The file "player.txt" contains the (player) character roster for the game. Presumably (not yet confirmed) during startup, its data is loaded in order to create the (player) character database.
Therefore, only (player) characters which are listed in this file will be available in the game; (player) characters not listed here will be ignored, even if their data is otherwise complete!
This file is also used to create the player character numbers. Basically, (player) characters are numbered according to their place in the list starting with 0 without the possibility for any further modification. Since you usually access the IDs via shorthands anyway, however, during the normal programming, you will not really need this information.
Basically, the relevant content of this file is a list of (player) character names, one name per line. In addition, you can add comments by adding a semicolon (';') to a line or starting a line with a semicolon. Everything AFTER a semicolon will be considered a comment and will be ignored.
The following conventions apply to the names:
* The names are identical with the file and directory names used in the Enemy directory. This is probably (unconfirmed) case sensitive, that is, capital letters usage must be identical.
* Names may not contain semicolons (';'), TABs, or SPACES.
Besides the comments mentioned above, it seems to be possible to leave completely blank lines without any adverse effects.
The current release version of the game includes the following executed data in this file:
Serina Yuuka Tubame Celine Celsius cisty Diana Ing iroha Lenna Mei Millenia Nina Presea Rena Renasu Riesz Rydia_0 Rydia Rydia2 Rydia2b Rydia2c Rydia_bound sailor_lilith Saki SerinaR Serisu Tatyana TestGunner Tina Yuuna Victim
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