Citadel Station - Online 2D Action Game [Second Server]

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Re: Space Station 13 - OSS Ikaku (Taurs soon!)

Postby justaname333 » Tue Jun 24, 2014 10:26 pm

That kind of thing only happens if the round's been running idle for a long time, allowing power to run dry, and space dust and meteors to pound the station. You can just call a map restart vote if you're totally alone on the server, or learn how to jumpstart the engine with the PACMAN generator.
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Re: Space Station 13 - OSS Ikaku (Taurs soon!)

Postby Terrafox » Tue Jun 24, 2014 11:10 pm

the link doesn't seem to work for me.
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Re: Space Station 13 - OSS Ikaku (Taurs soon!)

Postby Marcus » Wed Jun 25, 2014 1:52 am

@Terrafox,

doesn't work how? did you try and open it in a browser or in Byond?
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Re: Space Station 13 - OSS Ikaku (Taurs soon!)

Postby four_fleets » Fri Jun 27, 2014 1:33 am

Bookmarking
  I wonder if you'll visit This thread?  



I finally found out how to use BBCcode.
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Re: Space Station 13 - OSS Ikaku (Taurs soon!)

Postby Anomorphous » Thu Jul 03, 2014 9:36 pm

Suggestions!
1: Switch to or add on the Supermatter engine
2: Fix food trays (probably already being worked on)
3: Switches to the map to account for chronically low population (easily automated things such as solars starting on, random research points, smartfridge having some fruit in it, so on)
4: Atmospherics Central Console
5: Archeology maybe?
6: more ah.. detailed disposal for oral and anal vore (friend's suggestion)
7: a two-step system for anal vore like cock vore
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Re: Space Station 13 - OSS Ikaku (Taurs soon!)

Postby four_fleets » Fri Jul 04, 2014 5:54 pm

Anomorphous wrote:Suggestions!
6: more ah.. detailed disposal for oral and anal vore (friend's suggestion)

I agree with this- only because I enjoy fulltour, which isn't possible.

Also, how do you hack something up from your stomach when it's in your tail?
  I wonder if you'll visit This thread?  



I finally found out how to use BBCcode.
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Re: Space Station 13 - OSS Ikaku (Taurs soon!)

Postby NekoYuki » Sat Jul 05, 2014 7:11 am

I'd say no to the super matter engine, it's worse than the singularity in a lot of ways, and last night we had 17-20 people on, so not so low,
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Re: Space Station 13 - OSS Ikaku (Now with Taurs!)

Postby CodeX » Sat Jul 05, 2014 11:23 pm

Updated

+Taurs added
+Splash page changed
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Re: Space Station 13 - OSS Ikaku (Now with Taurs!)

Postby Mab17 » Sun Jul 06, 2014 12:11 am

Question--should we not be comfortable with certain types of vore, can we ask to not be involved in it whatsoever, or are we agreeing to it by signing up in the first place?
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Re: Space Station 13 - OSS Ikaku (Now with Taurs!)

Postby CodeX » Sun Jul 06, 2014 12:47 am

Mab17 wrote:Question--should we not be comfortable with certain types of vore, can we ask to not be involved in it whatsoever, or are we agreeing to it by signing up in the first place?


That's what the vore panel is even there for.
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Re: Space Station 13 - OSS Ikaku (Now with Taurs!)

Postby CodeX » Sun Jul 06, 2014 12:48 am

If anything, I'm looking for BYOND coders and sprite artists more-so than admins.
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Re: Space Station 13 - OSS Ikaku (Now with Taurs!)

Postby Marcus » Sun Jul 06, 2014 4:31 am

Yay for Taurs, more fun stuff to play with..
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Re: Space Station 13 - OSS Ikaku (Now with Taurs!)

Postby four_fleets » Sun Jul 06, 2014 8:54 am

Mab17 wrote:Question--should we not be comfortable with certain types of vore, can we ask to not be involved in it whatsoever, or are we agreeing to it by signing up in the first place?



In the "Vore" panel under "Bans" you can limit what sort of vore you want to be involved in.
  I wonder if you'll visit This thread?  



I finally found out how to use BBCcode.
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Re: Space Station 13 - OSS Ikaku (Now with Taurs!)

Postby ArgobargSoup » Mon Jul 07, 2014 8:58 am

Heh, this is actually a lot of fun, especially the late night sessions where everything and everyone's a bit more relaxed, although I think I may have invoked Murphy on the last session. It ended terrifying and awesome.

My only complaint is that mice don't count as "tiny" for the vore system, but after playing a bit, I think I've figured out how it works, why they don't count as tiny, and that it would be difficult ta implement an exception fer them...
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Re: Space Station 13 - OSS Ikaku (Now with Taurs!)

Postby NarkySawtooth » Mon Jul 07, 2014 7:42 pm

ArgobargSoup wrote:My only complaint is that mice don't count as "tiny" for the vore system

They count as "small." And if you somehow manage to get one to grow, they count as "normal"

EDIT: Oh, dang, this post was old.
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Re: Space Station 13 - OSS Ikaku (Now with Taurs!)

Postby ArgobargSoup » Mon Jul 07, 2014 9:52 pm

NarkySawtooth wrote:
ArgobargSoup wrote:My only complaint is that mice don't count as "tiny" for the vore system

They count as "small." And if you somehow manage to get one to grow, they count as "normal"

EDIT: Oh, dang, this post was old.


They do? Huh. Not how I thought it was. Well, there's some narrowing down of the preference changes I'll make.

Now if only the "examine <person>" flavor text could reflect sizes. >_>
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Re: Space Station 13 - OSS Ikaku (Now with Taurs!)

Postby CodeX » Tue Jul 08, 2014 5:24 am

Taurs added. Donation button also added. Within time, a prize system will be added to reward donations.

Also would like to thank Narky once again for his contributions towards the server.
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Re: Space Station 13 - OSS Ikaku (Now with Taurs!)

Postby emaskye » Sun Jul 13, 2014 8:05 pm

is this station's code in a github or something like /tg/ or bay's code? i recently moved over from /tg/station, and i wanted to see about trying to port some small features i miss from their server.
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Re: Space Station 13 - OSS Ikaku (Now with Taurs!)

Postby CodeX » Thu Jul 17, 2014 10:49 pm

It's from /tg/'s base, but it's not on git.
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Re: Space Station 13 - OSS Ikaku (Now with Taurs!)

Postby Aces » Fri Jul 18, 2014 2:04 am

ArgobargSoup wrote:Now if only the "examine <person>" flavor text could reflect sizes. >_>


See examine.dm and you may find what you are looking for in order to make such an option. I assume it's not that different from TG.

Should be a simple "if()" statement like the one they use for determining how fat a person is. Although I don't know how necessary an examination is for someone who is very visibly tiny. Thus I've not even considered this on my server until now.
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