A new text-based game thing.

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Re: A new text-based game thing.

Postby Esquisse » Tue Oct 28, 2014 4:18 pm

So I was thinking about a few things. Next up I'm adding different kinds of vore but what I was wondering was this: Would it be better to keep the log of what you've done as it is, or should every action replace the previous actions?

You know when you open the character menu it clears the previous things you did? I was wondering if it'd be better if everything was like that or not.
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Re: A new text-based game thing.

Postby Snowytiggy » Wed Oct 29, 2014 9:07 am

I'd say experiment with both ways and see how it goes. I personally like seeing the list of all the people i've devoured alive and am waiting to digest away for nutrition~
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Re: A new text-based game thing.

Postby Dracon_Kitsune » Wed Oct 29, 2014 10:23 am

Esquisse wrote:Also, if you have a place you can host, I'd be happy to put it up. Right now I have server host that has strict anti-pornography rules in their TOS so I can't do anything relevant to you guys with it.


Well, there are the obvious places, furraffinity and here, I think they can host this game as a normal submission. Not sure though.
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Re: A new text-based game thing.

Postby Brutaller » Thu Oct 30, 2014 10:57 am

This game is showing great promise! :) ive played for just a couple of minutes now, still didnt figure out how to grow but one thing was hilarious..... i tried to heal myself...

You perform a heal attack. it deals: -1000dmg.
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Re: A new text-based game thing.

Postby Esquisse » Thu Oct 30, 2014 1:40 pm

Yeah healing's messed up, kills pretty much anyone lol.

I've been working and I'll have an update out soon, probably this weekend. It'll add "default" vore strings so that you can eat anything, even if they don't have their own descriptions, it makes the game feel more "game" and less "list" because now it clears the screen every time something happens. It lets you do things like ov, av, ub as well (despite you not having a gender lol).

Adding a few more descriptions and things like that, making the map fleshed out a bit.

Also I'm trying to add emotions and maybe have enemies talk or something. Probably won't get that done for a while but here's a preview of faces you'll encounter.
Image (One of the 8 emotions with 5 different "strengths" I've drawn so far.)
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Re: A new text-based game thing.

Postby Brutaller » Thu Oct 30, 2014 3:45 pm

Thats great news.... i've been tinkering with the game more and found out some other things you probably know but just to be sure :)
1)when you eat something, and digest it, since then, everytime you rest you digest the last thing over and over, gaining capacities (if you jump the gap between birds and 1m tall enemies it speeds up exponentially... 14 tonnes and counting)
2) i have no idea how the game works but theres a chance of bug, encountering heightless (0.00m) enemy.... when you digest that one, it'll mess up your stomach capacita to "N/A"
3) 4 metres tall rat, why not, but i havent found any creature after birds i could eat... smallest non-bird i found was something 1m tall
4) you can't drain any stat to zero. f.e. if you have 15 stamina and try to use action, which requires 15 stamina, it fails. Also, you can pretty much play after death. and the last thing over stats is, you cant avoid death in any combat if you run out of stamina and mana.
5) I'm sure you know this but i feel incomplete without pointing out unfinished "Inventory" and "leave" buttons ( "Recover" and "loot" buttons maybe work but since theres nothing for them to work with..... ^^; )
6) And i think this is the most vital one. Will there be a "Save" Option :?:

(EDIT: i should also admit that i failed to crack the game with cheat engine :oops: :cry: :-D )
Edit#2: managed to encounter another of the 0m tall enemies... seems the attribute: short is doing the mischief:
A Cat Bandit attacks!
HP: 1000
Height: 0.00m tall.
Weight: -15.00Kg
This cat looks pretty small, if you know what I mean...
attributes:short
Also ran into bandit with attribute: Tiny.... -1.00m and -5kg weight.... funny one
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Re: A new text-based game thing.

