The file "skillkind.txt" contains the roster of technique and magic types (referred to as a whole as 'skill types') for the game. Presumably (not yet confirmed) during startup, its data is loaded in order to create the skill type database.
Therefore, only skill types which are listed in this file will be available in the game; skill types not listed here will be ignored, even if their data is otherwise complete!
This file is also used to create the skill type numbers. Basically, skill types are numbered according to their place in the list starting with 0 without the possibility for any further modification. Since you usually access the IDs via shorthands anyway, however, during the normal programming, you will not really need this information.
Basically, the relevant content of this file is a list of skill type names, one name per line. In addition, you can add comments by adding a semicolon (';') to a line or starting a line with a semicolon. Everything AFTER a semicolon will be considered a comment and will be ignored.
The following conventions apply to the names:
* The names are identical with the file and directory names used in the Skillkind directory. This is probably (unconfirmed) case sensitive, that is, capital letters usage must be identical.
* Names are limited to using 'a' - 'z', 'A' - 'Z', and '0' - '9' and may not contain semicolons (';'), TABs, SPACEs or the like.
Besides the comments mentioned above, it seems to be possible to leave completely blank lines without any adverse effects.
The current release version of the game includes the following executed data in this file (the comments with the Japanese skill type names are also included to add identification of the skill types. Note that these comments are not executed code):
Punch ; パンチ Weapon ; 武器 Fire ; 火 Water ; 水 Wind ; 風 Earth ; 地 Light ; 光 Dark ; 闇 Energy ; 無 Thunder ; 雷 Magic ; 魔 Gun ; 銃 Trap ; 罠
The following entries may be a bit ambiguous, which is why I am giving some additional information.
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