R.A.A.D.D Runner v2.5d (Back in motion)

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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby Critchett » Sun Aug 16, 2015 8:40 am

I think it's a bit brilliant that it's kind of ambiguous sometimes. It lets people see whatever they prefer to see. Like porn drawn on Psychic Paper!
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby Tamamo » Sun Aug 16, 2015 1:08 pm

Critchett wrote:I think it's a bit brilliant that it's kind of ambiguous sometimes. It lets people see whatever they prefer to see. Like porn drawn on Psychic Paper!



Haha agreed though yea I was wrong but I swear there was a 2nd mob that does AV but who knows what the next update will bring us, just from the Rune details alone makes me think there are gonna be alot more. :D
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby tritrium » Sun Aug 16, 2015 8:58 pm

The brown catgirl is supposed to be doing unbirth, but its a bit of a challenge to make a distinct difference between an unbirth animation & anal vore animation.
I cant remember if the maids original animation was in a public release or not, but orignally it looked more like anal vore then anything else and the only thing that made it look more like unbirth was when i moved a leg behind the player character instead of being in front of it.

So theres that :p
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby Tamamo » Sun Aug 16, 2015 9:01 pm

Oh yea when it was using the Sakuya sprite? it was indeed hard to tell with her.
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby VoreFan362 » Sat Aug 22, 2015 10:22 am

It says that the black-haired catgirls are more dangerous than the brown-haired ones. I wonder what makes them more dangerous?
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby Souliguide » Sat Aug 22, 2015 1:57 pm

i wonder about the progress on this?
Are you guys still wokring on next update, or is eatme having troubles to get to his computer?
(im not trying to nag you, im just curious o.o")
Thanks :3
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby Hitooou » Sat Aug 22, 2015 2:04 pm

I dont' understand, I can fire this game up but when I hit play it just stays there on the loading screen.. :?:
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby VirtuosoViking » Sat Aug 22, 2015 2:44 pm

VoreFan362 wrote:It says that the black-haired catgirls are more dangerous than the brown-haired ones. I wonder what makes them more dangerous?

They're somewhat invisible making them a bit hard to see, and also, they sap your health quicker than the brown haired ones.
When it comes to most bosses, thank god for obvious, glowing weak spots.
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby eatme1234 » Sat Aug 22, 2015 11:13 pm

Hey raadd fans, just a quick (and needed) post about whats going on.

As you know, we've been running into various out of memory issues that has made this game nearly unplayable for a majority of users. The key problem is the fact that the obstacles are selected from very large image files (usually around 1000x600). That and the various 800x600 sized animated game overs and backgrounds cause the game of load them into memory when the game starts, which is the main problem. In the most recent version, I've literally reworked all coding and started to externally load files, all of which still hasn't done much to solve the memory problem. Heck, I've even tried to make a match-3 version of raadd for smartphones, but again i ran into trouble while trying to compile it for a phone for testing...
raadd connect.png
Test raadd for smartphone


I've decided it'd be best to place raadd runner on the back burner for a bit. This doesn't necessarily mean the end of raadd though, rather its just a temporary hold until I get better with game maker. tritrium, gtsmaycry and I are working on another game (although it won't be primarily vore :( , but it will have monster girls in it :D ), and hopefully while making this game, I can get the experience needed to make my codes less sloppy, and to make my games more playable (even for people with prehistoric computers) In a month or two, I might even take another stab at raadd, even if we're still working on our new game. Raadd is the first game I've actually published to the world, and I feel happy knowing that hundreds, maybe even thousands, have played and enjoyed it. I don't think I should let it die just because of a small out-of-memory bug, but for now taking on a fix will just stress me out.

P.S
formaldehyde, I've read your post and I understand wat you're trying to get me todo, but the problem is that method requires alot of scripting, since it requires multiple instances of the draw_sprite command. It is possible todo, but that may have to be a last resort thing, being that I'd have to re-script the spawning mechanics of the obstacles one again. Thanks for the tip though ^_^
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby Zerosiz » Sun Aug 23, 2015 12:27 am

eatme1234 wrote:Hey raadd fans, just a quick (and needed) post about whats going on.

