A vore dawn (RPG maker game V1.358)
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Use Looking for master thread when you are not posting about an existing game.
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Re: A vore dawn (RPG maker game V1.24)
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Last edited by essedess on Sun Oct 26, 2014 9:56 am, edited 1 time in total.
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essedess - Intermediate Vorarephile
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Re: A vore dawn (RPG maker game V1.24)
essedess wrote:I am stuck, I beat the ice spirit that grabs me in the pass south of kantosie but I can't seem to leave her cave? talked to her and she just fights me again.
She only appears if you step on one particualr space. Go around it. The Ice spirit is just a game over.
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0Anesthetic4u - Advanced Vorarephile
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Re: A vore dawn (RPG maker game V1.24)
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Last edited by essedess on Sun Oct 26, 2014 9:56 am, edited 1 time in total.
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essedess - Intermediate Vorarephile
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Re: A vore dawn (RPG maker game V1.24)
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Last edited by essedess on Sun Oct 26, 2014 9:56 am, edited 1 time in total.
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essedess - Intermediate Vorarephile
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Re: A vore dawn (RPG maker game V1.24)
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Last edited by essedess on Sun Oct 26, 2014 9:55 am, edited 1 time in total.
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essedess - Intermediate Vorarephile
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Re: A vore dawn (RPG maker game V1.24)
essedess wrote:I cant find the naga "near" serposia. I saw something earlier in the thread about a tent outside the city but nothing happens when I walk over it.
you need to find out that she is there first,
Spoiler: show
I'm glad that you like the new combat system and Dracilla can still learn recovery... just a bit later.
sigh i knew i should have finished the ice spirit's part in 1.2
massive spoiler V
Spoiler: show
Saturn's Moon Titan has more oil than Earth. In unrelated news the US declared that the people of Titan need more freedom, and is planning an immediate assault.
- silentfate
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Re: A vore dawn (RPG maker game V1.24)
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Last edited by essedess on Sun Oct 26, 2014 9:55 am, edited 1 time in total.
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essedess - Intermediate Vorarephile
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Re: A vore dawn (RPG maker game V1.24)
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Last edited by essedess on Sun Oct 26, 2014 9:58 am, edited 3 times in total.
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essedess - Intermediate Vorarephile
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Re: A vore dawn (RPG maker game V1.24)
essedess wrote:I swear I suck at this game...............I talked to the naga and she mentioned a passage to the west. If that is the cave next to her camp it wont react. any idea what ive done wrong?
Maybe try other stuff before asking. The tunnel to the left doesn't work, because she's not going to take you for a while. You need to go do other stuff. Explore. Seriously you are asking about ever single step you encounter, it's pretty clear when you hit the end of the developed game so don't worry about it. Infact you still haven't even gotten to the seccond update's content yet. The third update is being worked on as we speak. There's lots to do.
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0Anesthetic4u - Advanced Vorarephile
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Re: A vore dawn (RPG maker game V1.24)
Where might I find the lastest version?
- YouKnowIt
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Re: A vore dawn (RPG maker game V1.24)
Read the first post...YouKnowIt wrote:Where might I find the lastest version?
Spoiler: show
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Lawrence Craft - Advanced Vorarephile
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Re: A vore dawn (RPG maker game V1.24)
This game is pretty nice so far! I like the humor and the writing is generally very nice.
However, there are a lot of places where you've used wall sprites as ground sprites, and ground sprites as wall sprites.
The problem with doing this is that the game automatically blocks movement on certain sprites, and if you want to change it you need to go into the movement allowance and do it manually.
I can't name all of the examples, but one of them is in the fairy manor - the tiles you use for the walls are walkable, so you can just walk right onto the side of the house. Another example is on the docks, or the town square - the tiles you used were walls, so you can't move through them to get through to the further areas of the dock, or touch the statue.
However, there are a lot of places where you've used wall sprites as ground sprites, and ground sprites as wall sprites.
The problem with doing this is that the game automatically blocks movement on certain sprites, and if you want to change it you need to go into the movement allowance and do it manually.
I can't name all of the examples, but one of them is in the fairy manor - the tiles you use for the walls are walkable, so you can just walk right onto the side of the house. Another example is on the docks, or the town square - the tiles you used were walls, so you can't move through them to get through to the further areas of the dock, or touch the statue.
- Demonskunk
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Re: A vore dawn (RPG maker game V1.24)
Edit: Figured out what I was missing, though I had to restart to do so...
anyway, I have a few questions now:
-Has anyone else cleared the southern forest yet?
-any idea on what to do with the bunnygirl prisoner?
-why the non-interactable centaur sprite is in the encampment?
anyway, I have a few questions now:
-Has anyone else cleared the southern forest yet?
-any idea on what to do with the bunnygirl prisoner?
-why the non-interactable centaur sprite is in the encampment?
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TheGleamEyes - New to the forum
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Re: A vore dawn (RPG maker game V1.24)
I've got some problems with my game but i want to ask first before starting a new one with new data... i see people talking about a prisioner sucubus scene, and even tought i have the sucubuss in my inventory i cant seem to use it in any way in the prision from kantosie or even from the inventory. Also is the fight with the naga and his guards the end for now? Because I cant find that secret passage(alredy beated griffon and ice lady).
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panolito - Somewhat familiar
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Re: A vore dawn (RPG maker game V1.24)
Demonskunk wrote:This game is pretty nice so far! I like the humor and the writing is generally very nice.
However, there are a lot of places where you've used wall sprites as ground sprites, and ground sprites as wall sprites.
