Vore Text Game: Going Open Source (I'm done)

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More pred events, or more Prey events? (that means you as the pred, or you as the prey)

Pred
185
32%
Prey
327
56%
Don't care
15
3%
Jetpack!
54
9%
 
Total votes : 581

Re: Vore Text Game: Going Open Source (I'm done)

Postby e2s86 » Sat Jul 20, 2013 7:04 pm

CV ? :gulp:
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Re: Vore Text Game: Going Open Source (I'm done)

Postby gravifan89 » Fri Aug 02, 2013 10:25 am

Any updates on this? Or has anyone taken and run with it, making a good one? That's what I want.
Going on vacation from the 2nd of August (2012) to the 17th of August (2012). Will not be online during this time.
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Re: Vore Text Game: Going Open Source (I'm done)

Postby Phant0m5 » Thu Oct 17, 2013 7:09 pm

So..... um.....

I fixed any issues in combat I could find, as well as some redirection issues in town. oh, and you can eat enemies now.
added the wolf rape event while battling said wolf in the forest...
Rearranged a bunch of events to be easier to add to or adjust.
... might have fucked up some behind-the-scenes effects of multiple "you can be a pred now" events, but the overall effect is still the same. Speaking of, you can only have one person in your belly, even if it says you can have two. -.-;

next I'll be adding the CV line with Linda, giving you the option to hunt for some cultists in the temple (maybe adding repercussions for doing it too often), and figuring out how the crap items work so you can get some potions from the temple.

anyways...

*drops update*
http://www.4shared.com/rar/w8Gck8Zg/Tal ... av01c.html
*runs away*

*edit- while going to look at making an UB event, found a bug! Linda will now slip inside ANY pussy, not just if you also have a penis. -.-
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Re: Vore Text Game: Going Open Source (I'm done)

Postby Ryan-Drakel » Thu Oct 17, 2013 7:45 pm

Um... Might i make a suggestion? Upload it someplace where we <DON'T> have to make a bloody account??
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Re: Vore Text Game: Going Open Source (I'm done)

Postby Phant0m5 » Thu Oct 17, 2013 8:10 pm

ah, yeah sorry about that. When I went to 4shared I was already logged in so I didn't really consider that you have to have an account to use it :(
anywho, here it is on Mega
https://mega.co.nz/#!7NxChYxD!QDXs2BSOV ... AP9vE5Kk38
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Re: Vore Text Game: Going Open Source (I'm done)

Postby VincentTheFox » Thu Oct 17, 2013 8:27 pm

This looks like alot of fun!. Though i cant seem to play it too well. As soon as i hit an encounter. I try to hit next but nothing happens
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Re: Vore Text Game: Going Open Source (I'm done)

Postby Phant0m5 » Thu Oct 17, 2013 8:37 pm

VincentTheFox wrote:This looks like alot of fun!. Though i cant seem to play it too well. As soon as i hit an encounter. I try to hit next but nothing happens


Did you get the flash version from the first page, or the Ren'Py version I just uploaded? The original game was not made by me, and even the Ren'Py version was a port from earlier in the thread. I just started working on it cause it was abandoned and I figured I could make some headway with it :-D

edit - on that note, everything in the village was clumped into the village file. I guess that would be fine for JUST a port, but as soon as I started trying to add the CV event the thing started to look like a huge clump of doom. Library and Vore Temple now have their own files, to help me maintain my own sanity.
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Re: Vore Text Game: Going Open Source (I'm done)

Postby Ryan-Drakel » Fri Oct 18, 2013 12:07 am

Yeah uh... where the hell's the program to play this darn thing? *looks through a SEA of files!!*

Edit: Found it but... it won't activate! It's saying there's a file missing...


Edit-Edit: wow I feel like a dumbass... >.O;; I'm using "Izarc" and I extracted the folder wrong.
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Re: Vore Text Game: Going Open Source (I'm done)

Postby Ryan-Drakel » Fri Oct 18, 2013 1:47 am

OKAY HEADS UP!!

Error occured upon encountering the Werewolf!

"I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/forest.rpy", line 17, in script call
File "game/battle.rpy", line 115, in script call
File "game/battle.rpy", line 132, in script
File "game/battle.rpy", line 135, in python
NameError: name 'false' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\Game Mods\Oblivion\Thievery\Games\Tales of Resha\renpy\execution.py", line 288, in run
node.execute()
File "C:\Game Mods\Oblivion\Thievery\Games\Tales of Resha\renpy\ast.py", line 1307, in execute
choice = renpy.exports.menu(choices, self.set)
File "C:\Game Mods\Oblivion\Thievery\Games\Tales of Resha\renpy\exports.py", line 493, in menu
if renpy.python.py_eval(condition) ]
File "C:\Game Mods\Oblivion\Thievery\Games\Tales of Resha\renpy\python.py", line 1331, in py_eval
return eval(py_compile(source, 'eval'), globals, locals)
File "game/battle.rpy", line 135, in <module>
"Eat" if stomach > 0 and not shrink and bellyCon == false:
NameError: name 'false' is not defined

Windows-XP-5.1.2600-SP3
Ren'Py 6.15.4.320
Tales of Resha 0.0

Same goes for the Red Slime! >.<;;

Apologies, the game is broken... the combat system is broken dangerously so.
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Re: Vore Text Game: Going Open Source (I'm done)

