Journeyman wrote:How do people feel about 3D art?
I honestly prefer hand drawn, this doesn't have the same feel behind it, and could easily hit the uncanny valley with models like this.
Journeyman wrote:How do people feel about 3D art?
Journeyman wrote:How do people feel about 3D art?
random_set_seed(current_second);
var suit, val, z, i, pos;
globalvar deck, discard;
deck=0; discard=0;
val="23456789TJQKA";
suit="SDHC"
pos=0;
for(z=1;z<=4;z+=1){
for(i=1;i<=13;i+=1){
card="";
card+=string_char_at(val,i);
card+=string_char_at(suit,z);
deck[pos]=card;
pos+=1;
}
}
var drawn, r, c, m, amt, pre, suite;
drawn="NA";
while(drawn=="NA"){
if(array_length(deck)<1){
// Shuffle
deck=array_copy(discard);
discard=array_clear(discard);
audio_play_sound(snd_shuffle,1,0);
}
r=floor(random(array_length_1d(deck)));
drawn=deck[r];
deck[r]="NA";
}
audio_play_sound(snd_deal, 1, 0);
return drawn;
IndifferentEmpath wrote:In regards to 3D versus 2D, I will honestly say hand drawn is much better. However for a game like this I think I would happily take more 3D dealers with different dialogues over a single hand drawn dealer. It's certainly nice seeing the detail on Raven, but a game thrives on replayability and variety so I feel a small loss in quality is worth the jump in quantity. Different personalities and characters would be very nice to see and it seems like to get quantity 3D is the best route.
Journeyman wrote:SwallowMe, thanks for the opinion! Most of the women I know do have 6-packs, and are generally quite fit. Either way, if I ended up going 3D, I'd put time and effort into character design (the one I posted doesn't even have pants!) and a variety of types would be represented. But, like I mentioned, not anytime soon~