FrostyDaFox wrote:Okay... I'm not sure how to put this...
But I wanted to say thank you. Gardevoir has always been one of my favorites, and I've admired lots and lots of fan art of her. But yet on Mugen, sure, she's a character there with an alright moveset if you know how to use it. But Gardevoir vore in Mugen was something I could only imagine. For quite a few months she's been one of my favorite characters to use and when I heard that a vore edit of her was relased, I thought I had gone nuts! But I wasn't... you sir, being the talented genius that you are, literally made my dreams come true. No really, I've had about two dreams where Gar-... the point is, that I'm very impressed with your editing. Over 100 sprites... it must have taken a WHILE to do all of that! And yet you give her not one, but TWO vore moves that look great.
At first I was a little afraid to join this discussion. You remember that account superman6464? That was me, I'm the one who sent that Deviantart link. I wasn't even expecting an answer, and yet there it was. You were right, no point in changing things that people are already happy with. But it was a nice thought, heh.
Ah, and one more thing. I've noticed that things have kind of cooled off, and I can't help but wonder what's going on behind the scenes.
Wow, I honestly didn't expect this to make someone this happy! But it's always a good thing to see people enjoy it, so I'm happy to hear that you're happy with it!
But on current progress directly related to the edit, not much has happened at all. I've been doing some other stuff (drawing stuff for my user gallery, a separate Gardevoir vore animation that is not sprite based, playing some games I've been meaning to do so for a while), but I do plan on finishing it. No idea if I can meet my prediction of when I might finish the unbirth move, but we'll see when we get there.
Maaaaybe? Such as yellow hair and blue eyes, or gray skin with purple eyes for a dark and evil version.
Cosmo from the Sonic X series looks prett similar to her, maybe that too but I'm not sure if it's possible to change the color of every sprite at once... just a thought!
I've never messed around with the palette system, so I don't really know if I can do it or not. Also, I think that the first sprites I added to the edit might have a palette of their own, so it might mess things up.
She does tend to say the same thing a lot... and I think there's a higher quality version of her usual winning/attacking voice out there somewhere.
Do you know Gum? She's a pink Yoshi vore edit that Eggbomber101 created, she uses lots of different voice clips from different characters, but because they sound similar it all works pretty well. Buuut since Gardevoir has such a soft and gentle voice, finding the right clips could prove to be difficult.
Thing is though, she IS a Pokemon. Most don't tend to talk a lot. And there's also the problem of getting new voice clips (no idea where I'd get them, and the character itself barely has any).
You're familiar with the face that Gardevoir makes when doing the oral vore move, right? What if you used that while putting her arms behind her a little bit, maybe her "hands" (Does she have hands? o-o) could be rolled up into fists from the effort too. I'm not sure what the range would be, though. Then that could trigger the Oral Vore, where she grabs the opponent from the air and enjoys her meal. Or maybe it could trigger a whole new animation- maybe the force of the opponent being sucked in from a distance could knock her to the ground and from there it could trigger a lying or sitting down digestion.
Ehm, I dunno about that one. Gardevoir wouldn't really have the capability of pulling things just by inhaling really hard, would her? No need to worry about if there will be animations where she'll be lying/sitting down though, that's what I plan to do with the unbirth move.
I'm not sure if I'm using the proper term here, but every now and then you can press a few buttons and she'll summon another Pokemon character to add another hit to the mix. Not usually a problem, but when a CPU version of Gardvoir eats her opponent, she'll keep summoning an Assist until it's over and it can get pretty dang annoying. But at the same time, it can be ignored. But if you DO decide to remove it, I think it would make a great trigger for the Inhale Vore move I mentioned earlier.
Turbotowns wrote:Uhm... I just found a bug, I pitted 2 AI Gardevoirs against eachother, and while they DO attempt their vore moves pretty frequently(Which I like), after they land(or I guess successfully grab), they immediately break the animation while other moves(both of them), cause the victim to vanish, and break the match.
Now those two are a couple of annoying bugs that happen because of the trigger conditions for a couple of specific moves of the original character. I'll be outright replacing most of the base AI so that I can improve the move commands for it after I'm done with the unbirth move. However, you can make the AI not pick an assist just by not pressing anything during the character intro.