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ImaginaryZ
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Joined: Thu Feb 16, 2006 5:00 am
Location: Oklahoma, USA
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- November 2009
Done screwing around
   Thu Nov 05, 2009 10:31 pm

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Done screwing around

Permanent Linkby ImaginaryZ on Thu Nov 05, 2009 10:31 pm

Alright, that's it. I'm fucking pissed off at everyone.

I'm now working on xcore / mingl / xgfx, a set of core components that'll (finally) be smartly designed enough to both be flexible, easy to use, and as powerful as modern hardware lets me be. They operate very well using hardware graphics acceleration to the fullest, and all sorts of goodies in modern computers that let a interactive highly animated program sing. Like a game. Follow my real blog for more info as it progresses.

Of interest to anyone following what I've been doing, here are the abandoned projects that won't get finished unless someone wants to help me out:

    NPlatformer - A 2D platformer with vore, gunz, fighting, and the easiest level/scenario editor ever! Works pretty damn well. Person helping me with it disappeared, so I stopped wasting my time with it. This project is identical to VFlashGame
    VFlashGame - Identical to NPlatformer; a beta version if...[/list]
    [ Continued ]
Last edited by ImaginaryZ on Thu Nov 05, 2009 10:32 pm, edited 1 time in total.

2 Comments Viewed 89 times

Blender Game Engine

Permanent Linkby ImaginaryZ on Sat Sep 19, 2009 12:30 am

Okay, back now.

Toying with BGE(Blender Game Engine) again, since, after almost 4 years of nonsense, they finally added in a few useful things to the game engine and fixed a few things. It's still bogus and retarded, but it does seem to work better.

Hopefully I can find some recruits to help make levels and models and things. It'd be nice to have a generic hub based action game in the spirit of barbftr, but with more emphasis on variety than simple generic vore animations.

Plus, since I'm doing most of the harder work, it should be simple for others to extend and make things in. We'll just have to see though.

- Z

On a side note, I lost all of my colleagues and RL friends that were helping me on my quests to make video games. If you are interested in making games or media for them, IM me or something. I guarantee you'll learn something.

1 Comment Viewed 233 times

Leave note TDY

Permanent Linkby ImaginaryZ on Thu Aug 27, 2009 9:27 pm

I will be gone from:

Sept. 3rd 2009
until
Sept. 19th 2009

due to work making me.

This means the flash game I am working on, and the UVX editor will be on hold for that duration.

-Z

0 Comments Viewed 255 times

Be back later; monday that is.

Permanent Linkby ImaginaryZ on Thu Aug 20, 2009 1:16 am

Gotta take a quick jaunt up to Boston, MA for a wedding. Later! (all work stops until I get back; UVX animator in progress and looking good!)

Some technical sidenotes:

The UVX system is composed of:

transform - the 2D all in wonder class that does toLocal, toGlobal, interpolation, and all the 2D matrix math goodies we expect.

mesh - a specialized mesh for the UVX system that is composed of tiles; Uses a uid system to refer to and add/remove tiles
----tile - a generalized vertex array + index array mesh designed for openGL. Designed for editing in the editor; The game version will have to be different since it does not need add/remove functionality. Tiles can be disabled/enabled

model - A UVX model is a heirarchial set of transforms, that each can deform a tile. Since there are multiple, swappable tiles, each model has animations that both define the transform positions and which tiles are enabled. This means if you have a head, head_turned, head_facing tile, you can turn them on/off...

[ Continued ]

0 Comments Viewed 44 times

Wii stuff hacked; Great for 3D artists

Permanent Linkby ImaginaryZ on Sun Jul 26, 2009 4:43 am

In summary:

I can pretty much take the 3D models out of wii games, including their skeletons, textures, and meshes. This means, if you are a 3D artist and want to make cool animations/pictures (vore, of course) using actual nintendo characters from any wii game, you should let me know via PM. Most (95%) of super smash brothers brawl works, Dragon Blade models seem to work, And a assortment of other 'random' games (those that contain MDL0/brres data) work.

I will be in Boston, MA next week for work; have fun ya'll! Think of more characters I need to get that deserve vorish animations.

-Z

1 Comment Viewed 700 times

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