Devourment [Skyrim mod, F/?] (v0.65c)

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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby fuzz1029 » Wed May 20, 2015 9:42 pm

TrainKay wrote:See, what would be really cool is a built-in option to change between the size types, especially since there's a fix for multiprey as well. Dynamic belly-size-growing would be terrific, even if I had to take 45 seconds to navigate to change it. I know that's probably a bit ridiculous though.


I would love for that to happen. I am not good with coding but hey at least we have the belly meshes available.
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby Delet932b4sk » Wed May 20, 2015 9:51 pm

fuzz1029 wrote:
TrainKay wrote:See, what would be really cool is a built-in option to change between the size types, especially since there's a fix for multiprey as well. Dynamic belly-size-growing would be terrific, even if I had to take 45 seconds to navigate to change it. I know that's probably a bit ridiculous though.


I would love for that to happen. I am not good with coding but hey at least we have the belly meshes available.


True, and for that I'm thankful.
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby essedess » Wed May 20, 2015 11:49 pm

The "new bellies" don't show when I try to use them.
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby fuzz1029 » Thu May 21, 2015 12:21 am

essedess wrote:The "new bellies" don't show when I try to use them.


Did you overwrite the old ones?
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby Znonymous » Thu May 21, 2015 4:19 am

I have a camera issue. Ever time i get nommed by some one the view point drops below there feet. Any ways around this?
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby redblue3222 » Thu May 21, 2015 11:33 am

I wrote some code the other day that I think would allow for the change in belly size with multiple pray. However I have no creation kit knowledge whatsoever and no idea how devourment handles the shrinking belly stuff. So if anyone more in the know on these things wants a go, hears my code.

Code: Select all
ScriptName BellySizeChange extends DevourmentEventHandler

Event OnInit()
   Manager.RegisterEventHandler(self)
EndEvent

int NumberOfPray = 0

Function OnSwallow(Actor pred, Actor prey, int flags)
   NumberOfPray = NumberOfPray + 1
   ApplyBelly()
EndFunction   

Function OnPreyDeath(Actor pred, Actor prey, int flags)
   NumberOfPray = NumberOfPray - 1
   ApplyBelly()   
EndFunction      

Function OnEscape(Actor pred, Actor prey, int flags, bool oral)
   NumberOfPray = NumberOfPray - 1
   ApplyBelly()   
EndFunction

Function ApplyBelly()
   if(NumberOfPray == 1)
      RemoveOtherBelly()
   EndIf
   
   if(NumberOfPray == 2)
      RemoveOtherBelly()
      Game.GetPlayer().EquipItem(BellyTwoPray, true, True)
   EndIf
      
   if(NumberOfPray == 3)
      RemoveOtherBelly()
      Game.GetPlayer().EquipItem(BellyThreePray, true, true)
   EndIf

   if(NumberOfPray == 4)
      RemoveOtherBelly()
      Game.GetPlayer().EquipItem(BellyFourPray, true, true)
   EndIf
EndFunction
   
Function RemoveOtherBelly()
   if (Game.GetPlayer().IsEquipped(BellyTwoPray))
      Game.GetPlayer().UnequipItem(BellyTwoPray)
   endIf
   
   if (Game.GetPlayer().IsEquipped(BellyThreePray))
      Game.GetPlayer().UnequipItem(BellyThreePray)
   endIf
   
   if (Game.GetPlayer().IsEquipped(BellyFourPray))
      Game.GetPlayer().UnequipItem(BellyFourPray)
   endIf
EndFunction   


Its essentially a home made switch statement that keeps track of how many victims you currently hold and updates the mesh accordingly where BellyThreePray, BellyFourPray, ect are the different size meshes. It doesn't alter any of the original devourment code so the normal gats belly will run until more than one pray is swallowed and this code kicks in placing bigger meshes over the top and removing smaller ones (except the original which is just placed over).

Hopefully this helps someone create dynamic belly sizes, i'd have a go myself but my time is taken up by work and how devourment handles belly meshes is beyond me. Hell this code probably doesn't work, i wrote it in notpad++ the other night and haven't compiled it but if someone wants to tweak it and create something id love to see it

Cheers
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby Galmar1313 » Sat May 23, 2015 2:33 am

Hello im very new at this site and the only reason to register for me was this amazing mod. :D :-D With that being said
i would like some help with a problem I use the gats belly but the textures of the belly doesnt fit with the ones on my characther only the color does
I would be really glad if someone could help me out btw english is not my native language if i wrote anything wrong or weird
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby SK » Sat May 23, 2015 7:29 pm

I wouldn't mind having an immortal follower, anybody got any ideas how to get your followers to be immortal since they are pretty suicidal. Also any suggestions on any unique kick ass followers?
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby ian66613 » Sat May 23, 2015 7:37 pm

SK wrote:I wouldn't mind having an immortal follower, anybody got any ideas how to get your followers to be immortal since they are pretty suicidal. Also any suggestions on any unique kick ass followers?


