified Devourment 0.65d plus Hugging Animation from EBBB+) - You can install through NMM and make sure to say NO to overwriting anything.
I also had Special Edition CBBE installed and built CBBE Physics Body via Bodyslide64

Here's what I changed in Devourment:
Removed any Skeleton Files since you must use XPMSSE Skeleton ONLY
Removed all SKSE plugins except for Fuz Ro D'oh and NIOverride
Removed Realistic Needs and Diseases related ESM's

Here's what worked and what didn't:

WORKED
Swallow, Regurgitate, Non-Lethal Swallow
NPC Preds
Stomach (Without Live Prey Animation)
Stomach Shrinking Over Time
Ability to Talk to Live Prey (They don't seem to be able to respond though)
CoB Adiposian Armor (works fine but without physics since Special Edition is still without HDT)
Perks and Obtaining Skills from Prey

NOT WORKING
Stomach Animation
Prey Ability to Respond to Dialogue (Might be connected to Fuz Ro D'oh not working or not working yet in SKSE Alpha)

Overall given the early state of SKSE64 it would seem fairly hopeful that Devourment might be viable for Special Edition in the future. I'll be keeping Oldrim installed solely for Devourment for now. Moving main play over to Special Edition. There is a Fallout 4 Vore Mod here... viewtopic.php?f=79&t=49800 which (I may be wrong) doesn't seem to rely on F4SE (Fallout's version of SKSE). Unfortunately I could never get into the Fallout universe anywhere near as much as Skyrim but since the engines are similar we can only hope that someone takes up Skyrim Vore development again. I'm not sure of the feasibility of continuing Devourment development (tongue twister lol) without the source code so any new Skyrim Vore mod would likely have to be built from the ground up. <sigh> :-)


The stomach animation works with conversion from oldrim to newrim

No idea what the BellyFromWeightSliderModTest is as it refuses to work even with some console fiddling

25896

Posted by 25896 6 years ago Report

So I am a bit confused because this mod has changed hands and versions so many times I can't really tell what features are and are not in this version. I see in an older thread people talking about plugins for animal and dragon pred and prey, do these work for the current version of the mod and if so does anybody have links for them? Playing on Oldrim still if that helps.

Seryam

Posted by Seryam 6 years ago Report

Is it possible to hold more than just one prey?

Kazamov

Posted by Kazamov 6 years ago Report

"Seryam" wrote:
Is it possible to hold more than just one prey?


Yes, you can. It comes as an optional addon file with version 2.25.17 called multiprey.

imaginemetal

Posted by imaginemetal 6 years ago Report

Hi @Kazamov,

I was only testing the Mod on Special Edition, I'm no programmer so wasn't exactly porting the mod to SE, I'll leave that up to much more skilled modders than me. I did notice today that F'uz R'oh D'oh was released for Special Edition so if you remove that file from the SKSE/Plugins folder of my download it might allow speech with prey to work again. I'll try and test it over next few days if I can and upload a new .ZIP file.


Hi @TristenHarlyn,

Thanks for testing it. Now that CBP Physics is released for Special Edition it might allow BBP Physics with the Adiposian Body. I've not done any animation conversions from Oldrim to SE before but thanks for letting me know, I'll have to give that a go myself, or if you can upload the modified files would be great. The "BellyFromWeightSliderModTest" was an ESP I pulled from RedBlue322's EBBB, when not using the associated Scripts from that Mod I discovered that it restored (it was in Devourment up until a particular version) the hugging animation during swallowing, but nothing else. I kept it in to add the hugging animation only as it seemed to have no other adverse affects.

Thanks for testing it in SE everyone, I'll try and look at it again soon and see if can get it anymore playable.
Cheers

VoraciousCutie

Posted by VoraciousCutie 6 years ago Report

I'm not exactly a modder, but is there any semi-easy way to replace the "bones" remains with the skeleton type that can be reanimated. Currently the skeleton that appears when the "bones" fate is selected is the type that cannot be reanimated/raised.. I'd love to change that if it's an easy fix. I think a voracious necromancer could be a lot of fun, but currently it's impossible.

estadio

Posted by estadio 6 years ago Report

hi, i'm sorry if it was not the right place, but i want to ask about multi-prey add-on and some belly scaling that include the armor to scaling too. i'm already ask in other thread with devourment topic but still no answer

kongpow

Posted by kongpow 6 years ago Report

"estadio" wrote:
hi, i'm sorry if it was not the right place, but i want to ask about multi-prey add-on and some belly scaling that include the armor to scaling too. i'm already ask in other thread with devourment topic but still no answer


Multiprey addon (it's just 3 scripts that go into the scripts folder) is in the optional folder in the 2.25.17 download. It is very buggy so I left it disabled by default. It will also explode if you set digestion time to anything other then 250seconds. ^^;

As far as belly-armor scaling. The belly in devourment is an armor attachment, not an entire body like in FoVore. So there isn't actually any scaling for armor. Clipping is just something you will have to deal with. One thing I would suggest is using bodyslide to make the body you would prefer with the armor you would prefer, I'm currently using some of these armors https://www.nexusmods.com/skyrim/mods/72397/ because they all typically look pretty good with a belly with minimal clipping.

Skimpy revealing armor tends to be more immersive in tropical rain forests rather then frozen tundras. Install SFO first,https://www.nexusmods.com/skyrim/mods/141?tab=files then install tropical over that, so you don't have pine tree's in your rain forest (the sfo grass and rocks is what you are after).https://www.nexusmods.com/skyrim/mods/33017/ I've been using this grass mod instead of grass on steroids because bugs.https://www.nexusmods.com/skyrim/mods/25370

Getting off topic now, but I just noticed this. https://www.nexusmods.com/skyrim/mods/83982 I'll look into getting these LOD's into my game later today. Will have to manually do it so it doesn't overwrite the grasses I want to keep from sfo.

Also a side note to everyone, I found this female full body skin recently that works pretty well with maltista's lighter fsc belly texture. I've been looking awhile for another female texture mod that has a comparable looking face to SG female texture renewal, and this one get's very close to that mark. https://www.nexusmods.com/skyrim/mods/73512

cheers

kongpow

Posted by kongpow 6 years ago Report

"kongpow" wrote:


Getting off topic now, but I just noticed this. https://www.nexusmods.com/skyrim/mods/83982 I'll look into getting these LOD's into my game later today. Will have to manually do it so it doesn't overwrite the grasses I want to keep from sfo.

cheers


Welp gg, 9 different failed attempts later at getting this working with my setup I've largely given up. Short of making a blank slate install with requirements to test and confirm if it is in fact my setup and then rebuilding my entire directory around that if it does. It is most likely a confliction of some sort in my load order, I've tolerated the low quality TS lod's for years, and I'm not about to spend the better part of a day attempting to troubleshoot this issue to fix it. If anyone does on the off chance manage to get this working, let me know!

cheers!

piecheese10

Posted by piecheese10 6 years ago Report

I can't find the multiprey mod that's evidently included in this pack. What name is it under? It's listed in your post as "Realtimescaled Weightloss and multiprey (Nonamez) (v.2.25.17)" but I don't see that anywhere.

kongpow

Posted by kongpow 6 years ago Report

"piecheese10" wrote:
I can't find the multiprey mod that's evidently included in this pack. What name is it under? It's listed in your post as "Realtimescaled Weightloss and multiprey (Nonamez) (v.2.25.17)" but I don't see that anywhere.


It's 3 .pex script files.

Modpack 2.25.17>data>optional stuff>devourment multiprey>data>scripts> place those 3 scripts into your skyrim>data>scripts folder. Multiprey is hilariously buggy, use at your own risk. I gave up on it over a year ago.

Kazamov

Posted by Kazamov 6 years ago Report

"imaginemetal" wrote:
Hi @Kazamov,

I was only testing the Mod on Special Edition, I'm no programmer so wasn't exactly porting the mod to SE, I'll leave that up to much more skilled modders than me. I did notice today that F'uz R'oh D'oh was released for Special Edition so if you remove that file from the SKSE/Plugins folder of my download it might allow speech with prey to work again. I'll try and test it over next few days if I can and upload a new .ZIP file.


I've found a fully playable SSE version of the mod, can give the link to you and anyone else interested in a pm if you'd like.

delete39hbf

Posted by delete39hbf 6 years ago Report

can we get an mod or update were children can devour you.

kongpow

Posted by kongpow 6 years ago Report

"Kazamov" wrote:

I've found a fully playable SSE version of the mod, can give the link to you and anyone else interested in a pm if you'd like.


From what Sideromelane was saying, the mod is essentially fully functional in SSE, however some addons are not. I would like a link for this either way, feel free to leave it here as well so others can potentially use it.

"halibut" wrote:
can we get an mod or update were children can devour you.


Extremely unlikely. I don't think there's any mod out there that provides, or even offers the potential capability of children using the type of body skeleton devourment requires to function. (there's like 70 something belly bones required for animations.) On top of that, Devourment has several layers of improvised security code to prevent any sort of underage vore what so ever. Also, good luck finding anyone both capable and willing to work on a skyrim underage fetish mod for free.

PurpSoul

Posted by PurpSoul 6 years ago Report

Hey guys, I'm having issues with FNIS, I think. Everyone is T-Posing and frozen. Comical, yet frustrating. When I run FNIS for Users, I get a message that says "0 animations for 1 mods successfully included(character)". I can't find anywhere that this has been brought up, so I was hoping someone could point me in the right direction? Thanks~

Rshook69

Posted by Rshook69 6 years ago Report

I'm feeling so lost on doing this whole thing, does this thread need to be updated? Because I have the SE version of Skyrim and I'm unsure if it'll work if I do this right

kongpow

Posted by kongpow 6 years ago Report

"PurpSoul" wrote:
Hey guys, I'm having issues with FNIS, I think. Everyone is T-Posing and frozen. Comical, yet frustrating. When I run FNIS for Users, I get a message that says "0 animations for 1 mods successfully included(character)". I can't find anywhere that this has been brought up, so I was hoping someone could point me in the right direction? Thanks~


Everyone T posing most likely means you have animations installed that everyone is using but they haven't been patched in by FNIS. I've yet to have any problems with FNIS besides forgetting to use it occasionally. Try reinstalling FNIS and any animations or mods that add animations, and running it again. Devourment needs FNIS to work I think? But it won't show up as a mod adding animations in FNIS. Either way, you will have to hit up google for more help on FNIS troubleshooting.

Good luck.

"Rshook69" wrote:
I'm feeling so lost on doing this whole thing, does this thread need to be updated? Because I have the SE version of Skyrim and I'm unsure if it'll work if I do this right


This thread is for regular skyrim devourment v.65 mod pack, I won't be updating this for SSE. Apparently it works as is in SSE, complete with all the mod's inherent instability remaining intact. Hit up some tutorials if you are new to modding skyrim to get started in the right direction. Manual install is really easy and recommended for devourment. Have the required mods installed and ready, merge downloaded data folder with the data folder at steam/steamapps/common/skyrim, make sure it's enabled in the launcher data files or mod manager, run LOOT, run FNIS, play. If you are missing swallow spells on start, save and reload.

drd190

Posted by drd190 6 years ago Report

Since you're the only devour dev who still looks active, I figured I'd ask here.
I've been having a bug lately that I could not help for anywhere else on the net, when attempting to swallow someone, the swallow simply does not happen, with the only indication that something happened is the alerted NPC and an exclamation of pain from them. This does not seem to be script lag though, as no sounds or the glowing effect take place. Adding to the mystery is that all other female NPCs devour others perfectly fine, with my character being only one unable to swallow. Non-lethal swallow doesn't work either, the only way my character can ever swallow is from dialogue.
Have you ever heard of this bug before, and know how to fix it? Or at least have an idea of what the problem could be?

kongpow

Posted by kongpow 6 years ago Report

"drd190" wrote:
Since you're the only devour dev who still looks active, I figured I'd ask here.
I've been having a bug lately that I could not help for anywhere else on the net, when attempting to swallow someone, the swallow simply does not happen, with the only indication that something happened is the alerted NPC and an exclamation of pain from them. This does not seem to be script lag though, as no sounds or the glowing effect take place. Adding to the mystery is that all other female NPCs devour others perfectly fine, with my character being only one unable to swallow. Non-lethal swallow doesn't work either, the only way my character can ever swallow is from dialogue.
Have you ever heard of this bug before, and know how to fix it? Or at least have an idea of what the problem could be?


I'm no dev, I only put together audio for it, and then collected various addons people made here on the site and put them together into a pack.

Potentially the devourment script got bugged out at some point and is essentially stuck now with the player? I've heard of something similar happening when the player character get's stuck with a belly that isn't there but is there, and it won't let you have another until you get rid of it. However that would prevent it from working in dialogue as well. See if it happens on a new game. If it doesn't, go back to your save and try doing console commands; help "fullness", You should get like 5 different ID's, then do player.removeitem ID, for each of those fullness ID. One of them is the main belly mesh armor attachment, and it can get stuck even though you don't see it. I'm guessing in the dark here though, it's could be something completely different, like a player character mod that is causing a confliction . If its persisting on a new game, it's a more complicated issue to which I can only guess at. Most likely something went very wrong somewhere on installation, or your have another mod conflicting with it's ability to function in some way. It's not a skeleton thing I think, as you would still be able to eat people you just wouldn't see a belly mesh rendered. If it's alerting people something script wise is definitly fireing, but not properly. And it's something unique to the player char on that.

Process of elimination will mostly likely be your best friend to get you through this. Whether it persists or not into a new game will let you know if its something in your setup causing it, or if its a bugged script that's baked into your save still running.

On a side note to all, I took the plunge into SSE after I finally gave up trying to combat a very persistent and frustrating random CTD that was following me through full rebuilds and new games. I've got about 80 mods running fine with devourment now on SSE, and I've crashed one time in the 12 hours of playing it so far, and it was a different kind of ctd at that. So SSE seems to be more stable for running devourment at this point.

I should note that the SSE devourment pack on LL is basically a simple repack of the 7.17 mod pack here. It doesn't change anything, as that mod pack contains no .BSA. It also leaves several redundancies in it that simply don't work on SSE and should have been removed from that pack. Most notably is the weight morphs mod in it. This mod doesn't cause any problems just being there, but its still running, taking up script ms, and it doesn't do anything because it requires NIoverride and CBBE body morphs to work. There is no NIovverride, (or racemenu because of that,) for SSE. On top of that, I didn't see an option to build morphs while using the sse bodyslide last night, which are needed for weightmorphs to change the body.

There's some mods I consider essential that never made it to SSE as well. HDT PE because greedy microsoft bought havok 64 tools rights, (though I have CBD working with HDT SMP working with BBP animations) , add item menu, immersive first person view (joy of perspective se blows, no physics or belly mesh). Belly physics of any kind because cbbe se doesn't support it for whatever lame reason, (CBD belly physics are nonexistent on unp bodies.) Weightmorphs. Tropical. Submit. HSH. I could go on.

Still it's not crashing, and that's huge. So it is worth if you are dealing with endless persistent random ctd's. Sexlab, Defeat, and Abduction seem to be working fine. Breaking into houses, sneaking up on sleeping people, knocking them out, stuffing them into a sack and leaving with them on your back before anyone else wakes up. Decide what to do with them at a safe distance, tie them up and bring them with you, have your way with them, force them to be a slave at your prison of dread, sell them off to make a profit, or just simply eat them. Travel snacks! :gulp:

cheers,

Edit: I spoke too soon, we have ctd's again! Time to backtrack

drd190

Posted by drd190 5 years ago Report

Thanks for the reply, starting a new game has the swallowing working fine, so its probably a script bug. Real shame too, cause I had gotten pretty far in that save. Guess its time to start a new one.

Side note, I don't plan to get SSE, mostly because many mods I consider essiential never made the jump over. It may run better then Oldrim but what is even the point of playing if you arn't modding it out the ass?

kongpow

Posted by kongpow 5 years ago Report

"drd190" wrote:
Thanks for the reply, starting a new game has the swallowing working fine, so its probably a script bug. Real shame too, cause I had gotten pretty far in that save. Guess its time to start a new one.

Side note, I don't plan to get SSE, mostly because many mods I consider essiential never made the jump over. It may run better then Oldrim but what is even the point of playing if you arn't modding it out the ass?


You can try backtracking saves to see if you can find one before what is probably a script bug got baked into your save. Otherwise it may be time to start a new game. You can always use the console to catch your character up on stats so you arn't starting completely over, I do that quite a bit at this point.

If you arn't getting random persistent ctd's in oldrim, I'd recommend staying with that. It's a straight up better in most cases with the right mods that arn't available in sse, and there are many more mods to chose from in general.

I think there may be some kind of confliction between defeat and devourment. Not sure yet, but this sse crash seems to have went away when I rolled back a few things like defeat se, which is still in beta for se.

Edit: Been playing oldrim for hours now without any random ctd. Finally figured it out I think, game is about 95% crash free now when i'm not knowingly fucking with modthings that might make it crash. I'm leaning towards it being some kind of script confliction now, it only seems to happen while defeat and home sweet home scripts are running. I removed those and started a new game, and I haven't had any more random ctd. No wonder it kept following me around, I considered defeat safe since I had used it for a few hours without any problem so I had left it in when I uninstalled a bunch to test mods.

Edit 2: Nvm, it came back with a vengeance and continues to haunt me.

cheers,

kongpow

Posted by kongpow 5 years ago Report

I still haven't figured out exactly what mod was causing the ctd as I think there is potentially more then 1, but I've been removing variables to try to narrow it down. I think it has to do with devourment functions breaking others scripts related to how slavery mods work. Eating an npc actively bound as a sex slave via pahe for example. Some time after that, persistent crashes seem to start happening. Meanwhile playing a newgame with those bdsm slave mods disabled results in a crash free game for several hours of testing. So i'm leaning towards it being some kind of issue with devourment just not being able to work with mods that force change factions of npc's ingame, (Cloning them in the process to prevent bugs from what I read.)

Looking back at submit, eating an npc under submit script would break that mod as well. I'm testing submit and defeat together currently, while being sure not to actualy eat anyone under the effects of either mod's scripts, instead releasing them prior to. So far, no crashes, knock on wood. ^^;

If anyone is interested in helping test this hypothesis let me know. Basically just need to see if eating captured npc with mods like paradise hills extended will cause a random ctd to start happening on other setups.

cheers,

Edit: Nevermind! It's something else entirely, started occuring today after playing a new game crash free most of the day, without submit or defeat installed.

JackHazardous

Posted by JackHazardous 5 years ago Report

so is this just oral vore or is there CV, AV, Etc?

kongpow

Posted by kongpow 5 years ago Report

"JackHazardous" wrote:
so is this just oral vore or is there CV, AV, Etc?


Since it's extremely unlikely there will ever be working custom animations for this, it can technically be whatever you want it to be. Changing the swallow.wav sfx located in steam/steamapps/common/skyrim/data/sound/fx/devourment to something more av'ish would probably help with that. Also, male preds are disabled in these versions as that's how the original creator left it, so that may make cv a little more difficult. Someone else on the site has been working on enabling male preds again, but I won't be adding those changes to this pack due to a simple matter of preference.

Jadex

Posted by Jadex 5 years ago Report

"JackHazardous" wrote:
so is this just oral vore or is there CV, AV, Etc?

well technically it just looks like your teleporting them to your belly but ya its suppose to be oral and it doesn't have the capability for the others aside from maybe flavored text

Fyr3

Posted by Fyr3 5 years ago Report

Okay, I have a bit of a problem. I'd like to search through them, but honestly there's so many people who've talked before.
I have Skyrim Special edition for what it matters.
I have removed any and all mods, and performed a clean install. Twice actually. Once manually removing everything.
Devourium itself isn't causing the issue
I cannot get skyrim to load with either the "unofficial patch" or "SkyUI" active. If I activate them once skyrim is running instant CTD
Technically a CTD, but it doesn't ever get past the launcher. Unless I try bypassing it as mentioned.
I have performed a clean install on my graphics card, and my C++ framework.
I don't get any error messages. I have run Loot and FNIS and they find no issues.
I have tried to force a specific mod load order.
I simply cannot get the requisite mods to function. Not to mention all the issues I've had with the script extender, but console commands can get me through it.
Anyway I love the idea, and I'm awesome at skyrim so, I'd love this to work but I can't seem to figure out what's wrong.
Edit: I use Nexus mod manager if that makes any difference. It says it's up to date.

conlee

Posted by conlee 5 years ago Report

So I've been having this issue of when i load up the mod an error is spat out:racemenu error invalid NIO plugin version detected(2) expected (6) errors(7). I currently have NIO 3.4.4 and it is installed correctly as well as racemenu. It doesn't seem to a big error seeing as the devouring works correctly, too my knowledge. I disabled other mods I put in around the same time and its just coming from this one. Is this something I really need to be worried about?
If someone had a similar issue listed earlier I might have missed it as i was skimming through only the last few pages.

kongpow

Posted by kongpow 5 years ago Report

"Lynx" wrote:
Okay, I have a bit of a problem. I'd like to search through them, but honestly there's so many people who've talked before.
I have Skyrim Special edition for what it matters.
I have removed any and all mods, and performed a clean install. Twice actually. Once manually removing everything.
Devourium itself isn't causing the issue
I cannot get skyrim to load with either the "unofficial patch" or "SkyUI" active. If I activate them once skyrim is running instant CTD
Technically a CTD, but it doesn't ever get past the launcher. Unless I try bypassing it as mentioned.
I have performed a clean install on my graphics card, and my C++ framework.
I don't get any error messages. I have run Loot and FNIS and they find no issues.
I have tried to force a specific mod load order.
I simply cannot get the requisite mods to function. Not to mention all the issues I've had with the script extender, but console commands can get me through it.
Anyway I love the idea, and I'm awesome at skyrim so, I'd love this to work but I can't seem to figure out what's wrong.
Edit: I use Nexus mod manager if that makes any difference. It says it's up to date.


What is your load order?

Sounds like you installed something wrong or you forgot to install something. Are you running the game through SKSE_loader? Not sure what issues you are having with skse, but I don't have issues with it unless I did something wrong on my end. Not sure what console commands you are talking about either, skse plugins don't have anything to do with the ingame command console.

If it's crashing after the bethesda logo but before the main menu is running, then you most likely have a mod installed that is missing a prerequisite master mod. This can happen for example if you installed this devourment mod pack, but you don't have realistic needs and diseases installed above it in the load order.

You cannot enable/disable mods while the game is running, that will almost always result in crashes and things not working. Loot/fnis won't help you in this situation, as loot just organizes your load order, and fnis fixes animations https://www.nexusmods.com/skyrimspecialedition/mods/164/ running SSEedit with your load order will point out mods missing master files.

I've confirmed it work's as is with SSE, but a number addon features such as belly physics and weightmorphs do not. This is because SSE itself lacks many of the mods Oldrim has, with some of those missing mods being required for devourment addons. Personally, I've grown far to used to using immersive first person view and being able to look down and see said belly and body physics gain and lose weight over time. So you may want to just consider going back and running devourment on Oldrim instead of SSE.

"conlee" wrote:
So I've been having this issue of when i load up the mod an error is spat out:racemenu error invalid NIO plugin version detected(2) expected (6) errors(7). I currently have NIO 3.4.4 and it is installed correctly as well as racemenu. It doesn't seem to a big error seeing as the devouring works correctly, too my knowledge. I disabled other mods I put in around the same time and its just coming from this one. Is this something I really need to be worried about?
If someone had a similar issue listed earlier I might have missed it as i was skimming through only the last few pages.


That's most likely because of two outdated nioverride scripts in the devourment mod pack I left in there for weightmorphs years ago. Try reinstalling the latest nioverride overwriting anything asked. That should make sure the latest nio scripts are the ones installed and running.

