Coming soon to MUGEN

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Re: Coming soon to MUGEN

Postby tiredtomato » Sun Sep 20, 2015 12:19 am

JackHereTheRealOne wrote:yeah that might have been me. Can't tell you why that happens though, last time I screwed with the pallets on a character, they all ended up the same color or switching back like you said. I will try to fix that when I can, my bad.


Oh look, I suddenly found how to fix it. It wasn't a problem on your side.
Every palette in the character's DEF was set to the regular palette, according to Fighter Factory. It's surprising I found a way around this since it's my first time actually using FF for something. I thought palettes had to be set through external files.
Also I'm almost finished fixing the looping swallow bug. You had that animation repeated, by the way; the swallow sprites were present in both the "Vore hit" and "Vore swallow" animation. I'm guessing you just slapped the GIF you made earlier into FF and forgot to crop that part out.
EDIT: Nevermind, the animation broke again, somehow. It seems to bug less frequently now though. I also made the belly hold animation loop a bit smoother just because, and added some sounds to the... silent vore part.

I'm gonna try to fix the way she "spits" her opponent out and the way the opponent "flickers" for a second before being swallowed. At least if I manage to even do anything with the little knowledge I have.
Do you want me to upload this fixed version with alt palletes and stuff once I'm done working on it?
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Re: Coming soon to MUGEN

Postby JackHereTheRealOne » Sun Sep 20, 2015 2:09 am

Of course, sounds good to me
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Re: Coming soon to MUGEN

Postby TheZeldaVoreLiker » Mon Sep 28, 2015 5:03 pm

So i've seen some posts and got really interested on that gardevoir vore edit

Can it already be downloaded or it's still WIP?
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Re: Coming soon to MUGEN

Postby ladre » Mon Sep 28, 2015 5:34 pm

both arbok ang gardevoir are wips.

just wait....
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Re: Coming soon to MUGEN

Postby ladre » Fri Oct 23, 2015 5:51 pm

Hey jack, whats the status of your mugen characters

also this is for ANYone who created or edited a mugen char that has vore

look at this

http://mugen.wikia.com/wiki/Thread:96509
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Re: Coming soon to MUGEN

Postby Orbstuffed » Sat Oct 24, 2015 12:03 pm

Dude.
Remember what happened with the first poll they made?
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Re: Coming soon to MUGEN

Postby JackHereTheRealOne » Sat Oct 24, 2015 6:39 pm

ladre wrote:Hey jack, whats the status of your mugen characters

also this is for ANYone who created or edited a mugen char that has vore

look at this

http://mugen.wikia.com/wiki/Thread:96509

Been crazy lazy when it comes to putting in time to edit, especially with all of the new neat games and hobbies I have picked up to distract me.
Last edited by JackHereTheRealOne on Sat Oct 24, 2015 6:42 pm, edited 1 time in total.
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Re: Coming soon to MUGEN

Postby ladre » Sat Oct 24, 2015 6:40 pm

so if yes them "OH SHIT FURRIES HACKED THE POOL"

if no

"nah....things are fine, we don't like vore or furries anyways"


so weird
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Re: Coming soon to MUGEN

Postby Orbstuffed » Sat Oct 24, 2015 6:59 pm

ladre wrote:so if yes them "OH SHIT FURRIES HACKED THE POOL"

if no

"nah....things are fine, we don't like vore or furries anyways"


so weird


They had a reason for restarting the poll, so don't act like that.
Besides, if the majority of votes are "no", then one could easily make a separate wikia that documents only fetish chars. Personally, I favor that decision over having none at all.
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Re: Coming soon to MUGEN

Postby AmarthTheRiolu » Thu Oct 29, 2015 2:16 pm

Agreed, Dylanius.
Got my Discord username after all, so false alarm!
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Re: Coming soon to MUGEN

Postby JackHereTheRealOne » Thu Oct 29, 2015 3:58 pm

Can someone post another download of good sounds for the animations? I remember them being posted, but instead of looking for them, it might be better to just post it again, perhaps with a wider variety.
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Re: Coming soon to MUGEN

Postby Orbstuffed » Thu Oct 29, 2015 4:27 pm

JackHereTheRealOne wrote:Can someone post another download of good sounds for the animations? I remember them being posted, but instead of looking for them, it might be better to just post it again, perhaps with a wider variety.


Just look around Eka's portal for a thread that mentions VSounds.
That, or you could always rip 'em directly from other vore edits. I won't judge.
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No, my icon isn't a self-portrait, she's just a character I made. Her name's Rosetta, BTW.
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Re: Coming soon to MUGEN

Postby JackHereTheRealOne » Thu Oct 29, 2015 4:43 pm

yeah but that sounds like it would take some time :(
Eh, guess if that is what it takes
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Re: Coming soon to MUGEN

Postby Orbstuffed » Thu Oct 29, 2015 5:05 pm

JackHereTheRealOne wrote:yeah but that sounds like it would take some time :(
Eh, guess if that is what it takes


Eh, not everything has to be easy to do. For example, balancing a M.U.G.E.N character so that they don't become too overpowered requires a lot of patience and effort. The same could be said for gathering resources beforehand. you'll need to be patient if you want to find the sounds you'll need.
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Re: Coming soon to MUGEN

Postby JackHereTheRealOne » Thu Oct 29, 2015 5:54 pm

well, I mean, that isn't very difficult or time consuming. Making a character overpowered or fair comes with just very few value changes, unless of course endless combos are in the picture. Well anyway, found some sounds, that's all I had to do was go back a few pages, heh, who knew.
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Re: Coming soon to MUGEN

Postby Orbstuffed » Thu Oct 29, 2015 6:04 pm

JackHereTheRealOne wrote:well, I mean, that isn't very difficult or time consuming. Making a character overpowered or fair comes with just very few value changes, unless of course endless combos are in the picture. Well anyway, found some sounds, that's all I had to do was go back a few pages, heh, who knew.

Eh, sure, making a character overpowered is easy,but doing the opposite and making it balanced...isn't.
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Re: Coming soon to MUGEN

Postby TylorGoldenYoshi » Thu Oct 29, 2015 6:28 pm

The most time-consuming parts are definitely balancing and debugging. Mostly because they require hours of playtesting and isolating the code that needs changing.
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Re: Coming soon to MUGEN

Postby Four_Spears » Thu Oct 29, 2015 7:39 pm

JackHereTheRealOne wrote:Can someone post another download of good sounds for the animations? I remember them being posted, but instead of looking for them, it might be better to just post it again, perhaps with a wider variety.


viewtopic.php?f=79&t=42136&p=2278336#p2278336

:3 these?
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Re: Coming soon to MUGEN

Postby Orbstuffed » Thu Oct 29, 2015 7:52 pm

Four_Spears wrote:
JackHereTheRealOne wrote:Can someone post another download of good sounds for the animations? I remember them being posted, but instead of looking for them, it might be better to just post it again, perhaps with a wider variety.


viewtopic.php?f=79&t=42136&p=2278336#p2278336

:3 these?

Late much?
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Re: Coming soon to MUGEN

Postby JackHereTheRealOne » Thu Oct 29, 2015 9:09 pm

TylorGoldenYoshi wrote:The most time-consuming parts are definitely balancing and debugging. Mostly because they require hours of playtesting and isolating the code that needs changing.

I suppose, if you are making like an all new character
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