You need to know the baseid for your follower, and set them to essential:

Code: Select all
setessential <base ID> <1/0>


Note that the BaseID has to be used. See this page: http://www.uesp.net/wiki/Skyrim:Console

RefIDs are what you normally see when you click on someone, since they're copies of the original. (You'll need to search for their name.) You can also setlevel on your follower past level 100 (If you have 1.9+ installed) and their stats will allocate based on their playstyle.
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby fuzz1029 » Sat May 23, 2015 8:56 pm

Here is a video of the "Massive Belly" mesh if anyone is interested:

https://www.youtube.com/watch?v=BjOWCfImKCI
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby anthony050 » Sun May 24, 2015 12:22 am

fuzz1029 wrote:
essedess wrote:The "new bellies" don't show when I try to use them.


Did you overwrite the old ones?



Got this problem as well tried all of the belly's but kept my original ones in a other folder as backup. I tried to use all of them one after the other but it's only my the original ones from my pc that works all of the others just doesn't show. I'm not sure what is causing this problem but any help would be appreciated
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby Kavvanshrike » Sun May 24, 2015 2:08 am

depends on which mod manager and which belly you are actually using, ie if you're using the unified patch with mod organizer open the unified patch in explorer, find the gat belly and replace that with the belly mesh of your choice
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby TheProSpy33 » Sun May 24, 2015 4:06 am

fuzz1029 wrote:Here is a video of the "Massive Belly" mesh if anyone is interested:

https://www.youtube.com/watch?v=BjOWCfImKCI


Where did you get that struggling animation?
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby NekoYuki » Sun May 24, 2015 6:34 am

TheProSpy33 wrote:
fuzz1029 wrote:Here is a video of the "Massive Belly" mesh if anyone is interested:

https://www.youtube.com/watch?v=BjOWCfImKCI


Where did you get that struggling animation?


Also, what soundpack were you using with devourment?
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby fuzz1029 » Sun May 24, 2015 6:36 am

I am using the CBBE body without BBP. I don't know if that matters. The mesh files should be an easy replace. Try to open the "Massive" belly files in Nifscope and let me know if they appear there.
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby fuzz1029 » Sun May 24, 2015 6:37 am

NekoYuki wrote:
TheProSpy33 wrote:
fuzz1029 wrote:Here is a video of the "Massive Belly" mesh if anyone is interested:

https://www.youtube.com/watch?v=BjOWCfImKCI


Where did you get that struggling animation?


Also, what soundpack were you using with devourment?


Its a custom sound pack I made/edited. I can provide that later today.
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby Isha » Sun May 24, 2015 6:42 am

Galmar1313 wrote:Im totally new and im really enjoying this mod :D but The slowdown when you swallow someone is barely noticable can i somehow change this?
Also the gat belly doesnt seem to have the same texture as my characther do i has the same color though


For your first issue, I've created a script that increases the slowdown; look up 'Blood of the Pred', it should be included with the latest build.
Blood of the Pred is reborn for Devourment Refactor. Keep up to date at viewtopic.php?f=79&t=42376
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby Galmar1313 » Sun May 24, 2015 7:31 am

Thank you very much this is what im looking for!
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby fuzz1029 » Sun May 24, 2015 7:43 am

Also I highly recommend the ENB shaders for skyrim. I was using the Realistic shaders for my game and it enhances the shadows on the belly and gives it the feeling of more movement.
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Re: Devourment [Skyrim mod, F/?] (v0.65c)

Postby fuzz1029 » Sun May 24, 2015 3:54 pm

I have done some slight cosmetic updating for the Belly Meshes, here is a link to the new ones. Put them in your "character assets" folder in your data folder.

https://mega.co.nz/#!oooT1RCJ!wHjJqB-zJ ... WnQizfbisA

Also, as per request I have uploaded my custom belly noises. Just put them in data > sound > fx > devourment folder and overwrite the other sound files named stomacha, stomachb and stomachc. Trust me, you will not be disappointed by these sounds. :-D :-D :-D

Here they are: https://mega.co.nz/#!Mk4DGLRB!lAbfLCeB6 ... LcY5KEJGlQ
Last edited by fuzz1029 on Tue May 26, 2015 8:03 pm, edited 2 times in total.
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