Fallout 4 mod?
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Use Looking for master thread when you are not posting about an existing game.
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Re: Fallout 4 mod?
Quick update.
Sorry i haven't posted of late. Been busy with other things. I have 3 people who have helped with the development of the mod testing stuff currently. My bug and feature list is across two monitors now haha but I've made a start and have most of the major obvs fixed now. I've been writing some cool institute lore holotapes to integrate vore into the commonwealth more believably too. I'll give the testers a new less buggy copy at some point this week for some final testing before i commit v1.0 Alpha to the site.
Sorry this is taking some time.
Thank you for your patience
Sorry i haven't posted of late. Been busy with other things. I have 3 people who have helped with the development of the mod testing stuff currently. My bug and feature list is across two monitors now haha but I've made a start and have most of the major obvs fixed now. I've been writing some cool institute lore holotapes to integrate vore into the commonwealth more believably too. I'll give the testers a new less buggy copy at some point this week for some final testing before i commit v1.0 Alpha to the site.
Sorry this is taking some time.
Thank you for your patience
- redblue3222
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Re: Fallout 4 mod?
redblue3222 wrote:Quick update.
Sorry i haven't posted of late. Been busy with other things. I have 3 people who have helped with the development of the mod testing stuff currently. My bug and feature list is across two monitors now haha but I've made a start and have most of the major obvs fixed now. I've been writing some cool institute lore holotapes to integrate vore into the commonwealth more believably too. I'll give the testers a new less buggy copy at some point this week for some final testing before i commit v1.0 Alpha to the site.
Sorry this is taking some time.
Thank you for your patience
good
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DarkRain - Somewhat familiar
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Re: Fallout 4 mod?
OH OH OH I wanna help with the lore! I can even make an audio holotape if you like!
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Aces - Advanced Vorarephile
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Re: Fallout 4 mod?
redblue3222 wrote:Quick update.
Sorry i haven't posted of late. Been busy with other things. I have 3 people who have helped with the development of the mod testing stuff currently. My bug and feature list is across two monitors now haha but I've made a start and have most of the major obvs fixed now. I've been writing some cool institute lore holotapes to integrate vore into the commonwealth more believably too. I'll give the testers a new less buggy copy at some point this week for some final testing before i commit v1.0 Alpha to the site.
Sorry this is taking some time.
Thank you for your patience
Maybe also write some Vault-Tec holotapes about testing with vore. That would open the way for vore-related tests in the new Vault DLC.
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Squidpad - Somewhat familiar
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Re: Fallout 4 mod?
Interestingly... there are canonical possibilities for the occult and magic in the Fallout universe. The Dunwich building in Fo3 and the Dunwich Borers in Fo4 are examples of where this crossing over takes place.
Incidentally if you have NOT explored the Dunwich borers quarry, you ought to. It's a fun time for all.
Incidentally if you have NOT explored the Dunwich borers quarry, you ought to. It's a fun time for all.
Profiles: https://vh.mucktopia.com/profile/hub
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Sideromelane - Advanced Vorarephile
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Re: Fallout 4 mod?
redblue3222 wrote:Quick update.
Sorry i haven't posted of late. Been busy with other things. I have 3 people who have helped with the development of the mod testing stuff currently. My bug and feature list is across two monitors now haha but I've made a start and have most of the major obvs fixed now. I've been writing some cool institute lore holotapes to integrate vore into the commonwealth more believably too. I'll give the testers a new less buggy copy at some point this week for some final testing before i commit v1.0 Alpha to the site.
Sorry this is taking some time.
Thank you for your patience
Is there any chance you need anymore tester?
- FalloutBoy
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Re: Fallout 4 mod?
redblue3222 wrote:Quick update.
Sorry i haven't posted of late. Been busy with other things. I have 3 people who have helped with the development of the mod testing stuff currently. My bug and feature list is across two monitors now haha but I've made a start and have most of the major obvs fixed now. I've been writing some cool institute lore holotapes to integrate vore into the commonwealth more believably too. I'll give the testers a new less buggy copy at some point this week for some final testing before i commit v1.0 Alpha to the site.
Sorry this is taking some time.
Thank you for your patience
Awesome! Thanks again for all your hard work redblue! Can you please make a new thread when the mod goes live? So we can consolidate all the info in one place instead of having to comb through this thread? Also add a donation/tip jar link so people can give back to the developers!
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forgreatjustice18 - Somewhat familiar
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Re: Fallout 4 mod?
Sideromelane wrote:Incidentally if you have NOT explored the Dunwich borers quarry, you ought to. It's a fun time for all.
But it was super sp00py though! Seriously the most freaked out I have been from a video game in a while
- Netjak
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Re: Fallout 4 mod?
FalloutBoy wrote:redblue3222 wrote:Quick update.
Sorry i haven't posted of late. Been busy with other things. I have 3 people who have helped with the development of the mod testing stuff currently. My bug and feature list is across two monitors now haha but I've made a start and have most of the major obvs fixed now. I've been writing some cool institute lore holotapes to integrate vore into the commonwealth more believably too. I'll give the testers a new less buggy copy at some point this week for some final testing before i commit v1.0 Alpha to the site.
