Krieg wrote:Yo sup buddy, I've literally played every game you ever posted up here since 'Consuming Ocean' (I think I got it wrong?) was that little minigame which I just can't find anymore anywhere before you made it with a funky storyline :v
I'm really happy to see you working on this :3 though I've never been able to find Shadowleaf, ever. I've only found Satiya and I think Areil is bugged because she just flutters up to me and wiggles about, and I only find her on the funky dimensional level.
Harpies are bugged, Airyal included. I've been trying to fix it, but it's being difficult.
Snorlaxkid wrote:A weird little bug. In the Void, only one of the three unique enemies will spawn per visit in a way that you can interact with them. The other two will spawn off the southern side of the map. (you can just BARELY see them by going as far south as you can)
Ah, yep, forgot to make them poof. All the possible special enemies spawn at first, but then I let the game choose one to send out and the other ones are supposed to disappear.
Brutaller wrote:If you're looking for the Consuming Ocean, i might have a copy in here somewhere if you want..... Dunno were tho.. Want me to take a look?
Okay, this might sound a little dickish of me, but I'm going to be honest. It would be really nice if Consuming Ocean didn't show back up. If someone posts a link to it, I won't be a dick and tell them to remove it, but just so you guys know, I'd rather not see that pop up. My reasons are because I kiiiinda reused a lot of the names and designs for my "normal" game project. It would be rather awkward if someone finds out that it all started out as some sort of vore game. :V
Though again, not gonna stop you guys or anything. Just letting you know my opinion on it.
lati65 wrote:I have pretty much completed every level, after doing so i was thinking of something that might be interesting to add. This thing being a scoreboard that will show your highscores for the levels, its more for people who want to challenge their previous score or see if they can do better. Something else i was thinking of was about the password distribution, it could be a completionist award or have be unlock all the special characters in the gallery. By completionist i mean beating every level and completing the gallery. These are just my thoughts and ideas andthis your game so you can do what you want since you have already been doing a good job with it already.
Scoreboard is a good idea and pretty easy to add. I'll probably throw it in the Level Select area at some point.
0Anesthetic4u wrote:I like the game, but one thing is driving me nuts. In the Void(Perhaps other levels) there are 3 boss mosters, but you only ever see the black Harpy. I litterally played the level over 30 times in a row, and on all but 2 of them the boss I found was the Black Harpy. I encountered the Flat Naga once, and the Deer Taur once. Most of the other monsters have 2 forms of vore, so I wanted to see if they did too, but I only ever find the Black Harpy. Doesn't help that she's broken and never vores. I stand still for her, and she just fly's all over me, but does nothing.
Leafy (deertaur) spawns most often in the Forest River. Satiya (flat lamia) has 2 maps where she's the only special enemy that spawns. Airyal (black harpy) has a high spawn rate in the Void level and will spawn there the majority of the time.
0Anesthetic4u wrote:All three bosses should spawn every time.
No they shouldn't. Eventually, there will be quite a lot of these "boss" type enemies and I can't have them all spawn. Besides, some are supposed to be rare.
0Anesthetic4u wrote:Oh I also noticed the portals take you to the same order of places every time.
Working as intended. Void portals have a pattern. :V
0Anesthetic4u wrote:Another suggestion I have to help make the game more enjoyable, is to allow the other monsters to forget about you and walk away once you've been eaten. Nothings worse, the escaping, only to get Vored again with no hope of running, only to escape, and get eaten AGAIN, with no way to run.
That involves a bit of difficult AI work (in RPG Maker, it's difficult at least). I'm not an amazing programmer by any means. I'm actually pretty terrible, I'm more of an art/design sort of guy. I will, over time, try to improve it, but I cannot make promises.
Brutaller wrote:0Anesthetic4u wrote:That, or at least i'd like to propose a togglable option for enemies to vanish from the map when you defeat them (by struggling 30 times)(45 times for bosses i think), not just because it just happens so they respawn just off the screen and instantly chase you again, but also because you'd get a nice feeling of clearing the place out at least a bit.
Maybe, but that would really kill your high score possibilities, especially once I add in items that restore the Player's stamina and cloth. :V
Now with all that out of the way, time for a not so great update:
The game is temporarily on hold because of holidays. I may still work on it some, but don't expect any major updates until after New Years.
Why? Cause I'm broke. I have just barely enough money to pay rent, buy gas, and get food. So basically, I gotta spend some of my free time doing something that will actually get me some money.
And one of the ways I can do that is pretty simple. Drawing commissions.
I can usually finish a drawing commission in 1-3 days, depending on complexity.
Prices are as follows:
Full Color: $15
ExampleFlat Color: $10
Lines: $5
ExampleMultiple Image Full Color: $12 per image
Multiple Image Flat Color: $8 per image
Multiple Image Lines: $4 per image
Everything is negotiable though. And more complex stuff will cost more. If you're interested then PM me. Please do not post here in the topic about drawing commissions, since it's not really related to the game.
Disclaimer: I am a lazy bastard.