Being the bad guy 1.01 (EvilOverlord)Updated 04.04.2021

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Re: Being the bad guy 0.41

Postby hyenaofleisure » Tue May 19, 2015 9:49 pm

Bright wrote:I would love to hear about what you think of the game Hyena once you have explored more of it.

So much for 'later tonight' ehehe... Well, I've played as far as I think I can. Not sure if I reached the 'end' of the current beta or not.

Spoiler: show
I blew up the town, had everyone eaten, have 5 playable characters now(Heir+4 others) have killed a mummy king with a bunch of orbs, and otherwise cannot move forward as the only other things to do are 1) give some random chick water, which seems to do nothing at all except deplete my water supply. Very un-villain-like being so charitable, or go to a town which is sealed off, or go to a bridge which is blocked off.


Anything Im missing? Also, beyond J/G stat buffs, is there any male vore? Just curious because the first post mentioned it, and I'm not sure if I'm just oblivious or...
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Re: Being the bad guy 0.41

Postby Bright » Wed May 20, 2015 11:20 am

Well, Heir sucks the lifeforce out of his victims, Jeeves is a vampire who can suck their blood and Gusto is a shadow who envelops enemies and make them disappear.
But yeah, it's not much male vore beyond what you can do with defeated bosses.

To proceed:
Have a magic bean in your inventory.
Visit the eastern part of the sealed off town.
There should be a place to plant the seed.
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Re: Being the bad guy 0.41

Postby hyenaofleisure » Wed May 20, 2015 12:25 pm

Bright wrote:Well, Heir sucks the lifeforce out of his victims, Jeeves is a vampire who can suck their blood and Gusto is a shadow who envelops enemies and make them disappear.
But yeah, it's not much male vore beyond what you can do with defeated bosses.

To proceed:
Have a magic bean in your inventory.
Visit the eastern part of the sealed off town.
There should be a place to plant the seed.

Thanks, I shall do just that!

Also, one thing occurs to me that I'm not sure if you can and/or will change in the future
Spoiler: show
When you first meet "the demon king" your entire party is presumably under the effects of the illusion. So it kind of irks me that the "illusion" spell is single target. Shouldn't it be AoE? Or possibly a self cast with a buff of some sort? Just a tiny thing that feels like a break between mechanic and plot.


And no worries, I do enjoy the game for the actual game, if male vore stuff just isn't your thing, thats fine. I am happy just to play a fun RPG with interesting characters! :)
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Re: Being the bad guy 0.41

Postby Bright » Wed May 20, 2015 3:30 pm

Well, the demons are standing on eachothers shoulders to amplify the effect of the illusion.

It is a good thought though.
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Re: Being the bad guy 0.41

Postby hyenaofleisure » Thu May 21, 2015 12:16 am

All done, was a fun ride while it lasted. I really enjoyed the experience as a whole, and would love to see the story continue building further and coming to a grand climax. A few things though for critique.

Spoiler: show
First thing is that during the attack on your father's castle, you see nothing but generic guards. Maybe having one or two very distinct heroes in the back row, out of reach, but different in appearance would be nice, so you can see them later in the game and be able to think "those mother fuckers.. You know what.. Fuck you in particular! I will put priority on your deaths!" rather than literally everyone being a generic conquest.

Personally, I'd like to see a few more male preds just as something in the realm of possibility. In every town there is one human female pred, plus the succubus chick in the naga camp that keeps moving. I get its not your thing, and I won't push this, just feels very heavily sided with female preds. Playable characters are 50 50, but otherwise preds are exclusively female.. with the exception of a seemingly genderless sea monster, and most assuredly genderless mimics.

Also, as far as your party predding goes, it would be nice to see what specific boosts you can get with a character before committing to eating. I mean, I'd jump on a chance to get extra agility on Heir, but I could not care less to raise his magic attack, so it'd be nice to be able to see the possible buffs before hand so I can prioritize who eats what(or rather, who) for the benefit of minmaxing whor- errr, everyone. Yeah, for the benefit of everyone.

Maybe make some of the characters in your own camp seem a little more interesting? the Ifrit guy was one of the harder(if not the hardest) bosses out there, and he just mopes in the bar being a grouch.


Beyond that, pretty happy with things as a whole.
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Re: Being the bad guy 0.41

Postby Bright » Thu May 21, 2015 11:58 am

Glad you enjoyed the experience so far.

1. You are right in this. I do have plans to expand upon this.

2. If you burn the town, the orcs and imps in the camp will mention having a good meal out of the populace. Ifrit will also eat you if you lose to him. But yes, you are right, I am favoring the female side a little bit due to personal likes.

3. That is actually a good idea.

4. There was a plan to involve the characters in the tavern to be extra party members, but the extra work that it required has discouraged me a little bit so far.
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Re: Being the bad guy 0.41

Postby hyenaofleisure » Fri May 22, 2015 7:47 pm

Tbh, as long as I get #3 in the final product I'll be happy. I'm a shameless minmaxer myself, so I want to know I am investing in stat buffs in the most efficient way possible.

