Ryonancing Saga Creators' Guide - Commands
Commands
The original documentation splits the commands into several categories. At the moment, this structure is retained in this manual. For further assistance, this index page will be used.
Command Types
System commands
Variables commands
Character commands
Object commands
Collision Handling commands
Alphabetical Command List
$ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
<p1>
{p1}
[End]
[MenuSkillEnd]
[MenuSkillStart]
[SkillEnd]
[SkillStart]
[Start]
agl
agl_tmp
Aninum
Aninummax
Aninummax2_s1
Anitim
Attachform_x
Attachform_y
Attribute_s1
btl_loadgraph = s1
btleapr
btlemax
Captureejnum
checkcanmove
chgmode
chm
chm_tmp
chr_addCondition = s1
chr_adjfield
chr_breakFrozen
chr_Captureejnum = p1
chr_changeState = s1
chr_changeState2 = s1
chr_clearFrozen
chr_clrCondition = s1
chr_escape
chr_getDamage
chr_misshit
chr_plsang = p1
chr_plsCndtim_s1 = p1
chr_plspos = p1,p2
chr_plsrat = p1
chr_plssklexp_s1 = p1
chr_reduceDamage
chr_reverse = p1
chr_setang = p1
chr_setAninum = p1
chr_setAnitim = p1
chr_setAttachpos = s1,p1
chr_setCapturepos = s1,p1
chr_setCndtim_s1 = p1
chr_setgrd = p1
chr_setpos = p1,p2
chr_setrat = p1
chr_setvib = p1,p2
chr_sppon
chr_target = s1,p1
chr_voice1 = p1
chr_voice2 = p1
chr_zoomturn = p1
chrpos_p1_x
chrpos_p1_y
chrpos2_s1_p1_x
chrpos2_s1_p1_y
chrpos3_x
chrpos3_y
Cndtim_s1
con
con_tmp
Condition_s1
eacnum
eajnum
eform_p1
eLV
ename_s1
esize_x
esize_x
etcnum
etjnum
eve_cn
eve_jn
eve_party
goto_p1
HP
HPmax
if p1 s1 p2
if_or p1 s1 p2
if_orE p1 s1 p2
input <p1> = p2
input_{p1} = p2
int_anglepos = p1,p2,p3,p4
int_attribute_s1 = p1
int_calcang = p1,p2,p3,p4
int_calccos = p1,p2
int_calcsin = p1,p2
int_DamageHP = p1
int_DamageMP = p1
int_sqrt = p1,p2
into_p1
jdgCnd_s1
jdggrd
jdgspp_s1
lastDmgHP
lastDmgMP
LP
LPmax
mgc
mgc_tmp
min
min_tmp
minus
MP
MPmax
obj<p1>
obj_draw = p1,p2,p3,p4,p5
obj_exist = p1
obj_input = p1,p2
obj_plsacc = p1,p2
obj_plsang = p1
obj_plspos = p1,p2
obj_plsrat = p1
obj_plsspd = p1,p2
obj_plstim = p1
obj_reverse = p1
obj_setacc = p1,p2
obj_setang = p1
obj_setAninum = p1
obj_setAnitim = p1
obj_setpos = p1,p2
obj_setrat = p1
obj_setspd = p1,p2
obj_settim = p1
obj_target = p1
obj_texcopy = p1,p2,p3,p4,p5,p6
obj_texturn = p1,p2,p3,p4,p5,p6,p7,p8
obj_texturn2 = p1,p2,p3,p4,p5,p6,p7,p8,p9
obja_x
obja_y
objang
objp_x
objp_y
objrat
objreverse
objtim
objv_x
objv_y
pacnum
pajnum
pform_p1
pLV
pname_s1
pow
pow_tmp
ptcnum
ptjnum
random_<p1> = p2,p3
repeat = p1
rpt_addCnd_s1
rpt_angdef = p1
rpt_angopt = p1
rpt_atkSE1 = s1
rpt_atkSE2 = s1
rpt_bound_x = p1
rpt_bound_y = p1
rpt_clrCnd_s1
rpt_Cndfrq = p1
rpt_crtLight = p1
rpt_E_dmgact = p1
rpt_E_dmgSE1 = s1
rpt_E_dmgSE2 = s1
rpt_E_dmgvib = p1
rpt_Frozenopt = p1
rpt_hitopt1 = p1
rpt_hitopt2 = p1
rpt_hitopt3 = p1
rpt_hitsize = p1
rpt_objpop = p1
rpt_P_dmgact = p1
rpt_P_dmgmov = p1
rpt_P_dmgSE1 = s1
rpt_P_dmgSE2 = s1
rpt_P_dmgvib = p1
rpt_P_voice1 = p1,p2
rpt_P_voice2 = p1,p2
rpt_plsang = p1
rpt_plsrat = p1
rpt_prbclrCnd_s1 = p1
rpt_prbCnd_s1 = p1
rpt_ratdef = p1
rpt_ratopt = p1
rpt_texanim = p1
rpt_texarea_p1 = p2,p3,p4,p5
rpt_textime = p1
rpt_texture = p1
rpt_throughopt = p1
rst_s1
Skill_s1
SkillKind_s1
sklLV_s1
statang
statcos
State_s1
Statenum
statsin
status_mul = s1,p1
status_pls = s1,p1
status_set = s1,p1
sys_cpyscrcolor = p1
sys_SE1 = s1
sys_SE2 = s1
sys_setscrcolor = p1,p2,p3
sys_settargetchara = p1
sys_settargetparty = p1
targetparty
turn
useHP
useMP
vib_x
vib_y
wait = p1
wait_BG
wait_chr
waitE
waitS
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