Sorry this is taking some time.
Thank you for your patience
Is there any chance you need anymore tester?
You realize what proper Q&A entails, right? Testing isn't just playing the game, but actively trying to break it with weird scenarios.
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Aces - Advanced Vorarephile
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Re: Fallout 4 mod?
Netjak wrote:Sideromelane wrote:Incidentally if you have NOT explored the Dunwich borers quarry, you ought to. It's a fun time for all.
But it was super sp00py though! Seriously the most freaked out I have been from a video game in a while
The subtext is that there was this prewar cult which apparently worshipped an elder being - Essentially it's a Lovecraftian horror that existed a very long time ago, and juuust before the bombs dropped, the cult started to uncover relics, and get results from rituals...
Spoiler: show
Profiles: https://vh.mucktopia.com/profile/hub
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Sideromelane - Advanced Vorarephile
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Re: Fallout 4 mod?
As someone with 10 years of programming experiance, I know what to look for it testing stuff like this. Also, I have tons of mods on file to test compatibility. Plus I want to get started on my dog meat addon.
May I test?
May I test?
I ate you. My fox ate me. My dragon ate my fox. My wolf ate my dragon. My otterdog ate my wolf. My pikachu ate my otterdog. And so on, and so forth.
*BUUURRRP*
*BUUURRRP*
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oliverrook - Participator
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Re: Fallout 4 mod?
I'm actually going into school for programming this year, it looks like a lot of fun, unfortunately I only have experience with C sharp script on the unity engine. I also thought it would be fun to work with a mod when I actually get some experience within the programming world. How is programming going by the way!?
- HeirOfLanister
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Re: Fallout 4 mod?
Slowly awaking from vr coma.
So I made a vr world in ue4 en placed some belly models in there, then had look with the vive.
Omg, to see that in real scale. SO large. so round.SO incredibly there, and to finally verify that yes, a person actually does fit in the conservative sized vore bellies most common in vore porn. Easily even.
I wish I could capture it in a screenshot, the sense of real size.
I've started working on a VR full tour (not fallout or skrim related, standalone). Giantess pred at first because in vr you cannot focus on close objects so a stomach wall in your face as caused by same size vore seems impossible.... for now.
So I made a vr world in ue4 en placed some belly models in there, then had look with the vive.
Omg, to see that in real scale. SO large. so round.SO incredibly there, and to finally verify that yes, a person actually does fit in the conservative sized vore bellies most common in vore porn. Easily even.
I wish I could capture it in a screenshot, the sense of real size.
I've started working on a VR full tour (not fallout or skrim related, standalone). Giantess pred at first because in vr you cannot focus on close objects so a stomach wall in your face as caused by same size vore seems impossible.... for now.
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Gat - Participator
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Re: Fallout 4 mod?
Gat wrote:Slowly awaking from vr coma.
So I made a vr world in ue4 en placed some belly models in there, then had look with the vive.
Omg, to see that in real scale. SO large. so round.SO incredibly there, and to finally verify that yes, a person actually does fit in the conservative sized vore bellies most common in vore porn. Easily even.
I wish I could capture it in a screenshot, the sense of real size.
I've started working on a VR full tour (not fallout or skrim related, standalone). Giantess pred at first because in vr you cannot focus on close objects so a stomach wall in your face as caused by same size vore seems impossible.... for now.
Damn Gat that sounds pretty fuckin awesome. Remember to come back to the real world every once in awhile haha
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forgreatjustice18 - Somewhat familiar
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Re: Fallout 4 mod?
redblue3222 wrote:Quick update.
Sorry i haven't posted of late. Been busy with other things. I have 3 people who have helped with the development of the mod testing stuff currently. My bug and feature list is across two monitors now haha but I've made a start and have most of the major obvs fixed now. I've been writing some cool institute lore holotapes to integrate vore into the commonwealth more believably too. I'll give the testers a new less buggy copy at some point this week for some final testing before i commit v1.0 Alpha to the site.
Sorry this is taking some time.
Thank you for your patience
Are you the only one working on the coding parts of the mod, or are there others helping you? Also, when you release the Alpha to the site, will you also put it on Github for all of us to tinker with, or will it remain closed until you iron out more bugs?
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Squidpad - Somewhat familiar
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Re: Fallout 4 mod?
I am so ready for my belly to be F**ked by the STEAM SUMMER SALE- wait... By the DEVOURMENT MOD!
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RossTheEmeraldFox - Intermediate Vorarephile
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Re: Fallout 4 mod?
so with all the talk of testing and junk, i thought i would mention, ive taken a class in Q&A testing recently, passed the class with flying colors too for however much that counts. i would love to help test this mod, of course i couldnt garantee i would be able to do much testing though, studying takes up most of my free time
- jellman
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Re: Fallout 4 mod?
So, would this mod possibly support unbirth and multi-level vore?
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PSU Saga - Somewhat familiar
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Re: Fallout 4 mod?
Ooh! so Excited for FO4 Devourment!
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RossTheEmeraldFox - Intermediate Vorarephile
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Re: Fallout 4 mod?
how close is the mod close to public release?
- squishy
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