Nomad Vore Game Alpha 34.3C

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Re: Nomad Vore Game Alpha 11

Postby eeveerocks1000 » Tue Jun 21, 2016 10:44 am

darkevilme wrote:Install to a fresh location, or delete the old version of nomad then put this version in the same place. That'll fix it if the problem is what I think it is.


ya that what was wrong..... sorry about the trouble
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Re: Nomad Vore Game Alpha 11

Postby darkevilme » Tue Jun 21, 2016 10:46 am

eeveerocks1000 wrote:
darkevilme wrote:Install to a fresh location, or delete the old version of nomad then put this version in the same place. That'll fix it if the problem is what I think it is.


ya that what was wrong..... sorry about the trouble


S'kay, I might of been more harsh than I should of been.

Enjoy the new version.
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Re: Nomad Vore Game Alpha 11

Postby eeveerocks1000 » Tue Jun 21, 2016 10:51 am

darkevilme wrote:
eeveerocks1000 wrote:
darkevilme wrote:Install to a fresh location, or delete the old version of nomad then put this version in the same place. That'll fix it if the problem is what I think it is.


ya that what was wrong..... sorry about the trouble


S'kay, I might of been more harsh than I should of been.

Enjoy the new version.


will do, also combat seems smoother
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Re: Nomad Vore Game Alpha 11

Postby eeveerocks1000 » Tue Jun 21, 2016 11:42 am

i went to go back into the starting zone and the game crashed..... i will get the error report......


Code: Select all
Exception in thread "main" java.lang.NullPointerException
   at actor.NPC.Respawn(NPC.java:391)
   at zone.Zone.RegenZone(Zone.java:604)
   at view.ViewScene.Transition(ViewScene.java:638)
   at view.ViewScene.TransitionCheck(ViewScene.java:786)
   at view.ViewScene.UpdateLogic(ViewScene.java:416)
   at view.ViewScene.Update(ViewScene.java:469)
   at vmo.Game.Update(Game.java:321)
   at vmo.Game.Run(Game.java:302)
   at vmo.Main.main(Main.java:11)
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Re: Nomad Vore Game Alpha 11A

Postby darkevilme » Tue Jun 21, 2016 11:55 am

eeveerocks1000 wrote:i went to go back into the starting zone and the game crashed..... i will get the error report......


Code: Select all
Exception in thread "main" java.lang.NullPointerException
   at actor.NPC.Respawn(NPC.java:391)
   at zone.Zone.RegenZone(Zone.java:604)
   at view.ViewScene.Transition(ViewScene.java:638)
   at view.ViewScene.TransitionCheck(ViewScene.java:786)
   at view.ViewScene.UpdateLogic(ViewScene.java:416)
   at view.ViewScene.Update(ViewScene.java:469)
   at vmo.Game.Update(Game.java:321)
   at vmo.Game.Run(Game.java:302)
   at vmo.Main.main(Main.java:11)

huh. surprised this error didn't show up earlier. Fixed now.
http://www.mediafire.com/download/8f2sn33d42mw0y5/Nomad_alpha_11A.zip
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Re: Nomad Vore Game Alpha 11A

Postby eeveerocks1000 » Tue Jun 21, 2016 12:05 pm

darkevilme wrote:
eeveerocks1000 wrote:i went to go back into the starting zone and the game crashed..... i will get the error report......


Code: Select all
Exception in thread "main" java.lang.NullPointerException
   at actor.NPC.Respawn(NPC.java:391)
   at zone.Zone.RegenZone(Zone.java:604)
   at view.ViewScene.Transition(ViewScene.java:638)
   at view.ViewScene.TransitionCheck(ViewScene.java:786)
   at view.ViewScene.UpdateLogic(ViewScene.java:416)
   at view.ViewScene.Update(ViewScene.java:469)
   at vmo.Game.Update(Game.java:321)
   at vmo.Game.Run(Game.java:302)
   at vmo.Main.main(Main.java:11)

huh. surprised this error didn't show up earlier. Fixed now.
http://www.mediafire.com/download/8f2sn33d42mw0y5/Nomad_alpha_11A.zip


can saves be compatible with other versions?
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Re: Nomad Vore Game Alpha 12

Postby darkevilme » Tue Jun 21, 2016 12:48 pm

except when they're not. I will put a warning up if I am releasing an update that will definitely break save compatability.

edit:
And update out. Motivation is a bit low for this project at the moment. Next update might be delayed and not show up two weeks from now. This update includes a bit of extra content but nothing major feature wise.

poll up again. http://www.strawpoll.me/10649423 What vore types do people want to see more of in nomad?
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Re: Nomad Vore Game Alpha 12

Postby mclaindog » Sun Jul 03, 2016 3:03 pm

Hmm Found a couple kinks that are annoying one which takes away about half the content and the other is just annoying for a certain class. The first thing I noticed is that sometimes when you switch to seduce the game decides to not want to do anything anymore. You can't go into your inventory or switch to a different option so yeah a seductress voress class at the moment is annoyingly difficult. The second thing which is the main thing in my opinion for me at least since update 11A you broke the main planet once you try to go to the main planet you will crash once it gets loaded in. This didn't happen in 11 just 11a and 12.

