Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]

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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby FatalTragedy2004 » Mon Aug 11, 2014 12:05 pm

My anti-virus is detecting the latest update as a virus...
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby Myconid32 » Mon Aug 11, 2014 12:14 pm

FatalTragedy2004 wrote:My anti-virus is detecting the latest update as a virus...


I'll run a scan.
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby FatalTragedy2004 » Mon Aug 11, 2014 12:20 pm

Thanks. Likely a false-positive, but better safe than sorry
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby Myconid32 » Mon Aug 11, 2014 1:43 pm

FatalTragedy2004 wrote:Thanks. Likely a false-positive, but better safe than sorry

I found no issues, but I re-uploaded the file anyway.
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby FatalTragedy2004 » Mon Aug 11, 2014 3:05 pm

It's still coming up as a virus, so I've submitted a false positive report on it.
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby ultimated » Mon Aug 11, 2014 4:19 pm

I can confirm that Chrome has also told me that "ReleaseVersion.zip is malicious and Chrome has blocked it".
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby AceTheAvenger » Mon Aug 11, 2014 7:11 pm

ultimated wrote:I can confirm that Chrome has also told me that "ReleaseVersion.zip is malicious and Chrome has blocked it".


Chrome loves to label *many* safe programs to be malicious content. I've seen it label Skyrim mods, the actual mod file itself, not the zip, to be malicious, even though there's no way to run it.
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby Dragonvorelover135 » Mon Aug 11, 2014 8:00 pm

You know theres a way to loop hole that... Go to your downloads page and recover the file. It's that simple.
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby AceTheAvenger » Mon Aug 11, 2014 9:21 pm

Dragonvorelover135 wrote:You know theres a way to loop hole that... Go to your downloads page and recover the file. It's that simple.


I know, I actually found that out a while back...I just need to find a way to prevent it from blocking them in the first place.
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby SentientMoon » Mon Aug 11, 2014 10:39 pm

Seems to be an issue with rainbow slimes causing crashes. Think it has to do with the throw slime attack. Maybe hallucinations issue? Saving doesn't appear to work now either. Upon reloading the save, it gives a sync error, and will not play. Problem for anyone else? Also, any possibility of the finished update soon? :o
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby 8Shapes4Colors » Tue Aug 12, 2014 12:24 am

It does seem to have something to do with the slimes, although hallucination seems to work so it's probably something to do with their slime throwing. At least, that'd be my guess.
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby Dragonvorelover135 » Tue Aug 12, 2014 6:46 am

The funny thing is how do they 'throw' the slime. I guess it just shoots out like a gun. xD
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby ultimated » Tue Aug 12, 2014 7:12 am

Is it intentional that the current version contains no option to turn off scat? ^^;
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby Myconid32 » Tue Aug 12, 2014 7:51 am

ultimated wrote:Is it intentional that the current version contains no option to turn off scat? ^^;

I haven't gotten around to it yet.
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby Revx_Z » Tue Aug 12, 2014 9:04 am

Confirming that being around rainbow slimes is crash-prone.
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby Myconid32 » Tue Aug 12, 2014 1:03 pm

Revx_Z wrote:Confirming that being around rainbow slimes is crash-prone.

Fixed for current release. You can re-download from the same link.
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby Salanth » Tue Aug 12, 2014 2:04 pm

It seems like willing vore is mandatory in the fixed version.
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby Deioth » Tue Aug 12, 2014 9:34 pm

Wollywogs appear to only use the willing vore text at this time. The most recent release as of your post quoting Revx still resulted in a few Rainbow Slime crashes for me.
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby Myconid32 » Tue Aug 12, 2014 11:27 pm

Deioth wrote:Wollywogs appear to only use the willing vore text at this time. The most recent release as of your post quoting Revx still resulted in a few Rainbow Slime crashes for me.

That1guy wrote:It seems like willing vore is mandatory in the fixed version.


The Wollywog issue is known but not fixed. As for the others, they ARE supposed to be fixed. However, I encountered an issue with the build versions I use. One is a larger Debug version that I use to test for bugs, and the other is a more compact Release version. For some reason, despite the fact that they use the same code, the Release version compiles with the bugs and the Debug version does not. Until I figure out the issue, the link now goes to the Debug version, which is a slightly larger download but should be more correct.
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]

Postby Salanth » Wed Aug 13, 2014 4:27 am

Myconid32 wrote:The Wollywog issue is known but not fixed. As for the others, they ARE supposed to be fixed.


Not just the Wollywog, every creature, as soon as you take one step next to them whilst they are hunting you they will vore you as if you where willing. This doesn't happen in the current debug version though, only in the one where you first fixed the slime. The debug version still desyncs my saves though.

If you don't know yet I've found the reason why the game saves desync. Whenever you rest next to a creature and say no the prompt if you really wish to offer yourself to them it will always desync; I guess the playback feature considers you to be willingly vored every single time you rest beside a creature even if you now got the option not to do it.
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