SArais wrote:As much as I like xenos, I will have to say no.
Xenos are INCREDIBLY prone to violent outbursts of rage (Read: always angry all the time) even when capable of being around others without killing everyone. Taming a xeno is both physically and literally impossible.
This I agree with.
Xenos will
never be an openly playable race for this reason. Ever.
We have a
handful of exceptions to the usual nature of Xenos, all admin-spawned, and we have IC and OOC reasons for it. The OOC reason being the player using them are long time players and well trusted to play Xenos well. The IC reasons being, for example... Snag, the most famous of them, believes we
are her hive. If put into a foreign environment, she'd revert to her usual hostilities that are Xeno nature. Any time we have a 'tame' Xeno on station, I require there be at least one Xenobiologist present to cater to them.
And even then they usually still fuck off and cause trouble and security kills them and the Xenobiologist cries.
One of our earliest non-antag Xenos was literally captured after gorging its self on like, six crew members, so the crew caught it, CentComm lobotomized it, and gave it back to the Xenobiology crew. They basically made it retarded and docile. Though I haven't played this creature in ages. Because it's dead. Died in captivity.
We recently shook things up reminding the crew that
XENOS ARE VERY DANGEROUS by unleashing several very angry Xenos with a queen hunting for a new nest. I took great pleasure in decapitating the one guy who thought he could 1v1 a Sentinel with nothing but a flamethrower and a bomb suit. (Try to be grorious mary sue hero station needs? Ding dong gurgle.) But every now and then I have to shitstomp on the idea that
wild xenomorphs are docile, friendly creatures, by shattering people's cuddly perception of Xenos. I could argue that the only reason they act docile, on occasion, is they're putting on a show so they can escape with their lives and return to their nest and say, "THERE'S FOOD HERE!"
So whenever there's a WILD XENO and the crew fails to kill or capture it, I usually follow it up eventually with a much less forgiving event.
Mech__Warrior wrote:Well, I suppose there could be something similar to this canonly. Harmony did spawn a 'nonhostile' xenomorph queen using gold slime extract, and after Jer's bungling and a few misunderstandings, she had to shoot her 'daughter' into deep space to protect her. For a while, I wanted the 'daughter' to come back, but it's been so long ago (Probably late January last year or February), I'm not sure if the queen would remember her or not. As for a security force on the asteroid, you really don't need one there since people hardly visit the asteroid and there really aren't antagonists that use the asteroid, though, I don't think that idea should be fully excluded.
See, in the case where a Xeno is actually born into captivity, I can justify the excuse of "The Xeno thinks we're part of her nest." I believe this was the case with Snag. I forget. But I'm pretty sure it was. If Xenos were violent against their own hive, they would not survive as a species. You don't see ants getting into fights with their own nest after all--unless there's something seriously wrong with the nest like a disease.
RexMundi wrote:Ok, posting here to ask. as a long time player back int he day on Baystation 12, i ask, has anytihng major changed since then in terms of rules and such? and can i observe a round?
Also, is it all freeform, or traitor still prevalent?
You should read the rules. I have no idea what they used to be before I ran this server. They're on the first post.
Traitor rounds are
not prevalent. Traitor rounds are
very prevalent. I'm not telling you. We use "extended" game mode if that is what you're asking, but admins will occasionally shake things up with events. We just won't tell you so you can't metagame it by arming yourself to the teeth in anticipation of a traitor or malf AI or blob or Xenos or whatever.