Spoiler: show
org.luaj.vm2.LuaError: [string "main.lua"]:13: ')' expected
at org.luaj.vm2.compiler.LexState.lexerror(Unknown Source)
at org.luaj.vm2.compiler.LexState.syntaxerror(Unknown Source)
at org.luaj.vm2.compiler.LexState.error_expected(Unknown Source)
at org.luaj.vm2.compiler.LexState.check_match(Unknown Source)
at org.luaj.vm2.compiler.LexState.primaryexp(Unknown Source)
at org.luaj.vm2.compiler.LexState.suffixedexp(Unknown Source)
at org.luaj.vm2.compiler.LexState.simpleexp(Unknown Source)
at org.luaj.vm2.compiler.LexState.subexpr(Unknown Source)
at org.luaj.vm2.compiler.LexState.expr(Unknown Source)
at org.luaj.vm2.compiler.LexState.test_then_block(Unknown Source)
at org.luaj.vm2.compiler.LexState.ifstat(Unknown Source)
at org.luaj.vm2.compiler.LexState.statement(Unknown Source)
at org.luaj.vm2.compiler.LexState.statlist(Unknown Source)
at org.luaj.vm2.compiler.LexState.block(Unknown Source)
at org.luaj.vm2.compiler.LexState.ifstat(Unknown Source)
at org.luaj.vm2.compiler.LexState.statement(Unknown Source)
at org.luaj.vm2.compiler.LexState.statlist(Unknown Source)
at org.luaj.vm2.compiler.LexState.body(Unknown Source)
at org.luaj.vm2.compiler.LexState.funcstat(Unknown Source)
at org.luaj.vm2.compiler.LexState.statement(Unknown Source)
at org.luaj.vm2.compiler.LexState.statlist(Unknown Source)
at org.luaj.vm2.compiler.LexState.mainfunc(Unknown Source)
at org.luaj.vm2.compiler.LuaC$CompileState.luaY_parser(Unknown Source)
at org.luaj.vm2.compiler.LuaC$CompileState.access$000(Unknown Source)
at org.luaj.vm2.compiler.LuaC.compile(Unknown Source)
at org.luaj.vm2.Globals.compilePrototype(Unknown Source)
at org.luaj.vm2.Globals.loadPrototype(Unknown Source)
at org.luaj.vm2.Globals.load(Unknown Source)
at org.luaj.vm2.Globals.load(Unknown Source)
at artificial_intelligence.Script_AI.<init>(Script_AI.java:45)
at artificial_intelligence.BrainBank.getAI(BrainBank.java:40)
at actor.NPC.<init>(NPC.java:167)
at worldgentools.NPCPlacer.SeedNPCs(NPCPlacer.java:62)
at worldgentools.ZoneBuildTools.BuildZone(ZoneBuildTools.java:825)
at zone.Zone.LoadZone(Zone.java:336)
at zone.Zone.LoadZone(Zone.java:205)
at view.ViewScene.Transition(ViewScene.java:531)
at widgets.WidgetPortal.Step(WidgetPortal.java:123)
at zone.Tile.Step(Tile.java:76)
at view.ViewScene.UpdateLogic(ViewScene.java:420)
at view.ViewScene.Update(ViewScene.java:469)
at vmo.Game.Update(Game.java:321)
at vmo.Game.Run(Game.java:302)
at vmo.Main.main(Main.java:11)
Exception in thread "main" java.lang.NullPointerException
at artificial_intelligence.Script_AI.RunAI(Script_AI.java:69)
at actor.NPC.Update(NPC.java:255)
at view.SceneController.update(SceneController.java:90)
at view.ViewScene.WorldUpdate(ViewScene.java:822)
at view.ViewScene.UpdateLogic(ViewScene.java:438)
at view.ViewScene.Update(ViewScene.java:469)
at vmo.Game.Update(Game.java:321)
at vmo.Game.Run(Game.java:302)
at vmo.Main.main(Main.java:11)

theres the error log which you probably want to see.
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Re: Nomad Vore Game Alpha 12A

Postby darkevilme » Sun Jul 03, 2016 4:08 pm

mclaindog wrote:Hmm Found a couple kinks that are annoying one which takes away about half the content and the other is just annoying for a certain class. The first thing I noticed is that sometimes when you switch to seduce the game decides to not want to do anything anymore. You can't go into your inventory or switch to a different option so yeah a seductress voress class at the moment is annoyingly difficult. The second thing which is the main thing in my opinion for me at least since update 11A you broke the main planet once you try to go to the main planet you will crash once it gets loaded in. This didn't happen in 11 just 11a and 12.

