*Edit 24/5/17 This game is currently on hiatus. Sorry!
After a long break in which work, RL, other games, and many other bits and bobs taking up my attention, I'm finally back with an update. Whew, here's hoping the next update doesn't have a gap like this XD. Here's the blow by blow on the additions over the long months:
- Quest Journal added: Should have a lot more guidance for where to go, what to do and suggestions for how to fill your time
- First and Second Key quests are pretty much finished, although they may be expanded on in the future if any new ideas spring to mind
- New vore scenes: Self explanatory really
- 2 new dungeons: In a game called Dungeon Master, there was a surprising lack of dungeons XD so there are two added, full of puzzles, traps and whatnot
- New areas: Some houses, towns and castles have opened their doors for you to explore
- New quest chains: The gems are finally being put to use, get 3 gems to open up the way to the first real Dungeon of the game so far. The place is full of deathtraps to keep you on your toes, so keep saving
- Combat: After trying, and failing, to implement a nifty combat system, I gave up and moved that system to another game to be made in the future. Combat is simple: Get a gun, shoot stuff, find special bullets and shoot more stuff
- Relationships: Because I intended to have a party made up of people who like you, you will have to gain their interest if you want to recruit them for the 2nd key quest. Since it's a vore game, 3 guesses as how to go about this
just make sure to do it early on
- RM device: The RM device to survive vore scenes has it's own quest, and can be done immediately on starting the game
Here's hoping there aren't too many bugs left after my playtesting
there are currently 16 possible vore scenes in the game, not all of them survivable so better diligently quick-save
I'm also wondering if there should be more artwork in the game, so if there's any vore, hentai work out there that's free to use in a non-commercial game, or if there's any artist willing to spare some time for this game, I'd love to know
As always, any advice, suggestions and constructive criticism would be greatly appreciated
Screenshots:
http://www.mediafire.com/view/7r1i2itwq ... t%201.png#http://www.mediafire.com/view/etph6rea0 ... t%202.png#http://www.mediafire.com/view/frzwwnwhm ... t%203.png#http://www.mediafire.com/view/c3abgaou3 ... t%204.png#http://www.mediafire.com/view/2x4g4ctd8 ... t%205.png#http://www.mediafire.com/view/3ud33cx7x ... t%206.png#http://www.mediafire.com/view/xa2a779e9 ... t%207.png#Here's the latest version of the game (with a quick bugfix):
http://www.mediafire.com/file/08daawgsz ... Master.rarBugfixes:
-chest containing the Wanderer's Friend: I removed the "complete_quest" part in the event, it fixed the issue.
-Warehouse 3: The events had been left on "Below Characters" by mistake, fixed it so they'll be accessible now
-Warehouse 2: the ghost did have a move issue, meant to be Turning instead. Fixed it by jut having the ghost pop out in another event page instead, it's working fine for me now
-guy on the horse on the River Crossing: mixed his move route, and let it skip if it clashes again so the game won't freeze up
-entering Ravenswood: fixed the event, was missing the part where if you entered without recruiting anyone or not everyone that you continue on regardless, shouldn't have an issue now.
-Countess: fixed her event, removing the self switch A did work thanks for pointing that out
-'Recruitment' switch: Yes it starts with the Horse Guy, might make it optional in the future in case it just makes for too much meandering for players
-Vaile, on the River Crossing map: Yes she was meant to head back to her house in Nishkae after the thief quest, since the landslide is now clear. After playtesting a bit more I think I'll leave her at the River Crossing for longer, and only have her head back if you've already got her interest instead, as she can be missed easily otherwise.
-Vaile's house's door: Changing it to having her interest instead, so it makes more sense why you can barge in.
-Eva without food, but with the RM device: Fixed the event, the door had a self switch turning on that it wasn't supposed to, and one page was missing the sprite
-thief hideout area under the Red house: wasn't sure what was wrong, so changing up the event locations to make it an easier progression so hitting the switch won't matter too much
- Kelpie fight: added some hp restore after the fight, event should continue as intended now
-first floor of the tower you meet Cindy in: removed the green tiles, just have moss down instead so there's nothing blocking the paths
- Shiny stones: fixed the Journal entry, should now only trigger the gems turned in
- Second key quest should update in the journal now, after talking with the Countess to finish the quest
- Box in Urekomea: Have the player take a step back if activated from the side, no longer gets stuck
- Roper event: Changed to 'player touch', fixed typo with name
Recruiting Eva: No change needed as she is located on the beach by the RM merchant, not in Anthrax. Updated the message on her door to make this a bit clearer
- Fixed the transfer event in the red house, should be able to get into the tunnel now
- Thieves battle: Fixed events that lead to battle, now set to 'player touch'. Added a surrender skill to the player, should reduce them to 1hp at any point in a fight.
Just be aware, the file size is quite large as the game is becoming quite big.
Sláinte!