I need to update the pack with updated nioverride and weightmorphs stuff. These are needed to get the devourment weightmorphs addon working. In addition to that you also have to create morphs via bodyslide for gear you want to gain/lose weight. It's a really great feature and one that I think most users on this site haven't actually been using because there was never any actual instructions on this site for getting it working correctly. I'll update the pack with actual instructions for this when I get around to it.

HOW TO GET WEIGHTMORPHS WORKING.

1. It needs the original weightmorphs and NIoverride https://www.nexusmods.com/skyrim/mods/70243/https://www.nexusmods.com/skyrim/mods/37481(this stuff is missing from the pack.)

2. Overwrite with the modified weightmorphs.esp and scripts inside the devourment pack.

3. You have to build the cbbe body/equipment morphs for it to use in game.

To do this you need the latest bodyslide, cbbe, and a cbbe equipment mod that has the bodyslide files needed to generate bodies. I'll use the amazing world of bikini armor as an example.

(You probably already have CBBE installed for devourment, if not do that first.)
https://www.nexusmods.com/skyrim/mods/49015/
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=1000259579&game_id=110&source=FileExpander
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=1000259576&game_id=110&source=FileExpander

I recommend installing this stuff with a mod manager like NMM or mo, but you can do it manually if you want as it's faster.

4. After you have that stuff installed, go to data/calientetools/bodyslide/ run bodyslidex64.exe. In the bodyslide window, in the top middle, click the magnifying glass to the left of group filter. Hit refresh groups, then do it again and choose groups, and check the box for the groups you want to currently have access to modifying. So for this I check the boxes for all the groups with WWB in them as well as CBBE bodies to change the naked body.

5. Now go to the select outfit to modify box and pick out and outfit to use as an example, the hit preview. Now you can start shaping that body how you want. MAKE SURE TO SAVE YOUR PRESETS OFTEN! It will reset unsaved changes if you change the outfit you are using to preview. I recommend making this body based on what you expect npc body to look like as you will scale player character body parts larger via weightmorphs ingame.

6.Once you have the body how you want it, and the preset saved. Go to the bottom right and check the build morphs box, then hit build batch. Now you go through the list and check/uncheck what gears/body you want to modify and what ones you don't. You can click drag + spacebar to select stuff quickly. So for this I check everything with WWB in the name as well as CBBE bodies.
Click build.

7. Go test it in game. ~>help "bikini" > player.additem ID# 1. (additemmenu is a great mod for this.https://www.nexusmods.com/skyrim/mods/64905)

Now with these morphs generated, weightmorphs can now morph the body to simulate weight gain/loss. I tend to turn up hips and preg belly a bit to get some good looking post meal flab. Weight is added when you dispose of prey, as well as eating regular food, and it is lost while running, walking, jumping, etc

cheers,

conlee

Posted by conlee 5 years ago Report

"conlee" wrote:
So I've been having this issue of when i load up the mod an error is spat out:racemenu error invalid NIO plugin version detected(2) expected (6) errors(7). I currently have NIO 3.4.4 and it is installed correctly as well as racemenu. It doesn't seem to a big error seeing as the devouring works correctly, too my knowledge. I disabled other mods I put in around the same time and its just coming from this one. Is this something I really need to be worried about?
If someone had a similar issue listed earlier I might have missed it as i was skimming through only the last few pages.


That's most likely because of two outdated nioverride scripts in the devourment mod pack I left in there for weightmorphs years ago. Try reinstalling the latest nioverride overwriting anything asked. That should make sure the latest nio scripts are the ones installed and running.

I need to update the pack with updated nioverride and weightmorphs stuff. These are needed to get the devourment weightmorphs addon working. In addition to that you also have to create morphs via bodyslide for gear you want to gain/lose weight. It's a really great feature and one that I think most users on this site haven't actually been using because there was never any actual instructions on this site for getting it working correctly. I'll update the pack with actual instructions for this when I get around to it.

HOW TO GET WEIGHTMORPHS WORKING.

1. It needs the original weightmorphs and NIoverride https://www.nexusmods.com/skyrim/mods/70243/https://www.nexusmods.com/skyrim/mods/37481(this stuff is missing from the pack.)

2. Overwrite with the modified weightmorphs.esp and scripts inside the devourment pack.

3. You have to build the cbbe body/equipment morphs for it to use in game.

To do this you need the latest bodyslide, cbbe, and a cbbe equipment mod that has the bodyslide files needed to generate bodies. I'll use the amazing world of bikini armor as an example.

(You probably already have CBBE installed for devourment, if not do that first.)
https://www.nexusmods.com/skyrim/mods/49015/
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=1000259579&game_id=110&source=FileExpander
https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=1000259576&game_id=110&source=FileExpander

I recommend installing this stuff with a mod manager like NMM or mo, but you can do it manually if you want as it's faster.

4. After you have that stuff installed, go to data/calientetools/bodyslide/ run bodyslidex64.exe. In the bodyslide window, in the top middle, click the magnifying glass to the left of group filter. Hit refresh groups, then do it again and choose groups, and check the box for the groups you want to currently have access to modifying. So for this I check the boxes for all the groups with WWB in them as well as CBBE bodies to change the naked body.

5. Now go to the select outfit to modify box and pick out and outfit to use as an example, the hit preview. Now you can start shaping that body how you want. MAKE SURE TO SAVE YOUR PRESETS OFTEN! It will reset unsaved changes if you change the outfit you are using to preview. I recommend making this body based on what you expect npc body to look like as you will scale player character body parts larger via weightmorphs ingame.

6.Once you have the body how you want it, and the preset saved. Go to the bottom right and check the build morphs box, then hit build batch. Now you go through the list and check/uncheck what gears/body you want to modify and what ones you don't. You can click drag + spacebar to select stuff quickly. So for this I check everything with WWB in the name as well as CBBE bodies.
Click build.

7. Go test it in game. ~>help "bikini" > player.additem ID# 1. (additemmenu is a great mod for this.https://www.nexusmods.com/skyrim/mods/64905)

Now with these morphs generated, weightmorphs can now morph the body to simulate weight gain/loss. I tend to turn up hips and preg belly a bit to get some good looking post meal flab. Weight is added when you dispose of prey, as well as eating regular food, and it is lost while running, walking, jumping, etc

cheers,

thanks for the help but other than the error message when I load a save the game has been running fine. I just wanted to know if there was a real issue I needed to know about.

Marpatt

Posted by Marpatt 5 years ago Report

Okay so, I have all the required mods, I've downloaded it and put it into data, its above all other devourment files in the load order, but when I ask npcs to swallow me, they don't do it. I'm even naked.
I need some advice on how to work this out.

kongpow

Posted by kongpow 5 years ago Report

"Marpatt" wrote:
Okay so, I have all the required mods, I've downloaded it and put it into data, its above all other devourment files in the load order, but when I ask npcs to swallow me, they don't do it. I'm even naked.
I need some advice on how to work this out.


I don't have a fix for this as I've never ran into this bug myself. Npc should be able to eat the player just fine as is. Can npc eat other npc? Can you eat npc? Does it persist on a new game?

Marpatt

Posted by Marpatt 5 years ago Report

"kongpow" wrote:
"Marpatt" wrote:
Okay so, I have all the required mods, I've downloaded it and put it into data, its above all other devourment files in the load order, but when I ask npcs to swallow me, they don't do it. I'm even naked.
I need some advice on how to work this out.


I don't have a fix for this as I've never ran into this bug myself. Npc should be able to eat the player just fine as is. Can npc eat other npc? Can you eat npc? Does it persist on a new game?


Okay so I figured that out and now they can eat me, but when they do no bellies appear, and if I try to eat them the game crashes.

kongpow

Posted by kongpow 5 years ago Report

"Marpatt" wrote:
"kongpow" wrote:
"Marpatt" wrote:
Okay so, I have all the required mods, I've downloaded it and put it into data, its above all other devourment files in the load order, but when I ask npcs to swallow me, they don't do it. I'm even naked.
I need some advice on how to work this out.


I don't have a fix for this as I've never ran into this bug myself. Npc should be able to eat the player just fine as is. Can npc eat other npc? Can you eat npc? Does it persist on a new game?


Okay so I figured that out and now they can eat me, but when they do no bellies appear, and if I try to eat them the game crashes.


Did you run FNIS_for_users? Not doing that will result in no bellies. Are you running the game through SKSE? Not doing that results in crashes and lots of scripts not working. Run LOOT?

Marpatt

Posted by Marpatt 5 years ago Report

Okay so I figured that out and now they can eat me, but when they do no bellies appear, and if I try to eat them the game crashes.

Did you run FNIS_for_users? Not doing that will result in no bellies. Are you running the game through SKSE? Not doing that results in crashes and lots of scripts not working. Run LOOT?


Yes I am running FNIS, and SKSE, along with loot. Basically I can get eaten but if I walk up to an npc and try to swallow them, they start glowing, it plays the gulping sounds, and then the game just closes out.
Is the mod compatible with CBBE though? as I am using that. EDIT: disabled it and it still crashes when I try to eat someone.

kongpow

Posted by kongpow 5 years ago Report

"Marpatt" wrote:


Yes I am running FNIS, and SKSE, along with loot. Basically I can get eaten but if I walk up to an npc and try to swallow them, they start glowing, it plays the gulping sounds, and then the game just closes out.
Is the mod compatible with CBBE though? as I am using that. EDIT: disabled it and it still crashes when I try to eat someone.


If you get eaten by npc does it render a belly? Belly not rendering is almost always some kind of skeleton related issue. Try installe XPMSE and see if that changes anything.https://www.nexusmods.com/skyrim/mods/68000 Run FNIS after installing XPMSE.

It crashing when running devourment scripts almost always means that you made a mistake somewhere installing it or something similar, or you have a mod of some sort conflicting with devourment. CBBE is listed as a requirement for devourment, though you can technically get away using devourment without it.

I can't help you much more then this as I can't recreate the problem, sorry.

Marpatt

Posted by Marpatt 5 years ago Report

"kongpow" wrote:
"Marpatt" wrote:


Yes I am running FNIS, and SKSE, along with loot. Basically I can get eaten but if I walk up to an npc and try to swallow them, they start glowing, it plays the gulping sounds, and then the game just closes out.
Is the mod compatible with CBBE though? as I am using that. EDIT: disabled it and it still crashes when I try to eat someone.


If you get eaten by npc does it render a belly? Belly not rendering is almost always some kind of skeleton related issue. Try installe XPMSE and see if that changes anything.https://www.nexusmods.com/skyrim/mods/68000 Run FNIS after installing XPMSE.

It crashing when running devourment scripts almost always means that you made a mistake somewhere installing it or something similar, or you have a mod of some sort conflicting with devourment. CBBE is listed as a requirement for devourment, though you can technically get away using devourment without it.

I can't help you much more then this as I can't recreate the problem, sorry.


Yeah its fine, im sure I'll get it working eventually. Thanks for the help.

Abakhanskya

Posted by Abakhanskya 5 years ago Report

Hi; I am no expert at all at coding and rooting out issues with mods I download. I have been trying to play as an Argonian, and I downloaded the fix for their belly textures, though the .dds files don't seem to be working at all. Instead, I'm stuck with the bugged default one. (I have Xomod with the .dds in my textures folder, and in the data folder UnifiedDevourmentPatch.esp). I was experiencing this both when I wasn't using a high res modded model of an Argonian female and when I was using the vanilla one.

kongpow

Posted by kongpow 5 years ago Report

"Abakhanskya" wrote:
Hi; I am no expert at all at coding and rooting out issues with mods I download. I have been trying to play as an Argonian, and I downloaded the fix for their belly textures, though the .dds files don't seem to be working at all. Instead, I'm stuck with the bugged default one. (I have Xomod with the .dds in my textures folder, and in the data folder UnifiedDevourmentPatch.esp). I was experiencing this both when I wasn't using a high res modded model of an Argonian female and when I was using the vanilla one.


See if it works with the stuff included in the 2.25 pack. It should work as is, I can't think of anything that would conflict with xomod. https://www.dropbox.com/s/x99c4033cxl5vj7/Devourment%20.65D%20Mod%20Pack%202.25.17.rar?dl=0

Beware there will likely be other bugs caused by doing this but it's a yes or no thing as to if it makes argonian belly work. I recommend making a backup of your data folder before doing this.

Abakhanskya

Posted by Abakhanskya 5 years ago Report

"kongpow" wrote:
"Abakhanskya" wrote:
Hi; I am no expert at all at coding and rooting out issues with mods I download. I have been trying to play as an Argonian, and I downloaded the fix for their belly textures, though the .dds files don't seem to be working at all. Instead, I'm stuck with the bugged default one. (I have Xomod with the .dds in my textures folder, and in the data folder UnifiedDevourmentPatch.esp). I was experiencing this both when I wasn't using a high res modded model of an Argonian female and when I was using the vanilla one.


See if it works with the stuff included in the 2.25 pack. It should work as is, I can't think of anything that would conflict with xomod. https://www.dropbox.com/s/x99c4033cxl5vj7/Devourment%20.65D%20Mod%20Pack%202.25.17.rar?dl=0

Beware there will likely be other bugs caused by doing this but it's a yes or no thing as to if it makes argonian belly work. I recommend making a backup of your data folder before doing this.

Doesn't seem to have worked; still the same issue as before. I'm sure I've done something incorrect in installing it, but what that something is I'm really not sure of. Would it be best for me to try and full reinstall everything?

Turbotowns

Posted by Turbotowns 5 years ago Report

v0.65d... was that a version that still gave kids belly meshes? Cause I know that before v0.7 They could still eat people too.

kongpow

Posted by kongpow 5 years ago Report

"Turbotowns" wrote:
v0.65d... was that a version that still gave kids belly meshes? Cause I know that before v0.7 They could still eat people too.


It is not, that would be v.65c and previous versions. v.65d is an edit to make it basically impossible to get anything devourment related working with children. I'm not allowed to post links of C outside of the underage forums because of it.

I can give you a download link for v0.65c if you would like via PM.

delete39hbf

Posted by delete39hbf 5 years ago Report

i want ALL women to be hostile towards me/want to vore me is there any way i can accomplish this console commands or mods.

kongpow

Posted by kongpow 5 years ago Report

"halibut" wrote:
i want ALL women to be hostile towards me/want to vore me is there any way i can accomplish this console commands or mods.


http://www.ign.com/wikis/the-elder-scrolls-5-skyrim/PC_Console_Command_Cheats https://www.reddit.com/r/skyrimmods/comments/3lyslo/help_a_mod_to_make_all_npcs_hostile/

Tricoe24

Posted by Tricoe24 5 years ago Report

hey im getting an issue with after being digested my "new" body isn't losing the "fullness" equipment

kongpow

Posted by kongpow 5 years ago Report

"Tricoe24" wrote:
hey im getting an issue with after being digested my "new" body isn't losing the "fullness" equipment


Dovah transfer script bugs out pretty easily from what I remember, it's probably a script error baked into your save at this point. You can try removing fullness manually via console commands or a mod. I don't really have any other fix for this aside from abandoning the corrupted save game, sorry.
~
help "fullness"
There's 5 of them, i forget which one is which, try all 5.
player.removeitem ID# 1

If that doesn't work, try a new game and see if it persists. That will confirm if it is something baked into the save.

piecheese10

Posted by piecheese10 5 years ago Report

Is there a way to just wear a specific belly size like in the Fallout 4 vore mod?

VectorDelta

Posted by VectorDelta 5 years ago Report

I'm having issues with my Devourment, Whenever I am swallowed or when an npc is swallowed the pred will have no belly and instead will remove their torso armor. I have Devourment pretty high in mod organizer and I am using Forgetful hatter's mod alongside the devourment dialog mod.

kongpow

Posted by kongpow 5 years ago Report

"piecheese10" wrote:
Is there a way to just wear a specific belly size like in the Fallout 4 vore mod?


Not sure if this works, but you might as well give it a shot. You can try finding the ID for one of the fullness (you will probably have to try all 5 or however many there is,) help "fullness". This will give you the ID you need for the next part.

equipitem <ItemID> <#><left/right> Forces the target to equip <ItemID>, if it is in their inventory. Adding a "1" after the ID seems to make some items un-removable, while "0" keeps them removable as normal. <left/right> will equip the weapon in the left or right hand.

Try using that to equip a fullness and make it unremoveable. May or may not work, I've never bothered trying it. I prefer the post meal belly flab that weight morphs provides.

"VectorDelta" wrote:
I'm having issues with my Devourment, Whenever I am swallowed or when an npc is swallowed the pred will have no belly and instead will remove their torso armor. I have Devourment pretty high in mod organizer and I am using Forgetful hatter's mod alongside the devourment dialog mod.


Missing bellies but the rest of devourment working almost always means the user forgot to run FNIS_for_users. You need to do this every time you add or remove any sort of animation related mod.

However, the bellies do not equip to the torso armor slot, they equip to some extra slot between 48 and 60 something. So they should not be unequipping armor unless it's some mod that has said armor bound to the same slot that devourment uses for bellies, which is like some alternate back slot. I have no idea how or why it would be doing that, but I know it's possible to change what the belly mesh armor slot is via CK, however you are on your own when it comes to that, sorry.

If you ran FNIS and are still missing bellies, I'd try reinstalling the pack and it's requirements, and try it again to see if you made an error somewhere along the way.

Worst comes to worst, and you can get the bellies to show but they are still unequipping armor, you can try using some mods that made armor more modular instead of one chest piece fits all. https://www.nexusmods.com/skyrim/mods/83383 This bikini armor mod is pretty great for that imo.

VectorDelta

Posted by VectorDelta 5 years ago Report

"kongpow" wrote:
"piecheese10" wrote:
Is there a way to just wear a specific belly size like in the Fallout 4 vore mod?


Not sure if this works, but you might as well give it a shot. You can try finding the ID for one of the fullness (you will probably have to try all 5 or however many there is,) help "fullness". This will give you the ID you need for the next part.

equipitem <ItemID> <#><left/right> Forces the target to equip <ItemID>, if it is in their inventory. Adding a "1" after the ID seems to make some items un-removable, while "0" keeps them removable as normal. <left/right> will equip the weapon in the left or right hand.

Try using that to equip a fullness and make it unremoveable. May or may not work, I've never bothered trying it. I prefer the post meal belly flab that weight morphs provides.

"VectorDelta" wrote:
I'm having issues with my Devourment, Whenever I am swallowed or when an npc is swallowed the pred will have no belly and instead will remove their torso armor. I have Devourment pretty high in mod organizer and I am using Forgetful hatter's mod alongside the devourment dialog mod.


Missing bellies but the rest of devourment working almost always means the user forgot to run FNIS_for_users. You need to do this every time you add or remove any sort of animation related mod.

However, the bellies do not equip to the torso armor slot, they equip to some extra slot between 48 and 60 something. So they should not be unequipping armor unless it's some mod that has said armor bound to the same slot that devourment uses for bellies, which is like some alternate back slot. I have no idea how or why it would be doing that, but I know it's possible to change what the belly mesh armor slot is via CK, however you are on your own when it comes to that, sorry.

If you ran FNIS and are still missing bellies, I'd try reinstalling the pack and it's requirements, and try it again to see if you made an error somewhere along the way.

Worst comes to worst, and you can get the bellies to show but they are still unequipping armor, you can try using some mods that made armor more modular instead of one chest piece fits all. https://www.nexusmods.com/skyrim/mods/83383 This bikini armor mod is pretty great for that imo.

I figured out what the problem was, the Unified Devourment Patch was messing with the fullness slots. I appreciate the help though, thank you for your time!

hupfer3

Posted by hupfer3 5 years ago Report

Hello

Frist i wanna say thx for creating this awesome modpack.

Secound i have a couple of questions about the versions and fetures of this modpack.

1. From the Conent, Credits and pack contained i can see two listed versions (2.12.17 and 7.17.16). I there a download link for version 2.25.17?

2. What are the differences between these 2 Versions? is there a chanlog somewhere i can read?

3. In the Devourment Knowledge Resource thread you write that another members is working on different things like multipray and that is much more stable know. Then you add that you made it part of the 2.12.17 version of the modapck. Why this version? Why isnt it part of the newer 7.17.16?

4. Can i download the 7.17.16 version and add the multipray srcipts from the 2.12.17 version? would that work or are these confliting?

I hope yo can help me and have a nice day.

kongpow

Posted by kongpow 5 years ago Report

"hupfer3" wrote:
Hello

Frist i wanna say thx for creating this awesome modpack.

Secound i have a couple of questions about the versions and fetures of this modpack.

1. From the Conent, Credits and pack contained i can see two listed versions (2.12.17 and 7.17.16). I there a download link for version 2.25.17?

2. What are the differences between these 2 Versions? is there a chanlog somewhere i can read?

3. In the Devourment Knowledge Resource thread you write that another members is working on different things like multipray and that is much more stable know. Then you add that you made it part of the 2.12.17 version of the modapck. Why this version? Why isnt it part of the newer 7.17.16?

4. Can i download the 7.17.16 version and add the multipray srcipts from the 2.12.17 version? would that work or are these confliting?

I hope yo can help me and have a nice day.


Hello,

1. There is no 2.12 version, you may be getting that confused with 2.25. I removed the public link for 2.25.17 because it was causing to many people problems. It was a small update and there are some features in it that either don't work, (Modified RND.bsa) or are buggy, real-time weight and multiprey (It's buggy and runs too fast so I recommend using weight morphs instead and the multiprey in that version is bugged. It's use at your own risk and expertise now and I don't offer much troubleshooting on that version anymore.

https://www.dropbox.com/s/x99c4033cxl5vj7/Devourment%20.65D%20Mod%20Pack%202.25.17.rar?dl=0

2. I had a change log at one point, but I removed it because of redundancy and confusion. Check content and credits. At this point the only things different and worth using from the 2.25 pack is the silly yuge HDT preset I edited for better devourment belly physics and oversized breasts. There's also an argonian belly texture which is probably important if argonians are your thing. Some small changes to devourment audio as well.

3. The newer more stable multiprey is still a WIP that Nonamz is working on at his own pace, it's still a little buggy and needs some more fine tuning but it seems to be stable now at least. It has not been included in any mod pack yet so I don't know where you are getting that I added it to a pack. Also, the 7.17.16 is an older and more stable pack then the newer and more unstable 2.25.17 pack.

As far as why I haven't bothered to make a newer updated pack yet to remove the redundancies and some instabilities of 2.25 while adding the newer updated multiprey and dialogue mod, is largely because the community doesn't seem to care much about devourment at this point regardless, in fact you are only the second person to even ask about Nonamz updated multiprey. Though, it's also still a work in progress and needs some more work and the digestion speed on it is much faster then it should be at 250 seconds which will most likely be fixed at some point in the future. On top of that, I'm also pretty lazy. ^^;

4. You can. I'll send you a pm with links and instructions so you can test it out.

cheers,

Gpby

Posted by Gpby 5 years ago Report

Thank you so much for posting this, but I do have one problem. For some reason, whether I'm playing as pred or prey, all of the struggling sounds are male ones, even when the prey is female. Is there any fix for this? I haven't seen anyone else with this problem so far, so I'm assuming I did something wrong.

TaurenDevourer

Posted by TaurenDevourer 5 years ago Report

This is very confusing to install. I don't suppose the install process could be simplified somehow?

kongpow

Posted by kongpow 5 years ago Report

"Gpby" wrote:
Thank you so much for posting this, but I do have one problem. For some reason, whether I'm playing as pred or prey, all of the struggling sounds are male ones, even when the prey is female. Is there any fix for this? I haven't seen anyone else with this problem so far, so I'm assuming I did something wrong.


Check if it plays female audio for female named characters. There's a bug so it will most likely play male audio as a default for any generic characters. Unless someone comes along and knows how to fix that, it won't be changed.