As you know, we've been running into various out of memory issues that has made this game nearly unplayable for a majority of users. The key problem is the fact that the obstacles are selected from very large image files (usually around 1000x600). That and the various 800x600 sized animated game overs and backgrounds cause the game of load them into memory when the game starts, which is the main problem. In the most recent version, I've literally reworked all coding and started to externally load files, all of which still hasn't done much to solve the memory problem. Heck, I've even tried to make a match-3 version of raadd for smartphones, but again i ran into trouble while trying to compile it for a phone for testing...
raadd connect.png


I've decided it'd be best to place raadd runner on the back burner for a bit. This doesn't necessarily mean the end of raadd though, rather its just a temporary hold until I get better with game maker. Devi, gtsmaycry and I are working on another game (although it won't be primarily vore :( , but it will have monster girls in it :D ), and hopefully while making this game, I can get the experience needed to make my codes less sloppy, and to make my games more playable (even for people with prehistoric computers) In a month or two, I might even take another stab at raadd, even if we're still working on our new game. Raadd is the first game I've actually published to the world, and I feel happy knowing that hundreds, maybe even thousands, have played and enjoyed it. I don't think I should let it die just because of a small out-of-memory bug, but for now taking on a fix will just stress me out.

P.S
formaldehyde, I've read your post and I understand wat you're trying to get me todo, but the problem is that method requires alot of scripting, since it requires multiple instances of the draw_sprite command. It is possible todo, but that may have to be a last resort thing, being that I'd have to re-script the spawning mechanics of the obstacles one again. Thanks for the tip though ^_^

Re-writing the entire code and it still didn't work? Holy shit. I'd like to offer help but I don't know anything about coding. Take all the time off RAADD you need, and let us know about the new game when it comes out. Thanks for the update!
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby Tamamo » Sun Aug 23, 2015 2:44 pm

8O Must say I'm curious as to how the smart phone version worked from that picture seems to be quiet interesting. But hey take all the time you need I think the rest of us can wait till you figure out the memory issue. Coding games isn't always easy let alone fixing the annoying problems that crop up but hey makes for some more understanding of how to improve right? (≧∇≦)/
“One person's craziness is another person's reality.”
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby BloodKnight » Tue Aug 25, 2015 8:18 am

Im interested in this new monster girl game please let us know when theres something to play/look at when you get far along enough.
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby Oxelix » Sat Aug 29, 2015 9:03 am

is somebody working on the wiki or is it a ghost town?
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby eatme1234 » Sun Aug 30, 2015 9:13 pm

8O Must say I'm curious as to how the smart phone version worked from that picture seems to be quiet interesting. But hey take all the time you need I think the rest of us can wait till you figure out the memory issue. Coding games isn't always easy let alone fixing the annoying problems that crop up but hey makes for some more understanding of how to improve right? (≧∇≦)/

The phone game was going to be a battle system, where the more you match up, the more damage you deal to the enemy. After your turn the monster will attack and deal damage to you. If you run out of health, they'd eat you to get a game over. But if you kill the monster first you win, unless there's more than 1 monster, in which case it will go to the next monster. (Most levels will have more than one monster) There will be other objectives rather than just killing all enemies in a level, and I'm sure with a little magic i could make them able to use abilities and even make them vore you regardless of health (having a option to struggle of course). since I can't get it to work for phones, I may just have to make it for the computer, even though most games like this should be on a phone.

I'm interested in this new monster girl game please let us know when there's something to play/look at when you get far along enough.

Its a game where everything will be made by us. That means tiles, characters, even music.This means it will take some time before we actually release a playable demo or anything. Unlike raadd, this game will be sold, although the price and such has not yet been determined. I'll give more details on the game as we progress. Remember that as I said before, it will not be primarily vore.

is somebody working on the wiki or is it a ghost town?

Originally we were working on the wiki, but since I'm redoing raadd we've stopped, so for now it is a ghost town. When I start working on raadd, I'll update pages as we add them; its better to update a wiki as content is added than to add a large amount all at once
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby whitewendigo » Sun Aug 30, 2015 10:36 pm

I wanted to ask is the Mario world biome updated?
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby VirtuosoViking » Mon Aug 31, 2015 10:50 pm

whitewendigo wrote:I wanted to ask is the Mario world biome updated?

They've been working on it, but I believe they're taking it a bit easy for the time being. I'm sure when the update is eventually finished, they'll incorporate the notice into the front page and the title of the thread, like before.
eatme1234 wrote:The phone game was going to be a battle system, where the more you match up, the more damage you deal to the enemy. After your turn the monster will attack and deal damage to you. If you run out of health, they'd eat you to get a game over. But if you kill the monster first you win, unless there's more than 1 monster, in which case it will go to the next monster. (Most levels will have more than one monster) There will be other objectives rather than just killing all enemies in a level, and I'm sure with a little magic i could make them able to use abilities and even make them vore you regardless of health (having a option to struggle of course). since I can't get it to work for phones, I may just have to make it for the computer, even though most games like this should be on a phone.

