Battle Stallion online
Forum rules
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Don't ask about updates. If there is an update, it will simply be posted. If someone is committing to a timeline, they will just tell you the timeline without needing anyone to ask.
Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Re: Battle Stallion online (test! perhaps many bugs)
Real men don't just believe. They act !
We're recruiting.
We're recruiting.
- Zantos
- Been posting for a bit
- Posts: 48
- Joined: Sat Dec 12, 2009 8:53 pm
Re: Battle Stallion online (test! perhaps many bugs)
What are you recruiting for? I'm curious.
- Fawcks
- Been posting for a bit
- Posts: 43
- Joined: Sat Jun 23, 2007 11:00 pm
Re: Battle Stallion online (test! perhaps many bugs)
Fawcks wrote:What are you recruiting for? I'm curious.
I second that.
/Best regards Haysack (aka Swedish horse nommer )
-
Haysack - Been posting for a bit
- Posts: 57
- Joined: Thu Jul 10, 2014 5:24 pm
- Location: Sweden / Nomming horses and well everyone :D
Re: Battle Stallion online (test! perhaps many bugs)
Aye definitely curious, I'm pretty versatile, and may be able to lend some assistance here and there (although, unfortunately school and such keeps me really busy.)
-
komaru - ???
- Posts: 2768
- Joined: Sun Mar 11, 2007 12:00 am
Re: Battle Stallion online (test! perhaps many bugs)
It's dead the creators are just mocking us, I swear it
- thehunter01
- Been posting for a bit
- Posts: 58
- Joined: Sun Jul 17, 2011 10:10 am
Re: Battle Stallion online (test! perhaps many bugs)
Nope. We just having both terrible luck and a terrible lack of time to work on it.
Btw Seydaschu, it's very nice of you to contact me, but you don't seem to accept PM so I can't answer you back. Sad.
So, I have three aspects of the game where we'd like some help.
We have a quite detailed idea of where we want to head in terms of new features. What we need now is your help to bring thing vision into an actual game.
1/ Developers. We don't really have time to tackle all we want to do in a reasonable time. Not that there is that much to do, rather we really don't have much time at all. So we'd be DELIGHTED to get some help. If some of those words ring a bell, or simply if you want to learn, send me a message : PHP, Symfony2, Redis, NodeJS, React, socket.io
2/ Graphists/designers. Though we don't really plan to make the game more graphic than the previous version, we still need some people to help us a bit in that regard. Works would include : NPC and player character pictures, some illustrations of the most "vorish" moments (optional, or "stretch goal", as they say now), and some other stuff (buildings...). Only 2D drawings, no animation or whatnot required. Also, we plan on implementing a full scale "skill" system, so it's be nice to have a few icons or pictograms for those things.
3/ And last, people to help us design and write the actual skills and npc behavior, though we're still quite far from being able to start this phase.
As I explained above, you'll be able to learn new attacks and improve existing stats as you level up through a "skill" system. We plan on having some of those skills "locked" until a condition is met, namely, you eat someone who has this skill unlocked. Instead of merely giving the skill to npcs and see what happens, we though it would be a good idea to give this skill to the people who helped us get the game up and running . What do you think ?
Btw Seydaschu, it's very nice of you to contact me, but you don't seem to accept PM so I can't answer you back. Sad.
So, I have three aspects of the game where we'd like some help.
We have a quite detailed idea of where we want to head in terms of new features. What we need now is your help to bring thing vision into an actual game.
1/ Developers. We don't really have time to tackle all we want to do in a reasonable time. Not that there is that much to do, rather we really don't have much time at all. So we'd be DELIGHTED to get some help. If some of those words ring a bell, or simply if you want to learn, send me a message : PHP, Symfony2, Redis, NodeJS, React, socket.io
2/ Graphists/designers. Though we don't really plan to make the game more graphic than the previous version, we still need some people to help us a bit in that regard. Works would include : NPC and player character pictures, some illustrations of the most "vorish" moments (optional, or "stretch goal", as they say now), and some other stuff (buildings...). Only 2D drawings, no animation or whatnot required. Also, we plan on implementing a full scale "skill" system, so it's be nice to have a few icons or pictograms for those things.
3/ And last, people to help us design and write the actual skills and npc behavior, though we're still quite far from being able to start this phase.
As I explained above, you'll be able to learn new attacks and improve existing stats as you level up through a "skill" system. We plan on having some of those skills "locked" until a condition is met, namely, you eat someone who has this skill unlocked. Instead of merely giving the skill to npcs and see what happens, we though it would be a good idea to give this skill to the people who helped us get the game up and running . What do you think ?
- Zantos
- Been posting for a bit
- Posts: 48
- Joined: Sat Dec 12, 2009 8:53 pm
Re: Battle Stallion online (test! perhaps many bugs)
Good afternoon Friends!
Sorry for the long absence. I'll try to fix it and do not disappear here .
first of all, how say Zantos - project not die! it just evolve into a more voluminous. And it requires more resources and time. I hope you understand and support.
So that, we need your brains
Okey-okey we are not zombies , but we really need help, on which to write the above Zantos.
Regarding Graphics / designers, you can write me in PM.
