Vore Night - A SNES style Vore RPG
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Use Looking for master thread when you are not posting about an existing game.
You use this forum and website at your own risk for all links and uploads. There is no quality control or malware scanning or testing done here. Proceed with caution and use a virtual machine (VM) for any uploads strongly recommended. Virus/malware scanners alone are generally not good enough.
Vore Night - A SNES style Vore RPG
Hey everyone, I'm working on a turn-based RPG in RPG Maker 2003 called Vore Night, and since some people seemed interested in it I thought I'd start a topic to tell everyone how it's going and hopefully stay motivated to get it finished!
The game so far contains soft vore, soft digestion (implied/very cartoony- no bones or gore) and lots of nudity/sex at times. I'm trying to have a lot of variety to the vore as well.
I'm trying to make the game fairly open-ended: what happens changes a lot depending on your actions and what you say to people.
And while the game's pretty much based around the vore/erotic stuff, it's also gonna have a decent storyline too (hopefully )
You play as a girl on her 18th birthday (default name Vela, you can name her whatever you like though) - on the night before her birthday, a voice speaks to her in her dreams telling her to find the hidden shrine to 'follow her passion'.
In a fantasy world controlled by an evil government trying to prevent all vore and sex, you gain the vorish powers and set out to stop them, fighting with preds and prey of many kinds along the way.
The battles are pretty similar to Final Fantasy VI, but with very vorish twists, and since vore is forbidden in this world some stealth and quick-thinking is needed to hide your big belly.
At first you can only eat the size of one normal person at a time, but the more big meals you eat, the more your belly capacity increases to hold more food. Basically I'm trying to make the vore system as detailed as possible.
Your attack, defence, special or speed stats will increase or decrease depending on what you eat- eat a small fast animal and your speed stat will rise but your attack power, for example might fall.
Also, if you manage to eat a more major character, you'll gain something permanent from them, like a special ability, and might get to keep a memento of them, like armour etc.
I've got one main town done so far apart from the general shop and armory (still working on the items) so here's a screenshot, sorry it's there's not much going on in it, I might post a more vorish one later. Enjoy!
Also, I'm very open to any ideas/scenarios/characters etc that people want to see in the game, I'm not making any promises though- bascially if I like it and it fits in with the game I'll put it in and even credit you for it in-game.
Episode one is downloadable now here - this is the best version of it so far, but it still has it's fair share of bugs, so I'm working on a better version, and if you want to continue your save file into the next game, you'll be required to replay the fully fixed version so it doesn't screw itself up. But anyway, if you want to try it out, here it is!
Vore Night +
https://www.dropbox.com/s/0e18lilbe3x8xnn/Vore%20Night%20%2B.rar
The game so far contains soft vore, soft digestion (implied/very cartoony- no bones or gore) and lots of nudity/sex at times. I'm trying to have a lot of variety to the vore as well.
I'm trying to make the game fairly open-ended: what happens changes a lot depending on your actions and what you say to people.
And while the game's pretty much based around the vore/erotic stuff, it's also gonna have a decent storyline too (hopefully )
You play as a girl on her 18th birthday (default name Vela, you can name her whatever you like though) - on the night before her birthday, a voice speaks to her in her dreams telling her to find the hidden shrine to 'follow her passion'.
In a fantasy world controlled by an evil government trying to prevent all vore and sex, you gain the vorish powers and set out to stop them, fighting with preds and prey of many kinds along the way.
The battles are pretty similar to Final Fantasy VI, but with very vorish twists, and since vore is forbidden in this world some stealth and quick-thinking is needed to hide your big belly.
At first you can only eat the size of one normal person at a time, but the more big meals you eat, the more your belly capacity increases to hold more food. Basically I'm trying to make the vore system as detailed as possible.
Your attack, defence, special or speed stats will increase or decrease depending on what you eat- eat a small fast animal and your speed stat will rise but your attack power, for example might fall.
Also, if you manage to eat a more major character, you'll gain something permanent from them, like a special ability, and might get to keep a memento of them, like armour etc.
