JackHereTheRealOne wrote:yeah that might have been me. Can't tell you why that happens though, last time I screwed with the pallets on a character, they all ended up the same color or switching back like you said. I will try to fix that when I can, my bad.
Oh look, I suddenly found how to fix it. It wasn't a problem on your side.
Every palette in the character's DEF was set to the regular palette, according to Fighter Factory. It's surprising I found a way around this since it's my first time actually using FF for something. I thought palettes had to be set through external files.
Also I'm almost finished fixing the looping swallow bug. You had that animation repeated, by the way; the swallow sprites were present in both the "Vore hit" and "Vore swallow" animation. I'm guessing you just slapped the GIF you made earlier into FF and forgot to crop that part out.
EDIT: Nevermind, the animation broke again, somehow. It seems to bug less frequently now though. I also made the belly hold animation loop a bit smoother just because, and added some sounds to the... silent vore part.
I'm gonna try to fix the way she "spits" her opponent out and the way the opponent "flickers" for a second before being swallowed. At least if I manage to even do anything with the little knowledge I have.
Do you want me to upload this fixed version with alt palletes and stuff once I'm done working on it?