redoing everything

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Re: Rachel the Yoshi Girl DEMO

Postby MirceaKitsune » Sat Jan 09, 2016 9:25 am

Not bad... not bad at all! This certainly looks like it has the potential of becoming one of the best vore games on here :-D Of course the demo is only complex enough to see how it actually works... hoping the final version will have a main menu, death when you fall into a pit, and more complete maps.
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Re: Rachel the Yoshi Girl DEMO

Postby Orbstuffed » Sat Jan 09, 2016 2:01 pm

Looks nice so far.
Although, she needs animations for when she's crouching after eating some prey, and the digestion noises need to be a little less noisy and/or frequent.
Just an orb tum lover. You can call me Orbi if you'd like.
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Re: Rachel the Yoshi Girl DEMO

Postby Royal_Starlord » Thu Feb 04, 2016 3:25 am

So how is the progress on this game? :3c
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Re: Rachel the Yoshi Girl DEMO

Postby Sloshy » Fri Feb 05, 2016 8:29 pm

Thanks guys. I'll take your critiques into account.
And its going well, Royal. I actually made an update some time ago and forgot to add it here. Opening post, there's a new download link. I fixed the belly sizes going out of sync. Now they should be solid.
There's also another download previewing another level. ;)
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby 0Anesthetic4u » Sat Feb 06, 2016 5:52 am

Why does dropbox tell me that the LATEST DEMO 5th of February is two months old?
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby Sloshy » Sat Feb 06, 2016 1:32 pm

As I said already, I made the update to the game some time ago. The update this this thread was made on the 5th of February.
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby Orbstuffed » Thu Mar 03, 2016 2:35 pm

She's missing her flower if she crouches without a prey.
Speaking of which, if she crouches with a belly size of 2 or more it reverts to the size of 1 until she stands up again.
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby bloodle8 » Sat Mar 05, 2016 7:07 am

Whenever I try to download the latest demo, I get a "download failed" error...
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby Sloshy » Wed Mar 09, 2016 12:01 pm

That's a shame. I'll see about hosting it in a different place.

DylaniusTheKirby wrote:She's missing her flower if she crouches without a prey.
Speaking of which, if she crouches with a belly size of 2 or more it reverts to the size of 1 until she stands up again.

Oh yeah. I used that to mark the brief moment where the animation glitches out into the wrong frames when Rachel swallows and didn't fix it for the release. As for the ducking sprite, it's just a place holder until I figure out a good sprite frame to draw which eloquently makes her appear to be ducking with such a full belly.

I HAVE AN ANNOUNCEMENT!!!
I have recently began transferring EVERYTHING to a new engine and rebuilding the whole project. It's about as horrible as it sounds, but the code is getting too messy for me to continue.
Someone was nice enough to code Rachel's tongue and eating, but in the process, he decided my engine was shit and took it upon himself to recode all of Rachel's movements and physics while neglecting to recode everything else in the existing engine to interact with the new code. As another result, there are bits and pieces of code scattered throughout that serve no purpose, do nothing but take up memory, and make it confusing for me to differentiate what code is being used and what isn't.
The engine I was using and am still using is a basic Mario engine. It simply includes Mario physics and controls, platforms, jump-through platforms, slopes, collisions and a sprint button.
The guy who coded Rachel's eating also decided to code new platforms, new collision code, new controls, and new physics WHILE leaving all of the old stuff just jumbled in there still. You'd think someone who thought they were making everything better would at least diligently make sure everything is consitent
That said, I will be extracting ONLY the eating code and applying it to the engine that I KNOW how to work with.
In otherwords, I'm back at square one. ...At least I don't need to redo any of the art.

IF ANYONE KNOWS HOW TO CODE IN GAME MAKER STUDIO, I WOULD LOVE SOME ASSISTANCE!!!
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby smiley » Wed Mar 09, 2016 12:26 pm

Why did you decide to switch engines?
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby Sloshy » Wed Mar 09, 2016 2:55 pm

i didnt
Last edited by Sloshy on Tue Feb 06, 2018 1:44 pm, edited 1 time in total.
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby Sloshy » Tue Mar 22, 2016 9:56 am

i need to announce that the engine transfer is going faster than I thought it would.
Now implemented, is Eating, Digesting, Health Bar, and most enemies.
Though some of it was imply copy/paste from the old engine, I had to do quite a bit of work to make all the code compatible.

The only thing I am having trouble with now, is the animation of swallowing and getting it to play properly.

Regardless of the previous issue, everything is running much more smooth and is easier to work with because it's consistent and clean. Especially more so than the old engine which became a total mess.
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby forgreatjustice18 » Wed Mar 23, 2016 3:48 pm

wooooo! Look forward to the updates :D
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby Sloshy » Fri Jun 03, 2016 1:45 pm

I think it's safe to announce that the engine transfer was a complete success. This fresh engine has all the assets and features of the old engine but is much more clean and manageable.

However, im currently still trying to code basic things like kickable koopatroopa shells, swimmable water, question blocks, item-grabbing. I still feel as though i should complete these things before creating a full level. Programming when youre not a programmer is haaaaaarrrrd. :(
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby FrostyDaFox » Sun Jul 17, 2016 3:50 pm

Could you please update the latest download link? It doesn't work...
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby MolenarVincaros » Sat Jul 23, 2016 10:58 am

looks interesting
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby Sloshy » Mon Feb 13, 2017 8:56 pm

FrostyDaFox wrote:Could you please update the latest download link? It doesn't work...

link updated. dropbox is an infuriate becuz they die off my files :3
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby ThePornucopia » Tue Feb 14, 2017 12:18 pm

Why is the most recent download's name RTYG_old_demo? Old? IIRC, I clicked the newest link instead of the old one.
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby Sloshy » Tue Feb 14, 2017 7:33 pm

its misnamed. it should be 'old engine' instead. its named that so i can differentiate the old engine from the new one on my drive since after the great transfer
its still the newest release
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Re: Rachel the Yoshi Girl DEMO [UPDATE: 5, FEB. 2016 ]

Postby jaykayeight » Sat May 27, 2017 8:02 am

Hey! Looks great! Somehow id love to see you would collaborate with https://aryion.com/g4/user/smiley
he is really a sprite genius!

I hope you dont mind some ideas here:
Just thought about different vore-modes or special abilities, like an equivalent to marios fire-flower there could be a vore-flower that gives rachel special vore abilites like "charming" where her enemies are really lusting to get devoured by her. then she can take it on really slow, sloppy and with nice struggleings. maybe also a real-glutton mode where she collects her food one-by-one and really gets into it with. sitting on a pile of helpless enemies and takes in one after another.

Anywho... got carried away a bit :oops:
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