2.25 has quiet prey audio which is optional and makes it so there is no prey sound, just predator and digestion sfx. I've been using some more generic and muffled sounding audio for belchmalea/b that is a little different then the 7.17 version. I haven't uploaded it before now but I might as well. I'm using this currently as a workaround to get the male audio to stand out less when it plays for a female bandit or something else generic.

https://www.dropbox.com/s/vzhbrmlru1j16qf/unibelch.rar?dl=0

Extract and move the two belchmalea/b files to steam\steamapps\common\skyrim\data\sound\fx\devourment\


"TaurenDevourer" wrote:
This is very confusing to install. I don't suppose the install process could be simplified somehow?


It's already been simplified a bit considering this pack is mostly community addons scattered across hundreds of pages of abandoned/locked threads, all of which have dead download links for the devourment mod itself. ^^;

However, you can use a mod manager like NMM or MO to install this mod pack to make it easier, but if you want to change belly size, belly texture, or something else optional you will still have to do it manually.

https://www.nexusmods.com/skyrim/mods/modmanager/

You will still need to install the other required mods separately to get it to work (SKYUI,CBBE as well as run FNIS to fix animations, LOOT for sorting the load order so you don't crash before main menu, and then run the game via skse_loader.exe Also, if you want weightmorphs to add and remove weight from your character based on configurable sliders that allow you to set what parts of the body gain and loose the most weight, you will have to either follow the instructions or follow another bodyslide tutorial to get weightmorphs.

I recommend just taking a little bit of time to follow the instructions as best you can as it will all help you get more experienced with modding the game in the long run. If you run into a problem somewhere and need some help troubleshooting it, feel free to ask here or just send me a pm.

Goodluck.

TaurenDevourer

Posted by TaurenDevourer 5 years ago Report

Thanks. Hopefully I managed to get this working. ^_^'

Although considering what I've seen and heard, perhaps I should just wait for ES6 and a vore mod for it.

DaveDaBeast

Posted by DaveDaBeast 5 years ago Report

"TaurenDevourer" wrote:
Thanks. Hopefully I managed to get this working. ^_^'

Although considering what I've seen and heard, perhaps I should just wait for ES6 and a vore mod for it.


That is gonna be quite the wait dude lol

kongpow

Posted by kongpow 5 years ago Report

"ShumaGorath" wrote:
"TaurenDevourer" wrote:
Thanks. Hopefully I managed to get this working. ^_^'

Although considering what I've seen and heard, perhaps I should just wait for ES6 and a vore mod for it.


That is gonna be quite the wait dude lol


Ya, don't hold your breath on that one lol. It only took about 2 years post Skyrim launch for Devourment to even become a working concept and then it took almost 3 more years to get it to where it is now.

Don't forget that Bethesda has been relying on modders to fix it's buggy unpolished games for free since Oblivion, while simultaneously making it more difficult for people to mod their games by doing things like re-releasing the same game 3 different times or forcing paid mod updates which update the entire game and make free mods obsolete. (Looking at you FO4.)

Not to mention Fallout 76 is probably going to flop like the cash grab it is. One of the several main reasons leading me to believe this being that they rely on free mod's to fix and polish their games but they won't have that to lean back on with 76 because it's all going to be on official dedicated servers. But, there's no reason to get into that mess here because we are never getting fetish mods for that game anyways.

Still, let's be optimistic here and assume that ES6 will be as mod friendly as ES 3-5 and play like a traditional Bethesda game, it's still going to be about the same learning curve and installation process for most mods. (Drag and dropping is how you add mods other people have created to the majority of all moddable games.) On top of that these Bethesda games now have free mod managers that do almost all the installation work for you... Now i'm genuinely interested in what you have heard that gives you the impression it's going better to wait for ES6.

Regardless, I still advise getting your feet wet and trying to install some different mods as it's like 95% following instructions and will only help you get more familiar with modding these games out in the future. Then down the road if we do happen to get a decent ES6, (and fate willing, a vore mod for it) you will already be familiar with how to install and run it.

Also, I recommend checking out Fallout vore beta 2.0 if you have fallout 4https://aryion.com/forum/viewtopic.php?f=79&t=49800 and voremersion https://aryion.com/forum/viewtopic.php?f=79&t=52059 after you confirm that fallout vore 2.0 is working.

Goodluck.

TaurenDevourer

Posted by TaurenDevourer 5 years ago Report

I don't own fallout. :P

Btw, do you have an alternative source to the Nexus for some dependencies? It's asking me to pay to register so I can download their mods, which I'm unwilling to do.

Also, does SKSE work with Skyrim SE? Or is it supposed to act as an alternative?

Edit: And I think I broke my Skyrim install...

kongpow

Posted by kongpow 5 years ago Report

"TaurenDevourer" wrote:
I don't own fallout. :P

Btw, do you have an alternative source to the Nexus for some dependencies? It's asking me to pay to register so I can download their mods, which I'm unwilling to do.

Also, does SKSE work with Skyrim SE? Or is it supposed to act as an alternative?

Edit: And I think I broke my Skyrim install...


All that payment stuff is optional. You can make a free account without checking any of the boxes. The main alternatives to nexus are for russia and china and google translate will only get you so far. Loverslab is the center for adult/fetish mods so check there if you have other kinks to fill.

SSE has SKSE64 now which is fairly new still and was the last main requirement for porting devourment to SSE, though there are still a number of other features missing from that such as weight morphs.

I've lost count of how many times I've wrecked my installs. What seems to be broken?

If it's crashing before the main menu shows then it's a load order or missing dependency.

TaurenDevourer

Posted by TaurenDevourer 5 years ago Report

Everybody was T-Posing and nothing would move through the intro. I tried manually install it all, so I've got a fresh install ready to use the mod manager for.

TaurenDevourer

Posted by TaurenDevourer 5 years ago Report

Well I got NMM... And I can't get it to work with Skyrim SE. ._.

kongpow

Posted by kongpow 5 years ago Report

"TaurenDevourer" wrote:
Well I got NMM... And I can't get it to work with Skyrim SE. ._.


Can't get it to work with SSE as in NMM can't find SSE? Or is it crashing?

TaurenDevourer

Posted by TaurenDevourer 5 years ago Report

It's saying it's not set up to work with SSE, but I don't know how to set it up.

kongpow

Posted by kongpow 5 years ago Report

"TaurenDevourer" wrote:
It's saying it's not set up to work with SSE, but I don't know how to set it up.


Where did you set the NMM install directory, and where is your SSE data folder located?

I've never had any problems with NMM finding any of my games even when i have multiple installs of the same game. (My nmm install directory is C:\Games\) So all I can really do here is link other threads where people have encountered this problem and fixed it in various ways.

You will have to try the solutions these other people say work.

If you installed NMM to x86 program files:

https://steamcommunity.com/app/72850/discussions/0/343787920122146436/

If you have modded other games with NMM before:

https://www.reddit.com/r/skyrimvr/comments/8cep9e/fix_for_nexus_mod_manager_is_not_set_up_to_work/

Again, you do not "need" a mod manager to install mods, basically the only thing they are really useful for is removing mods which you have to install with said manager first. https://www.youtube.com/watch?time_continue=75&v=7hrtYnqdFkM

And, you can always use Mod Organizer as an alternative. https://www.nexusmods.com/skyrimspecialedition/mods/6194

TaurenDevourer

Posted by TaurenDevourer 5 years ago Report

C:\Program Files\Nexus Mod Manager

and

C:\Program Files (x86)\Steam\steamapps\common

I really have no clue what I'm doing.

kongpow

Posted by kongpow 5 years ago Report

"TaurenDevourer" wrote:
C:\Program Files\Nexus Mod Manager

and

C:\Program Files (x86)\Steam\steamapps\common

I really have no clue what I'm doing.


That's ok, I didn't have any clue what I was doing when I started modding oblivion either. But, I still blundered my way through that even though I had to start over several times because I messed up in various ways. That made modding Fallout 3 easier, then NV, then ES5, FO4, SSE, etc.

Hopefully 76 flops, and Beth realizes what a mistake it is so we get an ES6 that is similar to all the previous titles instead of some mutilated cash grab animal such as THE ELDER SCROLLS: FORTNITE!

Jokes aside, it's very likely the cause of why NMM is not working for you is because it was installed to C:\Program Files. I recommend uninstalling NMM, and then reinstalling it. When you reinstall it, make sure you install it C:\Games instead of C:\Program Files.

Read this thread for more info on this problem:
https://steamcommunity.com/app/72850/discussions/0/343787920122146436/

The most important thing to modding these bethesda is to make sure you read all the instructions carefully. And if you run into problems, read some more! Check the discussion for that mod, or google your problem! Chances are someone has already ran into the problem and asked for help and potentially found a solution you can follow.

Cheers.

Jadex

Posted by Jadex 5 years ago Report

"TaurenDevourer" wrote:
It's saying it's not set up to work with SSE, but I don't know how to set it up.

pretty easy just choose the places you want mods and the files to be stored the defualt place for the mis the eaistest way to do it but if you want it somewhere specific thats fine

TaurenDevourer

Posted by TaurenDevourer 5 years ago Report

Uh, what?

imaginemetal

Posted by imaginemetal 5 years ago Report

Hi everyone,

For anyone having trouble on SSE please try one of the following 4 files I've uploaded.

I've taken the Devourment .65D mod, added some extras (detailed below) and updated all the animation files to work on Special Edition. I've also removed Oldrim SKSE Plugins that might interfere with Special Edition.
I've tested on Special Edition and have came across no problems.

Each one requires the following to be installed (unless stated)...
SKSE64 - http://skse.silverlock.org/ (Tested of Ver. 2.0.7)
SKYUI - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Use version 5.2SE if using SKSE 2.0.7, just make sure your SKYUI Version matches the version of SKSE you are using)
CBBE - https://www.nexusmods.com/skyrimspecial ... ?tab=files (There is UNP version, see below for details)
Realistic Needs and Diseases SSE - https://www.nexusmods.com/skyrimspecial ... mods/3487/ (There is version below without this requirement)
CBP Physics - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Not essential but highly recommended, should work fine with HDT-SMP but never tested)
XP32 Maximum Skeleton - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Make sure Devourment goes BEFORE this in your load order / overwrites, if using NMM do now allow Devourment to overwrite XPMSSE)
Fuz Ro D'Oh - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Allows you to talk to prey in your belly)

Every version contains the following:
Devourment 0.65d Mod by Vegan, RequiemofFlesh, DevourmentDev, Sideromelane, Kongpow and Others (please see main thread post for all credits)
StrangerMod (Adds Dialogue) by Ryanshow
Devourment Dialogue Expansion Mod by Forgetfulhatter
Restored Hug Animation on Swallow taken from RedBlue322's EBBB+ Mod
Argonian Belly Fix and Updated Male Belch by Kongpow

Here's the versions and all the links you need...
http://bit.ly/devourment-sse-cbbe - Main Version, Includes EVERYTHING, Must use CBBE Body Type
http://bit.ly/devourment-sse-unp - UNP Version, Everything Included except Adiposian Armour, It does not work with UNP/UUNP
http://bit.ly/devourment-sse-cbbe-nornd - Same as Main Version but does not require Realistic Needs and Diseases - for CBBE Body
http://bit.ly/devourment-sse-unp-nornd - Same as UNP Version but does not require Realistic Needs and Diseases - for UNP/UUNP Body

Please let me know if you have any problems and I will ATTEMPT to get back to you but hopefully this helps some people get the most complete Devourment experience on SSE that's available.
A few tips to get it working:
ALWAYS use LOOT, it's not perfect but it definitely works for this
I use MO2, for me it's now 100% stable and far easier to see and manage your overwrites (I'm on version 2.1.3)

If anyone's interested it looks like a new developer is attemping to make a Vore Mod for Skyrim (not sure about Special Edition) .. it's still very early compared to Devourment lacking some key features such as sounds, but definitely head over and offer some support/encouragement as it's early days yet. You can see the details in the thread here... viewtopic.php?f=79&t=51038 ... the developer has everything open source and on Github so worth checking out :wink:

Cheers,
David :)

TaurenDevourer

Posted by TaurenDevourer 5 years ago Report

I give up; I'm just going to go back to unmodded. This is just confusing and irritating; not worth the hassle.

kongpow

Posted by kongpow 5 years ago Report

"TaurenDevourer" wrote:
I give up; I'm just going to go back to unmodded. This is just confusing and irritating; not worth the hassle.


Suit yourself then, I'll continue to enjoy it just fine lol.

Cheers!

Spyro17723132

Posted by Spyro17723132 5 years ago Report

Is it possible to make the directory path, file name, or both within the character limits for Nexus Mod Manager? My version won't install it because the File name is longer than 260 characters, while the directory name must be less than 248 characters. Yes, I know...Nexus Mod Manager is extremely picky on the size of files if they are to be installed, and it's F*CKING ANNOYING!! (btw, my current version of NMM is 0.65.2 because it won't update or be replaced with the community version... :P)

kongpow

Posted by kongpow 5 years ago Report

"Spyro17723132" wrote:
Is it possible to make the directory path, file name, or both within the character limits for Nexus Mod Manager? My version won't install it because the File name is longer than 260 characters, while the directory name must be less than 248 characters. Yes, I know...Nexus Mod Manager is extremely picky on the size of files if they are to be installed, and it's F*CKING ANNOYING!! (btw, my current version of NMM is 0.65.2 because it won't update or be replaced with the community version... :P)


I've never had this character limit issue with my NMM mod directory in Drive:\Games and Skyrim in my steam folder, so I won't be repacking it for this issue, sorry.

I've also never had NMM be picky about what size files it adds either, and I typically use it for adding and removing big file size mods with unpacked textures which would be nearly impossible to uninstall manually.

A quick google leads me to believe this is a local hardware issue on your end. https://forums.nexusmods.com/index.php?/topic/3810735-the-specified-path-file-name-or-both-are-too-long/

https://docs.microsoft.com/en-us/windows/desktop/FileIO/naming-a-file#maxpath

"unpack the mod to the root folder of your harddrive so you at least get access to all files/folders. Then rename unnecessarily long folder names to reduce the max path length and copy the whole structure to the desired destination. There could be issues though in case some part of that mod relies on certain paths."

This tool was recommended.
https://longpathtool.com/

Alternatively, you could try using Mod Organizer instead, or as a last resort you could simply install the pack manually with a drag and drop and then enable them in the NMM plugin tab.

MO1 for OLDRIM, MO2 for NEWRIM:
https://www.reddit.com/r/skyrimmods/comments/8hts0h/currently_which_mod_manager_is_best_to_use_with/

Also, Nexus is working on the Vortex mod manager now, although it's still in early alpha.

Goodluck.

"imaginemetal" wrote:
Hi everyone,

For anyone having trouble on SSE please try one of the following 4 files I've uploaded.

I've taken the Devourment .65D mod, added some extras (detailed below) and updated all the animation files to work on Special Edition. I've also removed Oldrim SKSE Plugins that might interfere with Special Edition.
I've tested on Special Edition and have came across no problems.

Each one requires the following to be installed (unless stated)...
SKSE64 - http://skse.silverlock.org/ (Tested of Ver. 2.0.7)
SKYUI - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Use version 5.2SE if using SKSE 2.0.7, just make sure your SKYUI Version matches the version of SKSE you are using)
CBBE - https://www.nexusmods.com/skyrimspecial ... ?tab=files (There is UNP version, see below for details)
Realistic Needs and Diseases SSE - https://www.nexusmods.com/skyrimspecial ... mods/3487/ (There is version below without this requirement)
CBP Physics - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Not essential but highly recommended, should work fine with HDT-SMP but never tested)
XP32 Maximum Skeleton - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Make sure Devourment goes BEFORE this in your load order / overwrites, if using NMM do now allow Devourment to overwrite XPMSSE)
Fuz Ro D'Oh - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Allows you to talk to prey in your belly)

Every version contains the following:
Devourment 0.65d Mod by Vegan, RequiemofFlesh, DevourmentDev, Sideromelane, Kongpow and Others (please see main thread post for all credits)
StrangerMod (Adds Dialogue) by Ryanshow
Devourment Dialogue Expansion Mod by Forgetfulhatter
Restored Hug Animation on Swallow taken from RedBlue322's EBBB+ Mod
Argonian Belly Fix and Updated Male Belch by Kongpow

Here's the versions and all the links you need...
http://bit.ly/devourment-sse-cbbe - Main Version, Includes EVERYTHING, Must use CBBE Body Type
http://bit.ly/devourment-sse-unp - UNP Version, Everything Included except Adiposian Armour, It does not work with UNP/UUNP
http://bit.ly/devourment-sse-cbbe-nornd - Same as Main Version but does not require Realistic Needs and Diseases - for CBBE Body
http://bit.ly/devourment-sse-unp-nornd - Same as UNP Version but does not require Realistic Needs and Diseases - for UNP/UUNP Body

Please let me know if you have any problems and I will ATTEMPT to get back to you but hopefully this helps some people get the most complete Devourment experience on SSE that's available.
A few tips to get it working:
ALWAYS use LOOT, it's not perfect but it definitely works for this
I use MO2, for me it's now 100% stable and far easier to see and manage your overwrites (I'm on version 2.1.3)

If anyone's interested it looks like a new developer is attemping to make a Vore Mod for Skyrim (not sure about Special Edition) .. it's still very early compared to Devourment lacking some key features such as sounds, but definitely head over and offer some support/encouragement as it's early days yet. You can see the details in the thread here... viewtopic.php?f=79&t=51038 ... the developer has everything open source and on Github so worth checking out :wink:

Cheers,
David :)


Nice, I'm going to add this to the second post. Cheers.

imaginemetal

Posted by imaginemetal 5 years ago Report

"kongpow" wrote:
Nice, I'm going to add this to the second post. Cheers.



@kongpow .. Thanks very much, hopefully it helps a few people, I was lucky enough to get Special Edition for free on Steam because I already had Legendary when it came out. I do find it's much more stable, can play for hours now without any crashes. That's running 250 or so ESM's and a load of other texture mods, only thing I don't find is stable yet (for me just) is DynDOLOD but Special Edition treats scenery differently with "Large References" instead of uGrids so not quite as necessary.

If I can ever get my head around FOMOD scripting I'll try and make a version of Devourment with 32 and 64 bit combined, all possible iterations with any addons that are available. Don't hold your breath tho, but hopefully those downloads help for now.

Thanks for all your work on the forum and with the mod!! :)
Feel free to PM me anyone I'll try and reply.

Cheers,
David

BellyOfTheWubblies

Posted by BellyOfTheWubblies 5 years ago Report

Dunno if it's been posted about or done in here before but I got the mod fully working in Skyrim VR Edition with the HTC Vive. I have to keep by the keyboard to press G for talking with preds but vore fully works and being digested to become an NPC worked. Only bad thing was getting swallowed puts your view randomly somewhere in the cell and you can't move, though pressing G moves you to the pred, so it's not a big deal.

XenoDrake

Posted by XenoDrake 5 years ago Report

"imaginemetal" wrote:
"kongpow" wrote:
Nice, I'm going to add this to the second post. Cheers.



@kongpow .. Thanks very much, hopefully it helps a few people, I was lucky enough to get Special Edition for free on Steam because I already had Legendary when it came out. I do find it's much more stable, can play for hours now without any crashes. That's running 250 or so ESM's and a load of other texture mods, only thing I don't find is stable yet (for me just) is DynDOLOD but Special Edition treats scenery differently with "Large References" instead of uGrids so not quite as necessary.

If I can ever get my head around FOMOD scripting I'll try and make a version of Devourment with 32 and 64 bit combined, all possible iterations with any addons that are available. Don't hold your breath tho, but hopefully those downloads help for now.

Thanks for all your work on the forum and with the mod!! :)
Feel free to PM me anyone I'll try and reply.

Cheers,
David

FYI Your pack is confirmed working for me with HDT-SMP. :) Just wanted to mention that. HDT bouncing works with the belly and everything.

kongpow

Posted by kongpow 5 years ago Report

"XenoDrake" wrote:

FYI Your pack is confirmed working for me with HDT-SMP. :) Just wanted to mention that. HDT bouncing works with the belly and everything.


Wait what? How did you get belly physics working in SSE? I thought CBBE bodyslide didn't support belly physics. Does it resemble HDT PE belly physics?

XenoDrake

Posted by XenoDrake 5 years ago Report

"kongpow" wrote:
"XenoDrake" wrote:

FYI Your pack is confirmed working for me with HDT-SMP. :) Just wanted to mention that. HDT bouncing works with the belly and everything.


Wait what? How did you get belly physics working in SSE? I thought CBBE bodyslide didn't support belly physics. Does it resemble HDT PE belly physics?


I am unsure of CBBE possibility, but I use UUNP-Special with SMP support on SSE.

See the HDT instruction notes here.

The author is not going to complete normal HDT-PE (Physics Extensions) from the looks of it, in favor of HDT-SMP. Sadly, because of Havok practically ostracizing support for Skyrim, you have to get the plugins from the author's Chinese site (links in that LoversLab OP I posted).

As for the UNP body I use, some person on the same site uploaded a UUNP-Special based body with full SMP support for SSE along with a working BodySlide Studio. I also used this mod for the translation of the FOMOD. You'll also need this mod or this one for the pubic version for some fixes for the mesh (to be honest I think the pubic version is the only one that has a properly fixed mesh sadly). Although, forwarning, install the Full 2.3 English Translated mod AND the Chinese mod, and let the Chinese mod overwrite the English translated one, with the UUNP body mesh fixes afterwards. The Full 2.3 translation archive is partially corrupt, and while the installation completes without error and the models required for the fixes are intact and separate from the Chinese mod filenames, a specific file required for Bodyslide to complete conversion, which the mod does include from the Chinese mod, is corrupted. So make sure to use the English translated FOMOD to know what to choose for the Chinese FOMOD, and overwrite the English version with the Chinese version and you'll be able to build with the Remastered SMP UUNP-Special body.

You'll then want to have a better HDT-SMP preset, which you can find a really well done one here.

You'll want to have XPMSSE 4.20 not 4.30+ since NiOverride doesn't like anything newer than 4.20 on SSE.

FYI, the HDT for SSE thread has a lot in it that's useful. Same goes for that SSE conversion tracker.

kongpow

Posted by kongpow 5 years ago Report

"XenoDrake" wrote:

I am unsure of CBBE possibility, but I use UUNP-Special with SMP support on SSE.

See the HDT instruction notes here.

The author is not going to complete normal HDT-PE (Physics Extensions) from the looks of it, in favor of HDT-SMP. Sadly, because of Havok practically ostracizing support for Skyrim, you have to get the plugins from the author's Chinese site (links in that LoversLab OP I posted).

As for the UNP body I use, some person on the same site uploaded a UUNP-Special based body with full SMP support for SSE along with a working BodySlide Studio. I also used this mod for the translation of the FOMOD. You'll also need this mod or this one for the pubic version for some fixes for the mesh (to be honest I think the pubic version is the only one that has a properly fixed mesh sadly). Although, forwarning, install the Full 2.3 English Translated mod AND the Chinese mod, and let the Chinese mod overwrite the English translated one, with the UUNP body mesh fixes afterwards. The Full 2.3 translation archive is partially corrupt, and while the installation completes without error and the models required for the fixes are intact and separate from the Chinese mod filenames, a specific file required for Bodyslide to complete conversion, which the mod does include from the Chinese mod, is corrupted. So make sure to use the English translated FOMOD to know what to choose for the Chinese FOMOD, and overwrite the English version with the Chinese version and you'll be able to build with the Remastered SMP UUNP-Special body.

You'll then want to have a better HDT-SMP preset, which you can find a really well done one here.

You'll want to have XPMSSE 4.20 not 4.30+ since NiOverride doesn't like anything newer than 4.20 on SSE.

FYI, the HDT for SSE thread has a lot in it that's useful. Same goes for that SSE conversion tracker.


Ah ok, ya that would explain the belly then, i'm fairly sure the cbbe bodyslide doesn't support belly physics. Thanks for the info, i'll have to try this when I have time.

