by Vegan » Sun May 19, 2013 7:17 pm
Individual replies:
-Darkevilme: Haha, thanks, but this weekend was pretty atypical. I've been working from a hotel room in a city whose local attractions I've already sampled (and whose nightlife, at least in my experience, primarily consists of muggings) and don't really have much else to do until the conference resumes on Monday. I'm probably going to disappear for at least a week after this, but yes, the new animations are next on my list.
-Akito2393: If you're not running any other mods, I honestly don't have much else to suggest, since nobody else seems to be having these problems. Unlike its predecessors, Skyrim stores scripts from previously installed mods in its save files, so uninstalling them may not fix your issues. Have you tried to starting a new character without other mods and seeing if the issues persist?
-Dean_Knights: Two very valid points. I'll look into ways to allow the player to choose what to do after digesting a foe; maybe you'll be able to choose between rapidly digesting to make room for another enemy (the way it is now) or taking the time to fully digest them and receive greater bonuses. My only concern is that popping up a menu box every time, or requiring a shout, might be too intrusive.
-Grim667: That mod does look interesting - I'll check it out and see if there's anything I could draw inspiration from. Would be nice to be able to fully control followers.
-WorldAlts: Sure, I have no problem with people showcasing my work, and I'm open to sidequest ideas. The separate skill tree probably won't happen anytime soon, but I'm not ruling it out entirely.
For those of you having issues with the Guardian Stones activator, I've added a skull underneath it which has the same effects. Hopefully one or the other will work for you.