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KTA
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   Mon Feb 08, 2010 7:55 pm

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Not dead after all.. (Or Version 3 begins!)

Permanent Linkby KTA on Thu Feb 28, 2008 10:40 am

About time I actually posted something here just to note I haven't stopped tinkering with things. A combination of a hard drive crash and the fact the library I was using hadn't been updated in over a year/didn't do what I wanted led me to start again forgoing the use of a library and using OpenGl directly.
I'm not very good at it. :p
Still, have been slowly learning things as well as raising my expectations for what the game's engine will process. I'm way back at adding tile transitions back in again and just created sensible maps, but now I've the two major improvements of:
Tile by tile lighting - It's not a smooth transition, but does mean I'll be able to have truly dark caves that require a lightsource/lamp in the players hand. It also allows for tinted lights; in the (poor) screenshot the badly drawn lampposts are giving off a slightly yellow light as opposed to pure white. This'll prove useful when I get about to the obligatory 'giant stomach' level with a red tint!
Z layers (Or...

[ Continued ]

0 Comments Viewed 124 times

Update (or lack thereof!) and some rambling to myself

Permanent Linkby KTA on Mon Jul 23, 2007 11:00 am

Wee, I'm utterly terrible at keeping up with these things! But thought I'd write something to record 'progress' so far.
There isn't any!
Well, okay, not that bad.. More I've been distracted by working on a non-vore game I've been writing (Some typical sci-fi space ship thing); this tends to get a little more priority as I can show it to folk I know in RL, whereas a vore game is sort of secret for obvious reasons. :> It's not all bad though, as at least some things on the other game will eventually be usuable on the vore game (Mainly lessons I've learnt on how-not-to-do-things)

Of course at this point I'm still not even sure what level of complexity I want to put into the game and the general theme. I've been gravitating toward making a 'team' game where the player would control more then one character. I also have a desire to built an RTS sort of model with the player having to set up and maintain a colony and deal with things such as monster-attacks.
That's long term though,...

[ Continued ]

2 Comments Viewed 241 times

Completely back!

Permanent Linkby KTA on Sat Apr 21, 2007 9:40 am

Got my laptop back! In short it's harddrive died last week and it had to be sent in for repairs (it's under warrenty). Got it back today so one delay later and back to coding! Technically I lost all the little things I was trying, but .. well.. they were little things!

4 Comments Viewed 446 times

Not dead yet!

Permanent Linkby KTA on Sat Mar 17, 2007 10:45 am

Whoops, I suppose I should have posted something long before now, but I used to post on a Friday so I guess this sort of fits.
I've stopped development on HuntDemo, it served its purpose in letting me to get to grips with the idea of producing a full game; which is to say, I discovered everything I could possibly do wrong! But I learnt some stuff, so that's a good thing.
I'm instead dropping back to programming simple things to help me get to grip with concepts. At the moment I'm developing a program with a mock-user interface so I can get to grips with that, a program that sort of acts as both a chat system and a stats mock-up and a program that deals with AI running about on a plain old 2D screen.
Hopefully post something more soonish. <.< >.>

1 Comment Viewed 299 times

Merry Christmas!

Permanent Linkby KTA on Tue Dec 26, 2006 4:03 pm

Merry Christmas!
Yes, I know, it's shameless and obvious but.. It has to be done!

0 Comments Viewed 199 times

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