I've got one main town done so far apart from the general shop and armory (still working on the items) so here's a screenshot, sorry it's there's not much going on in it, I might post a more vorish one later. Enjoy!
Also, I'm very open to any ideas/scenarios/characters etc that people want to see in the game, I'm not making any promises though- bascially if I like it and it fits in with the game I'll put it in and even credit you for it in-game.
Episode one is downloadable now here - this is the best version of it so far, but it still has it's fair share of bugs, so I'm working on a better version, and if you want to continue your save file into the next game, you'll be required to replay the fully fixed version so it doesn't screw itself up. But anyway, if you want to try it out, here it is!
Vore Night +
https://www.dropbox.com/s/0e18lilbe3x8xnn/Vore%20Night%20%2B.rar
Last edited by Shadowblaze on Mon Jun 04, 2012 7:19 pm, edited 10 times in total.
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Shadowblaze - Participator
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Re: Vore Night - A SNES style Vore RPG
O.O will this be a free rpg?
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Sillyness - Intermediate Vorarephile
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Yep, definately! ^_^
(Also, the picture looks kind of small, but it'll be fullscreen when you play it!)
And another thing I forgot to mention gameplay-wise: everything you eat will increase your belly size a certain amount, and although it can slow you down, the bigger your belly the more special abilities you can use- for example a bigger belly gives you a belly slam attack.
(Also, the picture looks kind of small, but it'll be fullscreen when you play it!)
And another thing I forgot to mention gameplay-wise: everything you eat will increase your belly size a certain amount, and although it can slow you down, the bigger your belly the more special abilities you can use- for example a bigger belly gives you a belly slam attack.
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Shadowblaze - Participator
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Re:
Sounds awsome, some things could be added like a enemy being a snake could coil around constrict and then eat you, and maybe other cool enemies like wolves and stuff
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SlayerSarge - Been posting for a bit
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Re:
*Is on watch from now on for this.*
Ganbatte!
Ganbatte!
Gallery located at: http://aryion.com/g3/showgallery.php?id=39017
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Saiai - Advanced Vorarephile
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Re:
Awsome!I like this already!I wish you good luck on getting this finished...^^...
(Something witty here)
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ItsJustaGoober - Advanced Vorarephile
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Shadowblaze wrote:Yep, definately! ^_^
(Also, the picture looks kind of small, but it'll be fullscreen when you play it!)
And another thing I forgot to mention gameplay-wise: everything you eat will increase your belly size a certain amount, and although it can slow you down, the bigger your belly the more special abilities you can use- for example a bigger belly gives you a belly slam attack.
can we choose screen size? i dont enjoy full-screen and can we also choose how our character looks?
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night22 - Advanced Vorarephile
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Re:
sounds cool.
I might suggest episodic content. It seems to me that more indy games succeed with episodic content than without. Obviously making a game is a big undertaking, and episodes allow you to walk away for a time.
(edit)Almost forgot. You mentioned where you were with content (first city mostly done) but overall what is the progress and what is the scope?
I might suggest episodic content. It seems to me that more indy games succeed with episodic content than without. Obviously making a game is a big undertaking, and episodes allow you to walk away for a time.
(edit)Almost forgot. You mentioned where you were with content (first city mostly done) but overall what is the progress and what is the scope?
- Aleph-Null
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Re:
Very awesome idea. Nice map design, and IMO, if you can think of ways to do the stuff you've been talking about, you're pretty good with this software.
As for night22's question, based on the way RM2K3 works, I imagine a character creation system could be possible, and if you, Shadowblaze, know what I mean, I suggest you try that. Or not, if you don't feel like it.
As for night22's question, based on the way RM2K3 works, I imagine a character creation system could be possible, and if you, Shadowblaze, know what I mean, I suggest you try that. Or not, if you don't feel like it.
<p>What's that? You don't know who I am?
Well, now we're even. I don't know who
I am, either.</p>
Well, now we're even. I don't know who
I am, either.</p>
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BlackBlossoms - Intermediate Vorarephile
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