Spoiler: show
org.luaj.vm2.LuaError: [string "main.lua"]:13: ')' expected
at org.luaj.vm2.compiler.LexState.lexerror(Unknown Source)
at org.luaj.vm2.compiler.LexState.syntaxerror(Unknown Source)
at org.luaj.vm2.compiler.LexState.error_expected(Unknown Source)
at org.luaj.vm2.compiler.LexState.check_match(Unknown Source)
at org.luaj.vm2.compiler.LexState.primaryexp(Unknown Source)
at org.luaj.vm2.compiler.LexState.suffixedexp(Unknown Source)
at org.luaj.vm2.compiler.LexState.simpleexp(Unknown Source)
at org.luaj.vm2.compiler.LexState.subexpr(Unknown Source)
at org.luaj.vm2.compiler.LexState.expr(Unknown Source)
at org.luaj.vm2.compiler.LexState.test_then_block(Unknown Source)
at org.luaj.vm2.compiler.LexState.ifstat(Unknown Source)
at org.luaj.vm2.compiler.LexState.statement(Unknown Source)
at org.luaj.vm2.compiler.LexState.statlist(Unknown Source)
at org.luaj.vm2.compiler.LexState.block(Unknown Source)
at org.luaj.vm2.compiler.LexState.ifstat(Unknown Source)
at org.luaj.vm2.compiler.LexState.statement(Unknown Source)
at org.luaj.vm2.compiler.LexState.statlist(Unknown Source)
at org.luaj.vm2.compiler.LexState.body(Unknown Source)
at org.luaj.vm2.compiler.LexState.funcstat(Unknown Source)
at org.luaj.vm2.compiler.LexState.statement(Unknown Source)
at org.luaj.vm2.compiler.LexState.statlist(Unknown Source)
at org.luaj.vm2.compiler.LexState.mainfunc(Unknown Source)
at org.luaj.vm2.compiler.LuaC$CompileState.luaY_parser(Unknown Source)
at org.luaj.vm2.compiler.LuaC$CompileState.access$000(Unknown Source)
at org.luaj.vm2.compiler.LuaC.compile(Unknown Source)
at org.luaj.vm2.Globals.compilePrototype(Unknown Source)
at org.luaj.vm2.Globals.loadPrototype(Unknown Source)
at org.luaj.vm2.Globals.load(Unknown Source)
at org.luaj.vm2.Globals.load(Unknown Source)
at artificial_intelligence.Script_AI.<init>(Script_AI.java:45)
at artificial_intelligence.BrainBank.getAI(BrainBank.java:40)
at actor.NPC.<init>(NPC.java:167)
at worldgentools.NPCPlacer.SeedNPCs(NPCPlacer.java:62)
at worldgentools.ZoneBuildTools.BuildZone(ZoneBuildTools.java:825)
at zone.Zone.LoadZone(Zone.java:336)
at zone.Zone.LoadZone(Zone.java:205)
at view.ViewScene.Transition(ViewScene.java:531)
at widgets.WidgetPortal.Step(WidgetPortal.java:123)
at zone.Tile.Step(Tile.java:76)
at view.ViewScene.UpdateLogic(ViewScene.java:420)
at view.ViewScene.Update(ViewScene.java:469)
at vmo.Game.Update(Game.java:321)
at vmo.Game.Run(Game.java:302)
at vmo.Main.main(Main.java:11)
Exception in thread "main" java.lang.NullPointerException
at artificial_intelligence.Script_AI.RunAI(Script_AI.java:69)
at actor.NPC.Update(NPC.java:255)
at view.SceneController.update(SceneController.java:90)
at view.ViewScene.WorldUpdate(ViewScene.java:822)
at view.ViewScene.UpdateLogic(ViewScene.java:438)
at view.ViewScene.Update(ViewScene.java:469)
at vmo.Game.Update(Game.java:321)
at vmo.Game.Run(Game.java:302)
at vmo.Main.main(Main.java:11)

theres the error log which you probably want to see.

