R.A.A.D.D Runner v2.5d (Back in motion)

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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Thoril » Sun May 08, 2016 4:36 pm

Since it has been around two weeks since a post regarding progress, is everything still alright on the devs end? Just worried is all.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby olgith » Mon May 09, 2016 12:05 am

as a Patron to tritium we got to see a "work in progress" version including a boss he had done the animations for. but it was heavily loaded with bugs and quirkyness. Far from stable to be sure, anyway, I am not one of the devs but its fair to say that work has been done on the game and there is still much more to do before eatme releases a stable update.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Thoril » Mon May 09, 2016 4:16 pm

olgith wrote:as a Patron to tritium we got to see a "work in progress" version including a boss he had done the animations for. but it was heavily loaded with bugs and quirkyness. Far from stable to be sure, anyway, I am not one of the devs but its fair to say that work has been done on the game and there is still much more to do before eatme releases a stable update.


Alright, thanks for the update.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby DIervisune » Wed May 25, 2016 3:05 pm

How Long
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby jaebomber » Wed May 25, 2016 3:07 pm

dont really want to wait a whole nother year for a update...
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby scottypilgrim » Wed May 25, 2016 3:16 pm

jaebomber wrote:dont really want to wait a whole nother year for a update...


Yeah how dare they take time with a free update for a free game! This is an outrage! /s
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Jest » Wed May 25, 2016 5:54 pm

jaebomber wrote:dont really want to wait a whole nother year for a update...

Neither do I, but that's up to them and not us.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Balgias » Thu May 26, 2016 12:47 am

Wasn't the whole point of this game engine rebuild because a select few amount of people were having ram issues ?
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby tritrium » Thu May 26, 2016 1:26 am

Balgias wrote:Wasn't the whole point of this game engine rebuild because a select few amount of people were having ram issues ?

Nah it was actually a serious issue
Game was using up to 3GB for a platformer at some stages xD

So eatmes working on changing this, but as usual parents.
He got the new boss "Krystal" in it tho but hes still ironing out the issues with that
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby DarkRain » Thu May 26, 2016 3:06 am

Hi,
In this new version, only 5 types of enemies
In the old version more than 24 types of enemies.
Why is that? (I can not read the previous comments)
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby VirtuosoViking » Thu May 26, 2016 3:46 am

DarkRain wrote:Hi,
In this new version, only 5 types of enemies
In the old version more than 24 types of enemies.
Why is that? (I can not read the previous comments)

Gonna try to explain with the memory I have. I believe it was because, like tritrium said, the game was using a whole bunch of data, and that's no good. So in order to lessen that, eatme, the programmer of the game, started from scratch on a different game engine that they have an easier time programming with and it also uses less data than the previous versions. Since they started from scratch, there's only a few enemies that are coded right that can be in the game.
How's that? Was I in the ballpark?
When it comes to most bosses, thank god for obvious, glowing weak spots.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Junogray » Thu May 26, 2016 12:34 pm

DarkRain wrote:Hi,
...(I can not read the previous comments)

I really hope this isn't an internet disease, this can get out of hand really quick...
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby CrystalKiller88 » Thu May 26, 2016 9:04 pm

tritrium wrote:
Balgias wrote:Wasn't the whole point of this game engine rebuild because a select few amount of people were having ram issues ?

Nah it was actually a serious issue
Game was using up to 3GB for a platformer at some stages xD

So eatmes working on changing this, but as usual parents.
He got the new boss "Krystal" in it tho but hes still ironing out the issues with that


A new boss eh? Very interesting... Can we get any details and/or hints? Or is it all top secret?
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Maexam2 » Thu May 26, 2016 9:33 pm

It's not "Top Secret". But you can only get the detail if you support the artist, Titrium, on Patreon.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby GrimReapor » Wed Jun 08, 2016 4:11 pm

oh and can you reanimate the ninja girl like do some animation instead of a blank screen plus why are most of the death scenes one screen???
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Shadowlyger » Wed Jun 08, 2016 9:22 pm

Mostly because the animated ones caused mega problems in the previous version.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby The_Prof » Thu Jun 09, 2016 12:32 am

Shadowlyger wrote:Mostly because the animated ones caused mega problems in the previous version.


Pretty much this. They kept causing an "out of memory" error that crashed the game
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Maexam2 » Thu Jun 09, 2016 1:12 am

Ah. So THAT'S what caused it to crash huh? Pity. I really enjoyed them.
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby Tomo » Thu Jun 16, 2016 1:51 pm

A little bump here, my apologies for any crushed hopes.

There hasn't been any progress reports recently, so any words for us fans patiently waiting?
Anyways, I checked out Tritrium patreon recently and noticed he's been making some nice animations, however, it made me wonder.
RAADD's Main character is still the same small sprite animation as before, which isn't bad but feels very out-of-place while next to these other higher quality animations.
Are there any plans on updating the MC sprite, to something more similar to the monsters?
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Re: R.A.A.D.D Runner v2.05f (Finally out)

Postby CrazedCultist » Thu Jun 16, 2016 2:22 pm

Tomo wrote:A little bump here, my apologies for any crushed hopes.

There hasn't been any progress reports recently, so any words for us fans patiently waiting?
Anyways, I checked out Tritrium patreon recently and noticed he's been making some nice animations, however, it made me wonder.
RAADD's Main character is still the same small sprite animation as before, which isn't bad but feels very out-of-place while next to these other higher quality animations.
Are there any plans on updating the MC sprite, to something more similar to the monsters?


I will speak of Afrobot because he's spoken about this to others already.
At this time they won't be updating the Player graphic because there would simply too much work involved for a free project.
Since Tri would have to go back through EVERY animation and redo them and then re-render them. Would just be too time consuming for the result.
You can Blame Eatme for not picking a better player sprite in the first place. ohoh.
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