To be fair RL has been increasingly hectic after the redundancies at work and the increased workload for myself so I've lost a lot of time/energy to such.
In fact I've only spent the time building upon my original simple particle emitting thing to making a full out particle engine that'll be able to do what I want for a few games and potentially more.
My 'quest', as it were, for the last couple of months has been to produce a swirly particle! In particular for a summoning animation in my testbed where the particle spawns on the ground and travels to the height of the thing being summoned whilst moving around it in a circular motion. When the unit has finished being summoned these particles are then flung outward instead in a 'pop'.
Today I managed it!

Okay, so it doesn't really show in a static screenshot,...
[ Continued ]

November 2009
August 2009