Also, I now need to replay half the game so I can lose to the Ifrit. :P thanks for letting me know! ^_^

*edit* so, I was replaying the game for the shameless desire to get nommed by the hot ifrit guy(I'm not apologizing for puns, I'm a hyena damn it!) and I came across a bug rather early on.

Spoiler: show
To duplicate, go to the sewers, defeat the third skeleton you encounter, and then examine/interact with the empty space it used to occupy
http://puu.sh/hXiZ8/487823ab48.jpg

http://puu.sh/hXj1e/835c24570c.jpg


Not sure if this applies to the others, too lazy to go back and check. Just found it semi interesting and worth pointing out.
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Re: Being the bad guy 0.41

Postby Bright » Sun May 31, 2015 4:06 pm

01.05.2015 = 1 hour battle testing.
02.05.2015 = 1 hour event making.
03.05.2015 = 1 hour making fort map and testing events.
17.05.2015 = 2 hours, battle test, scene edit and event creating.
19.05.2015 = 1 hour making events, items and maps.

I have begun playing Skyrim.
The main reason why the game has not gotten an update yet.
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Re: Being the bad guy 0.41

Postby hyenaofleisure » Sun May 31, 2015 10:00 pm

Bright wrote:01.05.2015 = 1 hour battle testing.
02.05.2015 = 1 hour event making.
03.05.2015 = 1 hour making fort map and testing events.
17.05.2015 = 2 hours, battle test, scene edit and event creating.
19.05.2015 = 1 hour making events, items and maps.

I have begun playing Skyrim.
The main reason why the game has not gotten an update yet.

Goodnight sweet Heir. May flights of Fluffy wing thee to thine rest.
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Re: Being the bad guy 0.41

Postby kilaa » Tue Jun 23, 2015 7:47 pm

awesome game please continue it :gulp:
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Re: Being the bad guy 0.41

Postby evilogith » Tue Jun 23, 2015 7:57 pm

i Wish the Game was 5X Longer then This one :(
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Re: Being the bad guy 0.41

Postby Bright » Wed Jul 01, 2015 1:10 pm

Okay, 100 hours of skyrim later.
I didn't work on this game last month, but my summer vacation starts the 13th, so maybe I`ll get an update out at least for this month.

Can't promise anything though.
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Re: Being the bad guy 0.41

Postby hyenaofleisure » Thu Jul 02, 2015 1:01 am

Bright wrote:Okay, 100 hours of skyrim later.
I didn't work on this game last month, but my summer vacation starts the 13th, so maybe I`ll get an update out at least for this month.

Can't promise anything though.


Called it. :P But yeah, no one will blame you for having fun in your free time.
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Re: Being the bad guy 0.41

Postby 0Anesthetic4u » Thu Jul 02, 2015 1:18 am

Man go play Oblivion, your time will be better spent.
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Re: Being the bad guy 0.41

Postby Bright » Fri Jul 31, 2015 8:26 pm

I get distracted quite easily.

01.07.2015 = 2 hours. Creating party member. Checking events. Listening to downloaded dlc music.
02.07.2015 = 1 hours. Fiddled with slime animation in sewers. Listened to music and looked at DLC content to see if it could be added to game.

05.07.2015 = 3 hours. Not sure if more or less, considering that I didn't really take the time, but it feels like it. Worked on some stuff for the Overlord castle.
Enemy boss feeding stats implemented.
Event stuff.

14.07.2015 = 1 hour together, though more time has been spent on figuring out how to do scene properly. Getting so easily distracted.

18.07.2015 = 1 hour making map and event for meeting with the monster races.

22.07.2015 = 1 hour making events for arena dungeon.

30.07.2015 = 1 hour working on maps and events. Spent some time importing images.

31.07.2015 = 1 hour on monster stuff. Event stuff.
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Re: Being the bad guy 0.41

Postby bite357 » Thu Aug 27, 2015 11:49 pm

in .41 can sheesha be regained cause if so I can't find her
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Re: Being the bad guy 0.41

Postby Bright » Tue Sep 01, 2015 3:50 pm

I can't remember if Sheesha can be regained in 0.41, but she should be in the fish before the stomach town.
Should be fixed in update 0.5.

Z

16.08.2015 =2 hours working on battle trivia

16-29.2015 = some minutes here and there whereas I forgot to take the time or wasn't bothered to.
Trivia can now be used in battle as well. Useful? I dunno.

30.08.2015 = 1 hour, arranged some files, worked a bit on battlescenes.
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Re: Being the bad guy 0.41

Postby darknessblades » Fri Nov 20, 2015 3:33 am

looks like a good game,

am at the point of just destroying the watchtower and taking a knight prisoner to feed to lillian.

did do 1 cheat: money
so i can get tons of items for free

sadly the game crashes when i try to do a XP cheat.
so training/leveling goes manualy
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Re: Being the bad guy 0.41

Postby 0Anesthetic4u » Fri Nov 20, 2015 5:16 am

I assuming that at the end of this month you progress update is just going to consist of the word.

Fallout.
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Re: Being the bad guy 0.41

Postby darknessblades » Fri Nov 20, 2015 11:05 am

currently completed everything till after leaving the sea creature.
(harpy)

still havent found how i can get the witch to join me, or how to add more members to my party
----------
ps: how can i continue my safe-game after a game update?
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