Postby Esquisse » Thu Oct 30, 2014 9:00 pm

1) I've already fixed the bug about digesting over and over in the unreleased version.
2) I've got that corrected now, I think. Rounding errors in a nutshell.
3) Yeah there's a bit of a gap but I am not going to be filling it in for a while.
4) This is intentional. If you require mana points or stamina, it'll tell you what you're missing too.
5) Can't do much about that yet. There's literally nothing you can use in the game right now.
6) Yes. Saved to server, not as a cookie. I've done openID before but this time it'll be an unsecured registration since I don't feel like dropping money to get an SSL certificate.

I don't think cheat engine can really do anything to JS, mostly you can cheat on your own. Things like player.addHP_cap(10000); or player.addStomachCap(10000) would work.

Still need names for my game, I'll end up making a poll once I've got entries.
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Re: A new text-based game thing.

Postby Whereaminow27 » Thu Oct 30, 2014 9:20 pm

Question? Will we get to pick our own race & etc? So far You are a black dragon who lives on a farm. Or will that be later down the line, or Just a Black Dragon? Id like to see a Human Girl become a Giantess :P
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Re: A new text-based game thing.

Postby Esquisse » Fri Oct 31, 2014 12:14 am

On one hand, customization is great. On the other, more writing...
I plan on adding it but it's going to drag down what I can do with scenes and especially with the "belly viewer" I had planned too.
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Re: A new text-based game thing.

Postby Midir » Fri Oct 31, 2014 4:34 am

Woah emotions look pretty awesome!

About more writing - I think customization is necessary but yeah - maybe better do it a bit later. And maybe you should make a list - what sort of descriptions must be written in order to 'create a new race' ?
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Re: A new text-based game thing.

Postby Brutaller » Sat Nov 01, 2014 10:46 pm

Esquisse wrote:I don't think cheat engine can really do anything to JS, mostly you can cheat on your own. Things like player.addHP_cap(10000); or player.addStomachCap(10000) would work.


No idea how to do that.... but im cuious! :)
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Re: A new text-based game thing.

Postby Midir » Sun Nov 16, 2014 9:00 am

Is the project stalled? It's a pity, it looks promising~
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Re: A new text-based game thing.

Postby Esquisse » Fri Dec 05, 2014 3:46 pm

Stalled but not dead, no worries about that.
In short: college finals and exams.

I'm predicting a big delay for the next update regardless, refactoring into a bigger, better game.
I've decided that the map view is inadequate, I want to see characters walking around on-screen. I will be using melonJS to do this.

Thank goodness most of the programming so far went into non-display related things and I can reuse it, making a top-down rpg is going to be a lot of work ;)
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Re: A new text-based game thing.

Postby AlienEagle » Sat Dec 13, 2014 1:44 pm

I like the game so far, but I've come across a kinda important bug.
After a certain point the Status screen just goes blank. You probably already knew about that though, but I just wanted to let you know if you didn't
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Re: A new text-based game thing.

Postby DollyFailFail » Sat Dec 13, 2014 4:16 pm

for some reason "heal" is actually an instant kill move that one shots almost everything
Heyyyy! I don't think we've met before. I'm just your average Punk Girl ehehehe!!
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Re: A new text-based game thing.

Postby Brutaller » Sat Dec 13, 2014 4:49 pm

failbird105 wrote:for some reason "heal" is actually an instant kill move that one shots almost everything

this has been already noted :) OP mentions it somewhere in the thread.... :D
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Re: A new text-based game thing.

Postby Esquisse » Sat Dec 13, 2014 9:05 pm

Oh boy, now that I've pretty much entirely restarted making the game, it's apparent that it takes a lot longer to develop now lol.

Here are some screenshots, I think I might replace the player sprite by a cart or a generic thing, or something else. (maybe user-submitted)

I've also got a new idea for the story, you're a daemon, trapped in a rune until the day some hapless individual comes along and you take over his body + change his appearance to your whim.

That way, character creation would make sense :V.
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Re: A new text-based game thing.

Postby Firon » Sun Dec 14, 2014 5:09 pm

Esquisse wrote:Here are some screenshots.....


where are they?
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Re: A new text-based game thing.

Postby Hivelord » Wed Sep 02, 2015 4:00 am

One bug I noticed in you're game is that there is no way of expulsing anything in you're stomach no matter how long its been in there and even if the game says its completely digested.
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