Would you pay for a vore game?

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Re: Would you pay for a vore game?

Postby Stunlocked » Fri Apr 08, 2016 2:17 pm

Maenethal wrote:Thanks so much for all the helpful feedback, guys. My plan is to have the vore be an add-on to a "base" module. That way, even if this thing doesn't pan out too well, I still have other possibilities. I plan to include all the "conventional" types of vore, as well as other aspects of them. Here's a list of what I'm thinking:

- Oral Vore
- Anal Vore
- Cock Vore
- Unbirth
- Breast Vore
- Soul Vore
- Pred/Prey
- Genders
- Endo
- Full Tour
- Disposal
- Sex

This is just a very rough draft. I plan to have everything able to be toggled from a simple GUI. Maybe if sales are good enough, I can add VR support. I wasn't planning on having any set story, though, Was thinking more of a High Medieval/Fantasy Open World Sandbox Thingy. There would be quests and factions, some lore, plenty of monsters, skill trees etc. Basically a standard open world RPG, but with vore. Heck, I may even try for multiplayer support. People would have to host their own servers or rent them from another company. This wouldn't start until at least a year or two from now, when I have my own house. But I want to make this happen. Does anyone have any other input?



Imagine those vore perks...

You don't lose as much speed with your belly full
You can swallow armor more efficiently
Burp out any valuables
Healing belly
You regenerate faster while digesting a prey
Jump on people for instant unbirth/anal vore


I've been thinking for the exact same thing. A 3D vore RPG
I guess making a vore simulator is the most important part so the swallowing and bulges look realistic.

Also, swallowing things makes you improve on that type of vore. Not swallowing things on your limits makes it decrease so you don't end up with a character that swallows everything effortlessly because your throat is as wide as a barrel.


I have almost no experience with coding but I have a LOT of ideas I could share with you.

I could even fund it a little after I've finished my studies and found a job
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Re: Would you pay for a vore game?

Postby kongpow » Fri Apr 08, 2016 5:57 pm

Nintendo wrote:Try to collect money to make a mod in Skyrim where you can swallow people in various ways. With animations. There is a mod already but that just makes an NPC suddenly disappear and stretches the character model's belly.


Nintendo wrote:
Imagine those vore perks...

You don't lose as much speed with your belly full
You can swallow armor more efficiently
Burp out any valuables
Healing belly
You regenerate faster while digesting a prey
Jump on people for instant unbirth/anal vore


I've been thinking for the exact same thing. A 3D vore RPG
I guess making a vore simulator is the most important part so the swallowing and bulges look realistic.

Also, swallowing things makes you improve on that type of vore. Not swallowing things on your limits makes it decrease so you don't end up with a character that swallows everything effortlessly because your throat is as wide as a barrel.


I have almost no experience with coding but I have a LOT of ideas I could share with you.

I could even fund it a little after I've finished my studies and found a job


Or, you could just use the existing devourment framework which already has most of those perks in it. Then simply focus on proper working animations for the various types of vore mentioned. Not an easy undertaking I would think, but there are mods out there that prove it is possible to create and implement synchronized animations between pc and npc (There's thousands of sexlab animations out there). I'm just trying to be realistic is all. ^^;
Devourment v.65d Legacy Pack

http://tinyurl.com/z3faw96

^^^LINK TO THE DOWNLOAD/GUIDE^^^

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Re: Would you pay for a vore game?

Postby Winny » Sat Apr 09, 2016 11:31 am

I believe the op is more talking bout making a vore game and making money from it ie capitalizing on our fetish he makes profit while supplying a game to the community if that's what he's after make a sex game and add vore to it as an after thought and make thw game play fun with lots of repeatability and decent mod support
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Re: Would you pay for a vore game?

Postby Winny » Sat Apr 09, 2016 12:19 pm

I believe the op is more talking bout making a vore game and making money from it ie capitalizing on our fetish he makes profit while supplying a game to the community if that's what he's after make a sex game and add vore to it as an after thought and make thw game play fun with lots of repeatability and decent mod support
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Re: Would you pay for a vore game?

Postby smiley » Sun Apr 10, 2016 5:00 am

kongpow wrote:Or, you could just use the existing devourment framework which already has most of those perks in it. Then simply focus on proper working animations for the various types of vore mentioned. Not an easy undertaking I would think, but there are mods out there that prove it is possible to create and implement synchronized animations between pc and npc (There's thousands of sexlab animations out there). I'm just trying to be realistic is all. ^^;


If you want to sell a mod that uses assets from Devourment you would need the developers permission first.
Not to mention you will probably need to make a licencing deal with Bethesda too because you're using assets from Skyrim and their engine.
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Re: Would you pay for a vore game?

Postby Cygni » Wed Apr 20, 2016 3:48 pm

To be clear, I am NOT making a mod for any game that currently exists. I'm talking about something built from the ground up. And world design wouldn't be much of a problem since I plan to have voxel-based (or something similar) random world gen and a random history generator (like in Dwarf Fortress) that can create factions/quests. It's still a lot of work, but it's different work compared to creating a branching story and set game world. Also, let me reiterate that I am planning on making a "base" game engine to which other content modules can be added (think GMod), since this will be able to be marketed to a wider audience. I won't charge a whole lot for the vore content I am planning, and may even make it free if I get a full ROI within a year or two of when I release. I'm teaching myself how to use Unreal Engine 4, but I will need animators, modelers, graphic artists, etc. I think a team of five will be good enough to make a tech build, so if anyone sees themselves in a position do join me on this project in a few years, let me know.
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Re: Would you pay for a vore game?