Huh, didn't know nioverride was a thing in sse yet either. Any idea if weight morphs works then? Pretty sure nioverride was the missing link for that last time I tried it.

XenoDrake

Posted by XenoDrake 5 years ago Report

"imaginemetal" wrote:
Hi everyone,

For anyone having trouble on SSE please try one of the following 4 files I've uploaded.

I've taken the Devourment .65D mod, added some extras (detailed below) and updated all the animation files to work on Special Edition. I've also removed Oldrim SKSE Plugins that might interfere with Special Edition.
I've tested on Special Edition and have came across no problems.

Each one requires the following to be installed (unless stated)...
SKSE64 - http://skse.silverlock.org/ (Tested of Ver. 2.0.7)
SKYUI - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Use version 5.2SE if using SKSE 2.0.7, just make sure your SKYUI Version matches the version of SKSE you are using)
CBBE - https://www.nexusmods.com/skyrimspecial ... ?tab=files (There is UNP version, see below for details)
Realistic Needs and Diseases SSE - https://www.nexusmods.com/skyrimspecial ... mods/3487/ (There is version below without this requirement)
CBP Physics - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Not essential but highly recommended, should work fine with HDT-SMP but never tested)
XP32 Maximum Skeleton - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Make sure Devourment goes BEFORE this in your load order / overwrites, if using NMM do now allow Devourment to overwrite XPMSSE)
Fuz Ro D'Oh - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Allows you to talk to prey in your belly)

Every version contains the following:
Devourment 0.65d Mod by Vegan, RequiemofFlesh, DevourmentDev, Sideromelane, Kongpow and Others (please see main thread post for all credits)
StrangerMod (Adds Dialogue) by Ryanshow
Devourment Dialogue Expansion Mod by Forgetfulhatter
Restored Hug Animation on Swallow taken from RedBlue322's EBBB+ Mod
Argonian Belly Fix and Updated Male Belch by Kongpow

Here's the versions and all the links you need...
http://bit.ly/devourment-sse-cbbe - Main Version, Includes EVERYTHING, Must use CBBE Body Type
http://bit.ly/devourment-sse-unp - UNP Version, Everything Included except Adiposian Armour, It does not work with UNP/UUNP
http://bit.ly/devourment-sse-cbbe-nornd - Same as Main Version but does not require Realistic Needs and Diseases - for CBBE Body
http://bit.ly/devourment-sse-unp-nornd - Same as UNP Version but does not require Realistic Needs and Diseases - for UNP/UUNP Body

Please let me know if you have any problems and I will ATTEMPT to get back to you but hopefully this helps some people get the most complete Devourment experience on SSE that's available.
A few tips to get it working:
ALWAYS use LOOT, it's not perfect but it definitely works for this
I use MO2, for me it's now 100% stable and far easier to see and manage your overwrites (I'm on version 2.1.3)

If anyone's interested it looks like a new developer is attemping to make a Vore Mod for Skyrim (not sure about Special Edition) .. it's still very early compared to Devourment lacking some key features such as sounds, but definitely head over and offer some support/encouragement as it's early days yet. You can see the details in the thread here... viewtopic.php?f=79&t=51038 ... the developer has everything open source and on Github so worth checking out :wink:

Cheers,
David :)

Did you mean to include every plugin including RND plugins and the Adiposian armor plugin in the UNP-NoRND download?

I mean, technically I just have to remove these 3 plugins and all the data is set up identical to what you probably intended:
CoB Adiposian Armor Deathshell Any Race.esp
Kongpow 0.65c RND patch 28072015.esp
RND_Weight.esp

GrinningSinning

Posted by GrinningSinning 5 years ago Report

I'm having a bit of an issue. Whenever I start digesting someone (after the prey dies entirely), I have a belly that is seemingly digesting more than I am. Additionally, after I finish that, it says "prey left to digest: 1" Any idea how to fix it? Is there a console command I can check my belly's inventory (of people), or something like that?

Jadex

Posted by Jadex 5 years ago Report

1 I can just use the NIoverride that comes with RaceMenu for weightmorphs right? and second, you should really fix that link for NIoverride you accidentally left "(this" in it lol

kongpow

Posted by kongpow 5 years ago Report

"Zackatack98" wrote:
I'm having a bit of an issue. Whenever I start digesting someone (after the prey dies entirely), I have a belly that is seemingly digesting more than I am. Additionally, after I finish that, it says "prey left to digest: 1" Any idea how to fix it? Is there a console command I can check my belly's inventory (of people), or something like that?


Does it persist on a new game?

Help "fullness"

Player.removeitem fullnessID#

There's 5 of them I think, try all of them. Good chance it will start happening again if it's a script error that got baked into your save though.

"Jadex" wrote:
1 I can just use the NIoverride that comes with RaceMenu for weightmorphs right? and second, you should really fix that link for NIoverride you accidentally left "(this" in it lol


Ah ya apparently SKEE can do it as well. I'll have to try that at some point then. What's "this"? Also, the pack is outdated. You basically need to install XPMSE and Nioverride over it, and then edit the skeleton_female.nif to raise the hdt belly hight a little to get it weightmorphs working and not having belly button issues with the old included skeleton edit.

GrinningSinning

Posted by GrinningSinning 5 years ago Report

Thanks for the tip with the fullness thing, but now I've run into a new problem. Now, whenever someone is regurgitated, or when a character is digested, the belly stays. This is significantly more of a problem from the previous one, because while the other one was mildly annoying at best, this one kind of breaks the functionality. Maybe my load order has something to do with it? all my devourment related files go as follows: devourment, FM-devourment, XPMSE, devourment-dialogmodexample, devourment-eventhandlermodexample, genderspecificsounds, unifieddevourmentpatch, devourmentfootsteps, weightmorphs(not sure if this would count, but I included it anyway). Is there an issue with my order? Also, I should mention that there's more mods in between these mods, but these are the ones that might be related to devourment. Not sure if I should, but I also use LOOT to sort my mods.

kongpow

Posted by kongpow 5 years ago Report

"Zackatack98" wrote:
Thanks for the tip with the fullness thing, but now I've run into a new problem. Now, whenever someone is regurgitated, or when a character is digested, the belly stays. This is significantly more of a problem from the previous one, because while the other one was mildly annoying at best, this one kind of breaks the functionality. Maybe my load order has something to do with it? all my devourment related files go as follows: devourment, FM-devourment, XPMSE, devourment-dialogmodexample, devourment-eventhandlermodexample, genderspecificsounds, unifieddevourmentpatch, devourmentfootsteps, weightmorphs(not sure if this would count, but I included it anyway). Is there an issue with my order? Also, I should mention that there's more mods in between these mods, but these are the ones that might be related to devourment. Not sure if I should, but I also use LOOT to sort my mods.


I doubt it's load order, loot's good for that and you should use it.

Something devourment script related probably had an error which caused that belly to get stuck. That could also very likely caused that stuck belly bug that's It could be another mod you have installed causing script conflictions.

Does it persist on a new game? If not, then it's something baked into your save and you need to rollback to a version before that bug happened or start a new game all together. It could be a mod confliction, but more likely it's probably script error from a clog or something. I still don't know exactly what causes that bug and I have no fix for it besides starting a new game trying a save before it happened and cleaning orphaned scripts in it .https://www.nexusmods.com/skyrim/mods/52363/

What I can tell you that bug is more likely to happen if your fps is under 20 or you are running multiple heavy script mods which can cause the engine to bottleneck on scripts causing errors.

Note to all: Today i've been putting together some new stomach.wavs and redoing the belchuni.wavs from the ground up so that they won't have static noise in the background. Also modified some of the swallow audio I put together for falloutvorebeta which can be used for either mod depending on .wav or .xwm format.

TL:DR Devourment audio is going to sound even better soon. I'm also in the process in putting together an updated mod pack.

jfinch

Posted by jfinch 5 years ago Report

Hello, first timer here. I'm writing because I'm having an issue with the SE version of the pack. Whenever I get devoured I don't take over the NPC, i just hang around them incapable of doing anything, including opening the menu. Hitting Z doesn't do anything and they respond like i just used a shout next to them. Hitting Z multiple times also just removes the belly instantly but nothing happens. I've tried stripping it down to just the pack itself with the requirements but it still persists and I'm not sure if it's just SKSE having a hard time or if I or mod organizer are having a hard time. Thank you in advance.

imaginemetal

Posted by imaginemetal 5 years ago Report

"XenoDrake" wrote:

Did you mean to include every plugin including RND plugins and the Adiposian armor plugin in the UNP-NoRND download?

I mean, technically I just have to remove these 3 plugins and all the data is set up identical to what you probably intended:
CoB Adiposian Armor Deathshell Any Race.esp
Kongpow 0.65c RND patch 28072015.esp
RND_Weight.esp


@XenoDrake
Hi thanks for letting me know XenoDrake .. no I didn't mean to include that, I only tested the CBBE ones but thanks for letting me know.

I'll reupload it today with a fixed version, link will be the same.

Cheers!

kongpow

Posted by kongpow 5 years ago Report

"jfinch" wrote:
Hello, first timer here. I'm writing because I'm having an issue with the SE version of the pack. Whenever I get devoured I don't take over the NPC, i just hang around them incapable of doing anything, including opening the menu. Hitting Z doesn't do anything and they respond like i just used a shout next to them. Hitting Z multiple times also just removes the belly instantly but nothing happens. I've tried stripping it down to just the pack itself with the requirements but it still persists and I'm not sure if it's just SKSE having a hard time or if I or mod organizer are having a hard time. Thank you in advance.


Pretty sure that function just straight up doesn't work in SSE, i could be wrong though. It's always been one of the buggier devourment functions as well so I tend to stay away from it because it can easily kill a save if an error happens or something.

"imaginemetal" wrote:
"XenoDrake" wrote:

Did you mean to include every plugin including RND plugins and the Adiposian armor plugin in the UNP-NoRND download?

I mean, technically I just have to remove these 3 plugins and all the data is set up identical to what you probably intended:
CoB Adiposian Armor Deathshell Any Race.esp
Kongpow 0.65c RND patch 28072015.esp
RND_Weight.esp


@XenoDrake
Hi thanks for letting me know XenoDrake .. no I didn't mean to include that, I only tested the CBBE ones but thanks for letting me know.

I'll reupload it today with a fixed version, link will be the same.

Cheers!


You might consider waiting to fix that upload for a couple days and just let people disable the rndpatch manually.

1 Spent a good chunk of yesterday recording and rerecording vore audio from various sites to get better quality samples to use. I'm going to be uploading a new pack soon after I finish remaking the unibelches so they don't have that static noise in them and are a little more minimal so there's less gurgle cacophony when the sfx start playing over each other. Should also breath a little more replay into the mod for people who have already heard the old audio plenty of times. I've finished A and I'm about 75% done with B.

Thinking about redoing the belchfemales as well.

2 I've retrofitted that SSE pack into the new mod pack so that ryan c's and forgetfulhatters dialogue mods as well as the hug animation and argonian belly will be included. I've already tested it for about an hour and didn't encounter any problems, have not tested the stranger mod however since I don't really play prey.

3 I've also made the second footstep slosh a silent .wav because some people ocasionally get that footstep bug where the #2 is the only one that plays like 95% of the time. It will be an optional fix.

4 Will also include full nioverride so people won't need to download it separately. Also will include updated xpmse skeletons that have the belly raised slightly to look better and no longer have that belly button issue.

5 Including the updated SILLY YUGE hdt preset I edited for devourment and included in the 2.25.17. The one in the 7.17.16 pack is from an older outdated hdt that doesn't have as good of physics. (Think real independent breast physics vs physics that are more buoyancy then gravity.) Probably needs to be toned down a little for characters with smaller racks though.

6. Maltisa's FSP belly texture will be set to default because it matches Leyenda's skin better.

Ill be able to upload it later today I think.

Edit: Adding missing weight morphs files as well so original is no longer an extra requirement and step.

imaginemetal

Posted by imaginemetal 5 years ago Report

"kongpow" wrote:
You might consider waiting to fix that upload for a couple days and just let people disable the rndpatch manually.

1 Spent a good chunk of yesterday recording and rerecording vore audio from various sites to get better quality samples to use. I'm going to be uploading a new pack soon after I finish remaking the unibelches so they don't have that static noise in them and are a little more minimal so there's less gurgle cacophony when the sfx start playing over each other. Should also breath a little more replay into the mod for people who have already heard the old audio plenty of times. I've finished A and I'm about 75% done with B.

Thinking about redoing the belchfemales as well.

2 I've retrofitted that SSE pack into the new mod pack so that ryan c's and forgetfulhatters dialogue mods as well as the hug animation and argonian belly will be included. I've already tested it for about an hour and didn't encounter any problems, have not tested the stranger mod however since I don't really play prey.

3 I've also made the second footstep slosh a silent .wav because some people ocasionally get that footstep bug where the #2 is the only one that plays like 95% of the time. It will be an optional fix.

4 Will also include full nioverride so people won't need to download it separately. Also will include updated xpmse skeletons that have the belly raised slightly to look better and no longer have that belly button issue.

5 Including the updated SILLY YUGE hdt preset I edited for devourment and included in the 2.25.17. The one in the 7.17.16 pack is from an older outdated hdt that doesn't have as good of physics. (Think real independent breast physics vs physics that are more buoyancy then gravity.) Probably needs to be toned down a little for characters with smaller racks though.

6. Maltisa's FSP belly texture will be set to default because it matches Leyenda's skin better.

Ill be able to upload it later today I think.

Edit: Adding missing weight morphs files as well so original is no longer an extra requirement and step.



@kongpow

That's great, if you can create a proper SSE pack would be great.
Feel free to edit that second post and get rid of all the stuff I said :-)

I'm not on the PC much right now as desktop has died and laptop doesn't like games too much lol. Only needs a new HDD (getting SSD), got one ordered but I'm going to have to restore a large backup which is a bit of a pain. So can't get at SSE right now anyway to test stuff, hopefully by the weekend. I just left that UNP-NoRND download since apparently I can't change the Bit.ly links so anyone reading this just remove the 3 files as @XenoDrake suggested if you need the UNP-NoRND version, it was just a mistake on my part.

I'll keep looking out for the updates and hopefully get trying them at the weekend :-) luckily have an Acronis backup of the HDD fairly recent, so Skyrim should all still be good to go! Wouldn't relish having to set up all the mods again from scratch.
Thanks for all the hard work @kongpow! Can't wait to see the latest updates.

Cheers,
David

kongpow

Posted by kongpow 5 years ago Report

"imaginemetal" wrote:

@kongpow

That's great, if you can create a proper SSE pack would be great.
Feel free to edit that second post and get rid of all the stuff I said :-)

I'm not on the PC much right now as desktop has died and laptop doesn't like games too much lol. Only needs a new HDD (getting SSD), got one ordered but I'm going to have to restore a large backup which is a bit of a pain. So can't get at SSE right now anyway to test stuff, hopefully by the weekend. I just left that UNP-NoRND download since apparently I can't change the Bit.ly links so anyone reading this just remove the 3 files as @XenoDrake suggested if you need the UNP-NoRND version, it was just a mistake on my part.

I'll keep looking out for the updates and hopefully get trying them at the weekend :-) luckily have an Acronis backup of the HDD fairly recent, so Skyrim should all still be good to go! Wouldn't relish having to set up all the mods again from scratch.
Thanks for all the hard work @kongpow! Can't wait to see the latest updates.

Cheers,
David

No worries, I'm pretty sure the new pack will be compatible with both Oldrim and SSE. I'm new to UNP though so I won't be making an alternate pack for that until im doing SSE again.

A good ssd is the way to go. Will make your loads and cell loading times much faster. I'm running an nvme ssd now and the cell loads are near instant even with a good enb so long as you arn't using a bunch of expensive 4k landscape texture mods and a million plants on top of it.

I've had skyrim data backups I thought were stable turn out to be unstable in the past, so don't be too surprised if that happens. Usually it's a mod manager causing that problem which is why I tend to do everything manually. Hopefully it's fine though.

cheers.

Edit: Updated Modpack to 8.5.18 in first post. Let me know if you guys run into any problems with it. Cheers.

kongpow

Posted by kongpow 5 years ago Report

Woops, put the wrong weightmorphs esp in it. Fixing now.

Edit: Should be fixed.

jfinch

Posted by jfinch 5 years ago Report

"kongpow" wrote:
"jfinch" wrote:
Hello, first timer here. I'm writing because I'm having an issue with the SE version of the pack. Whenever I get devoured I don't take over the NPC, i just hang around them incapable of doing anything, including opening the menu. Hitting Z doesn't do anything and they respond like i just used a shout next to them. Hitting Z multiple times also just removes the belly instantly but nothing happens. I've tried stripping it down to just the pack itself with the requirements but it still persists and I'm not sure if it's just SKSE having a hard time or if I or mod organizer are having a hard time. Thank you in advance.


Pretty sure that function just straight up doesn't work in SSE, i could be wrong though. It's always been one of the buggier devourment functions as well so I tend to stay away from it because it can easily kill a save if an error happens or something.


Ah well that's disappointing, i was hoping to run around Skyrim, eating and growing as Lydia or Serana. One more question then, is the feature to absorb for breast and ass size working in SSE or should I just head back over to regular edition where everything was great.

Also congrats on the update.

kongpow

Posted by kongpow 5 years ago Report

"jfinch" wrote:
"kongpow" wrote:
"jfinch" wrote:
Hello, first timer here. I'm writing because I'm having an issue with the SE version of the pack. Whenever I get devoured I don't take over the NPC, i just hang around them incapable of doing anything, including opening the menu. Hitting Z doesn't do anything and they respond like i just used a shout next to them. Hitting Z multiple times also just removes the belly instantly but nothing happens. I've tried stripping it down to just the pack itself with the requirements but it still persists and I'm not sure if it's just SKSE having a hard time or if I or mod organizer are having a hard time. Thank you in advance.


Pretty sure that function just straight up doesn't work in SSE, i could be wrong though. It's always been one of the buggier devourment functions as well so I tend to stay away from it because it can easily kill a save if an error happens or something.


Ah well that's disappointing, i was hoping to run around Skyrim, eating and growing as Lydia or Serana. One more question then, is the feature to absorb for breast and ass size working in SSE or should I just head back over to regular edition where everything was great.

Also congrats on the update.


I haven't tried to get weightmorphs working in SSE nor have I heard of anyone pulling it off yet either. However, it may actually be possible now that there is a working NiOverride in the form of SKEE, but that's assuming it's compatible with the current version of weightmorphs, which I somewhat doubt. If that's the case, someone with a lot more modding knowledge then me would have to port weightmorphs to SSE.

Personally I modded out SSE a couple months back and then shelved it pretty quick when I realized just how many mods and features were missing, coupled with the fact that devourment brings basically all it's bugs over with it to SSE.

You won't be able to do stuff like this either, because there is no IFPV for SSE. https://www.youtube.com/watch?v=7F8HluuaQQI I've tried joy of perspective and it doesn't show the belly or breast physics. Nor will you be able to find physics like that in SSE because there is no HDT PE, only HDT SMP which uses bullet instead of havoc.

So for now I'd have to recommend working on building a stable modded legendary edition to play devourment with unless you know a good bit about modding and feel up to trying to get weightmorphs working with SKEE.

Edit: There's still a small issue with the skeleton meshes. Seems like any edit I make whatsoever to the hdt belly node with any version of nifscope will result in a slightly indented belly. (Which honestly doesn't look half bad considering we are going for post vore belly flab and not a preg belly.) I'll continue messing around with it to see if there's a workaround though as I would prefer to have it working correctly.

Jadex

Posted by Jadex 5 years ago Report

that's better ok so anyway same thing i was just saying the this was in the link and ya i dun like the hug animation could i remove it?

kongpow

Posted by kongpow 5 years ago Report

"Jadex" wrote:
that's better ok so anyway same thing i was just saying the this was in the link and ya i dun like the hug animation could i remove it?


Disable/Remove bellyfromweightslidermodtest.esp to disable the hug animation.

Edit: Welp I give up on trying to fix the skeleton issue right now. It happens if I simply open the official XPMSE skeleton and then save it. Personally it still looks much better to me compared to the default lowered belly position so i'm just going to leave it as is for now. I'll upload some comparison screenshots on it tomorrow.

JackBright

Posted by JackBright 5 years ago Report

I'm not sure if this has been answered already, but for some reason the stomach model is basically the entire front body texture, tits and all, it hangs too low and just doesn't look right at all, does anyone know how to fix this?

kongpow

Posted by kongpow 5 years ago Report

"JackBright" wrote:
I'm not sure if this has been answered already, but for some reason the stomach model is basically the entire front body texture, tits and all, it hangs too low and just doesn't look right at all, does anyone know how to fix this?


Belly textures messing up typically means that the Unified devourment patch isn't running or it's not in the right load order. I'm pretty sure UDP that's what allows belly to use the belly textures located in data/textures/xomod.

Before UDP, the old belly mesh basically used whatever the current body skin was, and resulted in some very stretched out pixels in most cases.

JackBright

Posted by JackBright 5 years ago Report

"kongpow" wrote:

Belly textures messing up typically means that the Unified devourment patch isn't running or it's not in the right load order. I'm pretty sure UDP that's what allows belly to use the belly textures located in data/textures/xomod.

Before UDP, the old belly mesh basically used whatever the current body skin was, and resulted in some very stretched out pixels in most cases.


What order to I need though? I have the patch and the other things, I even tried reinstalling but that didn't fix it.

kongpow

Posted by kongpow 5 years ago Report

"JackBright" wrote:
"kongpow" wrote:

Belly textures messing up typically means that the Unified devourment patch isn't running or it's not in the right load order. I'm pretty sure UDP that's what allows belly to use the belly textures located in data/textures/xomod.

Before UDP, the old belly mesh basically used whatever the current body skin was, and resulted in some very stretched out pixels in most cases.


What order to I need though? I have the patch and the other things, I even tried reinstalling but that didn't fix it.


I just use Loot to sort my load order and it works fine. Something like this probably isn't script related and will persist on a new game.

Only reason I can think of incorrect belly textures being displayed is if unified devourment patch is bugging out for some reason. If it wasn't running you wouldn't see the belly mesh at all. Or, if you have other mods installed, I'd probably look at those as being a possible cause of mod conflict.

I've never ran into the problem myself and cannot recreate it so I can't really help you out much more here.

Venteruu

Posted by Venteruu 5 years ago Report

Belly mesh won`t appear for me no matter what i do,i installed everything as said in the installation
-----------
Sorry for my poor english (´-ω-`)

kongpow

Posted by kongpow 5 years ago Report

"Venteruu" wrote:
Belly mesh won`t appear for me no matter what i do,i installed everything as said in the installation
-----------
Sorry for my poor english (´-ω-`)


You most likely either forgot to run FNIS, or you don't actually have the unified devourment patch running.

kongpow

Posted by kongpow 5 years ago Report

Ok, I think I fixed the XPMSE skeleton belly indent while still having a slightly raised belly to fit better. https://www.dropbox.com/s/3wuhg29zzu84xl5/XPMSE%20Skeleton%20raised%20belly%20fix.rar?dl=0

Extract the downloaded meshes folder and merge it with the meshes folder located in your data directory at steam\steamapps\common\skyrim\data. Shouldn't need to rerun fnis for this if you have already ran it for the skeleton mesh in the main pack.

Edit: Still occasionally happens, not sure why yet.

imaginemetal

Posted by imaginemetal 5 years ago Report

"kongpow" wrote:

No worries, I'm pretty sure the new pack will be compatible with both Oldrim and SSE. I'm new to UNP though so I won't be making an alternate pack for that until im doing SSE again.

A good ssd is the way to go. Will make your loads and cell loading times much faster. I'm running an nvme ssd now and the cell loads are near instant even with a good enb so long as you arn't using a bunch of expensive 4k landscape texture mods and a million plants on top of it.

