CorenDirehoof wrote:Is the ability to become a predator implemented yet? I've tried to find it in the posts before being annoying, but I was curious. Super happy with this so far and props for constant updates Myconid! You are greatly appreciated!
No player omnoms just yet~
game related:
-confirmed that enemies and allies alike pile onto the Sauropod. Judging by the change log, this isn't intended.
-Imps appear rather lackluster. Since their item-stealing is tied to actually hitting the opponent, it doesn't seem to proc all that much due to the armor you'd probably have by the time you reach the floors they're on. Even if an item is stolen, they are easy enough to hunt down and kill. The only time I was ever really worried was when one was shooting at me while over a pit of lava, but that looming threat was nullified by turning a corner and waiting for it to path to me. Maybe increase their hit chance/steal chance and force a teleport when they succeed?
-effectively completed a run. Saved to try to provoke a desync nd succeeded :B Game apparently desynced awfully close the the very start, breaking 12 turns in just as I was being digested by a trapper (possibly just breaking out or just recovering from paralysis?)
-Tested some trapper/saving things:
Saved repeatedly and right before engaging the trapper successfully
Paralyzed and swallowed, cannot save while paralyzed.
a save right after paralysis ended loads successfully but dropped me where I was right when being swallowed. Does saving inside bellies do this normally, the dropping you back in at the start of digestion?
Broke out and saved, desync.
retested other status effects through a rainbow slime, no desync. Being paralyzed and escaping from trapper caused desync again
I'm curious, do you have a preferred application cap per person? I have a couple more Ideas but I feel meh about tossing more stuff atchu ><;