The Art of Role Playing (theoretical discussion)
Posted: Mon Feb 20, 2012 7:11 pm
First of all, I'm not a native speaker and my English looks a bit clumsy. I hope you forgive me that.
While playing the majority of vore games I discovered that there's something lacking there, and I wonder if you feel the same. Perhaps, it is a sort of...descriptiveness? I think this could be the right word.
I believe, there are several components which make any 18+ role play game more curious and more interesting.
So, basically, I'm just wondering - what do you think the ideal text-based RP Vore Game should include?
Why text-based? Since simple text is the most "honest" medium of all possible. You can show everything via text, it's simple and easy to use and produce. Of course, pictures and sprites are better, but I want to talk about the best game irregardless of the medium, so I decided to simplify the task a bit. It's always easy to generate text, you can generate a character almost randomly....while it's impossible to generate a picture yet.
Also, I wanna discuss a non-MMO RP Game here. Just to make things easier. There's only one player who is to enjoy the game.
1. I prefer having a customized character. I want him or her having a name, the one which I like. I want it to look like something. Have some particular...features. Yes, I'd like to be unique and customized.
2. We talk about the ideal game, right? So, I think it would gonna have as many plot options as possible. Perhaps the best thing would be making some plot-generator, but then, plots might appear to be silly... Machines cannot create a work-of-art yet.
3. Probably the most curious component. The process of vore - how should it be made? What do you like in vore? Do you like anticipation? OH YES, you surely do! But then I always want it to come to an end, you want this to happen, and it happens. How descriptive should it look like for you? As descriptive as possible? Do you want to be able to struggle all the way down, and still have an option to escape? Then you die...but what about the afterlife? Do you like it to finish or would you prefer your RP to shift, to make you a part of the.....of the predator...A small chunk of its flesh, then watch the predator's life, or maybe you wanna become a ghost of a sort, a ghost which is attracted by things, a should which can be captivated when the new life is born - and being imprisoned into new body, flesh... Not necessary a human form, not necessary an animal even, maybe just a beautiful flower, if you like them.
Full-cycle - is not just prey->food->faeces.
It's rather prey->food->imprisoned soul->free soul (optional)->forced (or partially forced) random reborn. So we can make it cyclical. So we can make it endless.
What do you think about this notion? I can give you literary work which describe this sort of reborn, perhaps it could inspirate somebody.
And yes, I believe, I'd like to see an endless vore-RPG like that. Any objections?
While playing the majority of vore games I discovered that there's something lacking there, and I wonder if you feel the same. Perhaps, it is a sort of...descriptiveness? I think this could be the right word.
I believe, there are several components which make any 18+ role play game more curious and more interesting.
So, basically, I'm just wondering - what do you think the ideal text-based RP Vore Game should include?
Why text-based? Since simple text is the most "honest" medium of all possible. You can show everything via text, it's simple and easy to use and produce. Of course, pictures and sprites are better, but I want to talk about the best game irregardless of the medium, so I decided to simplify the task a bit. It's always easy to generate text, you can generate a character almost randomly....while it's impossible to generate a picture yet.
Also, I wanna discuss a non-MMO RP Game here. Just to make things easier. There's only one player who is to enjoy the game.
1. I prefer having a customized character. I want him or her having a name, the one which I like. I want it to look like something. Have some particular...features. Yes, I'd like to be unique and customized.
2. We talk about the ideal game, right? So, I think it would gonna have as many plot options as possible. Perhaps the best thing would be making some plot-generator, but then, plots might appear to be silly... Machines cannot create a work-of-art yet.
3. Probably the most curious component. The process of vore - how should it be made? What do you like in vore? Do you like anticipation? OH YES, you surely do! But then I always want it to come to an end, you want this to happen, and it happens. How descriptive should it look like for you? As descriptive as possible? Do you want to be able to struggle all the way down, and still have an option to escape? Then you die...but what about the afterlife? Do you like it to finish or would you prefer your RP to shift, to make you a part of the.....of the predator...A small chunk of its flesh, then watch the predator's life, or maybe you wanna become a ghost of a sort, a ghost which is attracted by things, a should which can be captivated when the new life is born - and being imprisoned into new body, flesh... Not necessary a human form, not necessary an animal even, maybe just a beautiful flower, if you like them.
Full-cycle - is not just prey->food->faeces.
It's rather prey->food->imprisoned soul->free soul (optional)->forced (or partially forced) random reborn. So we can make it cyclical. So we can make it endless.
What do you think about this notion? I can give you literary work which describe this sort of reborn, perhaps it could inspirate somebody.
And yes, I believe, I'd like to see an endless vore-RPG like that. Any objections?