Usually in video games, you are fighting against the major power in the land, whether that be an entire country or just a single person. You have to go against all odds and beat that major power, and you grow in strength along the way. This is not one of those games, or at least it won't be. What do I mean by this? Well, have you ever wondered what it is like to have such tremendous power that you have to be extra careful with how you act, lest you be branded a villain?
Enter William Slate, a mage from the human kingdom in a fragmented world known as "TriTerra". He isn't a bad guy, but due to his ownership a very powerful artifact, he is immensely powerful. He has set his sights on someone from his past, and is going on a world wide journey to find them. Why go on such a quest? Well, if he wants to be able to control his powers and not cause others pain, he is going to confront his past and get his emotions off of his chest.
So that is the basic plot premise without spoiling anything too badly. "Now what does this game have to offer me?" you may ask. Well, there are going to be various things that I want to get in by the final release, and those are listed below. I also have a list of game features I hope to implement, so check that out as well.
Planned Features:
-Retribution. Ever wanted to get revenge on a predator that has digested you? That is the idea behind this.
-World Wide Collectibles. These will open up some things in a special area, and might give you some special goodies if you find all of a certain type.
-A Good Story. Don't really have to explain this.
-Side Quests. What rpg would be complete without side quests?
-Guilds. I have about 3 or 4 thought of at this moment.
-Multiple Endings. This is intertwined with the 'Disposition' listing
-A Real Disposition. The way you handle your problems will dictate how the world looks at you, how you look at the world, and other bits and pieces I can't reveal.
-Humor. I could be hit and miss, but I figured I would try with some humor.
EDIT #4: -Merchant System. With each update I make, I will give the various merchants of the world different deals on their products. Things such as potions could be lower priced in one update, while they could be entirely absent from others. That is only an example, but I think this could be a fairly cool idea.
Fetishes:
Oral Vore
Unbirth
Transformation
Anthros (If I can get the sprites)
M/F, M/M, F/M
Digestion
Scat (Will allow it to be turned off)
Endo
Non-Fatal
Soft and Hard
Micro/Macro (I will probably only make one, but you never know)
Willing (Not the Player character though)
Unwilling
Maybe Hypnosis; not sure about this one
If I can think of anything I missed, I will add it to the list. I am primarily a writer, so that is where I will try to make the game shine the most. I would love to hear what you all have to say.
Sincerely, Slate
Edit #1: I forgot. Here is a screenshot of the main hub as of now.
Edit#2: Here are some more screenshots of the game.