I've had skyrim data backups I thought were stable turn out to be unstable in the past, so don't be too surprised if that happens. Usually it's a mod manager causing that problem which is why I tend to do everything manually. Hopefully it's fine though.

cheers.

Edit: Updated Modpack to 8.5.18 in first post. Let me know if you guys run into any problems with it. Cheers.



@kongpow

Thanks, I've ordered a 240GB Samsung Evo 850 Pro .. hopefully does the trick. Had an old 120GB SSD but I think it's time to change, wasn't big enough for Windows and Skyrim and everything so was running Skyrim off HDD. Be great to get trying it from SSD, I'm sure load times be much improved. :-)
Hopefully the Skyrim backup is okay, it's actually an Acronis True Image (like Norton Ghost or Clonezilla) backup of the entire OS and everything on to 3 TB External drive so I think it'll be fine, take it once a month usually so just have a few changes to make.

I'll get trying your new Modpack at weekend or start of next week.
Great work on it, thanks :-)

TNT00007

Posted by TNT00007 5 years ago Report

It seems that the debugging does not work... And the animation seems to be weird... Will it be better to use the 0.7 one?

JackBright

Posted by JackBright 5 years ago Report

Damn.

kongpow

Posted by kongpow 5 years ago Report

"TNT00007" wrote:
It seems that the debugging does not work... And the animation seems to be weird... Will it be better to use the 0.7 one?


Debugging? What? What does the animation look like? Please be more specific or I can't help you.

Most likely, you made an error somewhere while installing this, possibly with FNIS. You can use 7.16.17 to see if that works and changes anything.

Oh, you meant 0.70.2. No, that version won't help you at all, in fact it would probably cause even more problems. It's an old buggy continuation of v.65 by DevourmentDev who attempted to pick up developing devourment and then abandoned it shortly later. (Has not been online since 2016) v.70+ basically attempts to merge Devourment and EBBB and throws out a bunch of devourment features to brokenly acheive it.

TNT00007

Posted by TNT00007 5 years ago Report

【BellyFromWeightSliderModTest.esp】I'm sorry, I didn't understand... What I mean is that it seems completely useless...This thing and the one that hugs the animation with 0.70.2 will it be better?

kongpow

Posted by kongpow 5 years ago Report

"TNT00007" wrote:
【BellyFromWeightSliderModTest.esp】I'm sorry, I didn't understand... What I mean is that it seems completely useless...This thing and the one that hugs the animation with 0.70.2 will it be better?


Sorry, I really should make a note for that. BellyFromWeightSliderModTest.esp is the hug animation. You can simply disable/remove that .esp if you want.

0.70.2 isn't very likely to help you. There are no animations at all in it as it uses EBBB pregnancy scaling body morphs to morph the body instead of using an animated attached mesh. There's simply to many important devourment features that I enjoy such as Gat's bellies, cbbe belly physics, and automatic timescaled digestion that get tossed out for me to support it. Not mention that it has it's own host of new bugs and things that will cause problems.

I recommend staying with v.65d but you can do whatever you want at the end of the day, sky's the limit. Just make sure you make stable backups before jumping. ^^;

TNT00007

Posted by TNT00007 5 years ago Report

OK……I thought it had the same function as 0.70.2... It turned out to be animated

JackBright

Posted by JackBright 5 years ago Report

Well, from what I've seen in-game, the texture problems only seem to apply to argonians, all other races have a normal stomach.

kongpow

Posted by kongpow 5 years ago Report

"JackBright" wrote:
Well, from what I've seen in-game, the texture problems only seem to apply to argonians, all other races have a normal stomach.


Hmm, that most likely means the wrong version of UDP is running. https://www.dropbox.com/s/4gu7ojdq5httrhi/argonian%20fix.rar?dl=0\

Try using the unified devourment patch from this and see if it changes the belly texture.

Ryalith

Posted by Ryalith 5 years ago Report

Hey Pow glad to see your back, got a possible bug or maybe not since it might be just me. I wanted to use the original belly mesh from your optional folder but it seems to give me the error box for missing meshes. Decided to try your recommended massive mesh and again I got the error box. Any idea why this might be happening?

kongpow

Posted by kongpow 5 years ago Report

"Ryalith" wrote:
Hey Pow glad to see your back, got a possible bug or maybe not since it might be just me. I wanted to use the original belly mesh from your optional folder but it seems to give me the error box for missing meshes. Decided to try your recommended massive mesh and again I got the error box. Any idea why this might be happening?


Did you run fnis?

kongpow

Posted by kongpow 5 years ago Report

"JackBright" wrote:
Well, from what I've seen in-game, the texture problems only seem to apply to argonians, all other races have a normal stomach.


Woops, just realized that I forgot about this. Thanks for letting me know it wasn't working.
"GramzonTheDragon" wrote:
"MBucket" wrote:
I don't know if this is the right place to put this, but I've made an esp that makes use of Sriseru's argonian belly textures. Seeing as how the texture files are included with the newest mod-pack by Kongpow ( blog/Kazamov/re_devourment_v0.65d_mod_pack_r-75187_start-0.html ), I've mapped out the textures to the argonian equivalent of the belly armor in the CK.

https://mega.nz/#!Lg0DTaDL!AXlaOVq4Mocs ... vv4PTUb_0E

As long as the texture files are located in "Skyrim\Data\textures\Xomod\Devour" (Which they are by default if you've downloaded the latest mod-pack) then everything should work.

Yo everyone! I've commissioned an argonian belly texture finally, though the author wishes to remain anonymous, as he or she normally doesn't mess with this kind of thing for commissions. the texture is designed to fit with this texture replacer http://www.nexusmods.com/skyrim/mods/75826/? and doesn't have the funky lines of the other textures. Now if only the base belly for the argonians had proper lighting...

https://www.dropbox.com/s/koxaevbmw1vbn ... n.rar?dl=0 is the .rar containing the .dds file to slam dunk into your skyrim/data/textures/xomod/devour to replace the texture included in the Kongpow modpack.


Mbucket's .esp fixes the texture issue, and Gramzonthedragons commissioned a second belly that matches a custom body and looks even better. I'll be updating the pack with this stuff soon.

EDIT: Pack and front page updated.

Ryalith

Posted by Ryalith 5 years ago Report

"kongpow" wrote:
"Ryalith" wrote:
Hey Pow glad to see your back, got a possible bug or maybe not since it might be just me. I wanted to use the original belly mesh from your optional folder but it seems to give me the error box for missing meshes. Decided to try your recommended massive mesh and again I got the error box. Any idea why this might be happening?


Did you run fnis?


Yep, I ran it twice just to be sure and I still had the problem.

kongpow

Posted by kongpow 5 years ago Report

"Ryalith" wrote:
"kongpow" wrote:
"Ryalith" wrote:
Hey Pow glad to see your back, got a possible bug or maybe not since it might be just me. I wanted to use the original belly mesh from your optional folder but it seems to give me the error box for missing meshes. Decided to try your recommended massive mesh and again I got the error box. Any idea why this might be happening?


Did you run fnis?


Yep, I ran it twice just to be sure and I still had the problem.


Not entirely sure how that managed to break. Looks like the massive belly mesh in the latest update is broken. Use this one instead, should work. https://www.dropbox.com/s/wuy5wiotv6bkqkt/Massive%20belly%20fix.rar?dl=0

Ryalith

Posted by Ryalith 5 years ago Report

"kongpow" wrote:
Not entirely sure how that managed to break. Looks like the massive belly mesh in the latest update is broken. Use this one instead, should work. https://www.dropbox.com/s/wuy5wiotv6bkqkt/Massive%20belly%20fix.rar?dl=0


Just went in-game to check and it seems that did it, thanks for the fix. Keep up the good work, glad I was able to point you towards that problem.

TaurenDevourer

Posted by TaurenDevourer 5 years ago Report

Well, I'm back to try this again. Figured out one of my main issues was trying to install the non-SSE version for SSE...

Whoops.

You say this is the main version with everything in it? https://drive.google.com/file/d/1Mkt0vs ... 55mXS/view

Does that include the mod requirements? SKSE64, SKYUI, CBBE, ect? Or do I need to install them first?

Also, I still can't figure the fuck out what the load order is supposed to be, or how to set it.

kongpow

Posted by kongpow 5 years ago Report

"TaurenDevourer" wrote:
Well, I'm back to try this again. Figured out one of my main issues was trying to install the non-SSE version for SSE...

Whoops.

You say this is the main version with everything in it? https://drive.google.com/file/d/1Mkt0vs ... 55mXS/view

Does that include the mod requirements? SKSE64, SKYUI, CBBE, ect? Or do I need to install them first?

Also, I still can't figure the fuck out what the load order is supposed to be, or how to set it.


That pack you have is not all in one and it's also outdated and missing some of the recent features/fixes. I recommend using the main cbbe version of imaginemetal's pack instead.

Please try and read all the directions before asking for troubleshooting help. Thanks.

"kongpow" wrote:
2. Install the downloaded archive with NMM via the green plus button in the top left of the mods tab. Overwrite if asked, and make sure everything is enabled in the plugin tab.

3. Run LOOT and have it sort your load order, do this before you launch the game everytime you add or remove a mod .esp/esm.

4. Run GENERATEFnis_for_users in data/tools, check the SKELETON ARM FIX patch.

5. Run the game via SKSE64_loader.exe (EVERYTIME) and go make sure devourment is working.


"kongpow" wrote:
DEVOURMENT PACK FOR SSE!
"imaginemetal" wrote:
Hi everyone,

For anyone having trouble on SSE please try one of the following 4 files I've uploaded.

I've taken the Devourment .65D mod, added some extras (detailed below) and updated all the animation files to work on Special Edition. I've also removed Oldrim SKSE Plugins that might interfere with Special Edition.
I've tested on Special Edition and have came across no problems.

Each one requires the following to be installed (unless stated)...
SKSE64 - http://skse.silverlock.org/ (Tested of Ver. 2.0.7)
SKYUI - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Use version 5.2SE if using SKSE 2.0.7, just make sure your SKYUI Version matches the version of SKSE you are using)
CBBE - https://www.nexusmods.com/skyrimspecial ... ?tab=files (There is UNP version, see below for details)
Realistic Needs and Diseases SSE - https://www.nexusmods.com/skyrimspecial ... mods/3487/ (There is version below without this requirement)
CBP Physics - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Not essential but highly recommended, should work fine with HDT-SMP but never tested)
XP32 Maximum Skeleton - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Make sure Devourment goes BEFORE this in your load order / overwrites, if using NMM do now allow Devourment to overwrite XPMSSE)
Fuz Ro D'Oh - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Allows you to talk to prey in your belly)

Every version contains the following:
Devourment 0.65d Mod by Vegan, RequiemofFlesh, DevourmentDev, Sideromelane, Kongpow and Others (please see main thread post for all credits)
StrangerMod (Adds Dialogue) by Ryanshow
Devourment Dialogue Expansion Mod by Forgetfulhatter
Restored Hug Animation on Swallow taken from RedBlue322's EBBB+ Mod
Argonian Belly Fix and Updated Male Belch by Kongpow

Here's the versions and all the links you need...
http://bit.ly/devourment-sse-cbbe - Main Version, Includes EVERYTHING, Must use CBBE Body Type
http://bit.ly/devourment-sse-unp - UNP Version, Everything Included except Adiposian Armour, It does not work with UNP/UUNP
http://bit.ly/devourment-sse-cbbe-nornd - Same as Main Version but does not require Realistic Needs and Diseases - for CBBE Body
http://bit.ly/devourment-sse-unp-nornd - Same as UNP Version but does not require Realistic Needs and Diseases - for UNP/UUNP Body

Please let me know if you have any problems and I will ATTEMPT to get back to you but hopefully this helps some people get the most complete Devourment experience on SSE that's available.
A few tips to get it working:
ALWAYS use LOOT, it's not perfect but it definitely works for this
I use MO2, for me it's now 100% stable and far easier to see and manage your overwrites (I'm on version 2.1.3)

If anyone's interested it looks like a new developer is attemping to make a Vore Mod for Skyrim (not sure about Special Edition) .. it's still very early compared to Devourment lacking some key features such as sounds, but definitely head over and offer some support/encouragement as it's early days yet. You can see the details in the thread here... viewtopic.php?f=79&t=51038 ... the developer has everything open source and on Github so worth checking out :wink:

Cheers,
David :)

GramzonTheDragon

Posted by GramzonTheDragon 5 years ago Report

yaaaaay my texture got included

Landia

Posted by Landia 5 years ago Report

Ok, so when i equip the "swallow" magic, is it supposed to select a hand? Because it equips with other magic equiped. I know it works because i saw an npc vore someone, but i think i might just be being a goof.

kongpow

Posted by kongpow 5 years ago Report

"Landia" wrote:
Ok, so when i equip the "swallow" magic, is it supposed to select a hand? Because it equips with other magic equiped. I know it works because i saw an npc vore someone, but i think i might just be being a goof.


Swallow is basically a shout, and can be equipped alongside whatever is in your hands. Z is default.

The only swallow magic there is would be the bellyport spell, and it's buggy and tends to leave you with the electrical sfx stuck playing on an infinite loop.

Landia

Posted by Landia 5 years ago Report

Can you swallow non-human things like the fallout version, or is it limitted to the races? If it is, would you consider changing it to animals and the such?

JLIXIRIUM

Posted by JLIXIRIUM 5 years ago Report

Does the "weightmorph" mod work with SSE?

kongpow

Posted by kongpow 5 years ago Report

"Landia" wrote:
Can you swallow non-human things like the fallout version, or is it limitted to the races? If it is, would you consider changing it to animals and the such?


Objects no, the mod doesn't work that way and likely never will. There is a way to eat animals, but it's buggy and uses the same mesh and sfx. The links for it, like most devourment thinks here on Eka's, are dead. https://www.furaffinity.net/journal/8256361/ You are on your own if it doesn't work though, make a backup.

I don't know much about the inner workings of the mod as I didn't create it. I just maintain a community mod pack here to preserve devourment and it's various addons so they arn't lost to time.

"JLIXIRIUM" wrote:
Does the "weightmorph" mod work with SSE?


I'm pretty sure this is a no, but I've yet to test it myself so not 100% sure. The NIoverride in SKEE is very likely not compatible with weightmorphs. Someone would basically needs to port Weightmorphs to SSE, more specifically, update it so it can use the SKEE NiOverride plugins instead of the current Oldrim ones. (I could be wrong though.)

It's one of the main reasons I still play Oldrim instead of SSE. Between weightmorphs, immersive first person view, and some of the best body physics I've ever seen in a game. (Which you are never going to see on SSE or Fo4 because Microsoft bought Havoc64 tools from Intel and then monetized the shit out of it.)

RageofRagaki

Posted by RageofRagaki 5 years ago Report

I'm currently using the multiprey addon with this and it totally messed up my devourment. Whenever I devour and successfully hold somebody down long enough for them to die, I get the messages saying "devourment:so-so added" but the belly stays in the animation that shows a living person still in my belly and never digests. Can't regurgitate them since there is nothing alive and whenever I swallow somebody new it constantly makes my belly big. Does it with no matter how many prey I eat. Also hostile females never swallow me or any npcs that are hostile towards them. Any fixes for both?

JLIXIRIUM

Posted by JLIXIRIUM 5 years ago Report

"JLIXIRIUM" wrote:
Does the "weightmorph" mod work with SSE?


I'm pretty sure this is a no, but I've yet to test it myself so not 100% sure. The NIoverride in SKEE is very likely not compatible with weightmorphs. Someone would basically needs to port Weightmorphs to SSE, more specifically, update it so it can use the SKEE NiOverride plugins instead of the current Oldrim ones. (I could be wrong though.)

It's one of the main reasons I still play Oldrim instead of SSE. Between weightmorphs, immersive first person view, and some of the best body physics I've ever seen in a game. (Which you are never going to see on SSE or Fo4 because Microsoft bought Havoc64 tools from Intel and then monetized the shit out of it.)


Thanks for the information! All the best

kongpow

Posted by kongpow 5 years ago Report

"RageofRagaki" wrote:
I'm currently using the multiprey addon with this and it totally messed up my devourment. Whenever I devour and successfully hold somebody down long enough for them to die, I get the messages saying "devourment:so-so added" but the belly stays in the animation that shows a living person still in my belly and never digests. Can't regurgitate them since there is nothing alive and whenever I swallow somebody new it constantly makes my belly big. Does it with no matter how many prey I eat. Also hostile females never swallow me or any npcs that are hostile towards them. Any fixes for both?


Try placing this in your skyrim/data/scripts folder. https://anonfile.com/53N2G6e0bd/devourmentregistryscript.pex

If that doesn't fix it, then see if persists on a new game.

I can't recreate the npc issue so I can't really do anything about it. It will probably persist on a new game, but you should check it out anyways. I would look to other mods possibly causing a confliction, and consider either removing them, or creating a new skyrim and modding that with just the mod pack to use as a control group to confirm if it's a unique issue to your save.

imaginemetal

Posted by imaginemetal 5 years ago Report

@kongpow

Please use whatever you want from the following post in the second post, I've tested your new mod pack on SSE, works great except for the meshes needed updated, so below is the 4 versions based on your new pack with only updated meshes (for stomach digest animation) and I removed any Oldrim SKSE plugins so there's no chance of incompatibility. Thanks for new modpack, works great!! :-)



Hi everyone (again),

For anyone having trouble on SSE please try one of the following 4 files I've uploaded.

I've taken the new Devourment .65D mod, updated all the animation files to work on Special Edition and removed Oldrim SKSE Plugins that might interfere with Special Edition.
I've tested on Special Edition and have came across no problems.

Each one requires the following to be installed (unless stated) - These aren't included and you must install them yourself...
SKSE64 - http://skse.silverlock.org/ (Tested of Ver. 2.0.7)
SKYUI - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Use version 5.2SE if using SKSE 2.0.7, just make sure your SKYUI Version matches the version of SKSE you are using)
CBBE - https://www.nexusmods.com/skyrimspecial ... ?tab=files (There is UNP version, see below for details)
Realistic Needs and Diseases SSE - https://www.nexusmods.com/skyrimspecial ... mods/3487/ (There is version below without this requirement)
CBP Physics - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Not essential but highly recommended, should work fine with HDT-SMP but never tested)
XP32 Maximum Skeleton - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Make sure Devourment goes BEFORE this in your load order / overwrites, if using NMM do now allow Devourment to overwrite XPMSSE)
Fuz Ro D'Oh - https://www.nexusmods.com/skyrimspecial ... ?tab=files (Allows you to talk to prey in your belly)

Every version contains the following:
Devourment 0.65d (Kongpow's 11th Aug 18 Version) Mod by Vegan, RequiemofFlesh, DevourmentDev, Sideromelane, Kongpow and Others (please see main thread post for all credits)
StrangerMod (Adds Dialogue) by Ryanshow
Devourment Dialogue Expansion Mod by Forgetfulhatter
Restored Hug Animation on Swallow taken from RedBlue322's EBBB+ Mod
Argonian Belly Fix and Updated Male Belch by Kongpow

Here's the versions and all the links you need...
http://bit.ly/devourment-see-cbbe-v2 - Main Version, Includes EVERYTHING, Must use CBBE Body Type
http://bit.ly/devourment-sse-unp-v2 - UNP Version, Everything Included except Adiposian Armour, It does not work with UNP/UUNP
http://bit.ly/devourment-sse-cbbe-nornd-v2 - Same as Main Version but does not require Realistic Needs and Diseases - for CBBE Body
http://bit.ly/devourment-sse-unp-nornd-v2 - Same as UNP Version but does not require Realistic Needs and Diseases - for UNP/UUNP Body

(Files have been checked and double checked this time, last time there was a problem with one of the UNP files, thanks to XenoDrake for pointing that out!)

Please let me know if you have any problems and I will ATTEMPT to get back to you but hopefully this helps some people on Special Edition.
A few tips to get it working:
ALWAYS use LOOT, it's not perfect but it definitely works for this
I use MO2, for me it's now 100% stable and far easier to see and manage your overwrites (I'm on version 2.1.4)

**If Upgrading from Version 1 you should be able to overwrite (Merge in Mod Organizer) and everything will continue to work, if adding Realistic Needs and Diseases support run LOOT again**

Cheers,
David :-)

FishWithLegs

Posted by FishWithLegs 5 years ago Report

hello. I'm having an issue when I Eat someone the belly mesh doesn't show up. how would I fix that so it will.

FishWithLegs

Posted by FishWithLegs 5 years ago Report

I am Having trouble getting the big belly to show up when I swallow someone. how do I get it working

TNT00007

Posted by TNT00007 5 years ago Report

There is still a big problem... This release will cause the game to load only 1/3 material, causing problems in the game.....
1, only stone and armor, other all black....
2, unable to create or convert other racial characters....
3, CTD increased the probability of....
4, let other MOD material missing..........
This is the problem after the removal of MOD.......My game has been reinstalled soon.....

TNT00007

Posted by TNT00007 5 years ago Report

Now the game has not resumed... It has to be reinstalled.

RandomUsername

Posted by RandomUsername 5 years ago Report

"FishWithLegs" wrote:
I am Having trouble getting the big belly to show up when I swallow someone. how do I get it working


I had the same problem and fixed it after I moved the FM-devourment.esp to the top of my load order directly after devourment.esm.

Wollffett

Posted by Wollffett 5 years ago Report

are there any dialog add-on's for this?

kongpow

Posted by kongpow 5 years ago Report

Sorry, life called and wouldn't take no for an answer.

"imaginemetal" wrote:
@kongpow

Please use whatever you want from the following post in the second post, I've tested your new mod pack on SSE, works great except for the meshes needed updated, so below is the 4 versions based on your new pack with only updated meshes (for stomach digest animation) and I removed any Oldrim SKSE plugins so there's no chance of incompatibility. Thanks for new modpack, works great!! :-)


Cool, I'll update the second post with it soon.

"FishWithLegs" wrote:
hello. I'm having an issue when I Eat someone the belly mesh doesn't show up. how would I fix that so it will.


Did you try the fix in the first post?

"TNT00007" wrote:
There is still a big problem... This release will cause the game to load only 1/3 material, causing problems in the game.....
1, only stone and armor, other all black....
2, unable to create or convert other racial characters....
3, CTD increased the probability of....
4, let other MOD material missing..........
This is the problem after the removal of MOD.......My game has been reinstalled soon.....
'

Seems like it is a unique issue to you since no one else has reported it. Also, I cannot recreate it and have never encountered it so I can't really do anything about it regardless

If it's still happening on a new game after you have removed devourment, it's pretty much a guarantee that it's some other mod conflict or a user mistake causing the problem. A fresh install is probably your best option at that point. I've tested the pack out on both my main build and a minimal backup build with only the required mods installed and it works fine.

I lost count of how many times I've had to reinstall the game and mods. It's really doesn't take that much time once you know what mods you want.

"Wollffett" wrote:
are there any dialog add-on's for this?


Forgetful hatters dialogue mod which is more pred focused and Ryan c's stranger mod which is prey focused.

FishWithLegs

Posted by FishWithLegs 5 years ago Report

"RandomUsername" wrote:
"FishWithLegs" wrote:
I am Having trouble getting the big belly to show up when I swallow someone. how do I get it working


I had the same problem and fixed it after I moved the FM-devourment.esp to the top of my load order directly after devourment.esm.


yeah it worked after that. and now after trying to use one of the optional belly meshes it shows up as some red pyramid around a white pyramid whenever I swallow some one. ill just uninstall the mod and then reinstall so that I wont have that problem. other than that it works.

Wollffett

Posted by Wollffett 5 years ago Report

"Wollffett" wrote:
are there any dialog add-on's for this?


"kongpow" wrote:
Forgetful hatters dialogue mod which is more pred focused and Ryan c's stranger mod which is prey focused.


