Devourment [Skyrim mod, F/?] (Discontinued)

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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby Big_D » Sat May 18, 2013 8:15 pm

@evilpancake if i knew who they were i might concider caring, and i do mean might

@vegan: more spells and tricks to satisfy our every twisted desire? and it's not even our birthday yet, oh you are awful but I like you :lol:
Darkness entwines a foolish young heart but the brave will always ring true.......yeah right ;p
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby Evilpancake » Sat May 18, 2013 8:21 pm

PETA = People for the ethical treatment of animals...running your horse off the cliff like that...for shame...
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby xornx » Sat May 18, 2013 8:50 pm

Awesome, I found where are the access to this magic, so good, working like a charm.
Last edited by xornx on Sun May 19, 2013 12:16 am, edited 1 time in total.
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby Dean_Knights » Sat May 18, 2013 10:03 pm

I absolutely love this mod!

That being said, there are a few things I would absolutely love to see in this mod if the maker ever got bored or ran out of ideas. The first one would be to have some other method available for defecating other than the standard crouch. I often play stealthy characters and being constantly interrupted by my character emptying her bowels without me being able to control it in can be rather distracting when trying to sneak around. Would love to see the option of defecating to be tied to a power like swallowing (even though I know I'd have to equip it each time) or even a key binding, for those with SKSE installed (no idea how hard that is).

The second thing I'd love to see is another digestion phase added for those who enable it. Right now I feel like Pacman running through, eating someone, and having their entire body digested and pooped out (accidentally, usually) before I even get to the next enemy. An optional digestion phase after the "death" of the swallowed victim that takes a much longer time (perhaps another variable amount of time?) would be great to help the vore feel a bit more personal. Honestly I'd love to see it possible to make it last 12-24 in-game hours for a body to fully digest, even though I'd be slowed the entire time. Makes it feel much more significant than the brief 10-15 second penalty that there is now. Though, as a result, leveling up vore skills might need to be increased to compensate for the amount of time it takes with that new method over the old one. But I personally don't really care either way, I just love the idea of vore being a bit longer and having more impact than it does currently.

Anyway, I love what you've managed to do with this mod so far and think you've done an excellent job! Absolutely amazing to see so much effort put into this and to see it work so well (especially for a Skyrim mod). Keep up the great work!
"Only two things are infinite; the universe and human stupidity. And I'm not sure about the universe." -Albert Einstein
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby akito2393 » Sun May 19, 2013 9:17 am

how do i get the devourment stuff to work in game when the light isn't there? i tried reinstalling it, but nothing so what do i do? been having problems like nont fully digesting enemies and getting a count on race or on digestion count, so tried a new chara but cant see the light or find it plz help
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby Daniel092004 » Sun May 19, 2013 12:40 pm

akito2393 wrote:how do i get the devourment stuff to work in game when the light isn't there? i tried reinstalling it, but nothing so what do i do? been having problems like nont fully digesting enemies and getting a count on race or on digestion count, so tried a new chara but cant see the light or find it plz help


Well, the light should be in the general area of the first three stones you find, but if you don't see it right in the center of them, then try activating "tcl" from the dropdown console using "~". It lets you clip through the world as if there was no gravity or anything. Check around the stones, under them, and above them. It should be around.
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby tiredtomato » Sun May 19, 2013 12:57 pm

Ok, I'm having the same problem as Akito; I started a new game with a female character (As the game I had already started had a male character), leveled up a little, and all that. When I FINALLY remembered where the Guardian Stones were located, I travelled there. Guess what, no ball of light, even tough I activated the mod using Nexus. Now what? :neutral:
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby HungryKhajiit » Sun May 19, 2013 12:59 pm

I really don't like kids, and in a earlier version you could eat them. Though unless its bugged for me [I do have kids marked as non essential] I do have the 'kill essentials' toggled on when I attempt it, though apparently now you can't eat kids? Meh... I guess i could just go werewolf and maul them, or something. :?
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby Pyrod » Sun May 19, 2013 1:25 pm

wartomato wrote:Ok, I'm having the same problem as Akito; I started a new game with a female character (As the game I had already started had a male character), leveled up a little, and all that. When I FINALLY remembered where the Guardian Stones were located, I travelled there. Guess what, no ball of light, even tough I activated the mod using Nexus. Now what? :neutral:

Did you go to the very first stone you encounter after you left Helgen?
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby grim667 » Sun May 19, 2013 1:31 pm

Hey Vegan I found something interesting you may wish to check out another modder on the nexus seems to have an ambitious project and you may be able to get some ideas or something for later. Have yet to try it out myself gonna here soon though


http://skyrim.nexusmods.com/mods/36047/ ... w%3D&pUp=1
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby tiredtomato » Sun May 19, 2013 2:25 pm

Pyrod wrote:
wartomato wrote:Ok, I'm having the same problem as Akito; I started a new game with a female character (As the game I had already started had a male character), leveled up a little, and all that. When I FINALLY remembered where the Guardian Stones were located, I travelled there. Guess what, no ball of light, even tough I activated the mod using Nexus. Now what? :neutral:

Did you go to the very first stone you encounter after you left Helgen?


