0Anesthetic4u wrote:First off, awsome work everyone. Thanks for doing what I could not.
Seccond a few areas that I'm noticing could use some tweeking.
(I noticed these by pitting 2 NT Mamas against each other in the Watch mode to find some glitches).
First, I believe that her lack of comptetiveness as an AI character stems from her absolute, utter obsession with jumping. In three games, a total of six matches, four of the matches were decided by time outs, because she simply was not throwing enough attacks, and I have her attack power turned up to 200%. If the ability to jump was either toned significantly back, or turned off as an AI I think she would be a signifficantly more threatening opponent.
Seccond, she still flies off into space every now and again, the two matches that were not decided by time outs were these ones. She does seem to do it signifficantly slower now, almost comically slow, as she just kind of drifts away in a "I must go my people need me" Kind of way. Im not quite sure what triggers it, what I do know is that in all the times I've run this simulation(before the AI patch as well) it only ever happened to the Player 1 version of her. Likely coincidence, but it's been a fairly consistant one to this point.
Third, There are alot of sprites that leave after immages. When one of the NTs unbirths the other it tends to leave an after immage of the unbirthed one standing there for several secconds.
Fourth, oddly enough her Unbirth damage seems to be independant of her regular damage percentages. I've edited other Vore characters before, and typically if you up their overall damage, the vore moves will grow more powerfull as well. This does not seem to be the case here for some odd reason.
Fifth, Alot of her sprites for winning, and super special moves also seem uncentered. It will throw up a large picture of her for winning or using one of her super special moves, only to be so off center that all you see is her stomach, or elbow.
Finnally, and least important, she has no win quotes. I've tried to put some in, but with the code being half in Japanese, I can't figure out the correct place to locate them.
Again thanks for all your hard work.
Ooh, feedback! Alright, let's see...
1. Again, that comes from Mugen's base AI being "spam any and all commands", including jumping. Player created AI is just "if certain conditions then do this". For example, ShinySpiritSeer's AI is "Is the opponent close enough and currently downed? HERE COMES MAMA!"
However, I think I've learned enough from looking at his AI coding ta at least mitigate the "jumping and not attacking" issue, by forcing her ta attack during said jumps. If she uses that pie tin drop attack, that would also lead ta a lot more unbirth attacks.
2. Still haven't seen this myself, but I'll run some more tests. Is there anything specific she does right before floating off? Knowing what she's doing right before the floating will help pinpoint which bugged move is causing her ta fly off.
3. Actually that's more of an NT Mama thing; those aren't after images, she's got an "attack" that creates illusions of herself ta fool opponents. They don't get canceled out if the original is hit/grabbed/whatever.
4. ...Huh, that is odd. According ta the docs, that method of damaging the opponent SHOULD be affected by changing the multiplier... Can't seem ta find what's stopping it.
5. Those big pictures are left over from her Nijikaku appearance; I think Nijikaku had something that would fit the pic to the screen... I'll see if I can figure something out.
6. In NT.CNS, below the stuff for {Movement], but before the first StateDef, add this...
- Code: Select all
[Quotes]
victory1 = "Enter winquote here, between quotation marks."
victory2 = "And another winquote!"
victory3 = "Et cetera."
You can add a LOT of win quotes.
Heh, while testing stuff as I put this post together, I managed ta fix the "launching opponent the wrong way" bug. And I think I found how ta turn on friendly fire for extra hilarity.
I think I know how ta make her AI be vicious with the pie throwing, too...
I be fulla sharp things.