Thanks, is there a way to let the players have NPC dialog lines or no?

Cenotot

Posted by Cenotot 5 years ago Report

will the texture belly "Lykaios"?
https://www.nexusmods.com/skyrimspecial ... ?tab=files

kongpow

Posted by kongpow 5 years ago Report

"Cenotot" wrote:
will the texture belly "Lykaios"?
https://www.nexusmods.com/skyrimspecial ... ?tab=files


No, not unless you know your way around modifying textures. It took a commission to get the argonian belly texture so don't get your hopes up on it being easy. Also, most custom races do not work with devourment, and the few that do don't work with the sloshy footsteps.

Best advice is to make a nord and use a wearable tail/ear mod.

jokerert1

Posted by jokerert1 5 years ago Report

i've got a problem when i eat someone there is no belly. could anyone help me ?

kongpow

Posted by kongpow 5 years ago Report

"jokerert1" wrote:
i've got a problem when i eat someone there is no belly. could anyone help me ?


There's a fix in the first post.

Wollffett

Posted by Wollffett 5 years ago Report

Any chance of seeing Accidental Digestion any time soon?

kongpow

Posted by kongpow 5 years ago Report

"Wollffett" wrote:
Any chance of seeing Accidental Digestion any time soon?


Unlikely, as devourment is no longer being developed.

jokerert1

Posted by jokerert1 5 years ago Report

can someone help me. i installed devourment but when i swallow someone the is no belly

FishWithLegs

Posted by FishWithLegs 5 years ago Report

is there a possible work around for having the maximum prey amount for multiprey to be larger?
if so, How?

FishWithLegs

Posted by FishWithLegs 5 years ago Report

Another Question, is there a possible bug fix when either an NPC eats some one or the player eats an NPC, the player/NPC is instantly regurgitated out, and the player/NPC has a belly mesh that wont go away. I have to keep reloading a save before that happens or otherwise they will continue to have the belly mesh after the NPC's die?

MrUnnamed

Posted by MrUnnamed 5 years ago Report

hello there, i'm having a little problem with the mod i was hoping if someone could help me. The problem is that i can't talk to the prey in my belly, everytime i press "G" nothing happens, i have Fuz Roh D-oh installed and works perfeclly on every other dialoge except for that ones

Gelios

Posted by Gelios 5 years ago Report

"MrUnnamed" wrote:
hello there, i'm having a little problem with the mod i was hoping if someone could help me. The problem is that i can't talk to the prey in my belly, everytime i press "G" nothing happens, i have Fuz Roh D-oh installed and works perfeclly on every other dialoge except for that ones


The same issue. I've disabled Devourment, waited until it disappeared from MCM, saved game and enabled Devourment. And Dialog mod started work correctly. But the bug about vomit and Multiprey still remains (the game thinks that prey is still in stomach, so you can achieve message "your stomach is full").

ctc7

Posted by ctc7 5 years ago Report

Having an issue with the Gigantic Belly.
Every time I'd try using it, I keep getting the missing mesh issue.
I did what you have written download on dragging the belly size mesh folder to the data folder, but it's still the same.
What should I do?

Also, Where should I put the option Aminations at?

jellman

Posted by jellman 5 years ago Report

xpmse 4.20 is required to get the belly to bounce in special edition right? does anyone have this version of xpmse to share, or have i done goofed? im using the unp version of the mod with hdt

keirons13

Posted by keirons13 5 years ago Report

hi i just recently updated my devourment mod and im not sure what's happening as when i swallowed a dead body this happened i don't really know how to fix it as im new to modding but if you can explain to me what went wrong it be appreciated

HollowHex

Posted by HollowHex 5 years ago Report

When I ate multiple people I never digested them so they permanently added to the the counter of prey left also when I regurgitated prey I still had a giant belly and I couldn't swallow them again please fix this

TierHalibel11252

Posted by TierHalibel11252 5 years ago Report

can someone help me the wieghtgain function wont work because non of the things i need are apearing in bodyslide i got a cbbe body but equipment?

seetruck2000

Posted by seetruck2000 5 years ago Report

I managed to get RND to work in Skyrim SE. I think how I did it is opened Wyre Bash and copied Devourment.esm to and ESP. Then opened CK loaded Devourment.esp and saved it, then loaded again because Wyre Bash thinks it old then save a second time. Copy Devourment.esp back the .esm. The rest of the devourment .esp's need to be open and saved in CK also.

I have at least 200 mods running.

I have had zero trouble with freezing of the belly.

Only trouble I've had was the belly malfunction but the devourment script resets and spits out the prey and I continue to play and swallow the same prey.

The DevourmentNatureBounty.esp does not work properly with Skyrim SE, unless it's not for SE yet. The MCM menu disappears and you zero control on how the mod works.

Alarad

Posted by Alarad 5 years ago Report

Not sure what I'm doing wrong but I've downloaded and installed the Devourment-SSE-NoRND version from first page and I'm having belly texture issues for my argonians. It looks like it's just using the stock texture on the belly. Ran LOOT, FNIS, followed everything properly and I can't get it to work.

seetruck2000

Posted by seetruck2000 5 years ago Report

"Alarad" wrote:
Not sure what I'm doing wrong but I've downloaded and installed the Devourment-SSE-NoRND version from first page and I'm having belly texture issues for my argonians. It looks like it's just using the stock texture on the belly. Ran LOOT, FNIS, followed everything properly and I can't get it to work.



Try and down load texture from nexus. https://www.nexusmods.com/skyrimspecialedition/mods/184 for argonian, and https://www.nexusmods.com/skyrimspecialedition/mods/183 for the khajiit.

Alarad

Posted by Alarad 5 years ago Report

"seetruck2000" wrote:
"Alarad" wrote:
Not sure what I'm doing wrong but I've downloaded and installed the Devourment-SSE-NoRND version from first page and I'm having belly texture issues for my argonians. It looks like it's just using the stock texture on the belly. Ran LOOT, FNIS, followed everything properly and I can't get it to work.



Try and down load texture from nexus. https://www.nexusmods.com/skyrimspecialedition/mods/184 for argonian, and https://www.nexusmods.com/skyrimspecialedition/mods/183 for the khajiit.


That's actually the texture I'm using. they work for khajiit but not argonian bellies oddly enough.

dogtino88

Posted by dogtino88 5 years ago Report

so I'm not sure if this is already known or if its just on my end but the footstep sloshing sounds don't play when I'm playing a Khajiit but work fine with a Nord (not sure about the other races haven't tested them could check that if need be) any idea as to what it could be? as far as I know everything else is working as intended and perfectly fine have had almost no other issue other than this

seetruck2000

Posted by seetruck2000 5 years ago Report

Mine works even with Female monster mod with proper textures and all. Tested with a female snake monster and all textures fine. Try replacing the skeletons with XP32 mod, I had to do that once and fixed some belly issues I had.

The belly sounds I have same problem (might be scripting issue with the mod), someone will have to talk with author to see if their is a problem with SE scripts not being converted properly?

I have played around with some of the skeletons and tried renaming them for other mods and I got them to work properly with the textures.

seetruck2000

Posted by seetruck2000 5 years ago Report

"Alarad" wrote:
"seetruck2000" wrote:
"Alarad" wrote:
Not sure what I'm doing wrong but I've downloaded and installed the Devourment-SSE-NoRND version from first page and I'm having belly texture issues for my argonians. It looks like it's just using the stock texture on the belly. Ran LOOT, FNIS, followed everything properly and I can't get it to work.



Try and down load texture from nexus. https://www.nexusmods.com/skyrimspecialedition/mods/184 for argonian, and https://www.nexusmods.com/skyrimspecialedition/mods/183 for the khajiit.


That's actually the texture I'm using. they work for khajiit but not argonian bellies oddly enough.



Try replacing all of the skeletons with XP32. Ensuring the beast skeleton is replaced also. (had a problem with no belly and fixed it).


The texture from the devourment mod should be replaced and then the special ones you like. (have not had a problem yet with this yet).

TaurenDevourer

Posted by TaurenDevourer 5 years ago Report

"Alarad" wrote:
Not sure what I'm doing wrong but I've downloaded and installed the Devourment-SSE-NoRND version from first page and I'm having belly texture issues for my argonians. It looks like it's just using the stock texture on the belly. Ran LOOT, FNIS, followed everything properly and I can't get it to work.


Yeah, I noticed the issue myself when I finally got Devourment working. Looks like a a mapping error, but when I did some digging, apparently the Argonian belly texture fix is pointing to the wrong spot or something.

Alarad

Posted by Alarad 5 years ago Report

"TaurenDevourer" wrote:
"Alarad" wrote:
Not sure what I'm doing wrong but I've downloaded and installed the Devourment-SSE-NoRND version from first page and I'm having belly texture issues for my argonians. It looks like it's just using the stock texture on the belly. Ran LOOT, FNIS, followed everything properly and I can't get it to work.


Yeah, I noticed the issue myself when I finally got Devourment working. Looks like a a mapping error, but when I did some digging, apparently the Argonian belly texture fix is pointing to the wrong spot or something.


Is there some kind of manual fix I can do for it, because this is what I was suspecting as well.

TaurenDevourer

Posted by TaurenDevourer 5 years ago Report

If there is, I want to be told how to do it as well.

TierHalibel11252

Posted by TierHalibel11252 5 years ago Report

im having problems with the wieghtgain part of the mod no matter what i do i cant get it to work i think it might be thats the mod is to old for the newer versions on bodyslide cbbe as some folders have been moved but i just cant figure it out any ideas?

VertGreenHeart

Posted by VertGreenHeart 5 years ago Report

After all this time I got the damn thing to work.
Now how do I make ny companions digest me?

FishWithLegs

Posted by FishWithLegs 5 years ago Report

what is the console command in order to get my perk points up faster?

LunarCataphract

Posted by LunarCataphract 5 years ago Report

So I am in need of help. We all remember Redblue's addon mod for this right? the one that lets you do multiprey and transfer prey to different body parts? Despite me having uninstalled that move forever go, and having installed Skyrim on a brand new drive, the game still tries to call scripts associated with that mod. This is despite me having uninstalled Skyrim, removed every mod, started new games, reinstalled Skyrim. It's pissing me off because it keeps crashing every time it tries to call the scripts associated with Redblue's mod and I'm getting REALLY pissed off by it.

markdf

Posted by markdf 5 years ago Report

I've been going through the devourment scripts trying to learn how they work. One thing that I can't find anywhere is where devourment reduces the hitpoints of prey that are being digested. Does anyone have an idea which script that happens in, or which MGEF?

kongpow

Posted by kongpow 5 years ago Report

Sorry, haven't had the time for this in awhile due to work, life, and the prospect of rebuilding a heavily modded skyrim from the ground up. Eventually I will rebuild it though, as well as attempt to fix the latest pack. I had it working almost flawlessly before my pc got wiped, so I know its possible. Once I eventually get more time and get off my lazy ass, ill commit a few days to building another modded skyrim and probably binge play the game for some time because of it. I'll attempt to use that to bugfix the current pack and reupload it. I have a feeling I forgot something that was present on both the heavily modded and minimal modded games which I was using to test it.

Worst comes to worst, the previous stable version is still there and I can simply update it again with the newer additions. https://www.dropbox.com/s/1km6t9vvmcdtl7e/Devourment%20.65D%20Mod%20Pack%207.17.16.rar?dl=0 <- for anyone looking for it.

WhatIsLegs

Posted by WhatIsLegs 5 years ago Report

I'm currently experiencing a bug where if a prey survives inside of a belly they get coughed up which is fine. However the predator keeps the belly mesh despite being empty. Are there currently any work arounds or fixes for this?

TTTV

Posted by TTTV 5 years ago Report

I have a problem. Everything seems to work fine until my character finishes digesting their victim, once that happens the game just crashes. I think its caused by weightmorphs but I haven't got a clue since I never had an issue like this (I should also mention that even the older and more stable version seems to be doing this is well. Its been driving my the bloody wall since I have no damn clue whats causing it other than something possibly being wrong with weight morphs?

Edit: Never mind the solution was very simple, turns out I just needed to go into the crash fixes confiq and switch AlignHeapAllocate to = 1, and now its all working fine and dandy now!

Heres my papyrus crash log.

https://www.mediafire.com/file/zhf0ir84 ... 0.log/file

On a more positive note however.

https://www.mediafire.com/file/l6wa7sov ... s.rar/file

I've managed to create custom belly textures for the Feminine Khajiit and Argonian cbbe textures. They are kinda eh though since I literally just stretched the belly textures over the UV map, although from what I've seen in game they look alright! I might even make more for the other skin texture options that come with the mod in the future. You install it by literally dropping it into the belly texture folder and replacing the old files when prompted to and you should have some decent looking bellies.

Cenotot

Posted by Cenotot 5 years ago Report

please make a belly texture " lykaios",
just the usual belly texture.

https://www.nexusmods.com/skyrimspecial ... /mods/5543

omegaluler

Posted by omegaluler 5 years ago Report

Is it possible to make our own belly textures? if so, how? i have a few skins for argorian and kahjiit that i want to make belly textures for

kongpow

Posted by kongpow 5 years ago Report

"FishWithLegs" wrote:
what is the console command in order to get my perk points up faster?


player.setav variable05 100

"LunarCataphract" wrote:
So I am in need of help. We all remember Redblue's addon mod for this right? the one that lets you do multiprey and transfer prey to different body parts? Despite me having uninstalled that move forever go, and having installed Skyrim on a brand new drive, the game still tries to call scripts associated with that mod. This is despite me having uninstalled Skyrim, removed every mod, started new games, reinstalled Skyrim. It's pissing me off because it keeps crashing every time it tries to call the scripts associated with Redblue's mod and I'm getting REALLY pissed off by it.


That's a weird one, I don't have anything in either pack that should be causing that. What scripts are being called for? Something your setup has to be from EBBB for it to be doing that, though i'm not sure how.

"omegaluler" wrote:
Is it possible to make our own belly textures? if so, how? i have a few skins for argorian and kahjiit that i want to make belly textures for


Blender is free on steam, that's probably a good spot to start.

omegaluler

Posted by omegaluler 5 years ago Report

Do you know what files I specifically need to put on blender?

NeedADispenserHere

Posted by NeedADispenserHere 5 years ago Report

I don't know if it's the right place to ask this, but I can't see the belly, and I can't digest prey neither. Do you guys have an idea about what could cause this ?

i can't talk with the prey, and when I try to regurgitate, the game tells "there is no live prey in your stomach".

Edit : Well I did clean entirely my skyrim from mods before re-settling up everything, and it worked lol.

Shevron

Posted by Shevron 5 years ago Report

I'm playing previous version of this mod, because bellies are not shown, I don't know why, but it just doesn't appear on characters. I have tried different orders to install the mod and still don't know the reason. Also I'm missing six extra dialoge options which I saw before like: "Just give up you are not going to escape" "Reflect on the pain you've caused" "you never even saw tat coming did you?" "let that be a lesson" and three others lower. I had them when I started game with devourment 65c, but in one moment maybe after I updated to 65d I lost them, I tried many things, don't know what went wrong, can you help to find out?

DragonOverlord

Posted by DragonOverlord 5 years ago Report

So, weird question involving the multi-prey add-on. How does it work exactly? Now I need to dry test this on a new save, cause I think installing multi-prey is what royally and irrepairably screwed up the scripts for the mod on my main save (the reguritate doesn't work; my belly is full and the action says it's empty). That said I'm a little unclear on this cause at no point have I found any clear explanation for what this changes. I've seen some reference to your belly getting bigger the more people you stuff in there, but I guess what I'm asking is what the actual limit for this is cause I didn't find one. I tested this the first time by spawning 10 Khajiits and gulping them all down in rapid succession. The first one would usually get spat back up immediately for some reason, and the ones after that would usually stay down though I'm convinced more than one of them vanished into the aether during the process, since my Khajiit count only went up by about 2/3 of what I actually swallowed. Like I said, I need to test this out on a new save (which I have made and begun to tinker around with), but it would be nice if there were some clear guidelines on what this is supposed to do, and exactly what bugs are common with it. I'm sure it's probably come up at some point in this thread, but...well I'm unclear on why some topics on this site have a search bar for keywords, and others like this one don't. With that I really don't feel like searching through about 550 comments for an answer to this.

Galmar1313

Posted by Galmar1313 5 years ago Report

"Shevron" wrote:
I'm playing previous version of this mod, because bellies are not shown, I don't know why, but it just doesn't appear on characters. I have tried different orders to install the mod and still don't know the reason. Also I'm missing six extra dialoge options which I saw before like: "Just give up you are not going to escape" "Reflect on the pain you've caused" "you never even saw tat coming did you?" "let that be a lesson" and three others lower. I had them when I started game with devourment 65c, but in one moment maybe after I updated to 65d I lost them, I tried many things, don't know what went wrong, can you help to find out?

The bellies used in this 65d pack needs the "Unified Devourment Patch " to be enabled in order to show the bellies. Also in Devourment 65c i think it still uses the old football sort of style belly which wont show up if have Unified Devourment patch enabled. Sorry if my explaining is a bit confusing.

jokerert1

Posted by jokerert1 5 years ago Report

Does someone have additional Dialog mods ?

MGVU

Posted by MGVU 5 years ago Report

Will there be an update for eating animals and other creatures?

mithelcelestia

Posted by mithelcelestia 5 years ago Report

Is it possible to add a way to access inventory of prey inside before they get regurgitated? That would be really convenient so that you don't have to wait for the prey to digest before getting a key item they have in their inventory.

Jadex

Posted by Jadex 5 years ago Report

Hey, hows the computer? also, I don't know why I haven't told you this earlier but you should really add this mod to the front page, its the edible animals mod by slider but revised to let you eat just about anything https://www.furaffinity.net/journal/8256361/

Sekeis

Posted by Sekeis 5 years ago Report

hi, wanted to ask, where i can get the night elf mod from the screenshot on the first page and wanted to know if these mods work with vortex, because i saw today, that vortex seems to be a new mod manager from nexus mods and would like to try it out but only if it works with devourement

LiettCross

Posted by LiettCross 5 years ago Report

I've been having trouble lately, when I installed the new version of this mod, fresh save fresh install vanilla oldrim, it was working just fine, swallow, digest, get buffs, etc. But after I came back to the same save, nothing new installed, nothing changed at all mod-wise, suddenly I cant digest anymore, so what happens it swallow, it kills, get the bonus and it stays there, can't even multivore even though I have the addon activated. Please help me.

Sekeis

Posted by Sekeis 5 years ago Report

hi again, the question with the night elf race still stands, got it working as far as i can say, one problem i have is, that the skin color is still darker than that of the belly, is there another way to get the same color for the belly?, i have installed Leyenda's 2k Skin from the first post, dunno if i did something wrong if it should be the same skin tone for the belly
Another question i have, which armor mods can i use without installing anything ewxtra just with what i installed with the first post of this thread?, I ask because i found many armors which required hdt physics/extension or the xpms skeleton and i tried one without these requirements but couldn´t build it in the bodyslide studio even though it said blodyslide compatible in the description :(

kongpow

Posted by kongpow 5 years ago Report

"Jadex" wrote:
Hey, hows the computer? also, I don't know why I haven't told you this earlier but you should really add this mod to the front page, its the edible animals mod by slider but revised to let you eat just about anything https://www.furaffinity.net/journal/8256361/


It's fine now, I mostly just need to stop being lazy and rebuild my modded skyrim. I'll look into adding the edible animals mod when I get around to updating this pack again.

"Sekeis" wrote:
hi, wanted to ask, where i can get the night elf mod from the screenshot on the first page and wanted to know if these mods work with vortex, because i saw today, that vortex seems to be a new mod manager from nexus mods and would like to try it out but only if it works with devourement


https://www.loverslab.com/topic/4578-elves-of-azure-aka-longer-eared-elves-dawnguard-compatible/ These races DO NOT work the devourment footstep sfx mod. It's the main reason I stopped playing that race.

https://www.nexusmods.com/skyrim/mods/66630

https://www.nexusmods.com/skyrim/mods/20920

Just an FYI though, only a few pairs of those eyes only glow like night elf eyes with bloom turned up a bit in the ENB settings.

I haven't used vortex yet, I would assume it would work though the mod pack is not setup for fomod install. So you still have to change optional stuff manually.

"LiettCross" wrote:
I've been having trouble lately, when I installed the new version of this mod, fresh save fresh install vanilla oldrim, it was working just fine, swallow, digest, get buffs, etc. But after I came back to the same save, nothing new installed, nothing changed at all mod-wise, suddenly I cant digest anymore, so what happens it swallow, it kills, get the bonus and it stays there, can't even multivore even though I have the addon activated. Please help me.


No idea on this one. Maybe some kind of script error that got baked into your save, try a new game to see if the problem persists.

"mithelcelestia" wrote:
Is it possible to add a way to access inventory of prey inside before they get regurgitated? That would be really convenient so that you don't have to wait for the prey to digest before getting a key item they have in their inventory.


Nope, unless someone else picks up the mod and develops it. However, realistically you wouldn't be able to do that until the items passed through anyways. (An option to regurgitate only items would be great but it doesn't exist.)

So, my recommendation is to just simply loot the npc before you eat them. I even set a personal rule for myself where I don't dig through stool for items. Also, looking at the majority of the content on this website, in most cases the prey gets stripped before being consumed. Lastly, those dragon claws don't seem like they would be much fun to pass ^^;

Theres a number of mods that will allow you to do this in various ways. Be it slavery mods that allow you to capture, tie up, and even put them in a sack and carry them on your back for later, or mods that allow you to restrain npc during combat with a check or something, or alternatively give you sneak prompt to restrain them. It's a matter of preference, but those kinds of mods can give devourment better context, immersion, and will allow you in most cases to loot an npc before you eat them. (It also makes devourment a bit more balanced and realistic as well if you choose to adopt that playstyle.)

https://www.reddit.com/r/skyrimmods/comments/45yy6q/helplooking_for_a_mod_that_allows_you_to_capture/

I'd start here. These mods seem like they could work and are probably less prone to bugs as they are simpiler then the slavery mods. I forget exactly what mods I was using before my drive died, but I know I was using a slavery mod that allowed me to capture and loot npc among other things. Loverslab typically has all the adult slavery mods. Try not to use multiple slavery mods at the same time, they tend not to get along well with eachother from my experience.

Cheers

"Sekeis" wrote:
hi again, the question with the night elf race still stands, got it working as far as i can say, one problem i have is, that the skin color is still darker than that of the belly, is there another way to get the same color for the belly?, i have installed Leyenda's 2k Skin from the first post, dunno if i did something wrong if it should be the same skin tone for the belly
Another question i have, which armor mods can i use without installing anything ewxtra just with what i installed with the first post of this thread?, I ask because i found many armors which required hdt physics/extension or the xpms skeleton and i tried one without these requirements but couldn´t build it in the bodyslide studio even though it said blodyslide compatible in the description :(


1. If the belly skin is lighter, it most likely means you have maltisa's fair skin complexion belly skin which was made to work with the fair skin complexion body textures. Gat's belly texture is the one you are probably looking for, it's slightly darker.

However, body texture shading is heavily affected by various ENB. So you kind of have to fit it around the ENB. Not using any ENB will net you different results.

I forget what version has Gat's texture as the main one, so lets just try an older one with no alternatives in the folder.

https://www.dropbox.com/s/0yhnee8oufav7z0/Devourment%20.65d%20pack%203.31.16.rar?dl=0

Download that and then inside it go to data\textures\xomod\devour. Copy the belly_sk.dds, belly_s.dds, belly_msn.dds, and belly.dds. Paste them into your skyrim data folder, skyrim\data\textures\xomod\devour. Overwrite when asked. (Make a copy/backup of the ones already in there if you prefer, you can always get them again from redownloading the pack.)