Ooh, sounds pretty neat. Sort of like a Puzzles and Dragon game. For the computer. So I guess more like Bejeweled then, huh? Trying my best not to compare it to candy crush. Also, your guys' other game sounds interesting, and even if the main concept of it isn't vore, I can't wait to see what kind of game it will be and what's going to be in it. Take all the time you guys need (or want) to take. I'm certainly not going to be impatient for it. Oh, I just said I can't wait, didn't I? Ugh, damn contradictions.
not to mention all the games coming out in the next few months. those will definitely keep me busy for some time...
When it comes to most bosses, thank god for obvious, glowing weak spots.
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby MalachiXX » Fri Sep 04, 2015 9:10 pm

VirtuosoViking wrote:
whitewendigo wrote:I wanted to ask is the Mario world biome updated?

They've been working on it, but I believe they're taking it a bit easy for the time being. I'm sure when the update is eventually finished, they'll incorporate the notice into the front page and the title of the thread, like before.
eatme1234 wrote:The phone game was going to be a battle system, where the more you match up, the more damage you deal to the enemy. After your turn the monster will attack and deal damage to you. If you run out of health, they'd eat you to get a game over. But if you kill the monster first you win, unless there's more than 1 monster, in which case it will go to the next monster. (Most levels will have more than one monster) There will be other objectives rather than just killing all enemies in a level, and I'm sure with a little magic i could make them able to use abilities and even make them vore you regardless of health (having a option to struggle of course). since I can't get it to work for phones, I may just have to make it for the computer, even though most games like this should be on a phone.

Ooh, sounds pretty neat. Sort of like a Puzzles and Dragon game. For the computer. So I guess more like Bejeweled then, huh? Trying my best not to compare it to candy crush. Also, your guys' other game sounds interesting, and even if the main concept of it isn't vore, I can't wait to see what kind of game it will be and what's going to be in it. Take all the time you guys need (or want) to take. I'm certainly not going to be impatient for it. Oh, I just said I can't wait, didn't I? Ugh, damn contradictions.
not to mention all the games coming out in the next few months. those will definitely keep me busy for some time...
I have been playing this game for only a short while but I love my Garden. I have mostly Plant girls, with 4 Faeries and 4 witches and Yuki Onna's. I also have 2 Slime girls. Are there any other pets to obtain for the garden or is this all that can be "domesticated"

Keep up the good work.
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby MalachiXX » Wed Sep 09, 2015 10:34 am

I love this game.

The only problem I'm having is that for the second time since starting 1.85 I've had my entire garden erased. All my stats and gallery pics are still present. I don't know what caused it but I had over 20 pets and most of them were raised to the level of voluntary voring. (Is that maxed out?)

I also had almost all the pets (Faeries, Plant Girls, Witches, Slime Girls, Yuki Onna, is there anything else to acquire for your garden?)

Are there a maximum number of pets you can have or a maximum number combined with a maximum level? Is that the glitch I'm experiencing?

I appreciate any help you can give me.




P.S. There was a video online that is now very hard to find called Giantess Big Gulp 2. I think if you wanted to mix up the falling vore scene a bit. That would be a fantastic alternate scene.


P.P.S. Can you obtain any of the Slime Girls of different colours that they mention? I think it would be cool to see different ones in the caves as well as the garden.

Imagine in the caves, just as you get a handle on dodging the Slime bolts they shoot at you, you find one you have to jump over since she plants herself right in front of you. Or instead of blocking your path or chasing you with slime bolts you have one not moving on the cave ceiling that drops on top of you to smother you that you must use a burst of speed to get past.
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby MalachiXX » Wed Sep 09, 2015 10:55 pm

Another question about updates and improvments.

At some point when a player has gained a certain level of interest in vore
Spoiler: show
(such as feeding the tinies to their slime girls)
, shouldn't the answer to the sexy question "Are you a Voraphile?" be "Yes".
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Re: R.A.A.D.D Runner v1.85 (Finally! [1.85 Fix uploaded])

Postby GUEST19216 » Thu Sep 10, 2015 5:22 pm

Hitooou wrote:I dont' understand, I can fire this game up but when I hit play it just stays there on the loading screen.. :?:

I am having the same problem...help ;_;
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