Devourment [Skyrim mod, F/?] (v0.65c)
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Use Looking for master thread when you are not posting about an existing game.
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
just to clarify the cleanup patch is the devourment.esm from patch 0.65c.1 right or am i confusing it with something else?
removed cleanup patch, then started a new game, sadly it still has no MCM and no registration confirmation.
removed cleanup patch, then started a new game, sadly it still has no MCM and no registration confirmation.
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Kavvanshrike - Participator
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
Damn, I was really hoping the cleanup patch was the culprit.
Repacked with ALL the devourment scripts, just in case something has altered a dependency elsewhere without telling me. CK could believably have done something like that.
https://www.dropbox.com/s/aeybulijzdkxf ... 1.rar?dl=0
Repacked with ALL the devourment scripts, just in case something has altered a dependency elsewhere without telling me. CK could believably have done something like that.
https://www.dropbox.com/s/aeybulijzdkxf ... 1.rar?dl=0
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Sideromelane - Advanced Vorarephile
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
oh wow um okay....new game with DevourmentNatureBounty.esp no MCM definitely no registry notification still even with all your scripts :C. HOWEVER when I decided to load my other test version that did not initially have naturebounty.esp enabled it still had its MCM and I was able to swallow wolves in it now(unfortunately it doesn't count them in the stat menu, in all likelyhood I'm not receiving the stat boost sadly that probably means the normal devourment .esm initialized the MCM scripts and doesn't connect properly with the naturesbounty ones) not really much of a plus but worth noting that turning on the naturesbounty.esp doesn't turn the MCM off, it just doesn't turn it on.
EDIT: I AM getting stat boosts from that save but unlike all the other stat boosts it doesn't say by how much in active magic effects, my stam, magic and health have been steadily(and permanently) going up though, it also doesn't tell me how many wolves I've eaten in the MCM....the wolves digested stat is there in the MCM but it never changes from 0.
EDIT: I AM getting stat boosts from that save but unlike all the other stat boosts it doesn't say by how much in active magic effects, my stam, magic and health have been steadily(and permanently) going up though, it also doesn't tell me how many wolves I've eaten in the MCM....the wolves digested stat is there in the MCM but it never changes from 0.
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Kavvanshrike - Participator
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
Kavvanshrike wrote:oh wow um okay....new game with DevourmentNatureBounty.esp no MCM definitely no registry notification still even with all your scripts :C. HOWEVER when I decided to load my other test version that did not initially have naturebounty.esp enabled it still had its MCM and I was able to swallow wolves in it now(unfortunately it doesn't count them in the stat menu, in all likelyhood I'm not receiving the stat boost sadly that probably means the normal devourment .esm initialized the MCM scripts and doesn't connect properly with the naturesbounty ones) not really much of a plus but worth noting that turning on the naturesbounty.esp doesn't turn the MCM off, it just doesn't turn it on.
EDIT: I AM getting stat boosts from that save but unlike all the other stat boosts it doesn't say by how much in active magic effects, my stam, magic and health have been steadily(and permanently) going up though, it also doesn't tell me how many wolves I've eaten in the MCM....the wolves digested stat is there in the MCM but it never changes from 0.
Welp, looks like I'm going back to square one then. Thanks for testing it out though!
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Sideromelane - Advanced Vorarephile
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
okay so i don't know why or how but since the new stuff update thingy's came out the mod has been interfering with alternate start live another life mod and just crashes my game on start up. I uninstalled all mods except for SkyUi and skse (if that counts) and then i uninstalled alternate start and boom everything starts working again soooooooo yeah... can something be done about that?
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fastwaffle - Been posting for a bit
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
fastwaffle wrote:okay so i don't know why or how but since the new stuff update thingy's came out the mod has been interfering with alternate start live another life mod and just crashes my game on start up. I uninstalled all mods except for SkyUi and skse (if that counts) and then i uninstalled alternate start and boom everything starts working again soooooooo yeah... can something be done about that?
It was clearly labeled as a beta, just don't use it.
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Sideromelane - Advanced Vorarephile
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
I look towards the update Sid.
- kenny316
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
hey just thought you should know. because the point of betas is to point out bugs right?
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fastwaffle - Been posting for a bit
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
Are we considering adding a soultrap effect to digestion....and by we I of course mean you because crafting a mod is like trying to decipher an alien language with no "rosetta stone" to me
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essedess - Intermediate Vorarephile
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
There is already a soul trap skill that you can work up to but its only for humans
- DivineDragonGod
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
essedess wrote:Are we considering adding a soultrap effect to digestion....and by we I of course mean you because crafting a mod is like trying to decipher an alien language with no "rosetta stone" to me
Yeah, as DDD mentioned, you can trap the souls of your prey already. In fact, thanks to the way it's written, you get a grand level soul for everything you digest. So having my Edible Animals installed grants you a Grand soul every time you eat a fox, deer, troll, wolf, etc. A little OP but whatever. If it wasn't already there i would in fact be adding it, with a MUCH higher prerequisite in terms of perks already unlocked.
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Sideromelane - Advanced Vorarephile
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
Oh...wait I already knew that......wow brain fart of doom
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essedess - Intermediate Vorarephile
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
fastwaffle wrote:okay so i don't know why or how but since the new stuff update thingy's came out the mod has been interfering with alternate start live another life mod and just crashes my game on start up. I uninstalled all mods except for SkyUi and skse (if that counts) and then i uninstalled alternate start and boom everything starts working again soooooooo yeah... can something be done about that?
I use LAL and it works fine for me.
- sf0647
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
fastwaffle wrote:hey just thought you should know. because the point of betas is to point out bugs right?
I don't think he's putting you down, he's just got a lot more stuff to attend to before he can get to compatibility issues with other mods.
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Assimilation - Advanced Vorarephile
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
Dough-vakiin is sick of your shit, bandits.
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PanzerschreckLeopard - New to the forum
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
Been quiet here these past few days, just curious on whats going on now
- DivineDragonGod
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
DivineDragonGod wrote:Been quiet here these past few days, just curious on whats going on now
Probably just stability updates and code cleaning.
Ideal Vore Games · Vore Preferences · My OC (4 inch (10cm) fairy boy.)
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I am NOT into Furries/Bestial/Animals.
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ian66613 - ---
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
DivineDragonGod wrote:Been quiet here these past few days, just curious on whats going on now
For me, the real world. Studying for tests, work, decorating my house. Important things. I'll get back to devourment when I have time for it.
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Sideromelane - Advanced Vorarephile
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
How do you get a permanent belly?
- preggolover302
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Re: Devourment [Skyrim mod, F/?] (v0.65c)
Not sure what have happened but the devourment tab in the MCM won't show up any more. I get the spells or abilities. The mods works but I can't change the denouement options. I faintly recall having this kind of problem but I don't remember how I solved it. Can anyone help me whit this problem?
Edit: Got it to work some how. Don't know how i did it though.
Edit: Got it to work some how. Don't know how i did it though.
Last edited by anthony050 on Thu Apr 23, 2015 10:39 am, edited 1 time in total.
- anthony050
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