Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby Snorlaxkid » Sat Jan 02, 2016 11:03 am

Myconid32 wrote:The only difference is the number the program uses to spawn enemies. Since no one has reproduced the issue I think it may be an issue on your end, but I'm afraid I can't tell what it might be.


Afraid I'm having a similar issue. The Hellhounds simply won't spawn for me in either the test or the main game.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby Myconid32 » Sat Jan 02, 2016 11:51 am

Snorlaxkid wrote:
Myconid32 wrote:The only difference is the number the program uses to spawn enemies. Since no one has reproduced the issue I think it may be an issue on your end, but I'm afraid I can't tell what it might be.


Afraid I'm having a similar issue. The Hellhounds simply won't spawn for me in either the test or the main game.

The issue that HxD is having is that the game won't even start. In your case, make sure you are on a floor with lava, because the hounds won't spawn without it.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby Snorlaxkid » Sun Jan 03, 2016 2:51 am

Myconid32 wrote:
Snorlaxkid wrote:
Myconid32 wrote:The only difference is the number the program uses to spawn enemies. Since no one has reproduced the issue I think it may be an issue on your end, but I'm afraid I can't tell what it might be.


Afraid I'm having a similar issue. The Hellhounds simply won't spawn for me in either the test or the main game.

The issue that HxD is having is that the game won't even start. In your case, make sure you are on a floor with lava, because the hounds won't spawn without it.

Did so. Still got nothing. I'll try again though.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby Deioth » Sun Jan 03, 2016 4:45 am

Either I was lucky or you've tracked down a fair amount of crash bugs. Just cleared with a like +6 mace of force and +7 platemail. Yeah, I got lucky... still nearly died a few times though, this is gonna be an asshole of a game when the deep deep depths are done ];8D Friggen gluttons can eat from full health that's nuts.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby wetcardboardbox » Sun Jan 03, 2016 6:26 am

Goofing around with the version as of 12/31 (not the latest), and I found a reliable way to crash. Use debug, use > to descend to level 23 or so, return to level 1, vore a creature, enter deep water.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby Snorlaxkid » Sun Jan 03, 2016 9:43 am

Alright, I found the issue with the Hell Hounds. It seems something in the code is making their spawn rate so low that even when they're the only monster available to spawn, and all environmental needs are met, the game will still often refuse to spawn them. After exploring some 20-ish situations where they SHOULD have spawned, I've seen Hellhounds a whopping total of three times.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby wetcardboardbox » Sun Jan 03, 2016 1:20 pm

Also, found a couple typos. Player OV dire wolf: "aquirms" should be "squirms", and missing a "you"; Gorgon AV unwilling: "serious" should be "series."
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby HumanBeingX » Sun Jan 17, 2016 8:39 pm

This is one of the first vore games I found, so I love it to death. As a suggestion though, perhaps there should be a non-fatal / remove digestion option in the game to appeal to a broader audience? This is just my own thoughts though.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby Dragonvorelover135 » Mon Jan 18, 2016 6:35 pm

HumanBeingX wrote:This is one of the first vore games I found, so I love it to death. As a suggestion though, perhaps there should be a non-fatal / remove digestion option in the game to appeal to a broader audience? This is just my own thoughts though.

It's a rouguelike themed game and centered around a dungeon full of deadly monsters. Non-fatal vore would not only defeat the point of the game's original objective but also the general theme of the game. It also would require a whole separate set of vore lines to appeal to that audience.

Although once Myconid finishes the rest of the game he mentioned releasing the source code for it. So there still could be the chance of having somebody mod it in. c:
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby Crazyman536 » Tue Jan 19, 2016 3:52 am

Dragonvorelover135 wrote:
HumanBeingX wrote:This is one of the first vore games I found, so I love it to death. As a suggestion though, perhaps there should be a non-fatal / remove digestion option in the game to appeal to a broader audience? This is just my own thoughts though.

It's a rouguelike themed game and centered around a dungeon full of deadly monsters. Non-fatal vore would not only defeat the point of the game's original objective but also the general theme of the game. It also would require a whole separate set of vore lines to appeal to that audience.

Although once Myconid finishes the rest of the game he mentioned releasing the source code for it. So there still could be the chance of having somebody mod it in. c:


Maybe not. The end result of running out of health in a pred could end up with the player taking an extended (probably permanent) stay in the preds body. The main issue with this would be enemy interactions with other enemies (unless each enemy was coded in a way to have multiple "stomachs". I.E. 1 prey in stomach, balls and butt). Another option being that only the player would be the target for it for X reason (gameplay, doing something specific against that enemy, etc). Now that I think about it, there was an endo related submission pretty early on (with scat off), namely the werewolf AV.

Though for now now, all I can say is It'll definitely prove interesting if somebody does make such a variant of vrogue when it's finished.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby gpcleutm5403 » Thu Jan 21, 2016 7:42 am

Dragonvorelover135 wrote:
HumanBeingX wrote:This is one of the first vore games I found, so I love it to death. As a suggestion though, perhaps there should be a non-fatal / remove digestion option in the game to appeal to a broader audience? This is just my own thoughts though.

It's a rouguelike themed game and centered around a dungeon full of deadly monsters. Non-fatal vore would not only defeat the point of the game's original objective but also the general theme of the game. It also would require a whole separate set of vore lines to appeal to that audience.

