Myconid32 wrote:That1guy wrote:I think that since version 9.0 enemies have started to walk into your space more often than before, which is quite a large issue as you can't attack them. The game has also started to crash on me more frequently in 9.0 and 9.1.
Sorry, but I can't reproduce this immediately and I don't have the time to wander around waiting for a crash. Can you remember what you may have been doing right before the crash happened? Particular enemies or effects? Had you eaten anyone?
Crashes tend to be random but might have something to do with enemies enemies walking into each other's spaces. As for enemies walking into each other's spaces DaelekLama describes something similar to that happening just above this post. I'll try to keep an eye out on what happens exactly.
Edit: Actually enemies do seem to disappear rather than enter each other's spaces, like I've previously thought. It happens quite often when you attack enemies from a very quick check.
Edit 2: I walked towards a slime at the same time as the slime was walking towards me (it was a 1 tile long corridor which makes it the only option) and when I was 1 tile away from the slime and i walked forwards it disappeared. In that case I would say it was case of walking into each other's space.
Edit 3: Happened once again. I was fighting a full bear when I walked onto his space just after he had jerked out a trogg. A giant rat who was in close pursuit walked onto the same space as the bear after that. To make enemies targetable again you can fix it by walking away and letting they follow you. Going to try and confirm or deny if this is the cause.
Edit 4: A wolf who jerked out a trogg became insubstantial. It seems that predators digesting their prey "looses collision" so to speak until they have walked away from the square where they disposed of their prey. Their icon also changes, for example, the wolf becomes a white square instead of a w. Hope you don't mind the edit-a-thon but it is a convenient way for me to write it.
Edit 5: Confirmed by watching recording. Predators disposing of their prey looses their collision until they move away from the space where they disposed of their prey.