Well, yes, I went to the Guardian Stones as I said, you know, those 3 stones that are together and help you level up your skills faster; The wizard one, the thief one, and the warrior one. But there's no "Misterious ball of light" anywhere to use. (My computer, again, is struggling against my games working correctly)
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby ultimated » Sun May 19, 2013 2:32 pm

Wartomato, did you install everything in the right folder? You just put the contents of the devourment mod into the data folder, right? If you did that, it should work perfectly... Is it just no ball of light? Can you see a little chest there too? If you can, the ball might be hidden right behind it, invisible or something due to a graphical glitch. If the chest isn't there, then the mod's either broken or not installed properly.
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby tiredtomato » Sun May 19, 2013 2:39 pm

ultimated wrote:Wartomato, did you install everything in the right folder? You just put the contents of the devourment mod into the data folder, right? If you did that, it should work perfectly... Is it just no ball of light? Can you see a little chest there too? If you can, the ball might be hidden right behind it, invisible or something due to a graphical glitch. If the chest isn't there, then the mod's either broken or not installed properly.

Well, I used Nexus Mod Manager as I was told to, it installed properly, (Even tough Nexus had given me a little runtime error, but the mod was installed anyway) but when trying to go to the stones, there's nothing; No ball of light, no chest, nothing. By the way, I'm using an Argonian character, as I just wanted to try out how it would be, could that be the problem?
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby ultimated » Sun May 19, 2013 3:04 pm

No no, I use argonians all the time with this mod. Got one on a mission to devour everyone in Skyrim! Anyway, if I were you, I'd open up the skyrim data folder, open up a new unzip of the devourment mod, and just drag everything in the devourment folder across (ie, don't drag the folder "devourment" and the readme across, open up the folder, then drag everything inside that into the data folder). Where it says to merge folders, say yes. Where it asks to replace files, say yes. Then, using NMM, enable the devourment setting on the list, and you should be good to go! If nothing works after that, I'm afraid I can't help you ^^;
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby tiredtomato » Sun May 19, 2013 3:38 pm

ultimated wrote:No no, I use argonians all the time with this mod. Got one on a mission to devour everyone in Skyrim! Anyway, if I were you, I'd open up the skyrim data folder, open up a new unzip of the devourment mod, and just drag everything in the devourment folder across (ie, don't drag the folder "devourment" and the readme across, open up the folder, then drag everything inside that into the data folder). Where it says to merge folders, say yes. Where it asks to replace files, say yes. Then, using NMM, enable the devourment setting on the list, and you should be good to go! If nothing works after that, I'm afraid I can't help you ^^;

Ok, I tried uninstalling the mod from Nexus, and after trying to install it again, I got the runtime error again... It looks like this:
Image
Looking at the "More Details" section, I found that it said "File devourment.esp could not be found".
...
*Throws computer out of window*
Maybe this mod couldn't be installed correctly and that's the reason the light sphere doesn't appear at all? How do I fix this?
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby grim667 » Sun May 19, 2013 3:58 pm

Have you tried manuillly installing. Open Skyrim/data, and then the devouerment ZIP then drag the files and ESP into the data file?
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby WorldAlts » Sun May 19, 2013 3:59 pm

Was goofing around with the mod, and got a few ideas while doing a test stream.

1. First off, do you mind me streaming the mod for those on the chat rooms? They seemed to like what they saw during the short test stream I did.

2. Idea for males. Sense they can't eat people, maybe have a separate devourment skill tree for them? Things like less damage from acid, faster escapes, decreasing (or increasing for the sillys) the chance of being eaten?

3. You said earlier, you didn't need help with the writing part of the full conversion mod. Could we here suggest small side quest type stuff then? This of course leaves any big storylines to you.
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby ultimated » Sun May 19, 2013 4:05 pm

Okay, let me try one more time, with pictures. If you wait until tomorrow morning (I'm on GMT, it's like 10pm over here) then I'll send you a few pictures, unless you've managed to get it working in the mean time.
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Re: Devourment [Skyrim mod, F/?] (Updated v0.46)

Postby Freyyr » Sun May 19, 2013 5:58 pm

Let me see if i can explain it well enough.(hard to do without pics)

Step 1: Right click the zip devourment and select extract to devourment

Step 2: enter the new folder that was created called devourment

Step 3: In the devourment folder there is a v.46 folder (or the latest version) enter that.

Step 4: you should now see several folders such as meshes, scripts, seq, sound, and textures select all the folders and the esp, right click and select copy.

Step 5: Go to your skyrim data folder. Should be along the lines of C:\Program Files (x86)\Steam\steamapps\common\skyrim\data

Step 6: while in the data folder you should see other esp files and a few bsa files, right click in an open space and select paste, overwrite as needed and merge as needed.

Step 7: start skyrim through steam and make sure the esp is enabled, by selecting datafiles from the launcher, check the box next to devourment. click ok then start the game.

This is a bit of a long but I hope it helps you tomato.
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Re: Devourment [Skyrim mod, F/?] (Updated v0.5)

Postby Vegan » Sun May 19, 2013 6:45 pm

Just posted v0.5! I had to cut the planned acid Destruction spells, but everything else made it in. Check the readme for spell descriptions.

One change you might want to note: I altered how digestion functions if you have scat disabled. Instead of simply acquiring all of the prey's items, you regurgitate a gooey green blob containing them.
Last edited by Vegan on Sun May 19, 2013 7:03 pm, edited 1 time in total.
Devourment: A Skyrim vore mod (F/?)
DevouRIMent: A RimWorld vore mod (F/?)
Tyrant Totem: A Pathfinder: Kingmaker vore mod (F/?)
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