Ryonancing Saga Creators' Guide - StartData/condition.txt

Directory StartData
condition.txt

General Function

The file "condition.txt" contains the condition roster for the game. Presumably (not yet confirmed) during startup, its data is loaded in order to create the condition database.

Therefore, only conditions which are listed in this file will be available in the game; conditions not listed here will be ignored, even if their data is otherwise complete!

This file is also used to create the condition numbers. Basically, conditions are numbered according to their place in the list starting with 0 without the possibility for any further modification. Since you usually access them via shorthands anyway, however, during the normal programming, you will not really need this information.

Programming

Basically, the relevant content of this file is a list of condition names, one name per line. In addition, you can add comments by adding a semicolon (';') to a line or starting a line with a semicolon. Everything AFTER a semicolon will be considered a comment and will be ignored.

The following conventions apply to the names:
* The names are identical with the file and directory names used in the Condition directory. This is probably (unconfirmed) case sensitive, that is, capital letters usage must be identical.
* Names may not contain semicolons (';'), TABs, or SPACES.

Besides the comments mentioned above, it seems to be possible to leave completely blank lines without any adverse effects.

Current Content

The current release version of the game includes the following executed data in this file (the comments with the Japanese condition names are also included to add identification of the conditions. Note that these comments are not executed code):

Stun		; スタン(一定時間行動不能、戦闘中のみ)
Faint		; 気絶(一定時間行動不能)
Coma		; 昏倒(MPが0の時行動不能になる。一定時間で回復)
Fall		; 転倒
KnockDown	; 戦闘不能(HPが0の時)
Poison		; 毒(一定時間ごとにダメージ。時間経過では治らず、ダメージ増加)
Paralyze	; 麻痺(敏捷が0になる。一定時間で回復)
Weaken		; 衰弱(腕力が低下し、体力とスタン耐性が0になる。一定時間で回復)
Frozen		; 凍結(一定時間行動不能。打撃か火属性攻撃で解除。割れると最大HPの1/4ダメージ)
Sleep		; 眠り(一定時間行動不能。攻撃を受けると目覚める)
Attach		; 吸い付き(一定時間行動不能。複数の敵が1人のキャラに吸い付き可能)
Capture		; 捕獲(一定時間行動不能。1匹の敵が複数のキャラを捕獲可能)
LifeGauge	; 味方キャラのライフゲージを表示します
Slime		; べとべと(一定時間ごとにダメージ。時間経過で回復)
Heat		; ???状態(体力、精神力低下)
Invaded		; 寄生(一定時間ごとにダメージ。時間経過で回復)
Flu		; 細菌感染(周囲の味方に感染する毒)
Fracture	; 骨折(魔力と魅力を除くステータスが大幅に低下)
FloatBind	; 浮遊拘束(行動不能。時間経過回復時にダメージ)
Hypnotized	: あやつる(操作不能。味方に攻撃)

Translator's Notes

The comments include some additional information about the conditions. Therefore, I provide translations for that information as well:

  • Stun
    Stunned. The affected character is unable to act for a specific length of time. This condition only remains active in battle.
  • Faint
    Fainted. The affected character is unable to act for a specific length of time.
  • Coma
    This condition renders the character unable to act and occurs when the character's MP reach 0. After a certain time, the character recovers.
  • Fall
    The character has fallen down.
  • KnockDown
    K.O./Fainted/Dead. There are many names for it. This is the condition when a character is unable to continue fighting (戦闘不能) because their HP have reached 0.
  • Poison
    Poisoned. At certain intervals, the character suffers damage. This condition does NOT recover automatically, and the damage just adds up (TN: increases?).
  • Paralyze
    Paralyzed. The agility (TN:?) is reduced to 0. This condition ends after a certain time automatically.
  • Weaken
    Weaken. The attack value (TN: ? ) is reduced and strength (TN: ?) and stun chance are set to 0. This conditions ends after a certain time automatically.
  • Frozen
    Frozen. The affected character is unable to act for a specific time. Blunt melee attacks or fire attacks will end this condition. When this condition is broken (TN: or is it when the character is broken?), the affected character suffers damage amounting to 1/4 of their maximum HP.
  • Sleep
    Asleep. The affected character is unable to act for a specific time. The character wakes up when being attacked.
  • Attach
    This condition means that an enemy has attached themself to the affected character. For a specific time, the affected character is unable to act. It is possible for several characters to attach themselves to one and the same victim.
  • Capture
    Captured. The affected character is unable to act for a specific time. A single enemy can hold more than one character captive at the same time.
  • LifeGauge
    The life gauge of allied characters is being displayed.
  • Slime
    Slimed. The affected character takes damage at certain intervals. After some time, this condition ends automatically.
  • Heat
    Mental and physical strength (TN: ?) are reduced.
  • Invaded
    The affected character is invaded by the enemy physically and suffers damage at certain intervals. This conditions ends automatically after a certain time.
  • Flu
    Contageous bacterial disease. poison which can infect allies in the vicinity.
  • Fracture
    Fractured bones. All stats except for Magic and Charisma (TN: ?) are greatly reduced.
  • FloatBind
    Suspended in the air. The affected character is unable to act for a specific time. When this condition ends, the character takes damage.
  • Hypnotized
    Hypnotized/Controlled/Charmed. The affected character can not be given commands. They will attack their allies

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