Arinote wrote:Thank you for the help, but the NPC's still don't swallow me or anyone else actually and i have no idea why.
You'll have to restart your game then. That's the only way I found to fix it if anything failed.
Arinote wrote:Thank you for the help, but the NPC's still don't swallow me or anyone else actually and i have no idea why.
Legspert9 wrote:I just installed 0.65c, and I've had a few problems that I hope I can get some help for.
1. When using the devour skill, there seems to be no indicator of whether or not it worked.
2. There seems to be no animation of swallowing. If the skill is successful, the target will simply collapse, glow orange, then suddently be in a belly.
3. I've heard of "corpse disposal" but if I use the devour skill on a corpse, the edges of the screen glow blue and nothing happens.
uents wrote:Legspert9 wrote:I just installed 0.65c, and I've had a few problems that I hope I can get some help for.
1. When using the devour skill, there seems to be no indicator of whether or not it worked.
2. There seems to be no animation of swallowing. If the skill is successful, the target will simply collapse, glow orange, then suddently be in a belly.
3. I've heard of "corpse disposal" but if I use the devour skill on a corpse, the edges of the screen glow blue and nothing happens.
Make sure you ran loot and ran skyrim with skse, make sure all mods are properly installed as well. There is no current animation for eating so the glowing orange thing Is normal and you get sent into thirdperson if you eat someone. For the 3rd problem just make sure you installed LOOT as well as unified patch skui and skse
Legspert9 wrote:uents wrote:Legspert9 wrote:I just installed 0.65c, and I've had a few problems that I hope I can get some help for.
1. When using the devour skill, there seems to be no indicator of whether or not it worked.
2. There seems to be no animation of swallowing. If the skill is successful, the target will simply collapse, glow orange, then suddently be in a belly.
3. I've heard of "corpse disposal" but if I use the devour skill on a corpse, the edges of the screen glow blue and nothing happens.
Make sure you ran loot and ran skyrim with skse, make sure all mods are properly installed as well. There is no current animation for eating so the glowing orange thing Is normal and you get sent into thirdperson if you eat someone. For the 3rd problem just make sure you installed LOOT as well as unified patch skui and skse
I installed and ran LOOT, but the skill still does not work on corpses.
Dragonvorelover135 wrote:Is there anybody who is working on any of the belly meshes for creature vore? Like the wolves or other things that aren't humanoid in nature?
Was curious since I know it's possible but there just isn't any stomach for the wolves or added creatures.
I'm actually researching that right now. I have some time coming up and I'm looking for projects so I can be "productive"
It's either belly meshes, or I'm going to try to add a giant frog enemy to skyrim.
Dragonvorelover135 wrote:I'm actually researching that right now. I have some time coming up and I'm looking for projects so I can be "productive"
It's either belly meshes, or I'm going to try to add a giant frog enemy to skyrim.
I'd prefer the belly meshes. You could just use the console scale command to make the wolf huge to do the ladder.
squeekydragon wrote:I created my own custom dialogue for PlayerIsPrey under 000DevourmentDialogueQuest, but every time i get eaten and start the dialogue, my character is the
only one doing the talking. The Predator dialogue isn't showing up as a reply to my threats, and pleading. So i went to check the conditions and it says GetVMQuestVariable and function info says Quest:_'DevourmentManagerQuest. What is this Devourment Manger Quest? Also I checked in the Console and there is definitely a quest called that, but I don't know how to activate it. Does anyone have any ideas?
ryanshowseason3 wrote:squeekydragon wrote:I created my own custom dialogue for PlayerIsPrey under 000DevourmentDialogueQuest, but every time i get eaten and start the dialogue, my character is the
only one doing the talking. The Predator dialogue isn't showing up as a reply to my threats, and pleading. So i went to check the conditions and it says GetVMQuestVariable and function info says Quest:_'DevourmentManagerQuest. What is this Devourment Manger Quest? Also I checked in the Console and there is definitely a quest called that, but I don't know how to activate it. Does anyone have any ideas?
Ummm no such thing as a PlayerIsPrey branch or topic...
I'm pretty deep into this dialog creation stuff so I should be able to help. I'm currently adding 16 new paths to the dialog.
Get me some screenshots of one of your additions Don't block out the main window so I can see what is in your topic text and the opened info dialog.
The devourment quest vars fill out automatically you shouldn't have to worry about them. I hope you copied an existing dialog as a starting point. What topic are you adding into?
squeekydragon wrote:
I was attempting to do it through the creation kit. First I opened Devourment object window, second I opened Quest, third I opened 00DevourmentDialogueQuest, then I went to Player Dialogue,
000DevourmentPlayerIsPred branch, 000DevourmentPreyLethalBeg.
Then I opened one of the dialogues and changed the text to what i desired, hit ok and saved. I trashed the .esp I had created because something was bugging up my game sorry. I hope this helps
you even though I dont't have screen shots. If you want me to take screenshots of my path without the custom dialogue, I can do that.
H-How does making a wolf big make it a frog? I'm confused...
XZfenix wrote:when will version 0.7 be out
ryanshowseason3 wrote:squeekydragon wrote:
I was attempting to do it through the creation kit. First I opened Devourment object window, second I opened Quest, third I opened 00DevourmentDialogueQuest, then I went to Player Dialogue,
000DevourmentPlayerIsPred branch, 000DevourmentPreyLethalBeg.
Then I opened one of the dialogues and changed the text to what i desired, hit ok and saved. I trashed the .esp I had created because something was bugging up my game sorry. I hope this helps
you even though I dont't have screen shots. If you want me to take screenshots of my path without the custom dialogue, I can do that.
That should work, though it will be random which dialog you get everytime in that topic so you won't see the text you added everytime. Don't know why you would be the only one talking...
squeekydragon wrote:ryanshowseason3 wrote:squeekydragon wrote:
I was attempting to do it through the creation kit. First I opened Devourment object window, second I opened Quest, third I opened 00DevourmentDialogueQuest, then I went to Player Dialogue,
000DevourmentPlayerIsPred branch, 000DevourmentPreyLethalBeg.
Then I opened one of the dialogues and changed the text to what i desired, hit ok and saved. I trashed the .esp I had created because something was bugging up my game sorry. I hope this helps
you even though I dont't have screen shots. If you want me to take screenshots of my path without the custom dialogue, I can do that.
That should work, though it will be random which dialog you get everytime in that topic so you won't see the text you added everytime. Don't know why you would be the only one talking...
Yeah even after removing the custom text, i am still the only one talking. The pred just stands there with a blank dialogue box. Is there something i have to do to activate pred to pret dialogue. Like I asked before, what is this DevourmentManagerQuest that is on the conditions? It is in the game because i checked the console for quests, and it shows about 7 Devourment quests. 000DevourmentAssistQuest, 000DevourmentDialogQuest, 000DevourmentScatQuest, __DevourmentAPIDummyQuest, __DevourmentManagerQuest, _DevourmentMenuQuest, and _devourmentNameQuest.