That should work, unless thats not gat's belly texture either, but I'm pretty sure it is.

2. Not fully understanding the question here, but I've included HDTPE with a devourment customized preset in the pack, should be compatible with any mods requireing hdtpe. XPMSE is required for devourment so you should have it anyways. Have you successfully customized outfits with bodyslide 2 before? I'm not really sure what else it could be, but I remember it giving me some trouble the first time I tried using it.

Good luck.

imaginemetal

Posted by imaginemetal 5 years ago Report

Hey Everyone! Hope the SSE versions of the mods are going okay, it's fairly easy to manually convert the mod for SSE if anyone is having trouble with the uploaded versions, or wishes to change stuff about them. Just check out this link for the main part, converting the animations to work on SSE... https://www.nexusmods.com/skyrimspecial ... mods/2970/?

Also in case there's any modders here and missed it the source files for devourment scripts are now available, they were released by Sideromelane .. here's a GDrive link to them: http://www.bit.ly/dmentsource

I'm not sure anyone's going to pick up on the main Devourment development but certainly a fork of the project would be great to see. I don't have the know-how or the time to get into modding unfortunately, and hardly get playing Skyrim at all these days with work (my laptop can't quite handle it, lol).

Cheers :-)

BrokenDoorknob

Posted by BrokenDoorknob 5 years ago Report

So I have just a quick question - the most recent version of the mod is too unstable for me with all the other mods I'm running, so I'm still working with the previous version, which currently I'm fine with. I did want to know however, is there any way to get just the hug animation back in to the version I'm using? I really enjoyed it when it was there and was glad to see it got added back in, but since I can't use the whole newest version I was hoping there were just some select files from it I can add/update to add that back in.
Thanks!

BrokenDoorknob

Posted by BrokenDoorknob 5 years ago Report

(Sorry if double post, my original comment didn't seem to submit as far as I can tell)
I can't currently use the most recent version of devourment due to instability with my current mod list, but the previous version is stable - I was wondering though if there was any way to get the hug animation back in to the version I'm using? are there just a few files from the most recent one I can copy over to get this working?
Thanks!

RossTheEmeraldFox

Posted by RossTheEmeraldFox 5 years ago Report

Hello! I was wondering if anyone knew the fix to an Issue ive been having with multiprey? The mod works as intended perfectly fine with single prey but as soon as I try to install multiprey, manual or through Vortex, It busts

First, The first prey I swallow I will immediately urk back up, and then I can swallow more but they'll die, i'll get the skill points, and all that but the stomach meshes won't update or digest at all? I'll put in an Edit if I figure it out but otherwise I still require assitance

conlee

Posted by conlee 5 years ago Report

So i seem to somehow glitched the mod abit, bout every 5th to 6th nonlethal swallow cause the camera focus above whiterun until i use regurgitate. I pinned this to the 7.17 version but when i do a full uninstall and upgrade to the 8.5 i ctd appon loading my clean save. Now im sure if its missing some masters bc there's new plugins according to vortex. The super strange thing is I was using the 8.5 perfectly fine for awhile then on whim to try a race mod that said it conflicted devourment i uninstalled it properly, started a new game didnt like the race and went to the 7.17 (cue first problem listed). I'm not sure how i manged to bugger it up to cause a ctd on loading my old character. If It's a matter of I need to just restart the character due to corruption I'll be displeased but it's not the first time I've had to restart Legacy of the dragonborn and probs wont be the last time i have to fill it again.

P.S. whats this multiprey addon I saw while checking the last few pages of comments to see if there were a solution for my problem

conlee

Posted by conlee 5 years ago Report

So may have found part of problem vortex missed some loose files for the incompatible race, i found them when i was redoing the body slide and since removed them. Ill check back later as to if that fixed it or not
Edit: it seems that my save is corrupt so It looks like i'm restarting the character again

Rshook69

Posted by Rshook69 5 years ago Report

Just wondering, would it work well adding Redblue322’s EBBB addon to it as well? I haven’t tried out the pack yet, but just want to make sure

VVVx

Posted by VVVx 5 years ago Report

Anyone else getting a CTD with crouch to defecate?

TTTV

Posted by TTTV 5 years ago Report

seeing that the source code is now out (for quite awhile now) would it be possible for males to have weightmorph based vore weight gain like females? and how possible would it be to achieve? and would it need a male body replacer such as SAM?

mithelcelestia

Posted by mithelcelestia 5 years ago Report

how do I remove the loading captions. I just want the vanilla captions when loading

NaomiLuvsU

Posted by NaomiLuvsU 5 years ago Report

So I've renamed the alternate belly texture for Fair Skin Complexion to belly.dds but it still seems to be the base texture. Any ideas why that may be?

ForgetfulHatter

Posted by ForgetfulHatter 4 years ago Report

**Excited noises.**
my dialog mods in there? :3 im honored.

I came back here because i wanted to see if i could just jam the footstep mod into an older version of devourment and see how it goes along with the RND patch.


oh i've always sorta been working does the khajiit bellies still do that weird texture thing? i remember being a pain in the ass about it since it looks for an external texture for the belly instead of referencing off the races skin...i think
i see can argonian belly fix but i wonder. does a texture file still need to manually made if you're using like feminine argonian textures or something?

anywho glad to see this is still up and by the looks of it still getting some comments. :3

Sugilite42

Posted by Sugilite42 4 years ago Report

HI, I've been having a couple of issues and didn't want to try and traul 57 pages to find my answer, sorry if this has been dealt with before, I'm currently having an issue where the sounds that play based on what prey is in your belly (live/dead/none) never stop playing, even when conditions change, so i have to save and load to ge them to stop.
another one is that I don't seem to have the argopnioan belly texture working, even though it says it's implemented baseline on the download.
Incase it matters I am playing SSE and using Vortex for my mod management, thanks for your time.

Lucca_Manadragon

Posted by Lucca_Manadragon 4 years ago Report

Having a issue, followed all the steps for the NMM install yet when i run the game it crashes after the Bethesda logo

Lucca_Manadragon

Posted by Lucca_Manadragon 4 years ago Report

im also getting this error when i try to install SkyUI via NMM https://imgur.com/a/lQ1cgZa

Lucca_Manadragon

Posted by Lucca_Manadragon 4 years ago Report

ok tried again and this time it shows the skyrim emblem for a moment before CtD once more

Lucca_Manadragon

Posted by Lucca_Manadragon 4 years ago Report

.....ok, turned off the two mods in the load list that to do with RND and it works now =w=

GroxHimmel

Posted by GroxHimmel 4 years ago Report

So with the recent update I'm having some trouble with using the original meshes and textures. The mod functions fine but instead of bellies I get a giant red diamond and white exclemation point, I'm assuming I'm missing a texture or something? The massive belly functions fine on a clean install of the mod but I really preferred the originals. Any help would e greatly appreciated on this!

CrusaderSweetie

Posted by CrusaderSweetie 4 years ago Report

Okay, while I have no idea how the mod works, and have almost zero experience modding, I do know the basics of TesVedit, and often use it to patch things.

On a whim, I decided to see if I could edit dialogue trees, and suddenly, I realized that I could fix all the annoying dialogue in the mod pack!

I'm not a guy who is a stickler for lore, but I did make some things at least themed better, and I did a whole bunch of editing for grammar, punctuation, and a whole lot of stuff related to things like sentence flow. Basically, I tried to increase immersion as much as possible.

Also, I edited the loading screens, though I was a bit more lazy with that, not bothering about lore in the slightest, and just made them readable.

While I originally started this project for my own use, I decided fairly early on to make this for everyone. So unless I misunderstood certain dialogue, I kept all fetishes pretty much intact. (I could have easily modded the situations to suit my own tastes.)


Also also, if you find any errors, etc, please message me. This is by no means tested thoroughly. I simply tested to see if my method for editing dialogue actually worked, then just went through all of it. It was a lot to go through, and I don't think I've even seen all the dialogue in-game that I've edited.

(The first couple versions are just stupid errors I made while importing dialogue from all the various sources within the mod pack.)

Anyway, here's the latest Google Drive link: https://drive.google.com/open?id=1Ys_l0 ... vqSJMJJxxl

Old versions:

fins

Posted by fins 4 years ago Report

Is there any documentation on what each .esp does? I don't use RND for example, so I don't enable the RND_ ones. But there are other more ambiguous ones (using "example" and "test" in their names -- are these vital to run the mod or not?)

Jadex

Posted by Jadex 4 years ago Report

do you think you could make a little side by side thingy of the different belly sizes? not that I'm really asking you to do it but more like if you're up for it it would make choosing a lot easier because honestly by the time I quit, put on the next belly and then load back into my game, I can't rememeber/tell the difference between them

Jadex

Posted by Jadex 4 years ago Report

Evidently, I can't see my own comments on this forum until someone replies to it for whatever reason but what I wanted to add to my last comment was what belly goes into the fomod anyhow? Also, I'm guessing it wouldn't matter but would it be a big deal if I changed the belly? It says only use the optional files for manual installation but I wouldn't think that changing the belly would matter much

CreamChop225

Posted by CreamChop225 4 years ago Report

Game will randomly CTD when using the 'continue playing after digestion' feature, is there any way to fix this? I'd like to be able to keep playing after getting dying to an npc.

CreamChop225

Posted by CreamChop225 4 years ago Report

Is there any way to fix constant CTD's when using the 'continue after digestion' option? Sometimes it works as it should, other times it crashes straight to desktop.

dragonlordcody

Posted by dragonlordcody 4 years ago Report

i don't suppose any one here has ever ran into the trouble of not being able to converse with your predator after being ate? it seems to be a bug i cant quite work out on my own.

Jadex

Posted by Jadex 4 years ago Report

"CrusaderSweetie" wrote:
Okay, while I have no idea how the mod works, and have almost zero experience modding, I do know the basics of TesVedit, and often use it to patch things.

On a whim, I decided to see if I could edit dialogue trees, and suddenly, I realized that I could fix all the annoying dialogue in the mod pack!

I'm not a guy who is a stickler for lore, but I did make some things at least themed better, and I did a whole bunch of editing for grammar, punctuation, and a whole lot of stuff related to things like sentence flow. Basically, I tried to increase immersion as much as possible.

Also, I edited the loading screens, though I was a bit more lazy with that, not bothering about lore in the slightest, and just made them readable.

While I originally started this project for my own use, I decided fairly early on to make this for everyone. So unless I misunderstood certain dialogue, I kept all fetishes pretty much intact. (I could have easily modded the situations to suit my own tastes.)


Also also, if you find any errors, etc, please message me. This is by no means tested thoroughly. I simply tested to see if my method for editing dialogue actually worked, then just went through all of it. It was a lot to go through, and I don't think I've even seen all the dialogue in-game that I've edited.

(The first couple versions are just stupid errors I made while importing dialogue from all the various sources within the mod pack.)

Anyway, here's the latest Google Drive link: https://drive.google.com/open?id=1Ys_l0 ... vqSJMJJxxl

Old versions:

oh wow, thanks for the contribution random citizen

kongpow

Posted by kongpow 4 years ago Report

"CrusaderSweetie" wrote:
Okay, while I have no idea how the mod works, and have almost zero experience modding, I do know the basics of TesVedit, and often use it to patch things.

On a whim, I decided to see if I could edit dialogue trees, and suddenly, I realized that I could fix all the annoying dialogue in the mod pack!

I'm not a guy who is a stickler for lore, but I did make some things at least themed better, and I did a whole bunch of editing for grammar, punctuation, and a whole lot of stuff related to things like sentence flow. Basically, I tried to increase immersion as much as possible.

Also, I edited the loading screens, though I was a bit more lazy with that, not bothering about lore in the slightest, and just made them readable.

While I originally started this project for my own use, I decided fairly early on to make this for everyone. So unless I misunderstood certain dialogue, I kept all fetishes pretty much intact. (I could have easily modded the situations to suit my own tastes.)


Also also, if you find any errors, etc, please message me. This is by no means tested thoroughly. I simply tested to see if my method for editing dialogue actually worked, then just went through all of it. It was a lot to go through, and I don't think I've even seen all the dialogue in-game that I've edited.

(The first couple versions are just stupid errors I made while importing dialogue from all the various sources within the mod pack.)

Anyway, here's the latest Google Drive link: https://drive.google.com/open?id=1Ys_l0 ... vqSJMJJxxl

Old versions:


Right on, thank you for sharing it with us. Immersion is something devourment text has always been lacking imo. I'll be looking forward to testing this when I get time.

"dragonlordcody" wrote:
i don't suppose any one here has ever ran into the trouble of not being able to converse with your predator after being ate? it seems to be a bug i cant quite work out on my own.


Only if fuz ro d-oh isn't working or is missing, but that should apply to any form of devourment conversation.

"CreamChop225" wrote:
Is there any way to fix constant CTD's when using the 'continue after digestion' option? Sometimes it works as it should, other times it crashes straight to desktop.


Sorry that features always been a messy buggy thing unfortunately. It's way over my head to fix it.

Pyro

Posted by Pyro 4 years ago Report

I was going to write a grumpy post about how I followed all the directions and it instantly CTD'd every time, but after further troubleshooting it turns out it was just the giant red error message I was ignoring that was causing the crashes.

Pyro

Posted by Pyro 4 years ago Report

So, hmm. Years ago there was a pack of custom audio Kongpow made for this mod, with custom sound files for Khajiit character. Does anyone still have that lying around? I lost my copy ages ago, and the old download link for it looks like it's been dead for years.

homicidaldoktor

Posted by homicidaldoktor 4 years ago Report

For some reason in SSE my devourment skill isn't leveling up, but I keep getting perks. Any solution to this?

prosjekttuba

Posted by prosjekttuba 4 years ago Report

So I tried to install this, and I followed all the steps as laid out, but when I tried to actived skyui it didn't work, and it said that the script extender wasn't working fully either. Any suggestions on how I can fix this?

FluffyNekos

Posted by FluffyNekos 4 years ago Report

Hi there. First off, great mod. Absolutely love it. Just wanted to say that.

Anyway, on to my actual issue. I've seen some posts from you recently on this thread so I hope you still respond and help here. I've run into two issues that are bugging me with this mod. First off, I cannot speak to predator or prey at all. I don't know if I'm just pushing the wrong buttons, but I see no obvious option to speak with them. Two, the page states you can have multiple people eaten, but I can only do one before it stops me. (Forgot, personal fast digestion doesn't want to appear in my inventory. That's happening too.)

I was wondering if you know any ways to fix these. I installed the mod pack with Vortex and despite all plugins being listed as incompatible, it still runs fine and as mentions above, I can use the mod. Do you recommend installing it manually, or could it be a problem with trying to use in while using other mods, ect?

FluffyNekos

Posted by FluffyNekos 4 years ago Report

Sorry if I've done something wrong. I tried posting a question but I assumed the "postreply" button was what I was supposed to use. I guess not since I can't even find my own reply. Sorry.

Anyway, I'll just make this short. I downloaded the mod but three things aren't working. No conversing with prey/predator, no multiple prey, no fast digestion spell, and no sloshy footsteps. I don't know what's wrong. I downloaded it with Vortex but even though it says they're all incompatible, it still works for the most part. Any suggestions on how to fix this?

Omanicino

Posted by Omanicino 4 years ago Report

Silly question that I didn't see immediately through a cursory glance across several posts; but is the belly supposed to also be affected by physics, akin to the chest and rear? If not I'm none too bothered, however if so it'd be nice to know so I don't waste a heap of time trying to solve a problem that never existed.

aratsei

Posted by aratsei 4 years ago Report

I seem to get the big error triangle of hatred every time i try to use any of the Optional belly's. Is there something im missing?
Ive already tried running FNIS afterward to no avail

BrokenDoorknob

Posted by BrokenDoorknob 4 years ago Report

"Omanicino" wrote:
Silly question that I didn't see immediately through a cursory glance across several posts; but is the belly supposed to also be affected by physics, akin to the chest and rear? If not I'm none too bothered, however if so it'd be nice to know so I don't waste a heap of time trying to solve a problem that never existed.


Not normally no, but you can get it to be affected by physics using the proper HDT extension. In addition to the standard HDT extension, grab one of the files from this page (specifically one that also lists "belly" on it).
https://www.nexusmods.com/skyrim/mods/59416?tab=files
It may require further tinkering to get it to work quite the way you want, I can't recall what all I did, but that's a good place to start. Getting certain idle animations that include brushing the hand over the belly should help demonstrate these physics in action (I use animation #2 from the following mod: https://www.nexusmods.com/skyrim/mods/53396).
Good luck!

BrokenDoorknob

Posted by BrokenDoorknob 4 years ago Report

So, uh...

Not sure if this has been done yet, but just wanted to put it out there that I got Devourment working in VR skyrim with inverse kinematics.

https://imgur.com/a/rWHZ2BD

(Lame looking screenshot bc it's really hard to get a good screenshot at a keyboard with the vive on my face)

Pyro

Posted by Pyro 4 years ago Report

"FluffyNekos" wrote:
Hi there. First off, great mod. Absolutely love it. Just wanted to say that.

Anyway, on to my actual issue. I've seen some posts from you recently on this thread so I hope you still respond and help here. I've run into two issues that are bugging me with this mod. First off, I cannot speak to predator or prey at all. I don't know if I'm just pushing the wrong buttons, but I see no obvious option to speak with them. Two, the page states you can have multiple people eaten, but I can only do one before it stops me. (Forgot, personal fast digestion doesn't want to appear in my inventory. That's happening too.)

I was wondering if you know any ways to fix these. I installed the mod pack with Vortex and despite all plugins being listed as incompatible, it still runs fine and as mentions above, I can use the mod. Do you recommend installing it manually, or could it be a problem with trying to use in while using other mods, ect?


You have to press G to talk to your predator/prey.

EnderDracolich

Posted by EnderDracolich 4 years ago Report

Is there an add-on or anything that allows the player to digest friendly prey? I realize that would probably be unbalanced, but it annoys me that I have to aggro everyone if I want to eat a NPC.

kongpow

Posted by kongpow 4 years ago Report

"EnderDracolich" wrote:
Is there an add-on or anything that allows the player to digest friendly prey? I realize that would probably be unbalanced, but it annoys me that I have to aggro everyone if I want to eat a NPC.


Devourment in general is overpowered when its leveled out, but you can easily counter it and make the game as challenging as you would like with other mods.

Swallow non lethal > G > digest prey options. Speech based chance. Easily the most broken method

There's the silent swallow perk which additionally stops detection when prey goes from struggling to digestion. Very handy for stealthy characters and better for immersion then non lethal imo. You must be sneaking and undetected for it to work.

Another more immersive tactic you could try is to use a speech based chat function found in the sexlab submit mod on loverslab to seduce friendlies to follow you out of the towns and inns and off into the wilds, away from guards and anyone else who would stop you. If you do this, make sure you tell the npc to leave before eating them or it will bug out submit and require you to reload a previous save to fix.
https://www.loverslab.com/files/file/247-sexlab-submit-01sep14-1133/

Stealth and illusion or a perk mod that gives invisibility elsewhere (like the stealth tree) pair very well with devourment, and you can customize stealth play in general to your liking with mods. I've done several playthroughs where I get past the point when I can invisibly sneak into a gated city with a bounty, lockpick into a house (you can charge invis before you open the door so it fires directly after you unlock it which is still in the outdoor cell before the player automatically enters the unlocked door after), eat a sleeping npc while the rest of the household is still sleeping (have invis charged before you use the devour skill on sleeping npc), then get out and disappear into the night with a full belly without ever being detected.

There's a nice sewer dungeon mod out there that adds morrowind like sewers to the bigger cities that can facilitate this gameplay style even better.
https://www.nexusmods.com/skyrim/mods/14351

conlee

Posted by conlee 4 years ago Report

"kongpow" wrote:
"EnderDracolich" wrote:
Is there an add-on or anything that allows the player to digest friendly prey? I realize that would probably be unbalanced, but it annoys me that I have to aggro everyone if I want to eat a NPC.


Devourment in general is overpowered when its leveled out, but you can easily counter it and make the game as challenging as you would like with other mods.

Swallow non lethal > G > digest prey options. Speech based chance. Easily the most broken method

There's the silent swallow perk which additionally stops detection when prey goes from struggling to digestion. Very handy for stealthy characters and better for immersion then non lethal imo. You must be sneaking and undetected for it to work.

Another more immersive tactic you could try is to use a speech based chat function found in the sexlab submit mod on loverslab to seduce friendlies to follow you out of the towns and inns and off into the wilds, away from guards and anyone else who would stop you. If you do this, make sure you tell the npc to leave before eating them or it will bug out submit and require you to reload a previous save to fix.
https://www.loverslab.com/files/file/247-sexlab-submit-01sep14-1133/

Stealth and illusion or a perk mod that gives invisibility elsewhere (like the stealth tree) pair very well with devourment, and you can customize stealth play in general to your liking with mods. I've done several playthroughs where I get past the point when I can invisibly sneak into a gated city with a bounty, lockpick into a house (you can charge invis before you open the door so it fires directly after you unlock it which is still in the outdoor cell before the player automatically enters the unlocked door after), eat a sleeping npc while the rest of the household is still sleeping (have invis charged before you use the devour skill on sleeping npc), then get out and disappear into the night with a full belly without ever being detected.

There's a nice sewer dungeon mod out there that adds morrowind like sewers to the bigger cities that can facilitate this gameplay style even better.
https://www.nexusmods.com/skyrim/mods/14351

you could just use uninterrupted invisibility mod it does drop difficulty a lot (especially w/ potion of extended invisibility) but is more immersive as picking up an item or activating anything shouldn't make you visible again if you still have 15+seconds left of the effect.
https://www.nexusmods.com/skyrim/mods/64541

FluffyLizardFunTime

Posted by FluffyLizardFunTime 4 years ago Report

Thought I already posted, but I guess I didn't - sorry if this ends up being a double.

Been having an issue of late with what can only be described as a fleshy flap covering over my groin whilst I'm digesting. Opened up the femalebellyshrinking mesh in nifscope and it looks like the flap is attached to the back of that particular model, almost as if it's supposed to shrink with the rest of the belly but just isn't. I've stripped skyrim back to vanilla, redownloaded the 8/11/18 modpack and followed the install instructions to the letter twice now, but nothing seems to help, which is odd because I remember it working just fine a few playthroughs ago. The game is completely functional otherwise, but having that flap appear over my crotch annoys me like nothing else.

Currently I only have what is listed in the required mods list installed to get that modpack working - if anyone else has had a problem like this and has some input, I would be very appreciative.

FluffyLizardFunTime

Posted by FluffyLizardFunTime 4 years ago Report

Had a problem come up a little while ago that I still can't fix - once I move on to the digesting phase, I get what looks like a fleshy flap appear over my crotch. I looked at the femalebellyshrinking model in nifscope and I can actually see it hanging on the back of the stomach, almost as if it's supposed to shrink with the rest of the mesh and just isn't for some reason. I've done three fresh installs now, only adding in the mods noted as required to get the 8/11/18 pack working and the problem persists. The really weird thing is, I remember installing the mod pack ages ago as recklessly as you can imagine and the flap was never there, so I have no idea what I could be doing wrong this time.

Has anyone else had any problems with groin-related skin flaps during digestion? Any input at all would be much appreciated.

PanzerschreckLeopard

Posted by PanzerschreckLeopard 4 years ago Report

Mod doesn't seem to work anymore after re-activating....it IS with a new game, cause it just crashes immediately on loading otherwise. Try to swallow corpse, nothing happens, and it never works on a live npc (though one managed to gulp me, before I switched it to followers-only?)

Edit, redid installation with many of the new stuff since added to mod, seems t work now.

Edit2: Weightmorphs only works when naked, the bikini armour is stuck at a much smaller size, even if the low weight and high weight sizes are the same. Am I missing something? Everything else works.