Although once Myconid finishes the rest of the game he mentioned releasing the source code for it. So there still could be the chance of having somebody mod it in. c:


Probably the first thing i'm going to do once i get my hands on the source code is to change the amulet of Yendor to a Ring of Indigestion (like in the debug).

Hacking in endo would probably not be to big of a deal, reducing both pred and player damage to 0 during digestion would do the job.
Getting this state to trigger at the right time, and getting it to run forever definitely seems harder.

That being said, I still prefer fatal digestion for this game.
But I can't wait to get the source code and really start dicking around in this game.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby Hivelord » Fri Jan 22, 2016 3:42 am

Crazyman536 wrote:
Dragonvorelover135 wrote:
HumanBeingX wrote:This is one of the first vore games I found, so I love it to death. As a suggestion though, perhaps there should be a non-fatal / remove digestion option in the game to appeal to a broader audience? This is just my own thoughts though.

It's a rouguelike themed game and centered around a dungeon full of deadly monsters. Non-fatal vore would not only defeat the point of the game's original objective but also the general theme of the game. It also would require a whole separate set of vore lines to appeal to that audience.

Although once Myconid finishes the rest of the game he mentioned releasing the source code for it. So there still could be the chance of having somebody mod it in. c:


Maybe not. The end result of running out of health in a pred could end up with the player taking an extended (probably permanent) stay in the preds body. The main issue with this would be enemy interactions with other enemies (unless each enemy was coded in a way to have multiple "stomachs". I.E. 1 prey in stomach, balls and butt). Another option being that only the player would be the target for it for X reason (gameplay, doing something specific against that enemy, etc). Now that I think about it, there was an endo related submission pretty early on (with scat off), namely the werewolf AV.

Though for now now, all I can say is It'll definitely prove interesting if somebody does make such a variant of vrogue when it's finished.


Lore wise you could make it so that the dungeon also feeds on emotions or simply life force, and keeping you alive inside a monster would be justified.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby Myconid32 » Thu Feb 04, 2016 7:12 pm

Sorry for the lack of updates, but with the end of the holidays all of my roommates have returned home and are making it difficult to find a moment's peace. I plan on putting out a new version once I learn how to implement some special room-generating code that will let me create certain encounters the way I want. Thanks for your patience!
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby KingKabal777 » Thu Feb 04, 2016 8:35 pm

I have a idea I want to offer...

Would it be possible to generate a custom room with the kinds of predators you want in the game? IE, you can have a much harder challenge you'd have to face to get the Amulet, before you can become a predator, etc?
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby Myconid32 » Fri Feb 05, 2016 2:32 am

KingKabal777 wrote:I have a idea I want to offer...

Would it be possible to generate a custom room with the kinds of predators you want in the game? IE, you can have a much harder challenge you'd have to face to get the Amulet, before you can become a predator, etc?


I'm not sure yet if it's possible to guarantee that such a room will appear on a specific floor, but my aim is to learn how to do this in order to enable several fixed encounters, including the final boss. Ironically, the boss that is planned to guard the Amulet (distinct from the final boss) is not such an encounter, but rather a wandering monster like other predators that only appears on the 26th level.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby KingKabal777 » Fri Feb 05, 2016 4:58 am

Myconid32 wrote:
KingKabal777 wrote:I have a idea I want to offer...

Would it be possible to generate a custom room with the kinds of predators you want in the game? IE, you can have a much harder challenge you'd have to face to get the Amulet, before you can become a predator, etc?


I'm not sure yet if it's possible to guarantee that such a room will appear on a specific floor, but my aim is to learn how to do this in order to enable several fixed encounters, including the final boss. Ironically, the boss that is planned to guard the Amulet (distinct from the final boss) is not such an encounter, but rather a wandering monster like other predators that only appears on the 26th level.


Maybe after all the bugs are fixed and you've beaten the game once, you can make it customized, or make a hard difficulty, in which you can't devour prey nor
predators at all in game if you choose hard mode, or by other means this:

If you beat the game, escape with the amulet, defeat the boss, and have identified all the items listed in game, you can unlock a option in which you can customize the enemies in each room (but conditionally, you can play again in which you have to get the amulet and escape, but you can't change the boss that will guard the amulet), that's what my idea of thinking was ending.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby Eat meh » Sun Feb 28, 2016 8:24 pm

I've a question, since I just last night updated from the older Windows version to the newer Test Build-- Is there a way to edit and play around with the enemy spawn tables from the user end?
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby AlienEagle » Sun Mar 06, 2016 11:51 pm

I have a question, is there any way to adjust window size? The game window is too large for my laptop to display the whole window unless I run it in 640x480.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby betacygni » Mon Mar 07, 2016 12:25 am

AlienEagle wrote:I have a question, is there any way to adjust window size? The game window is too large for my laptop to display the whole window unless I run it in 640x480.


Page Up and Page Down adjust window size.
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Re: Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.12.1]

Postby Cygni » Wed Mar 09, 2016 1:08 am

Alt+Enter will make it full screen, also. One more thing, I have to say. I am surprised no one beat me to it. LOL at the page number XD :lol: :lol: :lol:
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