Thank you all for your understanding and patience!
(Endi)
Sorry for the long absence. I'll try to fix it and do not disappear here .
first of all, how say Zantos - project not die! it just evolve into a more voluminous. And it requires more resources and time. I hope you understand and support.
So that, we need your brains
Okey-okey we are not zombies , but we really need help, on which to write the above Zantos.
Regarding Graphics / designers, you can write me in PM.
Thank you all for your understanding and patience!
(Endi)
-
Endi - Somewhat familiar
- Posts: 68
- Joined: Fri Oct 19, 2007 11:00 pm
Re: Battle Stallion online (test! perhaps many bugs)
Hmm, I can definitely help with the writing/developing of skills/NPCs/behavior when it comes around.
I may be able to lend some assistance with the development as well, although, as I mention, free time is unfortunately a major limitation for me.
I have done a fair amount of PHP, although never in a framework like symfony.
Redis and React I have never heard of, unfortunately.
and I'm okay with Javascript, although I will have to brush up on NodeJS and socket.io.
I may be able to lend some assistance with the development as well, although, as I mention, free time is unfortunately a major limitation for me.
I have done a fair amount of PHP, although never in a framework like symfony.
Redis and React I have never heard of, unfortunately.
and I'm okay with Javascript, although I will have to brush up on NodeJS and socket.io.
-
komaru - ???
- Posts: 2768
- Joined: Sun Mar 11, 2007 12:00 am
Re: Battle Stallion online (test! perhaps many bugs)
Pm me Skype details. I can definitely assist.
- DessyFox
- New to the forum
- Posts: 1
- Joined: Sat Sep 06, 2014 9:17 pm
Re: Battle Stallion online (test! perhaps many bugs)
Im really glad to see that yall are actually still working on this!
-
Kligor - Somewhat familiar
- Posts: 98
- Joined: Mon Sep 06, 2010 11:34 am
- Location: Western New York
Re: Battle Stallion online (test! perhaps many bugs)
Kligor wrote:Im really glad to see that yall are actually still working on this!
Thank you very much!
-
Endi - Somewhat familiar
- Posts: 68
- Joined: Fri Oct 19, 2007 11:00 pm
Re: Battle Stallion online (test! perhaps many bugs)
Hey, just wanted to check in, and let you know that my offer to help still stands, if you're still looking for anything!
-
komaru - ???
- Posts: 2768
- Joined: Sun Mar 11, 2007 12:00 am
Re: Battle Stallion online (test! perhaps many bugs)
I would like to try a beta or alpha of this when it comes out...
- HxD
- Been posting for a bit
- Posts: 54
- Joined: Sat Dec 26, 2015 3:42 pm
Re: Battle Stallion online (test! perhaps many bugs)
Plenty of us do =)
/Best regards Haysack (aka Swedish horse nommer )
-
Haysack - Been posting for a bit
- Posts: 57
- Joined: Thu Jul 10, 2014 5:24 pm
- Location: Sweden / Nomming horses and well everyone :D
Re: Battle Stallion online (test! perhaps many bugs)
I wonder whats going on with this. Is it dead or not? The main page of the site has not changed...
- HxD
- Been posting for a bit
- Posts: 54
- Joined: Sat Dec 26, 2015 3:42 pm
Re: Battle Stallion online (test! perhaps many bugs)
They are working as best they can with it. Real life always have to take priority over free time fetish play
/Best regards Haysack (aka Swedish horse nommer )
-
Haysack - Been posting for a bit
- Posts: 57
- Joined: Thu Jul 10, 2014 5:24 pm
- Location: Sweden / Nomming horses and well everyone :D
Re: Battle Stallion online (test! perhaps many bugs)
It seems like the devs are still checking the forums from time to time. Did anyone get contacted to help with this yet? Looking for a direct answer on that, not some "they are working the best they can with it" answer like Haysack replied. No news isn't always good news.
- HxD
- Been posting for a bit
- Posts: 54
- Joined: Sat Dec 26, 2015 3:42 pm
Re: Battle Stallion online (test! perhaps many bugs)
We are working the best we can
- Zantos
- Been posting for a bit
- Posts: 48
- Joined: Sat Dec 12, 2009 8:53 pm
Re: Battle Stallion online (test! perhaps many bugs)
Cool good to know.
-
Voraverit - Been posting for a bit
- Posts: 30
- Joined: Mon May 06, 2013 9:55 pm
Re: Battle Stallion online (test! perhaps many bugs)
Zantos wrote:We are working the best we can
Yes, now this is a good response. It's always good to know if it's being worked on or not.
- HxD
- Been posting for a bit
- Posts: 54
- Joined: Sat Dec 26, 2015 3:42 pm
Who is online
Users browsing this forum: AbiAlien, arrow23, Blargh62, chibi-wolfy, DeAlive, DR4C0D1DAC, Egads, goldmek14, Hiddenlurker, KroboFuentes, leetfan12, Leonidas, mcpreyboy, Michele, Nautila, NinjaBoomer, Norio, peck555, randomname241, Ryu, Shadowman96, sjidbuwq, tmpbago, Vorefan349, wenqing4u, wrergggfc, xtvj, Zerak1