Sideromelane wrote:Evilpancake wrote:Sideromelane wrote:I have been screwing around with Skeletons a fair bit, and am pretty sure I've worked out how to get the latest version of XP32 Maximum working with devourment.
Would it be of interest to anyone? If so, I will finish it up (only done the Human skel, not the _beast one yet) and link it on the resource thread.
XP32 Max does NOT include the penis node by the by, and I have no real interest in finding a workaround at this time (although I am pretty sure I know how to go about it), unless Vegan responds with a 'go ahead whatever' or something.
The Devourment skeleton is based on an older version of XP32 as far as I know/can tell, so this would really only be to update the existing skel to include all the newer bugfixes and features of the latest XP32 releases.
well from what i understand the only reason anyone CARES is that you can't have a penis and have devourment work at the same time. I've never had any issues with devourment and the XP32 skeleton whatsoever, i have the latest XP32 max skeleton and devourment running at the same time and they work perfectly fine and every mod i have that uses the XP32 skeleton works fine (except SOS), so unless i'm misunderstanding you, i have no idea what you're "Fixing".
It was just a thought. If no-one is interested then I won't bother. My thinking however is that if I can get one skeleton working - and by the way, if you have devourment installed over the top of XP32 then you are using ONLY the devourment skeleton for female characters and NPC's, not XP32, you only get the XP32 features because the devourment skeleton is based on XP32, and those will be outdated because the devourment skeleton hasn't been updated in a while - then perhaps in future, other skeletons can be modified for compatibility with devourment.
Actually, I personally would not mind seeing that update happen, as long as you haven't ended up roped into directly helping on the project yourself and thusly have other priorities. (which.. is something I might have missed while not paying close attention here, heh.)
At the very least, if you do that update, you can always hand it off to the mod-author and go, 'Here, something that will increase your compatibility that -you didn't have to work on!-'. That said though.. it might be best to wait for the next update, and see what all ends up changed. Regardless, I'm definitely interested in it. I like seeing things kept up to date and compatible, especially when they don't interrupt a mod author's development/improvement cycle.