Unofficial SSVM

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Re: Unofficial SSVM

Postby Kirah » Tue Sep 27, 2016 8:32 am

You can buy special clothing at the food mall, but they require tokens or other special items. How do you get these tokens, exactly?
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Re: Unofficial SSVM

Postby NekoYuki » Tue Sep 27, 2016 8:59 am

Your tenants sometimes drop them as a payment.

If oyu're not interested in tenants simply use /admin then you can "buy" the clothes for free
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Re: Unofficial SSVM

Postby ThePornucopia » Tue Sep 27, 2016 10:04 am

Do you get the tokens required to buy the vore costumes from tenants? If so, the drop rate should be buffed, I've charged rent from four tenants at least half a dozen times yet I've not gotten a single token yet.
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Re: Unofficial SSVM

Postby Kirah » Wed Sep 28, 2016 1:53 pm

NekoYuki wrote:Your tenants sometimes drop them as a payment.

If oyu're not interested in tenants simply use /admin then you can "buy" the clothes for free


Alright, thanks.

The drop rate could be slightly higher I guess, but the NPC's are getting tweaks next update anyway. Though I do wish there were human bellies available for sale in the Vore Mall token machine though, the closest you can get is stuff like Felin bellies.

I must say I'm very pleased with the direction the mod is going in.
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Re: Unofficial SSVM

Postby Ryan-Drakel » Thu Sep 29, 2016 1:46 am

Has anybody checked on the issue with the "Prey" mood changing after a 'successful' digestion?

AKA I changed a formerly unwilling prey to VERY willing and fully digested her... and she came back and had the "Basic" attitude.
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Re: Unofficial SSVM

Postby Jovial » Fri Sep 30, 2016 3:15 am

So, does the "rp tool" work yet, or has an equivalent been worked on? It's probably a clusterfuck to code with the new update... I understand if it's been discontinued or something!
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Re: Unofficial SSVM

Postby Kirah » Sun Oct 02, 2016 3:28 pm

Jovial wrote:So, does the "rp tool" work yet, or has an equivalent been worked on? It's probably a clusterfuck to code with the new update... I understand if it's been discontinued or something!


I don't think it works at the moment, because 1.0 changed the way techs work. There are probably ways around it though, but that's up to sheights.
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Re: Unofficial SSVM

Postby johnboobies » Wed Oct 05, 2016 12:45 am

So my vore colony world got corrupted again. BUT I got the log this time!

Warping down near my colony would just send me back to the ship, but when I warped down to a teleporter near a dungeon the tenants always send me to for quests I managed to run back to my colony and somehow it fixed itself.
Attachments
Starboundlog.txt
ITS LOG! ALL DEVS LOVE LOG!
(79.22 KiB) Downloaded 251 times
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Re: Unofficial SSVM, Version 8.0.3

Postby AlexisToran » Wed Oct 05, 2016 4:30 am

Dragonvorelover135 wrote:
necryel wrote:
AlexisToran wrote:Might I suggest adding a hunger-freezing effect to SPOs? I like to be able to use them in place of beds, but at the moment they're missing that crucial bit of functionality.

Not all SPOs have digestion, and the basic harmless SPO is taken off the base model bed so if it's not "Hungry" or doesn't have "Digest" or any other indication of digestion, then the SPO in question will actually heal you slowly as a wooden bed


He means the actual hunger system for survival in the game I believe.


That is what I meant; sleeping in beds (though not tents) causes your hunger to stop depleting, which makes them very useful any time you're waiting for something (such as daytime). Currently, even the safe SPOs don't have this behaviour.

It turned out to be pretty easy to mod in once I had unpacked the Starbound assets to look at the original bed effect. Just go into the mod's folder, open /stats/voreheal/voreheal.lua and replace
Spoiler: show
Code: Select all
function init()
  script.setUpdateDelta(5)
  self.healingRate = 1.0 / config.getParameter("healTime", 60)
end

with
Spoiler: show
Code: Select all
function init()
  script.setUpdateDelta(5)
  self.healingRate = 1.0 / config.getParameter("healTime", 60)
  effect.addStatModifierGroup({{stat = "foodDelta", effectiveMultiplier = 0}})
  if status.isResource("food") and not status.resourcePositive("food") then
    status.setResource("food", 0.01)
  end
end

(Disclaimer: I don't know the exact function of the added lines, I just copied everything that had to do with food. It may be that one of them isn't needed or something.)
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Re: Unofficial SSVM

Postby Sheights » Wed Oct 05, 2016 9:54 am

johnboobies wrote:So my vore colony world got corrupted again. BUT I got the log this time!

Warping down near my colony would just send me back to the ship, but when I warped down to a teleporter near a dungeon the tenants always send me to for quests I managed to run back to my colony and somehow it fixed itself.


