Echidna Wars Mini [UPDATE: 07/13/12]

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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby Evil_Lord_Proteus » Fri Jul 13, 2012 6:03 am

The worms swallowed animation could do with having a bigger bulge. Just seems too small for what it just swallowed.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby VirtuosoViking » Fri Jul 13, 2012 9:53 am

Hmm, there doesn't seem to be any notable secrets here. Well except for that little crevice in the caves that leads to a hidden slug collectable and a HP up. Also seems to be a good level to farm since the upgrades will always be in the same place each time you visit the stage. By the way, the flan isn't just a big health item, it is a heal-all party item, meaning it will restore everyone's health to 100%, no matter what condition they're in. Well, except if they're dead.

There seems to be at least one new item that is put in every time the game is progressed another stage. Maybe in future updates, there will be more items, like say a pickup item that will bring back a party member to life, or an upgrade pickup that will increase your defense against enemy attacks. For instance, like how in the HUD there is a heart next to the health meter, maybe the 1st defense level will be the red heart that's there now, then the next will be green, and then the last level will be a blue heart. Just thinking out loud about new items here.

Also, in the passing section that has the big open space and the lamias for enemies, it feels like there is something on the top of the cliffs on both sides. Maybe there will be a character that can fly around or something in the future, I don't know. Also, I found out that you can ditch your party members while passing to the next screen. You can let them be captured, eaten, or leave them in the "downed" status, and just pass to the next section. They die, of course, seeing as how you can't backtrack, and the enemies are pretty easy, so in hindsight, this "strategy" seems pretty stupid... and yet funny at the same time.
One of your teammates will be like: "Help, this slime has got me! It's gonna eat me! HELP, DAMMIT!"
And you as the other character will be like: "...Nah."
Yeah, that would be funny...
...
...Ok, I think I'm done talking about that...
When it comes to most bosses, thank god for obvious, glowing weak spots.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby foxyumbreon » Fri Jul 13, 2012 1:13 pm

Definately looks like it has promise, and I like how I don't have to go through downloading the game to play it. I hope it remains that way as it progresses.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby SputnikDX » Fri Jul 13, 2012 1:25 pm

VirtuosoViking wrote:like say a pickup item that will bring back a party member to life, .


There's already something like that. In the second stage, on the next screen after you find the cyborg girl, there's a tiny cat hidden on that screen. If you can find it, you keep it in your inventory FOREVER, and it can be used to restore a downed (not dead) party member to maximum life.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby VirtuosoViking » Fri Jul 13, 2012 6:29 pm

SputnikDX wrote:There's already something like that. In the second stage, on the next screen after you find the cyborg girl, there's a tiny cat hidden on that screen. If you can find it, you keep it in your inventory FOREVER, and it can be used to restore a downed (not dead) party member to maximum life.

I know, I mentioned it in one of my earlier posts. I meant an item that if one of your party members dies, then it would bring that character back to life. Like maybe it will bring them back with half of their red heath, that way, there could still be a challenge, but you still have a chance to bring that party member back in the fight without having to wait for the mid checkpoint.
When it comes to most bosses, thank god for obvious, glowing weak spots.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby NAC » Sat Jul 14, 2012 2:59 pm

Huh, the new enemy placement is easier, but I felt the old placement wasn't too hard anyway.

Here's hoping they have bosses, and said bosses could possibly swallow multiple characters at the same time.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby Pinhead2212 » Sat Jul 14, 2012 4:40 pm

Is there anyway do DL this game?
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby Lawrence Craft » Sat Jul 14, 2012 7:19 pm

Pinhead2212 wrote:Is there anyway do DL this game?
A direct way?
No.
The only way to get this game to work on your hard drive, is to download all required files individually.

I have a download for the current version, hope it work for all (it worked fine for me, after i got all files).
http://www.mediafire.com/?n49ttaqtin1j381
password: d-gate
Spoiler: show
You should always keep the following sequence in mind:
1. Read carefully
2. UNDERSTAND what is written (that's the most important point!)
3. Follow the instructions you have read AND understand before
4. Play the game and be happy!
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby Pinhead2212 » Sat Jul 14, 2012 7:41 pm

So once I dl this I'll be good?
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby Lawrence Craft » Sat Jul 14, 2012 7:52 pm

This only has the current progress of the game.
When Asimofu/Camel/D-gate release a new update on this game, then there will be a new download of the files (or at least some of them) required.
The files do not update itself after all, this would be too easy. :D
Spoiler: show
You should always keep the following sequence in mind:
1. Read carefully
2. UNDERSTAND what is written (that's the most important point!)
3. Follow the instructions you have read AND understand before
4. Play the game and be happy!
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby Evil_Lord_Proteus » Sun Jul 15, 2012 1:34 pm

There seems to have been another update, but so far I cannot discern what has changed. Likely just a fix to the worm suction bug where if it is killed whlie sucking a downed girl towards it, the girl will continue to move in the direction the worm was in.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby Chaotic » Sun Jul 15, 2012 4:05 pm

Evil_Lord_Proteus wrote:There seems to have been another update, but so far I cannot discern what has changed. Likely just a fix to the worm suction bug where if it is killed whlie sucking a downed girl towards it, the girl will continue to move in the direction the worm was in.

