Vore War 05A

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Re: Vore War 04E

Postby 0Anesthetic4u » Wed Feb 25, 2015 4:18 pm

darkevilme wrote:I'm just going to say, rather than go into details..that it really isn't as simple as you believe and would require a significant reworking of the graphical engine..which i'm not going to do for this project. The engine is constrained into creating characters by combining 64 by 64 pixel squares from a single large spritesheet in order to create characters you see on the field.


OK. Well then there's still the fix I suggested.

Don't allow the belly to grow larger then the capacity for 4 regardless of how many the characters have been eaten.

Or how about just giving all enemys fully unlocked stomachs with the capacity for 4. The stategy kind of hinges on being the first one to eat. With just one two or three enemies devoured you would still be Vulnerable.
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Re: Vore War 04E

Postby 0Anesthetic4u » Fri Feb 27, 2015 11:49 pm

Seriously, are those two options not feesible?

Especially that seccond one. Giving all the enimies unlocked Stomaches doesn't seem too dificult?

I am not a coder. I have tried. 2 consecutive semesters failed with tutoring. I do not have the brain for it. At all. But I would think it would be fairly simple to give them all Stomachs of 40pts.

It would make it so you are only safe if you're completely maxed out, and wouldn't interfear in the sprite catagory at all.
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Re: Vore War 04F

Postby darkevilme » Sat Feb 28, 2015 8:29 am

actually. My interest in this project waned after a bit as it often seems to and I forgot to respond.

edit:
http://www.mediafire.com/download/lcz979hkm2chmld/vorewar_04F.zip
new version up etc. AI now starts at stomach size 20 and gets stomach size raised by their level instead
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Re: Vore War 04F

Postby 0Anesthetic4u » Sat Feb 28, 2015 5:19 pm

darkevilme wrote:actually. My interest in this project waned after a bit as it often seems to and I forgot to respond.

edit:
http://www.mediafire.com/download/lcz979hkm2chmld/vorewar_04F.zip
new version up etc. AI now starts at stomach size 20 and gets stomach size raised by their level instead


Cool. Sorry to hear that your intrest has waned. Drive is often a flighty little thing.

Is this a horde mode difficulty update, or a normal difficulty update?
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Re: Vore War 04F

Postby Bright » Sat Feb 28, 2015 5:32 pm

How do I start this game?
Visit my artblog?
Spoiler: show
http://julienbrightsidesart.blogspot.no/
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Re: Vore War 04F

Postby 0Anesthetic4u » Sat Feb 28, 2015 5:49 pm

Bright wrote:How do I start this game?


Clicking on either of the Files Vorewar, or Run will do the trick. Clicking run pops up an extra window that will cancel the game if you close it though.
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Re: Vore War 04F

Postby darkevilme » Sat Feb 28, 2015 6:40 pm

horde mode is now default mode.
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Re: Vore War 04F

Postby Bright » Sat Feb 28, 2015 8:30 pm

Maybe I have misunderstood something.
Here's a picture of my screen.

http://puu.sh/gh9Yt/d892370c82.png
Visit my artblog?
Spoiler: show
http://julienbrightsidesart.blogspot.no/
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Re: Vore War 04F

Postby darkevilme » Sat Feb 28, 2015 9:29 pm

install the java runtime environment correctly and java will not be an unknown command.
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Re: Vore War 04G

Postby jeveasy » Fri Apr 03, 2015 3:03 pm

this is an extremely well made game
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Re: Vore War 04G

Postby darkevilme » Fri Apr 03, 2015 3:15 pm

Thanks Jeveasy.
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Re: Vore War 04G

Postby 0Anesthetic4u » Sat Apr 04, 2015 4:20 am

Aww. When I saw that this thread had updated I had hope for more news of awesome games. Either an update to Vore War, or maybe that sequal you keep talking about.

Did this game ever yeild any gains? I had always wanted to donate, but I've been flat broke for the last year.
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Re: Vore War 04G

Postby darkevilme » Sat Apr 04, 2015 6:33 am

I did a bug fix for VW in the meantime as someone found a weird error to banish people into the phantom zone under certain circumstances preventing you winning a battle. and I'm prodding at the successor game idea but its so far from completion still I'm not going to raise hopes for it. And no no this didn't yield anything and I doubt it's going to.
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Re: Vore War 04G

Postby bahamut24 » Sat Apr 04, 2015 7:29 am

I am mac-user
I downloaded, it crashed when i tried open it
I am interesting to try it out, is there something i did wrong?
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Re: Vore War 04G

Postby darkevilme » Sat Apr 04, 2015 8:04 am

No Bahamut24. Its just the lwjgl libraries i put in the game by default are the windows ones. Not the mac ones. Try putting the contents of this zip
http://www.mediafire.com/download/xgjgd3lyv6j1s5i/macosx.zip
in your vore war folder and see if it works. I cannot guarantee it will though as i'm afraid i dont have access to a mac for testing purposes.
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Re: Vore War 04G

Postby bahamut24 » Sat Apr 04, 2015 9:00 am

where to put the folder to? just drag it into vore war file? if so, it doesnt work
I am not good at this kind thing
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Re: Vore War 04G

Postby darkevilme » Sat Apr 04, 2015 9:32 am

put the contents of the folder inside the directory. should be three files in the folder. Put those inside the vorewar folder in the same place as the game jar.

Note. I've not tested whether this will work, because I can't. if it still doesn't work after this cut and past me the error.log file.
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Re: Vore War 04G

Postby bahamut24 » Sat Apr 04, 2015 9:38 am

seems not work, thank for try
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Re: Vore War 04H

Postby darkevilme » Sun Apr 19, 2015 6:24 pm

minor update. and pictures.
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Re: Vore War 04H

Postby 0Anesthetic4u » Mon Apr 20, 2015 3:43 am

darkevilme wrote:minor update. and pictures.


Ah man. Now I have to play this one too.

I have played every update of this game to its completion.

I went through a spell where I didn't play it for a while from being too busy, finished the last version just last night, and now there's another one.

I can't complain cause the games awsome, but Damn it, I will never be done at this rate.
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