The problem with doing this is that the game automatically blocks movement on certain sprites, and if you want to change it you need to go into the movement allowance and do it manually.
I can't name all of the examples, but one of them is in the fairy manor - the tiles you use for the walls are walkable, so you can just walk right onto the side of the house. Another example is on the docks, or the town square - the tiles you used were walls, so you can't move through them to get through to the further areas of the dock, or touch the statue.
I'm glad that you enjoyed my writing, (I usually to writing long papers non fictional papers, so fiction was some what of a welcome challenge)
As for the sprites the fairy manor I had no idea about I'll correct that As for the port city a staircase to more of the dock will be added in one of the 1.3 updates... cant give away too much on an open forum... yet. As for the grey wall well ok, I was struggling to tile a better ship like wreck, and was kinda embarrassed at how it turned out I'm planning on making one massive sprite for the completed ship, I might have to slice and dice that and call it a wrecked ship. The stones in the center of town were for artistic effect (the statues are not intractable) as well as to direct you towards the dock. Thank you for brings the fairy manor to my attention, if you find any other walk able walls please let me know.
TheGleamEyes wrote:Edit: Figured out what I was missing, though I had to restart to do so...
anyway, I have a few questions now:
-Has anyone else cleared the southern forest yet?
-any idea on what to do with the bunnygirl prisoner?
-why the non-interactable centaur sprite is in the encampment?
Has anyone else cleared the southern forest yet? It has been done, (when you see the black ghost that's the end)
-any idea on what to do with the bunnygirl prisoner? wait until I finish the 1.3 update
-why the non-interactable centaur sprite is in the encampment? my bad, like the original the 1.2 expansion had some bugs, I worked quickly to correct them however everytime I do, I need to lock up any further progress I have made, maps in progress etc etc. The centaur sprite, is for a continuation of the naga plot However I forgot to remove her sprite when i put out the 1.25 update, its not game breaking and will be relevant to 1.3
panolito wrote:I've got some problems with my game but i want to ask first before starting a new one with new data... i see people talking about a prisioner sucubus scene, and even thought i have the sucubuss in my inventory i cant seem to use it in any way in the prision from kantosie or even from the inventory. Also is the fight with the naga and his guards the end for now? Because I cant find that secret passage(alredy beated griffon and ice lady).
Um.... how is that..... ..Ok time to bug check,( five minutes later) interact with the sign in the center of the prison. that will let you store the succubus. You managed to get around using her but it doesn't harm much more than the plot. I'll correct it in the future. The rest should be kinda obvious, proceed with caution, (ie save often after this.) the game should be explanatory if you have any questions feel fee to ask, I am curious as to how this will turn out I hope you will let me know if you get to the black ghost. (your quest star may be a bit wacky after this, but I'm overhauling the system in this update, so no real long term harm.) That you made it through is quite remarkable and a lot harder than I imagined or intended so my bad. and for the record the ice lady was in the secret pass, she is unbeatable until the next version. (well ok not unbeatable but defeating her is pointless since you can't escape.)
Now the question every one will ask... when is 1.3 coming out?
the answer is unfortunately, kinda soon. I have finished compiling 20,000 words, which was around fifty pages of Microsoft word size eleven generic font. (so no mispelled wrds) !.3 is so big, that it will be released in segements to prevent catastrophic fubaring of existing files. The first segment which will include the following
some non essential bug fixes of the previous version,
Spoiler: show
I will be able release this first update by this weekend, if your impatience is killing you and you don't mind helping me debug, it let me know, I will be releasing the first part as soon as I am convinced its working properly.
Saturn's Moon Titan has more oil than Earth. In unrelated news the US declared that the people of Titan need more freedom, and is planning an immediate assault.
- silentfate
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Re: A vore dawn (RPG maker game V1.24)
Well the part about the sucubus worked thanks, and for the black ghost I never heard of it. About the rest since you say i skiped something maybe the game is not letting me go further because where i think the secret passage is is just not interacting in any way...even if i sleep and let the day pass so dunno, I'll wait for the next version to continue i just hope i dont get the same error.ç
P.D: Bug report: After talking to the naga if i return to her camp some kind of sprite of what it seems to be a centaur appears but you cant interact with her in any way she just freezes.
P.D: Bug report: After talking to the naga if i return to her camp some kind of sprite of what it seems to be a centaur appears but you cant interact with her in any way she just freezes.
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panolito - Somewhat familiar
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Re: A vore dawn (RPG maker game V1.24)
panolito wrote:Well the part about the sucubus worked thanks, and for the black ghost I never heard of it. About the rest since you say i skiped something maybe the game is not letting me go further because where i think the secret passage is is just not interacting in any way...even if i sleep and let the day pass so dunno, I'll wait for the next version to continue i just hope i dont get the same error.ç
P.D: Bug report: After talking to the naga if i return to her camp some kind of sprite of what it seems to be a centaur appears but you cant interact with her in any way she just freezes.
Well
Spoiler: show
Saturn's Moon Titan has more oil than Earth. In unrelated news the US declared that the people of Titan need more freedom, and is planning an immediate assault.
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Re: A vore dawn (RPG maker game V1.24)
I had alredy defeated the three fairies, but i tried to follow the steps....i guess the secret passage is the tunnel betwen the city and the tent of the naga but dunno why i cant trigger it. Dont worry to much as i said ill wait for the next version to come up and start again.
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Cribbey - Participator
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Re: A vore dawn (RPG maker game V1.24)
Whats name of music in Kayla house? ))
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