Vrogue: Vore Mod for Brogue (M/M) [Alpha Version 0.20.2]
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Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
My anti-virus is detecting the latest update as a virus...
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FatalTragedy2004 - Intermediate Vorarephile
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
FatalTragedy2004 wrote:My anti-virus is detecting the latest update as a virus...
I'll run a scan.
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Myconid32 - Intermediate Vorarephile
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
Thanks. Likely a false-positive, but better safe than sorry
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FatalTragedy2004 - Intermediate Vorarephile
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
FatalTragedy2004 wrote:Thanks. Likely a false-positive, but better safe than sorry
I found no issues, but I re-uploaded the file anyway.
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Myconid32 - Intermediate Vorarephile
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
It's still coming up as a virus, so I've submitted a false positive report on it.
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FatalTragedy2004 - Intermediate Vorarephile
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
I can confirm that Chrome has also told me that "ReleaseVersion.zip is malicious and Chrome has blocked it".
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ultimated - Heavy user
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
ultimated wrote:I can confirm that Chrome has also told me that "ReleaseVersion.zip is malicious and Chrome has blocked it".
Chrome loves to label *many* safe programs to be malicious content. I've seen it label Skyrim mods, the actual mod file itself, not the zip, to be malicious, even though there's no way to run it.
- AceTheAvenger
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
You know theres a way to loop hole that... Go to your downloads page and recover the file. It's that simple.
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Dragonvorelover135 - Intermediate Vorarephile
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
Dragonvorelover135 wrote:You know theres a way to loop hole that... Go to your downloads page and recover the file. It's that simple.
I know, I actually found that out a while back...I just need to find a way to prevent it from blocking them in the first place.
- AceTheAvenger
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
Seems to be an issue with rainbow slimes causing crashes. Think it has to do with the throw slime attack. Maybe hallucinations issue? Saving doesn't appear to work now either. Upon reloading the save, it gives a sync error, and will not play. Problem for anyone else? Also, any possibility of the finished update soon?
- SentientMoon
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
It does seem to have something to do with the slimes, although hallucination seems to work so it's probably something to do with their slime throwing. At least, that'd be my guess.
Treat everyone else with more respect than you treat yourself and only the foolish will call you selfish.
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8Shapes4Colors - Somewhat familiar
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
The funny thing is how do they 'throw' the slime. I guess it just shoots out like a gun. xD
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Dragonvorelover135 - Intermediate Vorarephile
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
Is it intentional that the current version contains no option to turn off scat?
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ultimated - Heavy user
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
ultimated wrote:Is it intentional that the current version contains no option to turn off scat?
I haven't gotten around to it yet.
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Myconid32 - Intermediate Vorarephile
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
Confirming that being around rainbow slimes is crash-prone.
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Revx_Z - Intermediate Vorarephile
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
Revx_Z wrote:Confirming that being around rainbow slimes is crash-prone.
Fixed for current release. You can re-download from the same link.
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Myconid32 - Intermediate Vorarephile
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
It seems like willing vore is mandatory in the fixed version.
- Salanth
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
Wollywogs appear to only use the willing vore text at this time. The most recent release as of your post quoting Revx still resulted in a few Rainbow Slime crashes for me.
- Deioth
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
Deioth wrote:Wollywogs appear to only use the willing vore text at this time. The most recent release as of your post quoting Revx still resulted in a few Rainbow Slime crashes for me.
That1guy wrote:It seems like willing vore is mandatory in the fixed version.
The Wollywog issue is known but not fixed. As for the others, they ARE supposed to be fixed. However, I encountered an issue with the build versions I use. One is a larger Debug version that I use to test for bugs, and the other is a more compact Release version. For some reason, despite the fact that they use the same code, the Release version compiles with the bugs and the Debug version does not. Until I figure out the issue, the link now goes to the Debug version, which is a slightly larger download but should be more correct.
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Myconid32 - Intermediate Vorarephile
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Re: Brogue Roguelike Vore Mod (M/M) [Beta Version Up]
Myconid32 wrote:The Wollywog issue is known but not fixed. As for the others, they ARE supposed to be fixed.
Not just the Wollywog, every creature, as soon as you take one step next to them whilst they are hunting you they will vore you as if you where willing. This doesn't happen in the current debug version though, only in the one where you first fixed the slime. The debug version still desyncs my saves though.
If you don't know yet I've found the reason why the game saves desync. Whenever you rest next to a creature and say no the prompt if you really wish to offer yourself to them it will always desync; I guess the playback feature considers you to be willingly vored every single time you rest beside a creature even if you now got the option not to do it.
- Salanth
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