Edit3: Got weightmorphs to work, but now I get a giant red triangle instead of a vore gut? ....Ok, seems that was due to trying the extra large belly textures, but I had to copy/paste the main mesh folder form devourment to fix it, as opposed to the default size form the sizes folder.

Jadex

Posted by Jadex 4 years ago Report

"EnderDracolich" wrote:
Is there an add-on or anything that allows the player to digest friendly prey? I realize that would probably be unbalanced, but it annoys me that I have to aggro everyone if I want to eat a NPC.

im surprised no ones told ya yet, well anyway ForgetfulHatter made a mod that does pretty much just that with like a bunch of added dialog that I could probably live without but its neat: blog/ForgetfulHatter/my_devourment_dialogue_mod_%E4%B8%A8%E4%B8%A8_16072017_b-26945.html

qq1486834788

Posted by qq1486834788 4 years ago Report

how can I use BellyFromWeightSliderModTest?I got the magic and set devourment,but when I use the magic,nothing happened.
Sorry, my English is not good.

NervousToBeHere

Posted by NervousToBeHere 4 years ago Report

Hi I've been lurking around and Im just curious if male players would ever be able to use the perk system?

prosjekttuba

Posted by prosjekttuba 4 years ago Report

So I tried getting this to work, but it says my script extender doesn't work. So I can personally do any vore in the game, but my follower Lydia can vore and frequently does it to enemies. Anyone who can help me get this mod pack to work?

prosjekttuba

Posted by prosjekttuba 4 years ago Report

So update. I seem to have gotten everything working, but when I try to swallow nothing happens. I get all the dialog options to have and I have the items, but when I try casting swallow friendly on Lydia nothing happens, same if I tell her to swallow me, but she still swallows enemy humans. Please help.

Mostamazingofbaboons

Posted by Mostamazingofbaboons 4 years ago Report

I have one question, I possess the Special Edition of Skyrim, and while I am aware that there is a special edition version of Devourment, is there a version of Multiprey compatible with the Special Edition? I only ask because I attempted to install the standard version, due to being unable to find any indication of there being a version specifically for Special Edition, and while it didn't screw anything up or cause any crashes, it caused no changes in the mod itself either, so, if anyone knows of a Multiprey version for Special Edition, that would be greatly appreciated.

Mostamazingofbaboons

Posted by Mostamazingofbaboons 4 years ago Report

I have one question, I possess the Special Edition of Skyrim, and while I am aware that there is a special edition version of Devourment, is there a version of Multiprey compatible with the Special Edition? I only ask because I attempted to install the standard version, due to being unable to find any indication of there being a version specifically for Special Edition, and while it didn't screw anything up or cause any crashes, it caused no changes in the mod itself either, so, if anyone knows of a Multiprey version for Special Edition, that would be greatly appreciated.

Mostamazingofbaboons

Posted by Mostamazingofbaboons 4 years ago Report

I have one question, I possess the Special Edition of Skyrim, and while I am aware that there is a special edition version of Devourment, is there a version of Multiprey compatible with the Special Edition? I only ask because I attempted to install the standard version, due to being unable to find any indication of there being a version specifically for Special Edition, and while it didn't screw anything up or cause any crashes, it caused no changes in the mod itself either, so, if anyone knows of a Multiprey version for Special Edition, that would be greatly appreciated.

darthkomar

Posted by darthkomar 4 years ago Report

Can confirm this works with SkyrimVR, I added the CBP physics etc and got a CTD when I tried to regurgitate

Sadfishman

Posted by Sadfishman 4 years ago Report

This may be a dumb comment but I would try to get some help with the errors I have been having.

First of all I have a cracked version of Skyrim, it's the base version and not legendary edition or what ever, I have also got patch for 1.9 because I was asked by skse.

Okay so here is my mod list, I got this all from the readme or readmes of the mod I downloaded for this mod.

Leyenda Skin 4.0 UNP (enabled)
BodySlide and Outfit Studio - v4.9.1 (enabled)
Caliente's Beautiful Bodies Edition (enabled)
Calientes Texture Blender (enabled)
Creature Only Ragdolls (enabled)
Devourment (enabled, of course)
FNIS Behavior (enabled)
HDT Physics Extensions (disabled, told it caused conflicts)
NetImmerse Override (enabled)
RaceMenu (enabled)
RealisticNeedsandDiseases (enbled)
SkyUI (enbled)
The TBBP animation of Dragonfly with butt bounce (enbled)
XP32 Maximum Skeleton Extended (enbled)
XP32 Maximum Skeleton (disabled, seems to make sense)

Okay I post this all to check with you if something is missing or something here that shouldn't be here.

I do this because LOOT is can't find Skyrim for some reason. (I keep both folders in "downloads" so that might something to do with it but Idk)

Please tell if there is anything I wrong with my mods or a way to fix LOOT.

Yoinkedmyyeet

Posted by Yoinkedmyyeet 4 years ago Report

I installed the multyprey optional content... and digestion doesn't work, it bugs out and stomach doesn't ever decrease/allow me to dispose of remains is there a fix other than overwriting the data folder to remove multyprey scripts?

vimara

Posted by vimara 4 years ago Report

the bellies wont show up at all

BleedinHart

Posted by BleedinHart 4 years ago Report

I have an issue where I'm getting a ghosted belly texture on top of a solid one. Like, a semi-transparent double belly. What might be the cause of that?

Also for the above problem to do with LOOT not picking up the game: uninstall LOOT, navigate to your AppData folder, find LOOT stuff in there, delete it. Run the native Skyrim launcher. Reinstall LOOT and hopefully, it should pick it up, that's what worked for me when I'd fubar'd some stuff.

One last thing, the alternative sizes on the bellies don't seem to be functional. Or at least the massive size isn't (the only version I tried). Go in-game and I'm getting the dreaded red triangle with "!" fare, indicating a missing mesh of some kind.

Godz4gs

Posted by Godz4gs 4 years ago Report

Yellow, its me again.

Cheesy song aside, have a question regarding the multiprey add-on for pack 7.11.16. Is there a way to alter the value to allow more than 4 (or 5, honestly lose track sometimes) to be held within the belly? I've tried taking a peek into the scripts, but my lack of knowledge in that regard yields little to naught. Appreciate the assistance in the long wait.

LennyBevens888

Posted by LennyBevens888 4 years ago Report

Does weight gain work with SE Skyrim? After I eat a prey and then crouch to scat I don't seem to be gaining weight, does devourment need to load after weight gain or what?

McGee

Posted by McGee 3 years ago Report

make sure u build morphs in bodyslide otherwise u cant see the body chainge and u can adjust the way it looks after vore in the mcm

LennyBevens888

Posted by LennyBevens888 3 years ago Report

I do have build morphs on Bodyslide. And how do I adjust the way it looks in the MCM after vore? I use SE version of Skyrim

McGee

Posted by McGee 3 years ago Report

i cant find a download for the multiprey add-on and dont kmow how to use it pls help good ppl

HannFood

Posted by HannFood 3 years ago Report

It comes withe the mod but you need to do it manually. Go to the devourment mod folder, then to Optional stuff MANUAL ONLY then go to devourmentmultiprey and read the readme for further instructions.

Crunch3778

Posted by Crunch3778 3 years ago Report

So I'm having the same issue someone posted about quite a while ago. The gigantic belly meshes simply don't show up. They give me the red diamond with the exclamation point warning of a missing texture. All other sizes work perfectly fine, only gigantic doesn't. What might be the reason for this, and can it be fixed?

Evilpancake

Posted by Evilpancake 3 years ago Report

Ok so after tinkering with this myself for a bit i have the mod mostly working (besides the belly indent issue which is still super present) except the scat sounds won't play...all the others seem to play fine, but the scat doesn't... its very odd, anyone have any ideas?

kongpow

Posted by kongpow 3 years ago Report

I've gotten around the belly indent issue mostly just using bodyslide, weightmorphs, and the belly sliders present in them. The belly looks to big until you eat something and then the indent bug knocks it down to more like post meal pudge. Only kind of works as a bandaid if your using weighmorphs for weight gain/loss.

First ive heard of scat sounds not working. But ive had issues in the past with other sounds not working like the footsteps because of weird mod conflictions. If it persists on a new game with the mod pack reinstalled manually then maybe the download got messed up. It's been an issue with optional bellies not showing their meshes.

Try the scat sounds from an older upload if it continues. https://www.dropbox.com/s/0yhnee8oufav7z0/Devourment%20.65d%20pack%203.31.16.rar?dl=0

Evilpancake

Posted by Evilpancake 3 years ago Report

ya i've done the belly fix with sliders n such too, don't like that cuz if belly goes back to normal you end up with an oddly shaped beer belly lol... as for the sounds i tried the old ones, new ones, and my own custom ones with vegas pro...none worked, but all the rest did, so weird..

grilledghost

Posted by grilledghost 3 years ago Report

I've been running into an issue where enough time has passed that the person in my belly *should* have digested, but no matter how long I wait or cast Rapid Digestion, they stay. I can't Regurgitate, because I "have no live prey", but I'm told my belly is full when I try to swallow someone.
This still occurs with the Multiprey patch installed.

Has anyone else seen this issue before?

kongpow

Posted by kongpow 3 years ago Report

Pretty sure thats the ghost belly bug that can happen if there is to many script heavy mods running or fps loss from graphical mods.

Those things can make the part of the engine that handles scripts bottleneck and choke because its a 32 bit engine and wasn't designed to run huge amounts of scripts (and devourments got a ton that run in excess) in addition to low fps causing all kinds of problems for the engine to handle scripts (and hdt) which can cause devourment and other mods to bug out in various ways.

Rolling back to a previous save might fix it, but it may likely recreate itself again on you, disable multiprey if its installed because its buggy and causes this problem far more often.

It likely wont persist on a new game, but at that point you should reduce script heavy mods running and try to boost the games fps to average 60 to see if you can remove the problem that way, otherwise there is a chance the problem will just recreate itself under the right circumstances.

If it does persist on a new game somehow, it's probably another problem entirely and the first I've heard of it. And at that point would become a real pain in the ass as you would likely have to start your mod build over again and painstakingly apply the process of elimination to root it out. (This is typically what makes me take long breaks from skyrim lol)

As a side note, I upgraded my pc recently, and I'm running 99 mods with tropical skyrim and devourment without multiprey because its buggy, and sexlab defeat at 60 fps. It's been my most stable playthrough yet and has been almost entirely crash free.

Running at 60 fps seems to result in far less bugs and errors with both script mods and hdt-pe physics. I'm also trying not to add or remove script based mods because of stability now that I'm farther into a playthrough targeting a dlc sized quest mod.

Cheers, and good luck.

grilledghost

Posted by grilledghost 3 years ago Report

I see, that makes sense. Is there any way to fix it without reloading?

kongpow

Posted by kongpow 3 years ago Report

Not that I know of sadly. You could try disabling devourment and loading the save with out it installed, then saving it without it installed, then load that save that didnt have it installed again with it reinstalled, but it may stil be busted lol.

Stega

Posted by Stega 3 years ago Report

Ive got a problem where everything that I think can vore is a Red diamond with and exclamation mark including myself and my view it stuck in the floor

Stega

Posted by Stega 3 years ago Report

Also if im eaten by them the game crashes

kongpow

Posted by kongpow 3 years ago Report

ya the mod is really buggy if you get eaten, I can't help with that.

kongpow

Posted by kongpow 3 years ago Report

Those ! icons mean there's missing meshes. You likely need to reinstall things.

If you are getting them specifically when characters should have a devourment belly then it could mean your download got corrupted, and that you may need to redownload it and reinstall the meshes. Try an older pack if it happens again.

https://www.dropbox.com/s/x99c4033cxl5vj7/Devourment%20.65D%20Mod%20Pack%202.25.17.rar?dl=0

kongpow

Posted by kongpow 3 years ago Report

Kind of lame that we cant edit blog posts anymore... Make sure you run FNIS for users as well.

Stega

Posted by Stega 3 years ago Report

I figured it out It was cause I was running Oldrim not SE. ALso how do iearn more perk points? And is there a way to make escaping easier?

kongpow

Posted by kongpow 3 years ago Report

This pack isn't intended for SE, though I think it mostly works as is with it. Pretty sure there's no way to get devourment weight morphs working in SE because NIoverride SE versions dont work with it. However, someone did finally manage to port immersive first person view to SE earlier this year, and that's one of my several essential mods that I wanted on SE for devourment.

You earn perk points by digesting live npc. Devourment skill level comes from swallowing npc or corpse.

Not really any way to make escaping easier besides raising your devourment skill level which raises acid resistance among other things, or using cheats to buff your hp or something so you can withstand it. You can make it faster by turning digestion time scale down, but that will in turn make you take more damage per second while digesting.

I think there may be a devourment item that has an enchant that increases acid resistance, but I could be mistaking it with the one that increases your acid damage.

Mia in the colledge of winterhold sells them, and they can be disenchanted and then enchanted to other items.

kongpow

Posted by kongpow 3 years ago Report

Oh, there is a working weightmorphs SE now, so someone would probably just have to make a plugin for devourment to work with it, much like Pilum's devourment weightmorphs plugin in this pack.

kongpow

Posted by kongpow 3 years ago Report

I added a new layer onto the stomachA.wav to shake things up a bit in my playthrough. Not the best quality gurgles out there, but I've been enjoying it lol.

I've also noted that the stomacha.wav doesn't seem to get stuck in looping repeats like B or C anywhere close to as much. So it works out alright if A contains higher frequencies while the other 2 work more as background.

Here's a link for anyone that want's it.

https://www.dropbox.com/s/2wp2m50n84v06vd/stomacha.wav?dl=0

Cheers!

AtomicSkunk

Posted by AtomicSkunk 3 years ago Report

what to you do if your belly is invisible?
i try to use old save and reinstalling the pack but nothings working

plz help

kongpow

Posted by kongpow 3 years ago Report

Invisible belly typically means you forgot to run FNIS_for_users, or you are using a skeleton that is incompatible with devourment, XP32maximum extended is required for devourment and is included in the pack with some minor adjustments to the belly bone tree's height and angle. Many custom races are incompatible with devourment because they require outdated skeletons that the race was designed around.

https://www.nexusmods.com/skyrim/mods/11811

https://www.nexusmods.com/skyrim/mods/68000

If you are getting a belly mesh render error (the giant diamond of doom) then you may have meshes that got corrupted in the download. Try using different sizes, or download the older pack if either issue persists.

Also, multiprey is a buggy mess if you are attempting to use that as well and can break saves with an invisible belly bug as well as can low FPS because it makes the engine choke on scripts.

kongpow

Posted by kongpow 3 years ago Report

Also, for anyone that wants it, here's a version of the Oh-la-la preset with vertical butt bounce that I've modified a little to increase the linear dampening on the hdt belly to work better with devourment as well as increasing X and Z linear range on breasts for more sway and bounce.

It's mostly for oversized assets enlarged through devourment weightmorphs btw, and is primarily intended for use with bikini's, and so it can seem to have to much movement or breast bounce if you are using a normal sized body or are nude.

I'm pretty sold on the butt movement of this one (looks really damn good while flying with the real flying mod and addons for it.) and I've been enjoying it for my current thief / ninja / vore goddess playthrough that I'm a good 70 hours or so into now. (Can't upload pictures to blogs here anymore)

Also, I've been able to play devourment all day long without crashes with 109 mod plugins manually installed no bashed patch. Been using sexlab defeat this time instead of submit, seems to be much more stable with devourment. Solid 60 fps is turning out to make a huge difference in script and hdt stability as well while using tropical skyrim.

Lol, I doubt i'll ever bother with SSE again unless someone makes a plugin to make devourment work with weightmorphs SSE, and that likely won't happen unless it's commissioned.

Cheers!

SKULLOK

Posted by SKULLOK 3 years ago Report

So I have this working pretty well on Skyrim SE, and I could have sworn I had it working perfectly last time I installed it a few months ago, but I'm having an issue with the belly physics using FNIS sexy move 360 degree walking.

With the 360 degree thing turned off, the belly is mostly ok, though it does bounce a LOT, for the most part it looks fine.

With the 360 degree walk turned on, the belly just flips under my character's legs and drags behind her upside down until I stop moving, then it delays for a second, then pops back forward and bounces all over.

I wouldn't mind having some belly bounce but I have a feeling the springs in this physics system are a little too relaxed.

If, however, the only option is to turn belly physics off, I'd rather do that than have this level of jankyness.

SKULLOK

Posted by SKULLOK 3 years ago Report

Ok, this is kinda crazy but I think I fixed it. It seems like if I use the optional animations included in the pack and turn OFF 360 move in FNIS sexy move I still get the sexy move animations in all directions but the belly mostly works now.

However, it looks like I have a new problem: When the prey is digested, the belly mesh is lower and it looks like it's coming out of my character's crotch instead of her belly. This doesn't seem to have anything to do with physics since when I turn the physics systems off it still happens.

Live prey bellies (lethal and non-lethal) seem to be in the correct positions, though.

kongpow

Posted by kongpow 3 years ago Report

What HDT preset and skeleton are you using? The ones included in the pack are for LE and will likely cause problems.

I haven't tested this HDT with devourment, but it says it has optional belly support, and can probably be fine tuned via XML editing.

https://www.nexusmods.com/skyrim/mods/77445

I assume this still has all the devourment bones in it. You can edit the skeleton using NIFscope to move the HDT belly bone position if you still feel it's too low.

https://www.nexusmods.com/skyrimspecialedition/mods/1988

Try those for SSE if you arn't already. Make sure you run FNIS.

If you are already using those mods, then I dunno lol. That was going to be my plan if I eventually tried SSE again.

Also, 360 movement in general doesn't play well with immersive first person view, and I've read that mod has been updated to SE recently, so maybe try that as an alternative playstyle to 360 movement? It's basically an essential mod for me lol.

KHLover

Posted by KHLover 3 years ago Report

Is there a way to install the required mods without using Nexus Mod Manager? If not, then does downloading them work with Vortex? I'm uh... having quite a bit of trouble getting them installed.

KHLover

Posted by KHLover 3 years ago Report

I'm on SSE, for context.

kongpow

Posted by kongpow 3 years ago Report

Sorry, NMM is outdated. You can probably use vortex for all of them besides SKSE64. Mod organizer 2 might be a better choice over vortex though.

ArticOrca

Posted by ArticOrca 3 years ago Report

digging though it seems that there has been trouble in the past about this but
is there a way to enable male content? as this seems to be the most working mod at the time of writing

kongpow

Posted by kongpow 3 years ago Report

Nope sorry. Nothing I can do about it.

These versions were hard coded for female only by the original creator of the mod years ago.

I simply maintain this devourment pack of community addons for safekeeping.

ArticOrca

Posted by ArticOrca 3 years ago Report

so there is no option to get an older verson of the mod?
older then 207?

ArticOrca

Posted by ArticOrca 3 years ago Report

as some of the patch notes talk about male vore content with in the pack

dustweaver

Posted by dustweaver 3 years ago Report

I'm running this on special edition, and have run into the problem of not having the Rapid Digestion spell. Is it meant to be added to the player inventory by default, or are there requirements to getting it? Otherwise, what console console command(s) will I need to run to get the spell?

Additionally, I'm using CBPC and HDT-SMP physics with the 3BBB body, and having the issue of the belly flopping wildly. Is this just a matter of adjusting values in CBPConfig_belly or are there additional steps?

kongpow

Posted by kongpow 3 years ago Report

It was removed from Mia for being buggy. You can still get it via addspell command, use help command to find the ID. Can occasionally break things.

Requires CBBE body. You will likely run into bugs like that using other/newer bodies.

phillipswilliam92

Posted by phillipswilliam92 3 years ago Report

How Do I talk to the NPC in my belly after swallowing them? do I need an add or something?

kongpow

Posted by kongpow 3 years ago Report

Should be G by default. Requires Fuz Ro D-oh mod or dialogue wont show up. I haven't tested the newer dialogue mod as it was built for DFAM I think.

phillipswilliam92

Posted by phillipswilliam92 3 years ago Report

YES Thank You.

GenesisFuz

Posted by GenesisFuz 3 years ago Report

Can you please help me? the belly when i eat someone is growing drastically bigger when the belly mesh under it grows... when only eating one person.. like 5x bigger than my own character.

GenesisFuz

Posted by GenesisFuz 3 years ago Report

Any update for males being able to do vore too? also i keep crashing everytime my character is eaten and digested and i become the new character.

kongpow

Posted by kongpow 3 years ago Report

No, and dovah transfer is very buggy so just don't use it.

GenesisFuz

Posted by GenesisFuz 3 years ago Report

also your mod never gave me the options to pick what mods i wanted in it, so i am unable to "not use it"

Jadex

Posted by Jadex 3 years ago Report

It doesn't have a fomod but you can go into the files and pick what ya want in it. Also there's a reason there's a "disable racemenu on digestion" in the mcm to keep it from crashing like that. If you have it off already and its crashing then that one would be on you mate, as in your computer just cant handle it or your settings or mods are just not workin out, could try reinstalling the mod and see if that works for some reason

kongpow

Posted by kongpow 3 years ago Report

If you have any other mods installed that alters the size of the xpmse female skeleton belly nodes then you will probably end up with all kinds of belly bugs like giant bellies.

The same goes for running multiple versions/forks of devourment at the same time. It will cause all kinds of confliction bugs.

GenesisFuz

Posted by GenesisFuz 3 years ago Report

my belly keeps growing to extreme sizes when i eat someone, any way to fix this?

Vixel

Posted by Vixel 2 years ago Report

Hello, I'm having a problem with the mod and would like some help. I've installed everything in the exact order the tutorial said, and it works well, i can swallow/ be swallowed as well as digest and being digested.
The problem is that the belly is not appearing. When I swallow someone my clothes are removed, i hear the sounds of them inside my gut but the belly itself does not appear. Is there any way to fix that?

jimmersac

Posted by jimmersac 2 years ago Report

Does being vored by animals not work? I've been playing for hours now, and havent had it happen yet.

Hurtthrower579

Posted by Hurtthrower579 2 years ago Report

Edit version: It should work, when I play with the mod I usually turned off male and animals, but I left animals on, one time and turned on player something that forced them to target me for vore only. Maybe it has a chance of happening if you don't turn that on, but that's as much insight I can give. Plus my entire version of the mod broke, I accidently deleted the data of the mod on my cloud storage and now so far, what I've tried doesn't work. I'm going to try again today so I maybe able to give more help.

frostiey

Posted by frostiey 2 years ago Report

Does anyone have a copy of this that is working? When ever i try to have any of these,
SKYUI https://www.nexusmods.com/skyrim/mods/3863 (NMM recommended)
CBBE https://www.nexusmods.com/skyrim/mods/2666/ (NMM recommended)
FNIS https://www.nexusmods.com/skyrim/mods/11811 (NMM recommended)
Skyrim brakes before i even get the mod pack installed. skse works fine but as soon a i load anything else either manually or with nmm and this is getting frustrating.

keenan

Posted by keenan 1 year ago Report

I'm playing the special edition, but it wont work...

keenan

Posted by keenan 1 year ago Report

nvm

ManMan353

Posted by ManMan353 1 year ago Report

I've followed the instructions perfectly but for some reason all entity models are frozen in the same position, they can still move around and interact with everything but none of the animations are working. When I draw a sword it makes the noise but there's no animation, the character stays frozen in the same position and the sword just appears in their hand. I deleted all the files in the pack and it worked perfectly afterwards so it's something in there I just don't know what. I tried installing the previous version but it didn't work.

Any advice?

ManMan353

Posted by ManMan353 1 year ago Report

I also don't want to uninstall Skyrim and lose all my save and have to install everything all over again but if it's the only way I might

ManMan353

Posted by ManMan353 1 year ago Report

I also don't want to uninstall Skyrim and lose all my save and have to install everything all over again but if it's the only way I might

magifluff3

Posted by magifluff3 9 months ago Report

wow