MirceaKitsune wrote:Seems I got started quite a bit with the project again, and added or ported a few more features today! Most notably player model hiding: Prey finally disappears from view instead of looking like it's piggyback-riding the pred, whereas neighboring prey will show as expected. Also coded awareness for projectiles: Grenades or rockets shot by prey in a belly will only cause a small local blast inside, which (currently) does a fixed amount of damage affecting just the predator and their prey (no blast radius outside)... sadly bullet weapons are harder to tackle and find a good use for, so you can still shoot hitscan based guns through your pred's belly without any logical obstructions. Still a lot to do, and many bugs which I doubt I can fix with the current (often limited) mutator hooks... it will get there however
I might post compilation instructions later. The obvious first step till then will be to get normal Xonotic working via the GIT repository, which is available at: https://gitlab.com/groups/xonotic
I took a look at it and from what i looked up about it, it seems i gotta download all the files with an "X" and then compile them again
But im not familiar with quakeC at all so ill just wait till you're able to write down some instructions xD