Mclain. Just for realizing I need that log without being prompted you win the player of the week award. I'm on the case. Though I'm not quite sure one managed to break the controls, I suppose I'll just need to repeatedly select the seduce skill until it breaks.

edit: fix for the main bug regarding landing on alpha minoris II.. not sure how you managed to cause the glitch where the controls bugged up due to selecting seduce though. I can't reproduce the error so i cant fix it at the moment, sorry.
http://www.mediafire.com/download/tss1tgfb8dmqhhe/Nomad_alpha_12A.zip
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Re: Nomad Vore Game Alpha 12A

Postby Shroomz » Mon Jul 04, 2016 2:45 pm

I just wanted to mention I ran into the same control-locking bug as mclaindog, and while I didn't grab logs at the time I wanted to mention that it might have something to do with how Seduce gets selected. When you click 'Special' and get the pop-up menu, then click Seduce that way, it doesn't seem to bug, but sometimes when I'd click Special and then click away, my next click on Special would automatically select Seduce, and that's usually when the controls would lock up (after one or two more inputs). Figured this might help you trace the issue.
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Re: Nomad Vore Game Alpha 12A

Postby mclaindog » Tue Jul 05, 2016 2:54 am

Yeah I thought the same after having to seduce a harpy a couple of times to meet the secret harpy and learn a skill for my seductress.... Also nice addition with the villagers now if only vala got some love in that department shrugs. Has a thing to adding to an incomplete girl soo yeah.
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Re: Nomad Vore Game Alpha 12A

Postby Doomlycupcake » Tue Jul 05, 2016 9:59 am

Exception in thread "main" java.lang.RuntimeException: Failed to create the GLFW window
at vmo.Game.<init>(Game.java:132)
at vmo.Main.main(Main.java:9)
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Re: Nomad Vore Game Alpha 12A

Postby hentaimasterthe » Wed Jul 06, 2016 4:07 pm

I just downloaded it and when I tried to start, I got these errors

Exception in thread "main" java.lang.RuntimeException: Failed to create the GLFW window
at vmo.Game.<init>(Game.java:132)
at vmo.Main.main(Main.java:9)
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Re: Nomad Vore Game Alpha 12A

Postby darkevilme » Wed Jul 06, 2016 5:00 pm

hentaimasterthe wrote:I just downloaded it and when I tried to start, I got these errors

Exception in thread "main" java.lang.RuntimeException: Failed to create the GLFW window
at vmo.Game.<init>(Game.java:132)
at vmo.Main.main(Main.java:9)


Get better openGL support. Nothing I can do sorry this is not a problem with nomad but a problem with your computer. This is a result of the GLFW create window call failing. Update your drivers and try again. Or look into why the call might be failing on your own.
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Re: Nomad Vore Game Alpha 12A

Postby hentaimasterthe » Wed Jul 06, 2016 5:17 pm

any driver I should try specifically? does the game have problems on windows 10? am I supposed to run it on something other than java?
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Re: Nomad Vore Game Alpha 12A

Postby darkevilme » Wed Jul 06, 2016 5:31 pm

hentaimasterthe wrote:any driver I should try specifically? does the game have problems on windows 10? am I supposed to run it on something other than java?

graphics driver. Game works fine on windows 10, and won't run on anything other than java.

alternately edit run.bat to read
Code: Select all
java -jar nomad.jar -Dorg.lwjgl.Sys.debug=true
pause


and this MIGHT give us more information on the failure. I give no guarantees.
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Re: Nomad Vore Game Alpha 12A

Postby hentaimasterthe » Wed Jul 06, 2016 6:01 pm

when I clicked run it gave me
[LWJGL] GLFW_API_UNAVAILABLE error
Description : WGL: The driver does not appear to support OpenGL
Stacktrace :
org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1168)
org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1251)
vmo.Game.<init>(Game.java:130)
vmo.Main.main(Main.java:9)

C:\Users\me\Desktop\Nomad alpha 12A\Nomad>pause
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Re: Nomad Vore Game Alpha 12A

Postby darkevilme » Wed Jul 06, 2016 6:02 pm

hentaimasterthe wrote:when I clicked run it gave me
[LWJGL] GLFW_API_UNAVAILABLE error
Description : WGL: The driver does not appear to support OpenGL
Stacktrace :
org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1168)
org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1251)
vmo.Game.<init>(Game.java:130)
vmo.Main.main(Main.java:9)

C:\Users\me\Desktop\Nomad alpha 12A\Nomad>pause

yep. driver does not appear to support opengl. install better graphics driver. if that fails, i dont know, its a hardware problem.
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Re: Nomad Vore Game Alpha 12A

Postby hentaimasterthe » Wed Jul 06, 2016 6:15 pm

thanks for taking the time to help me out anyways. :(
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Re: Nomad Vore Game Alpha 12A

Postby darkevilme » Thu Jul 07, 2016 9:52 am

hentaimasterthe wrote:thanks for taking the time to help me out anyways. :(

Installing up to date graphics drivers might solve the problem. though if it doesn't then i can only suggest getting a better computer.
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