Eat meh wrote:Any teasers about some of the new tweaks/beasties?
A Trello link that appeared earlier in the thread has now been added to the top post.
It has some information on the enemies I plan to add and how they are supposed to work, for the benefit of testers. Each of the enemies has a set of checkpoints that need to be hit before they are considered complete. User submissions are not among these enemies, as those are already written and will be added later. In terms of what's coming up next, I'm starting to code the Labyrinth section of the dungeon, which focuses mainly on humanoid or mimic enemies.
There is a second list in the Trello that has information about game mechanics that I would like to change or add. Currently I am working on changing how the enemy AI works, and you can see some of my frustrations with working on that at 2 in the morning.
The Trello updates every time I work on the game, though I work infrequently. If I don't complete a task on the list, I will at least mention what it is I am currently working on. Latest updates and comments should appear on the bottom right.