R.A.A.D.D Runner v2.5d (Back in motion)

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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby mrcake413 » Mon Apr 18, 2016 2:32 am

Do I just suck at this game or what? I have yet to see a BOSS, how far do you have to run to get to a BOSS scene?
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby michishirube44 » Mon Apr 18, 2016 8:50 am

Me, too. I've never seen them.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby NiceGuy18 » Mon Apr 18, 2016 9:13 am

Oh don't worry, you'll find them. On a very short biome run,I would possibly find the succubus after you hit a distance around 700.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby AroCali » Mon Apr 18, 2016 11:17 am

2quick4u wrote:Finally maxed out loyalty with a Yuki in the Old Garden, was shocked to not find breastvore in the willing vore scene

On that subject, you mentioned that you were changing things a bit with the Garden, and we wouldnt be able to actually see any of it until its 100% done so we can move our garden files over.

What can we expect down the pipeline?



Also the pre-patch-progress notes are quite a tease, im shocked you are getting so much done so quickly!


So, uh, funny story there. I wrote all the scenes for the Yuki-Onna before she was even implemented in the game, and I had no idea she was going to be a BV character -- the original text in the Monsterpedia said she got most of her warmth from oral vore, so I kind of went with that.

I hope the scenes weren't too disappointing.

Meanwhile, yay for the return of R.A.A.D.D.! I'm looking forward to trying out the new version!
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby 2quick4u » Mon Apr 18, 2016 4:00 pm

AroCali wrote:
2quick4u wrote:Finally maxed out loyalty with a Yuki in the Old Garden, was shocked to not find breastvore in the willing vore scene


So, uh, funny story there. I wrote all the scenes for the Yuki-Onna before she was even implemented in the game, and I had no idea she was going to be a BV character -- the original text in the Monsterpedia said she got most of her warmth from oral vore, so I kind of went with that.

I hope the scenes weren't too disappointing.


The actual writing was not disappointing in the slightest! And I congratulate and thank you for getting that into the game!

I've merely always been a fan of more, alternative, vore types so i jump for joy whenever they make it into any game
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Someone92 » Mon Apr 18, 2016 5:19 pm

Just for clarification, does the new version of RAADD so far only has 3 enemies (ninja, maid and Hatsune), one mini-boss (bee-girl) and one boss (succubus)?
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby AroCali » Mon Apr 18, 2016 6:11 pm

2quick4u wrote:
AroCali wrote:
2quick4u wrote:Finally maxed out loyalty with a Yuki in the Old Garden, was shocked to not find breastvore in the willing vore scene


So, uh, funny story there. I wrote all the scenes for the Yuki-Onna before she was even implemented in the game, and I had no idea she was going to be a BV character -- the original text in the Monsterpedia said she got most of her warmth from oral vore, so I kind of went with that.

I hope the scenes weren't too disappointing.


The actual writing was not disappointing in the slightest! And I congratulate and thank you for getting that into the game!

I've merely always been a fan of more, alternative, vore types so i jump for joy whenever they make it into any game


Thank you! I had a great time writing the Yuki-Onna's scenes in particular, though all of the willing vore scenes were near and dear to my 90% prey heart. Hopefully I can get some more written so that I can erase that (?) from my name on the first page. ^^

(My own darn fault for disappearing for months on end, but there we are.)
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby michishirube44 » Thu Apr 21, 2016 12:11 am

NiceGuy18 wrote:Oh don't worry, you'll find them. On a very short biome run,I would possibly find the succubus after you hit a distance around 700.

Thank you! but 700... so far. I hope this game to have boss fighting mode as a reward of several thousand tinies.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby DIervisune » Tue Apr 26, 2016 9:22 pm

Good game
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Balgias » Tue Apr 26, 2016 11:41 pm

I hadn't expected the next update of this game to have basically gutted it of content.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby CrazedCultist » Tue Apr 26, 2016 11:51 pm

Balgias wrote:I hadn't expected the next update of this game to have basically gutted it of content.

Thats because Eatme had to redo the whole engine to fix some pretty bad bugs. Meaning he has to recode everything.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby vore2412 » Wed Apr 27, 2016 12:48 am

CrazedCultist wrote:
Balgias wrote:I hadn't expected the next update of this game to have basically gutted it of content.

Thats because Eatme had to redo the whole engine to fix some pretty bad bugs. Meaning he has to recode everything.

That's pretty much the case, with each release the team plans on releasing more and more content, I can tell you the team is quite busy working on making sure there are no bugs, please be patient as eatme is currently experiencing some technical difficulties. He'll have the next update ready as soon as its 95% or more glitch free.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Erecant » Wed Apr 27, 2016 12:54 am

The original game was pretty much held together with duct tape and wishes.

I for one am more than happy to accept a temporary backstep in content and features in exchange for higher production value and enjoyability. They'll get back to the official point of content density given time, and at a much higher level, to boot. Be patient.

--Erecant
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Biergesetz » Wed Apr 27, 2016 1:01 am

99 bugs in the development code, 99 bugs in the code
Squash one down, patch it around, 107 bugs in the code
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Brutaller » Thu Apr 28, 2016 4:05 pm

Biergesetz wrote:99 bugs in the development code, 99 bugs in the code
Squash one down, patch it around, 107 bugs in the code


If this is correct, im suddenly glad my coding usually ends around line 200 :-D
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby meejat » Fri Apr 29, 2016 6:21 pm

do i need to unlock the garden because when i try to click on that it does nothing, i even tried reinstalling
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Erecant » Fri Apr 29, 2016 7:13 pm

Not available in newest version.please be patient for the new and improved garden in a later release.

--Erecant
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby DIervisune » Sat Apr 30, 2016 10:58 am

How long?
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby DIervisune » Sat Apr 30, 2016 10:59 am

I really love this game。
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby jaebomber » Sat Apr 30, 2016 9:34 pm

im just going to wait for all the content to pile back in
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