Programming

Swirly Particles!

by KTA on Wed Nov 04, 2009 9:46 pm

Oops, it's been over two months again since I last remembered to update this.

To be fair RL has been increasingly hectic after the redundancies at work and the increased workload for myself so I've lost a lot of time/energy to such.

In fact I've only spent the time building upon my original simple particle emitting thing to making a full out particle engine that'll be able to do what I want for a few games and potentially more.

My 'quest', as it were, for the last couple of months has been to produce a swirly particle! In particular for a summoning animation in my testbed where the particle spawns on the ground and travels to the height of the thing being summoned whilst moving around it in a circular motion. When the unit has finished being summoned these particles are then flung outward instead in a 'pop'.

Today I managed it!
Image

Okay, so it doesn't really show in a static screenshot,...

[ Continued ]

Tags: ProgrammingGames
KTA
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