I got to say... Your game is messed up something fierce.
Start by cleaning out your assets folder. The only thing that should be in your assets folder is a folder called "user" and "packed.pak"
Everything else is going to start causing problems.
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Re: Unofficial SSVM

Postby Vinderex » Fri Oct 07, 2016 8:57 pm

Hey, I wonder... Would it be possible to make vorish farm animals? Mooshi, fluffalos, etc? Might be fun to have a few new ones too, hmm? :3
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Re: Unofficial SSVM

Postby Zade » Fri Oct 07, 2016 11:06 pm

Vinderex wrote:Hey, I wonder... Would it be possible to make vorish farm animals? Mooshi, fluffalos, etc? Might be fun to have a few new ones too, hmm? :3


well, there seems to be the vore monster code, that might be be a starting point

of course if the looks of a fluffalo is whats needed, then i guess an enterprising spriter could make a set of sprites that line up with the character animation frames, then sheights could just use the existing npc coding i think
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Re: Unofficial SSVM

Postby Sheights » Sat Oct 08, 2016 3:40 pm

Starbound Simple Vore mod 8.3.0

ss+(2016-10-08+at+04.21.26).png
ss+(2016-10-08+at+04.21.26).png (37.36 KiB) Viewed 2406 times


Okay I have been bogged down for the past week fixing people's games so I'm sorry I have nothing to show for it.
It has just been terrible having to spend so many days helping people with questions I've answered before and them not following my instructions and creating more problems to fix.

Everything I have done is not finished, but I wanted SOMETHING to show you today so I made a new NPC in the past 3 hours.
Anyway I promised an update today so here's what I have for you.

Patreon Rewards:

- Sign Updated
- New Figures
- Charizard
- Katojana
- Sparky the Chu

NPCs:

- Fenerox
- Added tokens and costumes for Fenerox

Other:

Meta data added, so it looks better in your mod list.

I hope you do enjoy, next update will probably see the new NPC scripts and with them a whole slew of new features.
I want to try to get together a Halloween update if possible so yeah, contact me if you'd like to help out with that.

https://github.com/Sheights/StarboundSi ... /tag/8.3.0
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Re: Unofficial SSVM

Postby Kirah » Sat Oct 08, 2016 4:40 pm

Cool!

I could probably help out, but programming is my only strong suit. And you seem to have that area covered pretty well.
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Re: Unofficial SSVM

Postby Jovial » Sat Oct 08, 2016 9:23 pm

We really appreciate all the effort you put into this. It may seem like no one really recognizes your work, but a lot of us absolutely love everything you put into this! Thank you again!
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Re: Unofficial SSVM

Postby StopherTanuki » Sun Oct 09, 2016 11:08 am

I may not have said so before but i am really enjoying this mod, aside from all the voretime fun this mod has a lot of really useful features.
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Re: Unofficial SSVM

Postby Znonymous » Mon Oct 10, 2016 11:21 am

I don't have this mod. Or pay the patron, But "Okay I have been bogged down for the past week fixing people's games so I'm sorry I have nothing to show for it." Sounds really bad from a mod dev/patron runner stand point.

It's crule but you shouldn't try to help ever one. let alone when you have a big Faq up.
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Re: Unofficial SSVM

Postby nanakra » Mon Oct 10, 2016 1:08 pm

Znonymous wrote:I don't have this mod. Or pay the patron -snip-


My, my, aren't we the entitled one?
You don't even use the mod.
What importance is it to you what Sheights decides to do with their time?
Not only does Sheights help those on this forum who can't run his mod, he is also helping people on the belly bound Discord server who can't even launch starbound with no mods.
And yet, somehow, they still manages to put out an update of a mod, thier mod, that you don't even use.
As far as I am concerned, Sheights is right up there with Chucklefish with the support of Starbound, and can damn well do as they please.
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Re: Unofficial SSVM

Postby Ryan-Drakel » Mon Oct 10, 2016 11:47 pm

Znonymous wrote:I don't have this mod. Or pay the patron, But "Okay I have been bogged down for the past week fixing people's games so I'm sorry I have nothing to show for it." Sounds really bad from a mod dev/patron runner stand point.

It's crule but you shouldn't try to help ever one. let alone when you have a big Faq up.


I must request that you NOT treat the creator as a "Servant" instead of a person. The mod will be done AS THE CREATOR DESIRES. You are NOT "Master" you are a GUEST here in this thread.

If you have NOTHING helpful to say/comment on, then please leave the thread.
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Re: Unofficial SSVM

Postby Shroomz » Tue Oct 11, 2016 12:45 am

Jesus you people are being snooty, considering he's basically just saying that he thinks Sheights shouldn't waste his time repeating himself to everyone who asks him the same questions. Seriously, he's told people to check the FAQ before, and nobody seems to. The guy doesn't need to be bogging himself down, and while it's nice that he does, I don't think we need to hate-wagon the one person who's being sympathetic with him just because he said it in a way you don't like. Even if I'm misinterpreting this and it isn't sympathy but a simple evaluation, he still has a point.

Sheights creates the mod, he really shouldn't be expected to repeat himself so much. I'd go insane.
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