Aces wrote:Does this not work on traders? I tried using it on a huntress in the woods but had no option to ask them to eat me (or eat her).
In theory it should work on any female npc. It would be interesting if it didn't work on some and did for others.
John wrote:I don't seem to be able to get the mod to work correctly in terms of devourment skill. It seems all options are random without any way to influence them. I like the ability to talk NPCs into being willing meals but it's just not common enough to do reliably. As well, is there plans to work on the base speech of talking to prey in your belly to make it more in line with this mod?
The pred side of the mod was never fully finished. It was enough trouble figuring out how to handle talking in belly on one side of things. If it is ever continued that would be the next thing done.
Zond wrote:It was cool)
Will update?)
If at all not for a year at least. Other vore projects are taking priority.
lalalalas wrote:I found a very minor bug that I'm able to repeat semi-reliably. If the player begins a dialogue, "How about a little ME to eat?" and then presses tab to leave the conversation next time that they have a dialogue choice, they won't be eaten, right? Well, I found that I could begin and end a vore conversation with randoms around the blue palace in Solitude, and then go up to the yarl and start a friendly "Would you mind eating me?" conversation. After being swallowed, pressing G would have the yarl begin speaking from a random part of the previous dialogue's pred-to-victim speech tree. It worked multiple times there, and I wouldn't be surprised if it worked on other npcs elsewhere.
I'm not surprised either.
I'm moderately impressed you managed to pin down what was happening so well too. You'd be a great game tester.
The initial dialog sets up variables that signal my mod to take over speech trees and provide choices and dialog based on which conversation was started.
Those variables are reset when the scene has played out one way or another. I think I might have put another thread in that runs a little while later to reset variables as well but I don't remember the details of that system.
Suffice to say cancelling out of dialog is not something I figured out how to handle. There doesn't seem to be any kind of API for that event so I couldn't clear my variables in an event driven way.
So yes the dialogs might take over if you cancel out of them. When I made this I didn't see a clear answer to this problem and I still don't.
Good find though, and even better logical reasoning.