Postby Salanth » Fri Oct 18, 2013 4:57 am

I get no errors in battle until I get the ability to eat people, but after that I do.
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Re: Vore Text Game: Going Open Source (I'm done)

Postby vintious » Fri Oct 18, 2013 5:40 am

Oh snap, it's still alive. ...kinda, the original author is gone and there doesn't seem to be anyone willing to add content. EDIT: didn't actually mention anything new...
Last edited by vintious on Sat Oct 19, 2013 4:32 am, edited 1 time in total.
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Re: Vore Text Game: Going Open Source (I'm done)

Postby Phant0m5 » Fri Oct 18, 2013 10:59 am

thanks for the error reports! I'll start looking at and testing battles again, expect an update later today

Edit- UPDATE!

there were a few derps with the battle functions ('False' is a thing in Python, 'false' is not), and the groundwork for the CV event with Linda is nearly complete.

the only problem I have with her CV event now is that to access it, the previous developer clearly wanted it to be a QUEST, rather than an event. And although Ren'Py makes writing this stuff pretty easy, coding a quest will still take like a billion times longer than an event similar to the UB event. So I'll be changing the existing dialog a fair bit to make it not a quest. Besides, it doesn't seem fair that the lady bits get a visitor without any effort, while the man bits need more work :silly:

after that event is up, I'll be working on cultist hunting and possibly making Linda's voreish events repeatable.

There are also some Ren'Py specific functions that aren't being utilized (probably to keep the game as true to the Flash original as possible) which would make the experience seem a bit cleaner. Specifically the ability to designate characters, and have their name appear over the displayed text. I know it seems like a small thing, but it lets me separate talking from narrating better, which makes writing everything else that little bit easier too.

anywho, update.
*slams link on the ground*
https://mega.co.nz/#!fYRACQSR!AQ7hIGxrO ... VJWIWTeHu0
*stares at it for a moment*
*runs away*
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Re: Vore Text Game: Going Open Source (I'm done)

Postby VincentTheFox » Fri Oct 18, 2013 3:26 pm

Phant0m5 wrote:
VincentTheFox wrote:This looks like alot of fun!. Though i cant seem to play it too well. As soon as i hit an encounter. I try to hit next but nothing happens


Did you get the flash version from the first page, or the Ren'Py version I just uploaded? The original game was not made by me, and even the Ren'Py version was a port from earlier in the thread. I just started working on it cause it was abandoned and I figured I could make some headway with it :-D

edit - on that note, everything in the village was clumped into the village file. I guess that would be fine for JUST a port, but as soon as I started trying to add the CV event the thing started to look like a huge clump of doom. Library and Vore Temple now have their own files, to help me maintain my own sanity.


Im not sure which one i got. But i did download 2 of them xD. Regardless. Your newest version works great! Though it crashes when the slime digestion scene is supposed to happen.
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Re: Vore Text Game: Going Open Source (I'm done)

Postby anthony050 » Fri Oct 18, 2013 5:28 pm

how much xp do you need to level up? I have about 400 and I'm still at lvl 0
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Re: Vore Text Game: Going Open Source (I'm done)

Postby vintious » Sat Oct 19, 2013 4:45 am

Phant0m5 wrote:There are also some Ren'Py specific functions that aren't being utilized (probably to keep the game as true to the Flash original as possible) which would make the experience seem a bit cleaner. Specifically the ability to designate characters, and have their name appear over the displayed text. I know it seems like a small thing, but it lets me separate talking from narrating better, which makes writing everything else that little bit easier too.


To be fair, the entire system needs to be re-designed, since it uses an archaic CoC-like system that was never expanded upon or made dynamic. "Strength" will just raise up to 100 and stay there indefinitely instead of being a challenge of sorts.

I've had a few ideas for how it could be made less shitty, implementing a system of tossing meat/aphrodisiacs to victorious enemies and escaping/being raped instead of eaten is one of those... To make vore less sure-fire, levels determine upper limits of endurance, and eating certain "strong" characters require exerting higher amounts of energy, combat defeated enemies would not consume energy. It would be possible to attain failure scenes like this. I may have unintentionally taken this from ToMW, I just REALLY hate CoC's stat system.

Other ways of mitigating issues would be limit character heights to 5- 7 feet, since it's unlikely anyone will ever implement references to height.

BUGS:

Item shop is broken.
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Re: Vore Text Game: Going Open Source (I'm done)

Postby AstralMessenger » Fri Dec 27, 2013 6:57 pm

I can't seem to run this. What does it require to run? :(
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Re: Vore Text Game: Going Open Source (I'm done)

Postby vintious » Sat Dec 28, 2013 1:04 pm

Assuming you downloaded from the OP expecting some sort of game:

There's a download for a kinda-working version a few posts above, otherwise don't expect anything from this thread. The project should be considered dead.
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Re: Vore Text Game: Going Open Source (I'm done)

Postby AstralMessenger » Sat Dec 28, 2013 9:36 pm

Does the above download even work? Whenever I try, it simply says application can't be found.
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Re: Vore Text Game: Going Open Source (I'm done)

Postby vintious » Sun Dec 29, 2013 10:41 am

Yes.

Can't say the same for macs, but honestly, (porn) games (almost) never support mac.
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