Yup. Mostly just bug fixes. I think he might have also modified the LVL 3 power ups so that Millia isn't as overpowered. I have yet to really test it out.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby NAC » Sun Jul 15, 2012 10:46 pm

@Chaotic
Yeah, I'd say that's what was done, now each character seems a little more specialized.

Milia can do platforming easier and her flying is the only way to make it to secret/extra areas, leveled up arrows provides you with the ability to hit enemies below ledges and above your head, with full screen range as a bonus.

Wolfgirl is now more suited to the combat, at level 3 she can beat enemies faster than the other 2, and she can slide under the slimes during their jumps, or slide under the worms projectiles without worrying about that slight delay before the jump.

The third girl... well, I don't find her that useful, with level 2/3 Milia to cover the odd angles, the homing attack doesn't seem particularly good, it doesn't help that getting it to work how you want it to can be sort of finicky, and the super armor bonus isn't that useful when you consider the other gameplay mechanics and characters you have.

Judging by the other slots, we'll be getting plenty of new characters. I'm hoping that they're more than just characters with powers for obtaining secrets, and actually have a use beyond that.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby VirtuosoViking » Sun Jul 15, 2012 11:38 pm

NAC wrote:The third girl... well, I don't find her that useful, with level 2/3 Milia to cover the odd angles, the homing attack doesn't seem particularly good, it doesn't help that getting it to work how you want it to can be sort of finicky, and the super armor bonus isn't that useful when you consider the other gameplay mechanics and characters you have.

TGO-03(the cyborg-girl), when she is at level 3, has the most power of the three current characters. Sachiho's(the wolf-girl) level 3 attacks are slightly weaker. Say you're attacking a slime for instance. TGO-03 can take it out in two hits. Sachiho does it in 3. Millia has the weakest power and it never increases, but she makes up for it with the ability to shoot three at once.
But yeah, seeing as how Sachiho can fire faster than TGO-03, she's more suited for close range combat.
When it comes to most bosses, thank god for obvious, glowing weak spots.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby Evil_Lord_Proteus » Tue Jul 17, 2012 12:57 pm

In the latest blog entry the creator speaks of having cammy on his mind after doing a search on ixiv for women wearing leotards. Attached image is from the blog.

Now this got me thinking, what if he starts adding heroines from established franchises? Who would you like to see?

Personally I'd like to see Tifa Lockheart(FFVII), Ayane(DoA), Mai Shiranui(KoF) and Sailor Mars. Just some of my personal favorite fictiona women who I think might fit into the game.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby Terrafox » Thu Jul 19, 2012 11:16 pm

I like the this new game but I feel that the enemy are to over powered or Your chars are not strong enough, because I having the hardest time just trying to get by the first Naga. So is there any more monsters beside the Slime and Naga?
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby SputnikDX » Thu Jul 19, 2012 11:44 pm

Terrafox wrote:I like the this new game but I feel that the enemy are to over powered or Your chars are not strong enough, because I having the hardest time just trying to get by the first Naga. So is there any more monsters beside the Slime and Naga?


Jump over it. You run faster than it so you can just jump over it and keep moving. Kind of broken, actually.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby Lawrence Craft » Fri Jul 20, 2012 3:47 am

Terrafox wrote:I like the this new game but I feel that the enemy are to over powered or Your chars are not strong enough, because I having the hardest time just trying to get by the first Naga. So is there any more monsters beside the Slime and Naga?

Not really, the game (your chars and the enemy's) is good balanced.
One way to get past the first Naga is follow SputnikDX example (don't forget to destroy the two upper blocks before that, so you can easy fly with Mirea over the Naga and in the next area).
Another way is to attack the Naga with Mirea when she is furthest away, then switch to Sachiho shortly before the Naga is within their reach to kill her.
There are other ways, this two are only examples.

And yes, there are other monsters (at the present a Worm and a Flying Jellyfish).
Spoiler: show
You should always keep the following sequence in mind:
1. Read carefully
2. UNDERSTAND what is written (that's the most important point!)
3. Follow the instructions you have read AND understand before
4. Play the game and be happy!
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby Skeiron » Fri Jul 20, 2012 7:13 pm

The game is pretty hard but with some practice the enemies will get easier. Took me a few attempts to get past 1-1 but 1-2 and 1-3 were easier already once you figure out some tricks.
Anyone figured out anything about Sachiho's room? I was looking for easter eggs but it might only be a place to practice controls etc.
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Re: Echidna Wars Mini [UPDATE: 07/13/12]

Postby Evil_Lord_Proteus » Sat Jul 21, 2012 5:55 pm

Personally I find the game ridiculously easy now. I dont feel a sense of danger and excitment because of that.
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