Being the bad guy 1.01 (EvilOverlord)Updated 04.04.2021
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Being the bad guy 0.41
Did that happen in the newest version?
Bugger, I can't seem to get that work properly.
Try pushing enter when you enter that scene. See if that changes anything.
Bugger, I can't seem to get that work properly.
Try pushing enter when you enter that scene. See if that changes anything.
Visit my artblog?
Spoiler: show
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Bright - Heavy user
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Re: Being the bad guy 0.41
Hi,
awesome game so far I must say.
However, a few bugs were encountered.
Regardles Thou great artist Bright. It still somehow rare to find game with villain protagonist and truly amusing one even more! Only thing that is even harder to find is something similar to Dr. Horrible sing along blog.
(And now I can only hope that spoiler tag will work alright)
awesome game so far I must say.
However, a few bugs were encountered.
Spoiler: show
Regardles Thou great artist Bright. It still somehow rare to find game with villain protagonist and truly amusing one even more! Only thing that is even harder to find is something similar to Dr. Horrible sing along blog.
(And now I can only hope that spoiler tag will work alright)
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Moonlightshadow - Been posting for a bit
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Re: Being the bad guy 0.41
Visit my artblog?
Spoiler: show
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Bright - Heavy user
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Moonlightshadow - Been posting for a bit
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Re: Being the bad guy 0.41
Spoiler: show
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Moonlightshadow - Been posting for a bit
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Re: Being the bad guy 0.41
Remember when I said I would have an update ready after summer?
Sorry guys, I failed.
I do still plan to finish the game, but at the moment it will have to be on an "it will be done when it is done" basis.
Sorry guys, I failed.
I do still plan to finish the game, but at the moment it will have to be on an "it will be done when it is done" basis.
Visit my artblog?
Spoiler: show
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Bright - Heavy user
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Re: Being the bad guy 0.41
Oh yes, the creative stuff which ends up taking so much longer than originally planned. Been there too, know it too well... ;)
Cool to see you do intend to finish it. It was great fun, I would have been fine with you ending it here and now (), but continuation is of course even better. :D
And of course, take your time. :)
Cool to see you do intend to finish it. It was great fun, I would have been fine with you ending it here and now (
Spoiler: show
And of course, take your time. :)
Now I eat you!}- >:-(.. ____ D: -{no.. nooo..
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Ka-Atis - yum, slurp, and/or drool
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Re: Being the bad guy 0.41
I enter the wel at the undergroundl of the dysert town already. How to enter the door of the underground? It said that "The doors seems to be closed shut".
- nattarit
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Re: Being the bad guy 0.41
nattarit wrote:I enter the wel at the undergroundl of the dysert town already. How to enter the door of the underground? It said that "The doors seems to be closed shut".
You are Big Bad Overlord... you see obstacle? More like Kaboom way .
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Moonlightshadow - Been posting for a bit
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Re: Being the bad guy 0.41
where is obstacle?
- nattarit
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Re: Being the bad guy 0.41
nattarit wrote:where is obstacle?
These doors are an obstacle... If I recall that right. (I think I do but I could be wrong of course )
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Moonlightshadow - Been posting for a bit
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Re: Being the bad guy 0.41
show me the picture please?
- nattarit
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Re: Being the bad guy 0.41
Ooluf, Sirrta, Stu, Lilah, Gusto,Hermit, Chuck, Hassad, Dryad, Sheesha, DONE
I found Sirrta , Stu , Gusto , Hermit , Hassad , Elea. But where is Ooluf , Chuck , Dryad and Sheesha?
I found Sirrta , Stu , Gusto , Hermit , Hassad , Elea. But where is Ooluf , Chuck , Dryad and Sheesha?
- nattarit
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Re: Being the bad guy 0.41
I know how to enter the door of the underground just buy explosive at undercity.
- nattarit
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Re: Being the bad guy 0.41
How's the Game Comming along?
I'm realy hoping to hear good news. This is probably in the top coulple of RPGs produced here, and I realy want more of it to play.
I'm realy hoping to hear good news. This is probably in the top coulple of RPGs produced here, and I realy want more of it to play.
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0Anesthetic4u - Advanced Vorarephile
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Re: Being the bad guy 0.41
Working on it. I`ve put myself on a no-deadline policy as I have crippling procrastination problems if I try to force something.
I bought a few RPGmaker DLC and I pondering on changing Lilahs (the witch) look to one of those I bought.
I am also considering to give Gusto a "check surroundings for treasure or traps" skill, but not sure if that would make it too easy.
I bought a few RPGmaker DLC and I pondering on changing Lilahs (the witch) look to one of those I bought.
I am also considering to give Gusto a "check surroundings for treasure or traps" skill, but not sure if that would make it too easy.
Visit my artblog?
Spoiler: show
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Bright - Heavy user
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Re: Being the bad guy 0.41
Bright wrote:I am also considering to give Gusto a "check surroundings for treasure or traps" skill, but not sure if that would make it too easy.
I think it can work well when the player has to click on that function in order to have him actually do such a check (similarly to Skeeves' trivia; no "auto-detect"), and when each treasure or trap has a defined difficulty score, where Gusto's "skill score" must be higher in order to have him find it. I wouldn't use die rolls (such as, this trap/treasure is 30% likely to be detected), as that may just encourage players to reload the game until the trap/treasure is found.
Now I eat you!}- >:-(.. ____ D: -{no.. nooo..
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Ka-Atis - yum, slurp, and/or drool
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Re: Being the bad guy 0.41
It would be more of a:
"There's traps in this area.
There's enemies in this area.
THere's treasure in this area.
There's danger here. (If there's a vorescene that can be triggered. hehe)
The alternative is a lockpick skill that just enables him to walk into locked doors, kinda like Lilahs Shrink, or Eleas jump.
"There's traps in this area.
There's enemies in this area.
THere's treasure in this area.
There's danger here. (If there's a vorescene that can be triggered. hehe)
The alternative is a lockpick skill that just enables him to walk into locked doors, kinda like Lilahs Shrink, or Eleas jump.
Visit my artblog?
Spoiler: show
-
Bright - Heavy user
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