Postby JustAQuinn » Wed Apr 20, 2016 9:15 pm

What kind of dumb question is this?

For the stuff that gets posted here? Zero dollars and zero cents.

For a Kirby game? 30-40.

It's not about the fetish it's about the game. I don't care how good LuciferSynd's models and posing are if all the audio sounds like a microphone being dragged through razorblades.

Just like how I won't care about your story centric RPG if you can't type a story out in a compelling manner.

I'm thinking you're asking the wrong question, OP.

It's not: would you buy a vore game? It's: why would you buy a videogame with vore in it?

Vore is a selling point, not an ultimatum. Vore enhances the experience for me, but it doesn't make or break it and thus for a game on the level we see here, I would seriously pay jack none.

I don't say this often because its demoralizing and these creators work for free, out of love, besides patreon bux peeps of course.

But you didn't ask whether I liked amatuer games, you asked if I would pay for them, so no.

A professionally made, quality game, preferably not coded in renpy or resembling a visual novel, with a compelling plot including adult themes and bringing up important questions besides mmmmm i like hume meatss you're gonna make my belly/boobs/butt/cankles bigger xD!! would definitely have me throwing money.

That is of course, not to say all vore games written sound like that. Again, it's hard to speak without breaking the unofficial hurt feelings rule here, but you again asked me about what I would pay money for, which is a smaller section of what I would download and play.

EDIT: Seeing your earlier comments, watch your design choices. Like it or not, people are gonna see voxel and think Minecraft. Do you really wanna die as the man who tried to make a professional minecraft vore porn product?

I mean, you could pull a Torotoro Resistance and make MGQ, but he put a considerably higher amount of effort than someone might think at first to pull that off and was original while he did it.
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Re: Would you pay for a vore game?

Postby Redatheart » Thu Apr 21, 2016 6:51 pm

I think I join a general consensus in say that it would have to be a very well made game in order to get me to pay for it, given there's more weirdness and risk associated with buying extreme fetish porn than a regular game.

I'd look mostly for a wide variety of customization. Multiple types of vore, character customization, etc. Especially a environment friendly to modding.
Next would be game play and story
I'd look for visuals and audio last on the list due to how much I'm willing to put up with in terms of art quality here and elsewhere. If anything is seriously bad, I'll protest, but if it's "meh"-tier, I can deal with it. A strong modding community can fix most problems anyhow (although it should not be relied on to do so, that's just lazy)
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Re: Would you pay for a vore game?

Postby ian66613 » Tue Apr 26, 2016 1:02 pm

Depending on how well the game is made, I would pay up to 99 USD for it. See both my signature links though.
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I am NOT into Furries/Bestial/Animals.
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Re: Would you pay for a vore game?

Postby Cygni » Thu Apr 28, 2016 4:57 pm

There are a lot of people posting comments without actually reading through everything I've said. Do yourself, and me, a favor and read through all the posts to get some sense of what I'm talking about instead of making blind assumptions. Also, @JustAQuinn, MineCraft uses point clouds, not voxels.
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Re: Would you pay for a vore game?

Postby Maxi77 » Thu Jun 02, 2016 8:31 pm

Maenethal wrote:Games are an art form. They provide a linear or interactive story with graphical representation. I know there are many people who pay for vore art, but not for games. I may, at some point in the future, work on creating a 3D vore game with respectable graphics. However, this effort would require multiple people, either from the community or flexible and open-minded developers. Also, no small sum of money. Before I make any serious considerations as to undertaking this venture, I need some confirmation from all of you that my investment would return some profit. And so, if you were to buy a game such as this, what would you be willing to pay, if anything?


I would be willing to pay for custom vore monsters or characters to be made in said. game I guess it depends on the pricing.
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Re: Would you pay for a vore game?

Postby MirceaKitsune » Tue Jun 07, 2016 5:24 pm

Currently I only have money to pay for everyday life stuff. But if that wasn't the case... hell yes!

Though there is a thing I should mention: I usually only get involved with games that are Open Source... not just because I use Linux and they're most guaranteed to work there, but it's a philosophy of mine. Those are almost always published for free however, so it would mean support in the form of donations (such as Patreon).
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Re: Would you pay for a vore game?

Postby Seelane » Fri Jun 17, 2016 7:45 pm

It sound really promising but are you sure that you could do it? Making a game is not just like you script some data and done, even for games like minecraft can take yaers before it can enter a alpha/beta state. It also need testers to find the game-breaking bugs and others glitches. Also you can't forget that during development you shall make sacrifice and those sacrifices can enrage the fans of the project and can even make in sort that they have worked for nothing. But if you truly want to continue, then I will support you and if your game turn out alright, I will buy it to the price you set.
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