Screenshots:
http://www.furaffinity.net/view/20132524/http://www.furaffinity.net/view/20138359/http://www.furaffinity.net/view/20140265/http://www.furaffinity.net/view/20146761/http://www.furaffinity.net/view/20150151/Also, other stuff:
After way, way, way too long, Stage 5 in Voremon is finally drawing close to completion. Along the way however, I realized something. I won't go into the boring details, suffice to say that I'd like to recruit some people to test the stage's puzzles (minus the mini boss and boss encounters) to figure out some things. I'm looking for information regarding the following two details:
-How long the puzzles take to complete when going in blind.
-The puzzles organized from easiest to hardest.
Once I'm finished with the final room for the stage (8 in total, not counting the aforementioned bosses), I'd like to distribute a modified demo containing these 8 puzzles to a select number for testing. Not to see if they work, but to help figure out in what order they should appear during the main game, and how long they take to complete so I can get an idea for the time limits. I'm currently looking for volunteers.
Bear in mind that if you do volunteer, this test may impact your enjoyment of the main game to a certain degree, as it'll give you a heads up on what's to come in a danger-free environment. You won't be able to lose in this demo, meaning no vore, so if you'd rather dive into the game's danger blindly, then this probably isn't for you. There also won't be any story elements.
Here's exactly what I'll be asking of the testers. After receiving the demo, they'll need to try every puzzle one at a time. Play the puzzle once, and make a note of how long it took you to clear it (I may set up a timer to make this easier). I'll need this information, so do it on your first try, whether that try takes 5 minutes, or 30. You can't game over, so keep at it until it's solved. Upon completion of a puzzle, consider how difficult it was to solve, accounting for more than just time since the time limit can be more about how long it takes to walk around than genuine challenge. If you need to, take personal notes so you can track your first thoughts on the difficulties for comparison later, so long as you don't waste time taking these notes while trying to solve the puzzle. I won't be needing any such notes, so please don't send those to me. What I will require however is a easiest-to-hardest list to help me possibly rearrange the order in which the stages are used in the final product.
After distributing the demo, I will likely give the testers about a week to complete it. If they haven't all finished by then, I'll probably just move on with what data I have collected.
Of course, in the end, all final decisions on time limit and puzzle order will be mine. This campaign is to simply to gauge any possible adjustments prior to releasing the V5 demo.