Big_D wrote:not to be a nager but jack could you pop the download links on your op would make easier to find everything
At some point perhaps.
I guess now is a better time than ever to release a stable, playable version of Grizela. I feel if I don't do it now, I might not for a very long time, been busy with all these new epic game releases in November.
Would not have made it stable if it were not for Pilum, who suggested a walking animation, and fixed up a lot of the issues I had in the coding, and Dragonlover135, my beta tester.
Everything is pretty much the same as last release with the exception of:
-Sounds, they might be hard to hear in stages with music due to me not knowing how to make them louder, but trust me, they are there. I also only worked with the sounds that were suggested to me.
-Movement while carrying enemy. Planning on making additional functions based on this, sometime in the future.
-AI automatically uses the move if in range and has enough power.
-Moving around while carrying enemy depletes their hp bar quicker.
Yes there are a few minor annoyances I don't think I have the patience anymore to fix like.
-enemy when thrown upward does not fall into mouth correctly.
-few visual annoyances like out of place pixels
-Still haven't made an extra digestion sprite to fix that jump from almost digested to digested.
Definitely still a very usable character so enjoy. Chances are I will be updating it every now and then when I learn how to fix more things, like the volume issue.
Keep those expectations low though, I am no veteran editor/coder, what you see is sadly my very best, + the good things you see which were likely Pilum's doings.
http://www.mediafire.com/download/rfba1 ... ish%29.rar